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At least 145 records · Page 8

Analysis and Simulation of the Mariner Mars 1971 Scan Platform: Spacecraft Dynamic Interaction

The equations of motion are developed which describe the dynamic interaction between the spacecraft bus and the movable appendages about a single axis. The effect is evaluated of the dynamic interaction on the attitude control subsystem with computer simulations, and design recommendations to reduce the impact of this interaction on future attitude control subsystems are presented.

Schumacher, L.↗

The Personal Motion Platform

The Neutral Body Posture experienced in microgravity creates a biomechanical equilibrium by enabling the internal forces within the body to find their own balance. A patented reclining chair based on this posture provides a minimal stress environment for interfacing with computer systems for extended periods. When the chair is mounted on a 3 or 6 axis motion platform, a generic motion simulator for simulated digital environments is created. The Personal Motion Platform provides motional feedback to the occupant in synchronization with their movements inside the digital world which enhances the simulation experience. Existing HMD based simulation systems can be integrated to the turnkey system. Future developments are discussed.

Park, Brian Vandellyn↗

The Pheno-Evo Model: Evolution of Microbial Phenotypic Diversity in 2D Space

Biologists appreciate microbes for their simplicity and predictability: we assume that a population of genetically identical cells in a uniform environment will all behave the same way. While this assumption is often useful, it is also often wrong. Not only might microbes in a clonal population act differently from one another, the differences may be categorical (growing v. non-growing; toxin-sensitive v. tolerant), and this diversity might be an evolved trait conferring increased fitness on the population. How does such phenotypic heterogeneity evolve? And how does a population find the optimal distribution of phenotypes for a given environment? Efforts at modeling microbial phenotypic heterogeneity often focus on populations with two discrete phenotypic types; phenotypes in continuous distributions remain poorly explored. To address this gap and to explore the role of spatial relationships, we use agent-based modeling to simulate a phenotypically diverse population of microbial cells evolving in the presence of periodic toxic stress. Cells on patches in a 2D grid may degrade toxin, suffer damage from toxin, switch phenotype, and reproduce. An individual's phenotype its toxin degradation rate-- for which there is a tradeoff with reproduction-- and the genotype encodes the distribution of phenotypic values in the population. The rate of toxin diffusion determines how individuals influence their neighbors' environments. We examine the effects of toxin concentration, diffusion rate, and environmental predictability on the survival success of populations with different phenotype distributions, and populations' evolutionary trajectories when phenotype distribution is allowed to evolve. We conduct all simulations on the platform NetLogo, which provides a friendly interface allowing users of any experience level to tweak parameters and run their own simulations. We have also created custom tools in R for analyzing and visualizing the results of multiple runs.

microbial evolution↗

Simulation of cooperating robot manipulators on a mobile platform

The dynamic equations of motion are presented for two or more cooperating manipulators on a freely moving mobile platform. The system of cooperating robot manipulators forms a closed kinematic chain where the force of interaction must be included in the formulation of robot and platform dynamics. The formulation includes the full dynamic interactions from arms to platform and arm tip to arm tip, and the possible translation and rotation of the platform. The equations of motion are shown to be identical in structure to the fixed-platform cooperative manipulator dynamics. The number of DOFs of the system is sufficiently large to make recursive dynamic calculation methods potentially more efficient than closed-form solutions. A complete simulation with two 6-DOF manipulators of a free-floating platform is presented along a with a multiple-arm controller to position the common load.

Murphy, Stephen H.↗

Airborne Precision Spacing for Dependent Parallel Operations Interface Study

This paper describes a usability study of proposed cockpit interfaces to support Airborne Precision Spacing (APS) operations for aircraft performing dependent parallel approaches (DPA). NASA has proposed an airborne system called Pair Dependent Speed (PDS) which uses their Airborne Spacing for Terminal Arrival Routes (ASTAR) algorithm to manage spacing intervals. Interface elements were designed to facilitate the input of APS-DPA spacing parameters to ASTAR, and to convey PDS system information to the crew deemed necessary and/or helpful to conduct the operation, including: target speed, guidance mode, target aircraft depiction, and spacing trend indication. In the study, subject pilots observed recorded simulations using the proposed interface elements in which the ownship managed assigned spacing intervals from two other arriving aircraft. Simulations were recorded using the Aircraft Simulation for Traffic Operations Research (ASTOR) platform, a medium-fidelity simulator based on a modern Boeing commercial glass cockpit. Various combinations of the interface elements were presented to subject pilots, and feedback was collected via structured questionnaires. The results of subject pilot evaluations show that the proposed design elements were acceptable, and that preferable combinations exist within this set of elements. The results also point to potential improvements to be considered for implementation in future experiments.

Volk, Paul M.↗

Optimization of a Radiative Transfer Forward Operator for Simulating SMOS Brightness Temperatures over the Upper Mississippi Basin, USA

The Soil Moisture and Ocean Salinity (SMOS) satellite mission is routinely providing global multi-angular observations of brightness temperature (TB) at both horizontal and vertical polarization with a 3-day repeat period. The assimilation of such data into a land surface model (LSM) may improve the skill of operational flood forecasts through an improved estimation of soil moisture (SM). To accommodate for the direct assimilation of the SMOS TB data, the LSM needs to be coupled with a radiative transfer model (RTM), serving as a forward operator for the simulation of multi-angular and multi-polarization top of atmosphere TBs. This study investigates the use of the Variable Infiltration Capacity (VIC) LSM coupled with the Community Microwave Emission Modelling platform (CMEM) for simulating SMOS TB observations over the Upper Mississippi basin, USA. For a period of 2 years (2010-2011), a comparison between SMOS TBs and simulations with literature-based RTM parameters reveals a basin averaged bias of 30K. Therefore, time series of SMOS TB observations are used to investigate ways for mitigating these large biases. Specifically, the study demonstrates the impact of the LSM soil moisture climatology in the magnitude of TB biases. After CDF matching the SM climatology of the LSM to SMOS retrievals, the average bias decreases from 30K to less than 5K. Further improvements can be made through calibration of RTM parameters related to the modeling of surface roughness and vegetation. Consequently, it can be concluded that SM rescaling and RTM optimization are efficient means for mitigating biases and form a necessary preparatory step for data assimilation.

SMOS↗

Simulation of Spiral Slot Antennas on Composite Platforms

The project goals, plan and accomplishments up to this point are summarized in the viewgraphs. Among the various accomplishments, the most important have been: the development of the prismatic finite element code for doubly curved platforms and its validation with many different antenna configurations; the design and fabrication of a new slot spiral antennas suitable for automobile cellular, GPS and PCs communications; the investigation and development of various mesh truncation schemes, including the perfectly matched absorber and various fast integral equation methods; and the introduction of a frequency domain extrapolation technique (AWE) for predicting broadband responses using only a few samples of the response. This report contains several individual reports most of which have been submitted for publication to referred journals. For a report on the frequency extrapolation technique, the reader is referred to the UM Radiation Laboratory report A total of 14 papers have been published or accepted for publication with the full or partial support of this grant. Several more papers are in preparation.

Volakis, John L.↗

Developing a Motion-Based System for Lunar Vehicle Handling Qualities Testing

— Motion and visual cue influences are critical in any simulator system, as they impact multiple aspects of the human’s neurovestibular and visual systems. Cues of real motion proceeds to the brain before cues of visual change. It is important therefore for simulator motion cues to exist and to match those realistically with those of the real vehicle to provide transferable training of the activity for operations. The United Kingdom’s Royal Air Force Institute of Aviation Medicine (1989)[1] stated that motion platforms are the only simulation devices capable of fully stimulating the body motion sensors. They confirmed that motion platforms can impart accelerations to the whole body and therefore exercise the automatic motion feedback-loop that operators are used to. With both visual and motion cues handling the vehicle becomes more realistic. Strachan (2019)[1] confirms motion cueing from a well set-up motion platform has been found to be important especially in conditions such as night or reduced visibility where motion cues may be more relied upon. As of this writing, the only lunar rover motion simulator is housed at the General Motors (GM) Milford Proving Ground, which only simulates the motions of a traditional car. A NASA Test Team proposed to complete a motion-based simulation system for NASA’s Lunar Terrain Vehicle (LTV) which resides at Johnson Space Center’s Systems Engineering Simulator facility. This activity integrated existing fixed base simulation capabilities with a newly procured six-degree of freedom motion base platform for the design, development, evaluation, and training associated with the LTV project. This would incorporate a South Pole Lunar virtual reality simulation using Lunar Reconnaissance Orbiter 5m/pixel high-resolution imagery and Unreal 5.2 Virtual Shadow Maps, combined with a virtual reality (VR) headset, integrated within a rover cockpit on a Mikrolar Motion Platform for evaluating human performance and vehicle handling qualities for concept roving vehicle designs. The motion-based system received its Human Rating Certification on March 2023. To begin testing the new facility, a preliminary handling qualities study was conducted. The objectives were to determine if there is a correlation amongst three handling quality methods of performance for a lunar vehicle and to understand the effects of a simulated 1/6-g loads and visuals with a motion platform on the operator while in a 1-g physical environment. The capability this system provides directly benefits the NASA’s Extravehicular Activity and Human Surface Mobility Program and NASA’s Flight Operations Directorate in evaluating the driving qualities of vehicle concepts, human performance related to the operating of a lunar surface vehicle, and assessment of suit related driving impacts. It would also provide direct operational benefit by providing a first-in class and unique simulation platform for the lunar astronaut training curriculum. The empirical knowledge of rover and human performance on this scale is paramount as there is currently no other lunar surface simulator with these capabilities. The result of this study ensures a broadly applicable method of testing for shirtsleeve, unpressurized and pressurized suited rover handling qualities.

Test Track↗

Simulation Apps Bring Us Closer to Mars

My work with mathematical modeling and computer simulations began in earnest in 1987 when I signed on with the National Aeronautics and Space Administration, better known as NASA. At the time I was developing computer simulations to support the design of carbon dioxide (CO2) removal systems for the International Space Station (ISS) life support system. CO2 is a human metabolic waste, produced at a rate of a kilogram per day per crewmember. CO2 must be removed from the crew cabin, as it will quickly become detrimental to crew health. The systems used to remove CO2 are typically based on sorption processes, which include complex interactions of heat transfer, mass transfer, and gas flow through porous media. At this time, there were no commercial options for solving a set of coupled mathematical models such as partial differential equations (PDEs); you either force-fit the physics into a thermal analysis package or wrote your own code, complete with discretization, meshing, and solution algorithms. Unfortunately, coding CO2 removal processes from scratch did not allow an appropriate focus on the challenging yet crucial task of understanding and capturing the underlying physics via appropriate mathematical models. Configuration control was often simply ignored due to tight schedules, resulting in a code that would be quicker for a second party to rewrite than modify. In the early 2000s, I decided to move CO2 removal simulations to a platform with built-in meshing, solvers, and postprocessing capabilities, and that could solve user-defined multiphysics PDEs. The program chosen to meet these needs was COMSOL Multiphysics®. Along with freeing the engineer to focus on the underlying physics, a degree of configuration control was automatically achieved via a consistent user interface, thus allowing COMSOL users to share computer models. My team has developed simulations that are already providing a valuable debugging capability for the ISS CO2 removal system, and will provide guidance in upgrades to that system.

Knox, Jim↗

Autonomous Science: Simulated Solar System Mission to Enceladus, Icy Ocean Moon of Saturn

Future NASA missions to icy ocean worlds such as Europa, Titan, or Enceladus will collect mass spectrometry (MS) data from exospheres, atmospheres, and plume volatiles to assess their geochemistry and potential for microbial life1. These remote missions face challenges related to limited bandwidth, communication, and power, highlighting the need for science autonomy2 to prioritize data for timely downlink. We extend our previous work on machine learning (ML) biosignature detection from isotope ratio mass spectrometry (IRMS) data to distributed systems missions (DSM) by incorporating the ML and autonomous data quality control and prioritization code into an onboard decision-making platform. We use simulated orbital telemetry for eight orbiters around Enceladus with a mothership to illustrate an automated biosignature and novel seawater chemistry detection with data prioritization from MS analyses of volatile CO2.

Conor Williams↗

Real-time simulation of an airborne radar for overwater approaches

Software developed to provide a real time simulation of an airborne radar for overwater approaches to oil rig platforms is documented. The simulation is used to study advanced concepts for enhancement of airborne radar approaches (ARA) in order to reduce crew workload, improve approach tracking precision, and reduce weather minimums. ARA's are currently used for offshore helicopter operations to and from oil rigs.

Karmarkar, J.↗

Graphical programming and the use of simulation for space-based manipulators

Robotic manipulators are difficult to program even without the special requirements of a zero-gravity environment. While attention should be paid to investigating the usefulness of industrial application programming methods to space manipulators, new methods with potential application to both environments need to be invented. These methods should allow various levels of autonomy and human-in-the-loop interaction and simple, rapid switching among them. For all methods simulation must be integrated to provide reliability and safety. Graphical programming of manipulators is a candidate for an effective robot programming method despite current limitations in input devices and displays. A research project in task-level robot programming has built an innovative interface to a state-of-the-art commercial simulation and robot programming platform. The prototype demonstrates simple augmented methods for graphical programming and simulation which may be of particular interest to those concerned with Space Station applications; its development has also raised important issues for the development of more sophisticated robot programming tools. Both aspects of the project are discussed.

Mcgrath, Debra S.↗

Free-Space Optical Communication for CubeSats in Low Lunar Orbit (LLO)

The NASA ARTEMIS Program will include LunaNet, a highly extensible, open architecture, lunar communications and navigation network. A constellation of CubeSats in Low Lunar Orbit (LLO), 100 km, could form an optical communications and navigation network as part of LunaNet, with terminals on the lunar surface, including mobile ones such as with astronauts and rovers. The proposed CubeSat nodes should provide data relay and navigational aid services. The proposed effort herein is to develop a fine pointing capability for laser beam pointing to augment body pointing by CubeSats. Body pointing was used by Aerospace Corporation for the CubeSats in LEO in NASA’s Optical Communications and Sensors Demonstration (OCSD) program [1]. Previously, this fine pointing capability was computer simulated for the OCSD program [2,3]. With fine pointing, the spot size on the Earth was reduced by a factor of eight with a reduction in laser output power by a factor of sixty-four, thereby mitigating the thermal load challenge on the CubeSats. The same reductions in spot size and laser output power can be achieved for CubeSats in LLO. A new method is described for optical data transmissions from satellites, which uses laser arrays for laser beam pointing. It combines a lens system and an array of vertical-cavity, surface-emitting lasers and photodetectors, an VCSEL/Photodetector Array, (both mature technologies), in a novel way. This system is applied to CubeSats in low lunar orbit, (LLO), which use body pointing. Also, It may be able to replace current architectures which use dynamical systems, (i.e., moving parts) to point the laser, and which may also use vibration isolation platforms. The computer simulations used the optics code, OpticStudio, from Zemax, LLC, which has the capabilities to model the laser source and diffraction effects from wave optics. These capabilities make it possible to model laser beam propagation over long space communication distances.

Goorjian, P. M.↗

Implementation of a blade element UH-60 helicopter simulation on a parallel computer architecture in real-time

A high-performance platform for development of real-time helicopter flight simulations based on a simulation development and analysis platform combining a parallel simulation development and analysis environment with a scalable multiprocessor computer system is described. Simulation functional decomposition is covered, including the sequencing and data dependency of simulation modules and simulation functional mapping to multiple processors. The multiprocessor-based implementation of a blade-element simulation of the UH-60 helicopter is presented, and a prototype developed for a TC2000 computer is generalized in order to arrive at a portable multiprocessor software architecture. It is pointed out that the proposed approach coupled with a pilot's station creates a setting in which simulation engineers, computer scientists, and pilots can work together in the design and evaluation of advanced real-time helicopter simulations.

Moxon, Bruce C.↗

The formation and structure of plasma wakes behind large high-voltage space platforms in ionosphere

Theory and particle simulation results are presented for ionospheric plasma flow over space platforms in the large-dimension and high-voltage range. Both the transient formation of the space-charge wake and its steady state structure are studied. The wake-side ion impact and current collection are obtained. It is found that the wake behind a high-voltage plate is characterized by two ion-rich sheaths embedded in a quasi-neutral background wake. The embedded sheath is formed by the ions passing through the sheath around the plate edge and serves as their trajectory path. Depending on the surface potential, the plate dimension, and the angle of attack, the embedded sheath may either extend downstream or curve back to the plate causing a high, localized ion flux density at the location it strikes.

Wang, J.↗

Evaluating Sensory Augmentation as A Non-Pharmaceutical Tool to Mitigate Motion Sickness and Enhance Sensorimotor Task Performance: A Pilot Study Using Simulated Capsule Wave Motion

Wave motion during capsule recovery operations can result in motion sickness and performance decrements exacerbating reentry sickness following long duration spaceflight. The purpose of this pilot study was (1) to validate a capsule wave motion simulation as a platform to evaluate motion sickness countermeasures and (2) to evaluate a sensory augmentation belt providing vibrotactile feedback of gravitational upright. Ten healthy subjects ages 38.0 ± 10.1 (6M|4F) were exposed to complex wave motions on a six degree-of-freedom platform that included pitch, roll, and heave at provocative stimulus frequencies (0.1-0.25 Hz) while seated in an illuminated cabin deprived of external visual cues. Subjects reported acute symptoms for up to three consecutive 15 min trials or until they reached a motion sickness endpoint of 8 pts on the Pensacola Diagnostic Index (PDI). Five subjects were randomly assigned to the Sensory Augmentation (SA) group while the other five served as controls (CN group). Based on a Motion Sickness Susceptibility Questionnaire, the two groups had similar motion sickness histories (susceptibility percentile ranking of CN group = 27.5 ± 63.6 in the CN group versus 27.5 ± 37.0 in the SA group, median ± IQR). The vibrotactile feedback consisted of a single array of 8 electromechanical tactors positioned around the torso on an adjustable belt (Engineering Acoustics, Inc) that utilized an integrated inertial measurement unit (IMU) to indicate the direction of upright (e.g., subject’s back tactor on during forward tilt). During each wave motion trial subjects performed a battery of four different tasks: tracking Earth vertical using a joystick with and without a secondary task (Paced Auditory Serial Addition Test), an eye-hand target acquisition task on a cabin-fixed tablet, and the psychomotor vigilance test (PVT). All ten subjects reported varying levels of motion sickness with 6 of 10 reaching a symptom endpoint. Interestingly, subjects anecdotally reported that engagement in the joystick tracking task was less provocative than tasks involving the cabin-fixed tablet or periods of no activity. Sensory augmentation appeared to delay symptom onset, with 2 of 5 subjects reaching an endpoint within the first 15 min trial in the CN group versus none in the SA group (PDI after 15 min = 6.0 ± 2.5 in the CN group versus 3.4 ± 2.5 in the SA group, mean ±std). Sensory augmentation also improved performance on the joystick tracking task at lower stimulus frequencies (0.1 Hz in roll and 0.2 Hz in pitch). Both CN and SA groups maintained a consistent level of performance on the eye-hand target acquisition and PVT throughout the baseline (no motion) and wave motion periods. Our results validated that the simulated capsule wave motion paradigm provides an effective motion sickness stressor. This paradigm is currently being used to investigate the efficacy of intranasal scopolamine to mitigate motion sickness. Sensory augmentation using vibrotactile feedback appears to improve spatial awareness and delay symptom onset during complex passive motion. One advantage of this portable belt design is that it incorporates all tactor drive and IMU circuitry and therefore could continue to be worn by crewmembers and serve as a balance aid during egress and ambulation with recovery operations.

A M Bollinger↗

Vibration isolation system for testing in a vacuum

The design, manufacture, and testing of an isolation system placed under a bench which simulates a space platform during testing in a hard vacuum are described. A low natural frequency isolation system is used to decouple ground vibrations from the bench. The materials used are vacuum compatible and do not introduce unwanted matter which would contaminate the payload optics and/or the testing environment. The system accommodates payloads of varying weights and envelopes.

Jack Dankowski↗