Estimation of 3-D Cloud Effects on TOMS Satellite Retrieval of Surface UV Irradiance
To improve surface UV irradiance retrieval from the Total Ozone Mapping Spectrometer (TOMS) we simulate errors of the TOMS cloud correction algorithm for summertime broken cloud conditions. Cloud scenes (50 km by 50 km) are modeled by a normal random (Gaussian) field with a fixed lower boundary and conservative scattering. The model relates stochastic field characteristics with the cloud amount, mean cloud diameter and aspect ratio. Clouds are embedded into Rayleigh atmosphere with standard ozone profile. Radiative transfer calculations of the radiance at the top of the atmosphere and irradiance at the surface were performed using 3-D Monte Carlo (MC) code. The results are averaged over the satellite field of view on the surface (50 km by 50 km) and compared with TOMS predicted surface irradiance for the same scene reflectance. The TOMS algorithm assumes horizontally homogeneous Cl-type cloud between 3 km and 5.5 km. The effective optical depth is determined by fitting observed (MC) radiance at 380 nm. Having the same radiance at the satellite the homogeneous and broken cloud models predict different average irradiances at the surface. This is due to the differences in Bidirectional Reflection Distribution Function (BRDF) for homogeneous and broken cloud scenes with the same hemispherical albedo. For typical TOMS observational geometry at mid-latitudes the simulated single pixels errors may be as large as +/- 20%. Qualitatively these errors are due to the dominance of the non-horizontal cloud surfaces, which are not accounted for in the homogeneous cloud model. However, due to high variability of the real cloud shapes and types it is unclear how these single pixel errors would affect TOMS time-integrated UV exposure over extended periods (weeks to months) for different regions.