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South Pole Lunar Lighting Studies for Driving Exploration on the Lunar Surface

NASA’s Artemis lunar missions will face new exploration challenges due to inherently low sun angles in the lunar south pole region. Whereas the Apollo missions were afforded sunlight for approximately 8 to 50-degrees above the horizon, sunlight for the next lunar missions will only be 1 to 2-degrees about the horizon. With this low angle, long shadows and high contrasts of light and dark areas will be faced by the crew and remote teleop operators while exploring the lunar surface. With this in mind, NASA developed an integrated virtual Lighting and Navigation Simulation to understand these challenges. Two studies have been conducted in this Lunar South Pole environment to evaluate the effects of natural and artificial lighting on driving and navigating a lunar rover across the surface. Early NASA studies, such as this, are used to aid in developing techniques and explore concepts of operations to promote mission success and crew safety. In the Phase One development evaluation, six astronauts were teleported to ten different lighting conditions. For each location, drivers were to drive to an imaginary target approximately 200-meters straight ahead and provide subjective feedback on their ability to drive under the given lighting conditions. Phase Two, a more operational study, four astronauts and a remote operator tested five different Artemis lunar mission scenarios. Results indicated sun direction at such low angles, especially when driving a high speed, can severely impact the crew’s ability to safely drive the rover. In the up-sun situation, with the sun directly in the driver’s eyes and compounded long shadows, the consistent preference among drivers was to initiate a tacking strategy of approximately +/- 20 to 30-degrees to improve visibility. This maneuver does require more time and rover energetics. Conversely, driving down-sun required the crew to tack as well to avoid the shadow of rover blocking the terrain. Less appreciated is how the surrounding landscape is lit. Traveling into shadowed areas, especially while facing a lit terrain beyond the shadowed area, drivers enter at their own risk due to pupil contraction making artificial lights useless. Additionally, the constant transitioning between dark and light areas are mentally taxing to the crew and natural navigational references such as the stars are invisible and therefore unusable. Slope and depth magnitude are very difficult hazards to judge when approaching a shadowed crater. This naturally leads to slower driving speeds than originally anticipated. As for observing scientifically interesting features, assessing them accurately varies greatly by the lighting condition. In most cases, the task can be completed, but the strategy is to use the sun to one’s advantage. Crew workload distribution in the cockpit for driving operations was split amongst crew. The driver primarily focused attention on visual terrain (80%) but referenced displays approximately 20% of the time, while the co-pilot/navigator generally provided directional cues to the driver. These natural lighting conditions present significant challenges for safe rover operations; however, early studies having given investigators a “first-look” into understanding of how operating on the South Lunar Pole can be accomplished.

LTv↗

Lunar base thermal management/power system analysis and design

A compilation of several lunar surface thermal management and power system studies completed under contract and IR&D is presented. The work includes analysis and preliminary design of all major components of an integrated thermal management system, including loads determination, active internal acquisition and transport equipment, external transport systems (active and passive), passive insulation, solar shielding, and a range of lunar surface radiator concepts. Several computer codes were utilized in support of this study, including RADSIM to calculate radiation exchange factors and view factors, RADIATOR (developed in-house) for heat rejection system sizing and performance analysis over a lunar day, SURPWER for power system sizing, and CRYSTORE for cryogenic system performance predictions. Although much of the work was performed in support of lunar rover studies, any or all of the results can be applied to a range of surface applications. Output data include thermal loads summaries, subsystem performance data, mass, and volume estimates (where applicable), integrated and worst-case lunar day radiator size/mass and effective sink temperatures for several concepts (shielded and unshielded), and external transport system performance estimates for both single and two-phase (heat pumped) transport loops. Several advanced radiator concepts are presented, along with brief assessments of possible system benefits and potential drawbacks. System point designs are presented for several cases, executed in support of the contract and IR&D studies, although the parametric nature of the analysis is stressed to illustrate applicability of the analysis procedure to a wide variety of lunar surface systems. The reference configuration(s) derived from the various studies will be presented along with supporting criteria. A preliminary design will also be presented for the reference basing scenario, including qualitative data regarding TPS concerns and issues.

Mcghee, Jerry R.↗

Low-cost unmanned lunar lander

Two student groups designed unmanned landers to deliver 200 kilogram payloads to the lunar surface. Payloads could include astronomical telescopes, small lunar rovers, and experiments related to future human exploration. Requirements include the use of existing hardware where possible, use of a medium-class launch vehicle, an unobstructed view of the sky for the payload, and access to the lunar surface for the payload. The projects were modeled after Artemis, a project that the NASA Office of Exploration is pursuing with a planned first launch in 1996. The Lunar Scout design uses a Delta 2 launch vehicle with a Star 48 motor for insertion into the trans-lunar trajectory. During the transfer, the solar panels will be folded inward and the spacecraft will be powered by rechargeable nickel-cadmium batteries. The lander will use a combination of a solid rocket motor and hydrazine thrusters for the descent to the lunar surface. The solar arrays will be deployed after landing. The lander will provide power for operations to the payload during the lunar day; batteries will provide 'stay-alive' power during the lunar night. A horn antenna on the lander will provide communications between the payload and the earth.

Daniel, Walter K.↗

Beijing Lunar Declaration 2010: B) Technology and Resources; Infrastructures and Human Aspects; Moon, Space and Society

We report on the Beijing Lunar Declaration endorsed by the delegates of the Global Lunar Conference/11th ILEWG Conference on Exploration and Utilisation of the Moon, held at Beijing on 30 May- 3 June 2010. Specifically we focus on Part B:Technologies and resources; Infrastructures and human aspects; Moon, Space, Society and Young Explorers. We recommend continued and enhanced development and implementation of sessions about lunar exploration, manned and robotic, at key scientific and engineering meetings. A number of robotic missions to the Moon are now undertaken independently by various nations, with a degree of exchange of information and coordination. That should increase towards real cooperation, still allowing areas of competition for keeping the process active, cost-effective and faster. - Lunar landers, pressurized lunar rover projects as presented from Europe, Asia and America are important steps that can create opportunities for international collaboration, within a coordinated village of robotic precursors and assistants to crew missions. - We have to think about development, modernization of existing navigation capabilities, and provision of lunar positioning, navigation and data relay assets to support future robotic and human exploration. New concepts and new methods for transportation have attracted much attention and are of great potential.

Arvidson, R.↗

Exploration Rover Concepts and Development Challenges

This paper presents an overview of exploration rover concepts and the various development challenges associated with each as they are applied to exploration objectives and requirements for missions on the Moon and Mars. A variety of concepts for surface exploration vehicles have been proposed since the initial development of the Apollo-era lunar rover. This paper provides a brief description of the rover concepts, along with a comparison of their relative benefits and limitations. In addition, this paper outlines, and investigates a number of critical development challenges that surface exploration vehicles must address in order to successfully meet the exploration mission vision. These include: mission and environmental challenges, design challenges, and production and delivery challenges. Mission and environmental challenges include effects of terrain, extreme temperature differentials, dust issues, and radiation protection. Design methods are discussed that focus on optimum methods for developing highly reliable, long-life and efficient systems. In addition, challenges associated with delivering a surface exploration system is explored and discussed. Based on all the information presented, modularity will be the single most important factor in the development of a truly viable surface mobility vehicle. To meet mission, reliability, and affordability requirements, surface exploration vehicles, especially pressurized rovers, will need to be modularly designed and deployed across all projected Moon and Mars exploration missions.

Zakrajsek, James J.↗

High Level Architecture Distributed Space System Simulation for Simulation Interoperability Standards Organization Simulation Smackdown

Modeling and Simulation plays a very important role in mission design. It not only reduces design cost, but also prepares astronauts for their mission tasks. The SISO Smackdown is a simulation event that facilitates modeling and simulation in academia. The scenario of this year s Smackdown was to simulate a lunar base supply mission. The mission objective was to transfer Earth supply cargo to a lunar base supply depot and retrieve He-3 to take back to Earth. Federates for this scenario include the environment federate, Earth-Moon transfer vehicle, lunar shuttle, lunar rover, supply depot, mobile ISRU plant, exploratory hopper, and communication satellite. These federates were built by teams from all around the world, including teams from MIT, JSC, University of Alabama in Huntsville, University of Bordeaux from France, and University of Genoa from Italy. This paper focuses on the lunar shuttle federate, which was programmed by the USRP intern team from NASA JSC. The shuttle was responsible for provide transportation between lunar orbit and the lunar surface. The lunar shuttle federate was built using the NASA standard simulation package called Trick, and it was extended with HLA functions using TrickHLA. HLA functions of the lunar shuttle federate include sending and receiving interaction, publishing and subscribing attributes, and packing and unpacking fixed record data. The dynamics model of the lunar shuttle was modeled with three degrees of freedom, and the state propagation was obeying the law of two body dynamics. The descending trajectory of the lunar shuttle was designed by first defining a unique descending orbit in 2D space, and then defining a unique orbit in 3D space with the assumption of a non-rotating moon. Finally this assumption was taken away to define the initial position of the lunar shuttle so that it will start descending a second after it joins the execution. VPN software from SonicWall was used to connect federates with RTI during testing and the Smackdown event. HLA software from Pitch Technology and MAK Technology were used to edit and extend FOM and provide HLA services for federation execution. The SISO Smackdown event for 2011 was held in Boston, Massachusetts. The federation execution lasted for one hour, and the event was very successful in catching the attention of university students and faculties.

Li, Zuqun↗

Dynamic Modeling and Soil Mechanics for Path Planning of the Mars Exploration Rovers

To help minimize risk of high sinkage and slippage during drives and to better understand soil properties and rover terramechanics from drive data, a multidisciplinary team was formed under the Mars Exploration Rover project to develop and utilize dynamic computer-based models for rover drives over realistic terrains. The resulting system, named ARTEMIS (Adams-based Rover Terramechanics and Mobility Interaction System), consists of the dynamic model, a library of terramechanics subroutines, and the high-resolution digital elevation maps of the Mars surface. A 200-element model of the rovers was developed and validated for drop tests before launch, using Adams dynamic modeling software. The external library was built in Fortran and called by Adams to model the wheel-soil interactions include the rut-formation effect of deformable soils, lateral and longitudinal forces, bull-dozing effects, and applied wheel torque. The paper presents the details and implementation of the system. To validate the developed system, one study case is presented from a realistic drive on Mars of the Opportunity rover. The simulation results match well from the measurement of on-board telemetry data. In its final form, ARTEMIS will be used in a predictive manner to assess terrain navigability and will become part of the overall effort in path planning and navigation for both Martian and lunar rovers.

rover↗

Geophysical Methods: an Overview

Geophysics is expected to have a major role in lunar resource assessment when manned systems return to the Moon. Geophysical measurements made from a lunar rover will contribute to a number of key studies: estimating regolith thickness, detection of possible large-diameter lava tubes within maria basalts, detection of possible subsurface ice in polar regions, detection of conductive minerals that formed directly from a melt (orthomagmatic sulfides of Cu, Ni, Co), and mapping lunar geology beneath the regolith. The techniques that can be used are dictated both by objectives and by our abilities to adapt current technology to lunar conditions. Instrument size, weight, power requirements, and freedom from orientation errors are factors we have considered. Among the geophysical methods we believe to be appropriate for a lunar resource assessment are magnetics, including gradiometry, time-domain magnetic induction, ground-penetrating radar, seismic reflection, and gravimetry.

Becker, A.↗

A Mars Rover Mission Simulation on Kilauea Volcano

A field experiment to simulate a rover mission on Mars was performed using the Russian Marsokhod rover deployed on Kilauea Volcano HI in February, 1995. A Russian Marsokhod rover chassis was equipped with American avionics equipment, stereo cameras on a pan and tilt platform, a digital high resolution body-mounted camera, and a manipulator arm on which was mounted a camera with a close-up lens. The six wheeled rover is 2 meters long and has a mass of 120 kg. The imaging system was designed to simulate that used on the planned "Mars Together" mission. The rover was deployed on Kilauea Volcano HI and operated from NASA Ames by a team of planetary geologists and exobiologists. Two modes of mission operations were simulated for three days each: (1) long time delay, low data bandwidth (simulating a Mars mission), and (2) live video, wide-bandwidth data (allowing active control simulating a Lunar rover mission or a Mars rover mission controlled from on or near the Martian surface). Simulated descent images (aerial photographs) were used to plan traverses to address a detailed set of science questions. The actual route taken was determined by the science team and the traverse path was frequently changed in response to the data acquired and to unforeseen operational issues. Traverses were thereby optimized to efficiently answer scientific questions. During the Mars simulation, the rover traversed a distance of 800 m. Based on the time delay between Earth and Mars, we estimate that the same operation would have taken 30 days to perform on Mars. This paper will describe the mission simulation and make recommendations about incorporating rovers into the Mars surveyor program.

Stoker, Carol↗

Flammability of Materials on the Moon

Lunar gravity has been found to increase the limits of flammability for some materials compared to Earth gravity, presenting a goldilocks zone of reduced convective heat loss, while generating enough buoyant flow to replenish fresh oxygen into the flame zone. Combined with the elevated oxygen concentrations of planned Space Exploration Atmospheres (Sea), a long duration fire experiment in Lunar gravity is important to help understand and mitigate the increased risk. Flammability of Materials on the Moon (FM2) is a robotic, self-contained, combustion chamber which will be sent to the surface of the Moon on a Commercial Lunar Payload Services (CLPS) lander mission CP-21. The environmental control system can replicate and conduct fire experiments automatically in the expected atmospheres, specifically 21% oxygen at 14.7 psia, and 34% oxygen at 8.2 psia, which are of immediate interest to the Human Lander System (HLS) and Lunar Rover. The laboratory prototype became operational this summer. There are four samples currently planned; two SIBAL fabrics (cotton/fiberglass blend) which will be burned in air and two acrylic rods which will be burned in Normoxic Space Exploration Atmospheres (SEA). One of each fuel will be burned upward and downward. SIBAL fabric has been found to only burn downward in air in lunar gravity (via Lunar gravity centrifuge and parabolic flight) where on Earth’s gravity it extinguishes immediately after ignition.

Jennifer Zayac↗

A Remote Laser-mass Spectrometer for Determination of Elemental Composition

Determination of the elemental composition of lunar, asteroid, and planetary surfaces is a major concern for science and resource utilization of space. The science associated with the development of a satellite or lunar rover laser-mass spectrometer instrument is presented here. The instrument would include a pulsed laser with sufficient energy to create a plasma on a remote surface. Ions ejected from this plasma travel back to the spacecraft or rover, where they are analyzed by a time-of-flight mass spectrometer, giving the elemental and isotope composition. This concept is based on the LIMA-D instrument on board the former Soviet Union Phobos-88 spacecraft sent to Mars. A laser-mass spectrometer placed on a rover or satellite would substantially improve the data return over alternative techniques. The spatial resolution would be centimeters, and a complete mass spectrum could be achieved in one laser shot. An experiment is described that demonstrates these features. A 400 mj Nd:YAG laser is focused, to an intensity of 10(exp 11) w/sq cm, onto a Al, Ag, Cu, Ge, or lunar simulant target. A plasma forms from which ions are ejected. Some of these ions travel down an 18-m evacuated flight tube to a microchannel plate detector. Alternatively, the ions are captured by an ion trap where they are stored until pulsed into a 1-m time-of-flight mass spectrometer, giving the elemental composition of the remote surface. A television camera monitors the plasma plume shape, and a photodiode monitors the temporal plasma emission . With this system, ions of Al, Ag, Cu, Ge, and lunar simulant have been detected at 18 m. The mass spectrum from the ion trap and 1-m time-of-flight tube will be presented.

Deyoung, R. J.↗

Lunar Payloads to Constrain Exospheric Water through the NASA M-STAR program

Our understanding of water cycles on the Moon has significantly enhanced recent observations by Chang E-5, Lunar Prospector, and Chandrayaan-1 missions indicating the existence of an active water cycle on the Moon. In a new partnership between Delaware State University (DSU) and NASA Goddard Space Flight Center, enabled through the NASA’s M-STAR (MUREP Space Technology Artemis Research) program, we are developing low mass and power lunar rover payloads to enable long-duration human exploration missions. Payload technologies include wavelength modulation absorption spectroscopy to simultaneously detect water (H16OH) and isotopes (H16OD) in the (6700 nm) mid-infrared region using a closed path in compact Herriot cell optical design and wavelength modulation spectroscopy, and (2) Laser-induced breakdown spectroscopy (LIBS) to simultaneously detect and correlate water isotopes with characteristics elemental composition of lunar regolith. Due to the airless atmosphere of the Moon, we will utilize Artificial intelligence (AI) and Machine learning (ML) approaches to discriminate spectral interference with instrument drifts and correlate mid-IR trace gas profile with LIBS spectral information. This partnership will initiate a STEM engagement space program, e.g., Lander and CubeSat payload technology development for students and the next-generation NASA workforce for future lunar and Mars missions. DSU, a Historically Black University, prides itself in its proven excellence in teaching and research. It enrolls a diverse population of students (~5000) traditionally underrepresented in STEM disciplines. DSU has established itself at the forefront of optics and photonics research that transcends multidisciplinary fields of earth sciences, environmental, defense, and biomedical sensing applications.

water cycles↗

Validation of Rendered Natural and Artificial Lighting Environments in Real Time Lunar South Pole Simulations

NASA’s Artemis campaign is making heavy use of simulation to help return humans to the lunar surface by the end of the decade. There are several aspects of the lunar surface and its environment which must be accurately modeled before these simulations can be relied upon to influence decisions being made under these programs. Digital Lunar Exploration Sites, a paper submitted to the 2022 IEEE Aerospace Conference, outlined the process used to generate the lunar surface in a digital environment. This paper will expand upon this topic and delve into the steps being taken by the NASA Exploration Systems Simulations (NExSyS) team at NASA’s Johnson Space Center (JSC) to properly verify and validate these simulations, with a focus on the visual aspects of the environment. Natural lighting validation relies in part on the wealth of data generated during the Apollo program. Many images taken by Apollo astronauts on the lunar surface have been replicated in the simulated environments to gain confidence in the accuracy of terrain and lighting models. However, because the environment the Artemis astronauts will experience at the Lunar South Pole (LSP) is dissimilar from the near-equatorial Apollo sites, other validation techniques must be applied. At the LSP, the sun crests only about three degrees above the horizon and when combined with the lack of a lunar atmosphere, lighting in this region is often very different than what a human would experience on Earth. Solar illumination, earthshine, human eye response, solar blooming, lunar regolith optical properties, and shadows cast by rocks and crater walls will play a significant role in an astronaut’s ability to safely conduct an Extra-Vehicular Activity (EVA) or perform a traverse with a lunar rover. Approaches for validation of these aspects of the rendered LSP environment are considered in this paper. In addition to natural lighting, approaches for the validation of artificial lighting models at the LSP are discussed. The JSC Lighting Lab has been studying the illumination profile of the Exploration Infomatics Subsystem (xINFO) lighting on the Exploration EVA Mobility Unit (xEMU). How these lights interact with the solar illumination and the shadows being cast on the lunar surface is of particular interest, so the validity of models representing these lights in a human-in-the-loop virtual reality environment becomes very important. This paper also touches on some of the simulation performance considerations when a Human in the Loop (HITL) is present, which drives the need for real time rendering of the environment. Natural and artificial lighting will play a crucial role to decisions being made when planning and executing missions at the Lunar South Pole (LSP) and it is vitally important to understand the LSP environment before we return.

Lunar↗

Approaches for Validation of Lighting Environments in Realtime Lunar South Pole Simulations

NASA’s Artemis campaign is making heavy use of simulation to help return humans to the lunar surface by the end of the decade. There are several aspects of the lunar surface and its environment which must be accurately modeled before these simulations can be relied upon to influence decisions being made under these programs. Digital Lunar Exploration Sites, a paper submitted to the 2022 IEEE Aerospace Conference, outlined the process used to generate the lunar surface in a digital environment. This paper will expand upon this topic and delve into the steps being taken by the NASA Exploration Systems Simulations (NExSyS) team at NASA’s Johnson Space Center (JSC) to properly verify and validate these simulations, with a focus on the visual aspects of the environment. Natural lighting validation relies in part on the wealth of data generated during the Apollo program. Many images taken by Apollo astronauts on the lunar surface have been replicated in the simulated environments to gain confidence in the accuracy of terrain and lighting models. However, because the environment the Artemis astronauts will experience at the Lunar South Pole (LSP) is dissimilar from the near-equatorial Apollo sites, other validation techniques must be applied. At the LSP, the sun crests only about 1.5 degrees above the horizon and when combined with the lack of a lunar atmosphere, lighting in this region is often very different than what a human would experience on Earth. Solar illumination, earthshine, human eye response, solar blooming, lunar regolith optical properties, and shadows cast by rocks and crater walls will play a significant role in an astronaut’s ability to safely conduct an Extra-Vehicular Activity (EVA) or perform a traverse with a lunar rover. Approaches for validation of these aspects of the rendered LSP environment are considered in this paper. In addition to natural lighting, approaches for the validation of artificial lighting models at the LSP are discussed. The JSC Lighting Lab has been studying the illumination profile of the Exploration Informatics Subsystem (xINFO) lighting on the Exploration EVA Mobility Unit (xEMU). How these lights interact with the solar illumination and the shadows being cast on the lunar surface is of particular interest, so the validity of models representing these lights in a human-in-the-loop virtual reality environment becomes very important. This paper also touches on some of the simulation performance considerations when a Human in the Loop (HITL) is present, which drives the need for realtime rendering of the environment. Natural and artificial lighting will play a crucial role to decisions being made when planning and executing missions at the Lunar South Pole (LSP) and it is vitally important to understand the LSP environment before we return.

Lunar↗

Dynamic Modeling and Soil Mechanics for Path Planning of the Mars Exploration Rovers

To help minimize risk of high sinkage and slippage during drives and to better understand soil properties and rover terramechanics from drive data, a multidisciplinary team was formed under the Mars Exploration Rover (MER) project to develop and utilize dynamic computer-based models for rover drives over realistic terrains. The resulting tool, named ARTEMIS (Adams-based Rover Terramechanics and Mobility Interaction Simulator), consists of the dynamic model, a library of terramechanics subroutines, and the high-resolution digital elevation maps of the Mars surface. A 200-element model of the rovers was developed and validated for drop tests before launch, using MSC-Adams dynamic modeling software. Newly modeled terrain-rover interactions include the rut-formation effect of deformable soils, using the classical Bekker-Wong implementation of compaction resistances and bull-dozing effects. The paper presents the details and implementation of the model with two case studies based on actual MER telemetry data. In its final form, ARTEMIS will be used in a predictive manner to assess terrain navigability and will become part of the overall effort in path planning and navigation for both Martian and lunar rovers.

terramechanics↗

The Road to Endurance: Outcomes From the Endurance Science Workshop

Endurance is a mission concept for a long-range, highly autonomous lunar rover (Fig. 1) designed to explore the farside of the Moon and the largest and oldest (undisputed) impact crater in the Solar System: South Pole–Aitken basin (SPA) (Fig. 2). Endurance would traverse nearly 2,000 kilometers, acquiring a large volume of in situ data, and a large mass of samples (up to 100 kg of material from 12 sites), before rendezvousing with Artemis astronauts at the south pole of the Moon. The Endurance concept was developed during the recent Origins, Worlds, and Life Planetary Science and Astrobiology Decadal Survey [1–2], which recommended Endurance as the highest priority new strategic mission for NASA’s Lunar Discovery and Exploration Program. Since the release of the Decadal Survey in 2022, NASA has been further studying this concept, and investigating the range of implementation options [3–5].

J. T. Keane↗

Building on 50 Years of Systems Engineering Experience for a New Era of Space Exploration

Over the past 50 years, the National Aeronautics and Space Administration (NASA) has delivered space transportation solutions for America's complex missions, ranging from scientific payloads that expand knowledge, such as the Hubble Space Telescope, to astronauts and lunar rovers destined for voyages to the Moon. Currently, the venerable Space Shuttle, which has been in service since 1981, provides the United States (US) capability for both crew and heavy cargo to low-Earth orbit to construct the International Space Station, before the Shuttle is retired in 2010. In the next decade, NASA will replace this system with a duo of launch vehicles: the Ares I crew launch vehicle and the Ares V cargo launch vehicle. The goals for this new system include increased safety and reliability coupled with lower operations costs that promote sustainable space exploration for decades to come. The Ares I will loft the Orion crew exploration vehicle, while the heavy-lift Ares V will carry the Altair lunar lander, as well as the equipment and supplies needed to construct a lunar outpost for a new generation of human and robotic space pioneers. NASA's Marshall Space Flight Center manages the Shuttle's propulsion elements and is managing the design and development of the Ares rockets, along with a host of other engineering assignments in the field of scientific space exploration. Specifically, the Marshall Center's Engineering Directorate houses the skilled workforce and unique facilities needed to build capable systems upon the foundation laid by the Mercury, Gemini, Apollo, and Shuttle programs. This paper will provide details of the in-house systems engineering and vehicle integration work now being performed for the Ares I and planned for the Ares V. It will give an overview of the Ares I system-level testing activities, such as the ground vibration testing that will be conducted in the Marshall Center's Dynamic Test Stand to verify the integrated vehicle stack's structural integrity and to validate computer modeling and simulation, as well as the main propulsion test article analysis to be conducted in the Static Test Stand. Ultimately, fielding a robust space transportation solution that will carry international explorers and essential payloads will pave the way for a new era of scientific discovery now dawning beyond planet Earth.

Dumbacher, Daniel L.↗

Immersive Technologies for Human-in-the-Loop Lunar Surface Simulations

NASA, the National Aeronautics and Space Administration, continually seeks innovative solutions to enhance its operations, particularly in the realms of testing, evaluation, and training for future missions. Immersive technologies, such as virtual, augmented, and mixed reality have proven to be powerful tools for realistic, interactive, and engaging environments. This paper explores how the Simulation and Graphics Branch at NASA’s Johnson Space Center (JSC) leverages immersive technology, modern commercial rendering engines, and physics-based systems simulations to develop human-in-the-loop systems for humanity’s return to the Moon through the Artemis program. When NASA returns to the Moon, astronauts will travel to the Moon’s South Pole where lighting conditions will cause a more complex operational environment. Human-in-the-loop testing plays a crucial role in NASA's mission planning, spacecraft and space systems development, and evaluation of operational scenarios. The development of immersive environments such as a lunar rover mockup at a video wall enables engineers and astronauts to simulate and experience mission scenarios, integrated spacecraft systems, and operational procedures in a relevant environment before deployment. By integrating realistic virtual environments, immersive technology allows for the visualization and interaction with virtual spacecraft models, mission landscapes, and complex operational tasks. This approach helps identify potential design flaws, operational challenges, and safety considerations. It also provides valuable insights for risk reduction and helps improve mission efficiency and effectiveness. With advanced motion tracking systems and custom virtual environments data can be gathered and evaluated to help NASA refine training protocols, develop specialized training procedures and optimize human-robotic interactions for future space missions. Furthermore, immersive technology offers opportunities for future training initiatives at NASA. The Virtual Reality Laboratory at JSC has pioneered training with Virtual Reality (VR) since the Hubble Space Telescope repair missions in the early 1990’s. Extended Reality (XR) simulations enable astronauts to rehearse complex spacewalks, spacecraft maneuvers, and extravehicular activities in a safe and controlled environment. By replicating the physical and cognitive challenges of space missions, immersive training experiences enhance astronauts' situational awareness, decision-making abilities, and adaptability to unexpected scenarios. Additionally, immersive technology facilitates collaborative training, allowing geographically dispersed crew and mission control personnel to engage in synchronized simulations, fostering teamwork and effective communication. The adoption of immersive technology in NASA's testing, evaluation, and future training programs has yielded significant benefits. By incorporating human-in-the-loop testing for studies involving Extra Vehicular Activities (EVA), surface mobility and landing systems, NASA can identify and mitigate risks, optimize operational procedures, and enhance mission success. Ultimately, immersive training experiences can empower astronauts to better navigate the complexities of space missions, ensuring their safety, productivity, and success in the dynamic and challenging environments they will experience at the Lunar South Pole.

Simulation Modeling Virtual Reality Immersive Tech↗