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At least 1,549 records · Page 86

Composite flexible insulation for thermal protection of space vehicles

A composite flexible blanket insulation (CFBI) system considered for use as a thermal protection system for space vehicles is described. This flexible composite insulation system consists of an outer layer of silicon carbide fabric, followed by alumina mat insulation, and alternating layers of aluminized polyimide film and aluminoborosilicate scrim fabric. A potential application of this composite insulation would be as a thermal protection system for the aerobrake of the aeroassist space transfer vehicle (ASTV). It would also apply to other space vehicles subject to high convective and radiative heating during atmospheric entry. The thermal performance of this composite insulation as exposed to a simulated atmospheric entry environment in a plasma arc test facility is described. Other thermophysical properties which affect the thermal response of this composite insulation is included. It shows that this composite insulation is effective as a thermal protection system at total heating rates up to 30.6 W/sq cm.

Kourtides, Demetrius A.↗

Composite flexible insulation for thermal protection of space vehicles

A composite flexible blanket insulation (CFBI) system considered for use as a thermal protection system for space vehicles is described. This flexible composite insulation system consists of an outer layer of silicon carbide fabric, followed by alumina mat insulation, and alternating layers of aluminized polyimide film and aluminoborosilicate scrim fabric. A potential application of this composite insulation would be as a thermal protection system for the aerobrake of the Aeroassist Space Transfer Vehicle (ASTV). It would also apply to other space vehicles subject to high convective and radiative heating during atmospheric entry. The thermal performance of this composite insulation as exposed to a simulated atmospheric entry environment in a plasma arc test facility is described. Other thermophysical properties which affect the thermal response of this system are also described. Analytical modeling describing the thermal performance of this composite insulation is included. It shows that this composite insulation is effective as a thermal protection system at total heating rates up to 30.6 W/sq cm.

Kourtides, Demetrius A.↗

Prelaunch Instrument Calibration in the Real World: The GOES Example

The pre-launch ground infrared calibration of the Geostationary Operational Environmental Satellite (GOES) N-Q Imager and Sounder is presented. Ground calibration provides information necessary to the accurate on-orbit calibration of these radiometers. Infrared channels are calibrated in a thermal vacuum environment, under minimum and maximum mission operation temperatures, using a variable-temperature warm target to simulate the Earth scene and a cold target to simulate the space scene. Brightness temperatures derived from observation of the instrument internal calibration target, used for on-orbit calibration, are compared to brightness temperatures of the external calibration target as a check of relative accuracy using these two sources. Changes to the GOES N-Q specification from GOES I-M are highlighted, as well as results of noise, relative calibration accuracy, and spectral response performance to date. For completeness, results of spatial and pointing performance will be presented. Enhancements to test methodology and data processing techniques are highlighted throughout.

Murphy-Morris, J.↗

The Huygens Atmospheric Structure Instrument (HASI): Expected Results at Titan and Performance Verification in Terrestrial Atmosphere

The Huygens ASI is a multi-sensor package resulting from an international cooperation, it has been designed to measure the physical quantities characterizing Titan's atmosphere during the Huygens probe mission. On 14th January, 2005, HASI will measure acceleration, pressure, temperature and electrical properties all along the Huygens probe descent on Titan in order to study Titan s atmospheric structure, dynamics and electric properties. Monitoring axial and normal accelerations and providing direct pressure and temperature measurements during the descent, HASI will mainly contribute to the Huygens probe entry and trajectory reconstruction. In order to simulate the Huygens probe descent and verify HASI sensors performance in terrestrial environment, stratospheric balloon flight experiment campaigns have been performed, in collaboration with the Italian Space Agency (ASI). The results of flight experiments have allowed to determine the atmospheric vertical profiles and to obtain a set of data for the analysis of probe trajectory and attitude reconstruction.

Ferri, F.↗

User's Guide for the Commercial Modular Aero-Propulsion System Simulation (C-MAPSS)

This report is a Users Guide for the NASA-developed Commercial Modular Aero-Propulsion System Simulation (C-MAPSS) software, which is a transient simulation of a large commercial turbofan engine (up to 90,000-lb thrust) with a realistic engine control system. The software supports easy access to health, control, and engine parameters through a graphical user interface (GUI). C-MAPSS provides the user with a graphical turbofan engine simulation environment in which advanced algorithms can be implemented and tested. C-MAPSS can run user-specified transient simulations, and it can generate state-space linear models of the nonlinear engine model at an operating point. The code has a number of GUI screens that allow point-and-click operation, and have editable fields for user-specified input. The software includes an atmospheric model which allows simulation of engine operation at altitudes from sea level to 40,000 ft, Mach numbers from 0 to 0.90, and ambient temperatures from -60 to 103 F. The package also includes a power-management system that allows the engine to be operated over a wide range of thrust levels throughout the full range of flight conditions.

Frederick, Dean K.↗

User's Guide for the Commercial Modular Aero-Propulsion System Simulation (C-MAPSS): Version 2

This report is a Users Guide for version 2 of the NASA-developed Commercial Modular Aero-Propulsion System Simulation (C-MAPSS) software, which is a transient simulation of a large commercial turbofan engine (up to 90,000-lb thrust) with a realistic engine control system. The software supports easy access to health, control, and engine parameters through a graphical user interface (GUI). C-MAPSS v.2 has some enhancements over the original, including three actuators rather than one, the addition of actuator and sensor dynamics, and an improved controller, while retaining or improving on the convenience and user-friendliness of the original. C-MAPSS v.2 provides the user with a graphical turbofan engine simulation environment in which advanced algorithms can be implemented and tested. C-MAPSS can run user-specified transient simulations, and it can generate state-space linear models of the nonlinear engine model at an operating point. The code has a number of GUI screens that allow point-and-click operation, and have editable fields for user-specified input. The software includes an atmospheric model which allows simulation of engine operation at altitudes from sea level to 40,000 ft, Mach numbers from 0 to 0.90, and ambient temperatures from -60 to 103 F. The package also includes a power-management system that allows the engine to be operated over a wide range of thrust levels throughout the full range of flight conditions.

Liu, Yuan↗

The Goddard Cumulus Ensemble Model (GCE): Improvements and Applications for Studying Precipitation Processes

Convection is the primary transport process in the Earth's atmosphere. About two-thirds of the Earth's rainfall and severe floods derive from convection. In addition, two-thirds of the global rain falls in the tropics, while the associated latent heat release accounts for three-fourths of the total heat energy for the Earth's atmosphere. Cloud-resolving models (CRMs) have been used to improve our understanding of cloud and precipitation processes and phenomena from micro-scale to cloud-scale and mesoscale as well as their interactions with radiation and surface processes. CRMs use sophisticated and realistic representations of cloud microphysical processes and can reasonably well resolve the time evolution, structure, and life cycles of clouds and cloud systems. CRMs also allow for explicit interaction between clouds, outgoing longwave (cooling) and incoming solar (heating) radiation, and ocean and land surface processes. Observations are required to initialize CRMs and to validate their results. The Goddard Cumulus Ensemble model (GCE) has been developed and improved at NASA/Goddard Space Flight Center over the past three decades. It is amulti-dimensional non-hydrostatic CRM that can simulate clouds and cloud systems in different environments. Early improvements and testing were presented in Tao and Simpson (1993) and Tao et al. (2003a). A review on the application of the GCE to the understanding of precipitation processes can be found in Simpson and Tao (1993) and Tao (2003). In this paper, recent model improvements (microphysics, radiation and land surface processes) are described along with their impact and performance on cloud and precipitation events in different geographic locations via comparisons with observations. In addition, recent advanced applications of the GCE are presented that include understanding the physical processes responsible for diurnal variation, examining the impact of aerosols (cloud condensation nuclei or CCN and ice nuclei or IN) on precipitation processes, utilizing a satellite simulator to improve the microphysics, providing better simulations for satellite-derived latent heating retrieval, and coupling with a general circulation model to improve the representation of precipitation processes.

GCE↗

Flow Simulations for Martian and Lunar Lander Plume-Surface Interaction Prediction

Landing vehicle propulsive systems introduce several risks associated with plume/surface interactions (PSI) during the final stages of descent. For example, view obscuration during descent due to the liberation of dust driven by the rocket plume’s interaction with the lunar surface was reported on several Apollo missions. Plume-driven debris impacts on vehicle and nearby assets as well as landing instabilities due to crater formation are also potential risks associated with plume/surface interactions. The importance of studying these plume/surface interactions has been elevated due to NASA’s mission to land humans on the Moon by 2024. Existing and under-development predictive simulation tools are currently being brought to application readiness under a project awarded by the NASA Space Technology Mission Directorate (STMD) Game Changing Development (GCD) program. This tool development is divided into four tasks: (1) simulating plume structure in low-pressure environments, (2) simulating crater development and ejecta, (3) regolith particle phase modeling, and (4) gas-particle interaction modeling. Recent efforts under task 1 include demonstrating existing computational fluid dynamics (CFD) tools for simulating plume structure in low pressure environments similar to those found on Mars. The results of these demonstrative simulations are compared to available experimental data. Emerging capability being developed under task 2 is also presented, demonstrating simulations of crater formation in Lunar conditions.

Thomas P Shurtz↗

Evaluation of Star Identification Techniques

A number of different strategies are used or have been suggested for identifying star fields atitude determination in space. We offer a general classification of the existing techniques and select three representative algorithms for more comprehensive evaluation. In addition, we describe a software simulation environment we developed for the design, paramter determination, and evaluation of star identification algorithms. The identification rates and performance on the three algorithms are presented over a variety of noise conditions using two different sized onboard catalogs.

star↗

An Overview of Material Models in the BISON Fuel Performance Code

BISON is a modern finite element-based nuclear fuel performance code that has been under development at Idaho National Laboratory (INL) since 2009. The code is applicable to both steady and transient fuel behavior and supports the use of one-, two-, and three-dimensional meshes. BISON is designed to be a multi-fuels code. Although primarily applied to Light Water Reactor (LWR) fuel to date, the code has been used to analyze TRISO-coated particle fuel and metal fuel in rod and plate form, design and interpret fuel irradiation experiments and investigate novel fuel concepts. Nuclear fuel operates in an extreme environment that induces complex multiphysics phenomena occurring over distances ranging from inter-atomic spacing to meters, and times scales ranging from microseconds to years. To simulate this behavior requires a wide variety of material models which are often complex and nonlinear. Nearly all of the material models currently available in BISON are empirical, using correlations from existing fuel performance codes or material property libraries. Although these models perform adequately under many conditions, they have well-understood limitations. One obvious weakness is that the models are only valid in the domain of the associated experimental data, and extrapolating beyond this domain can result in substantial errors. A further weakness is that these models are often correlated in terms of imprecise quantities, such as burnup. Materials can, for example, reach a given burnup under very different circumstances, leading to very different material behavior. To overcome these weaknesses, efforts are underway with BISON to develop models based on a multi-scale approach, where material behavior is described with a series of interdependent microstructure based models. This paper provides an overview of the material models available in BISON. To keep the scope manageable, only LWR fuel will be considered. The first section focuses on UO{sub 2} fuel, identifying the models generally required and briefly describing those that have been implemented in the code. The second section repeats this approach for Zircaloy cladding. A final section provides examples of areas where multi-scale material modeling has been applied to BISON. BISON is a modern 2D and 3D nuclear fuel performance code that is applicable to multiple fuel forms. A wide variety of complex and nonlinear material models are required to simulate fuel behavior. Focusing on UO{sub 2} fuel and Zircaloy cladding (LWR fuel), the set of empirical models currently implemented in BISON have been reviewed. To overcome some of the deficiencies associated with empirical models, multi-scale material models are being developed. Two multi-scale models that have been used in BISON were reviewed. (authors)

36 MATERIALS SCIENCE↗

Mars mission gravity profile simulation

A flight experiment designed to determine the need for artificial gravity for Mars mission architectures at earlier stages of the design process is proposed. The Soviet Mir space station, the NASA Space Shuttle, and the resources of NASA Ames Research Center would be used to duplicate in the terrestrial environment the complete Mars-mission gravity profile in order to assess the need for artificial gravity. All mission phases of 1 G would be on earth; all mission phases of zero or micro G would be in space aboard Mir; and all launch, ascent, orbit, deorbit, approach, departure, and descent G loads would be provided by actual spacecraft in operations that could be designed to simulate the actual G loads, while the Mars stay time would be simulated on earth or in a variable-gravity research facility in space. Methods of simulating activities on the Martian surface are outlined along with data monitoring, countermeasures, and launch site and vehicle selection criteria.

Kuznetz, Lawrence H.↗

The Flostation - an Immersive Cyberspace System

A flostation is a computer-controlled apparatus that, along with one or more computer(s) and other computer-controlled equipment, is part of an immersive cyberspace system. The system is said to be immersive in two senses of the word: (1) It supports the body in a modified form neutral posture experienced in zero gravity and (2) it is equipped with computer-controlled display equipment that helps to give the occupant of the chair a feeling of immersion in an environment that the system is designed to simulate. Neutral immersion was conceived during the Gemini program as a means of training astronauts for working in a zerogravity environment. Current derivatives include neutral-buoyancy tanks and the KC-135 airplane, each of which mimics the effects of zero gravity. While these have performed well in simulating the shorter-duration flights typical of the space program to date, a training device that can take astronauts to the next level will be needed for simulating longer-duration flights such as that of the International Space Station. The flostation is expected to satisfy this need. The flostation could also be adapted and replicated for use in commercial ventures ranging from home entertainment to medical treatment. The use of neutral immersion in the flostation enables the occupant to recline in an optimal posture of rest and meditation. This posture, combines savasana (known to practitioners of yoga) and a modified form of the neutral posture assumed by astronauts in outer space. As the occupant relaxes, awareness of the physical body is reduced. The neutral body posture, which can be maintained for hours without discomfort, is extended to the eyes, ears, and hands. The occupant can be surrounded with a full-field-of-view visual display and nearphone sound, and can be stimulated with full-body vibration and motion cueing. Once fully immersed, the occupant can use neutral hand controllers (that is, hand-posture sensors) to control various aspects of the simulated environment.

Park, Brian↗

Advanced Materials for the Lunar Surface: Multiscale Computational Design of Refractory Alloys and Carbides

Emerging operational environments, such as the lunar surface, present novel challenges for NASA and drive the need for advanced materials in applications like fission surface power systems. To address these demands, computational materials science is rapidly evolving to augment or replace costly and hazardous empirical testing. Although materials selection at NASA remains predominantly experimentally driven, advanced simulation methodologies are being steadily integrated into the engineering lifecycle. This work details the application of multiscale simulation techniques—including first-principles calculations, CALPHAD, dislocation dynamics, and molecular dynamics—at NASA's Ames Research Center to evaluate advanced materials for extreme environments. First, we present contributions to the Space Nuclear Propulsion Project. Be-cause propellant channel coatings in nuclear thermal rockets must withstand high-pressure, high-temperature hydro-gen, optimizing these materials is critical. First-principles calculations were employed to establish a rigorous quantitative and qualitative understanding of the behavior of the refractory carbides ZrC, NbC, and their mixtures in high-enthalpy hydrogen environments. This necessitated the generation of high-fidelity thermodynamic models for both stoichiometric and carbon-depleted carbides, both with and without the presence of hydrogen. Furthermore, we highlight efforts under the Refractory Alloy Additive Manufacturing Build Optimization (RAAMBO) project, where existing and novel alloy compositions were assessed for additive manufacturing printability and subsequent performance in applications such as heat pipes and rocket nozzle extensions. This was accomplished through a comprehensive multiscale simulation framework that bridged the gap from the nanometer to the millimeter scale. Across both initiatives, rigorous validation against empirical data was prioritized. By systematically employing a verified and validated computational frame-work, we demonstrate how simulation effectively supports multidisciplinary engineering efforts, builds project-wide confidence, and drives critical materials development.

computational materials↗

Accelerating Thermochemical Equilibrium Calculations for Nuclear Reactor Applications

Thermochemical properties play a key role in modeling and simulation of several key phenomena in nuclear reactors. There has been an increasing interest in incorporating CALPHAD-based formulations in multiphysics simulations including for Molten Salt Reactors where knowledge of phase evolution of the salt and the chemical potentials of various elements are of utmost importance in source term analyses and redox control. However, the size of such simulations is often limited by the high computational cost of full thermodynamic equilibrium calculations. This work discusses the current efforts aimed at accelerating thermochemical equilibrium calculations for multiphysics simulations performed using the open-source finite element / finite volume code Multiphysics Object Oriented Simulation Environment (MOOSE) [1]. While several methods have been proposed for accelerating phase equilibrium calculations [2], most focus on relatively small systems and often rely on a- priori knowledge of the state-space of the system. Nuclear materials, however, are often multi-component systems owing to the evolution of composition under irradiation and an approach based on a-priori mapping of phase diagram is often not enough. This work is aimed at demonstrating an on-the-fly surrogate modeling framework that uses active learning to reduce the number of full equilibrium calculations that must be performed. By combining with efficient coupling approaches, the surrogate framework helps in reducing the computational cost of thermodynamic equilibrium informed multiphysics simulations of nuclear materials. The performance is benchmarked against full coupling with the thermochemistry library Thermochimica [3]. This work uses a machine learning based approach for constructing surrogate models to predict the stable phases in a multicomponent system. The surrogates were constructed using neural networks and Gaussian process classification. In this work, we compare the relative performance of the two methods. We also demonstrate the use of caching previous calculations by interpolating the values from nearest neighbors. References [1] Lindsay, A.D., et al. "2.0 – MOOSE: Enabling massively parallel multiphysics simulation", SoftwareX, 20 (2022): 101202. [2] Roos, W.A. and Zietsman J.H. "Accelerating complex chemical equilibrium calculations – A Review", Calphad, 77 (2022): 102380. [3] Piro, M.H.A., et al. "The thermochemistry library Thermochimica", Computational Materials Science, 67 (2013): 266-272.

36 MATERIALS SCIENCE↗

Chapter 18: Learning and Tracking Ad Hoc Fiducial Markers in Spatial Augmented Reality

We describe a spatial augmented reality system with a tangible user interface used to control computer simulations of complex systems. In spatial augmented reality, the user’s physical space is augmented with projected imagery, blending real objects with projected information, and a tangible user interface enables users to manipulate physical objects as controllers for interactive visualizations. Our system learns ad hoc objects in the user’s environment as fiducial markers (i.e., objects that are visually recognized and tracked). When combined with simulation and visualization tools, these interfaces allow the user to control simulations or ensembles of simulations via physical objects using apt metaphors. While other research has leveraged the use of depth cameras, our system enables the use of standard cameras in readily available smartphones and webcams and has an implementation that runs completely in JavaScript in the web browser. We discuss the prerequisite object-recognition requirements for such tangible user interfaces and describe computer-vision and machine-learning algorithms meeting those requirements. We conclude by presenting example applications, which are also available online.

energy distribution↗

Ten questions on urban building energy modeling

Buildings in cities consume up to 70% of all primary energy. To achieve cities’ energy and climate goals, it is necessary to reduce energy use and associated greenhouse gas emissions in buildings through energy conservation and efficiency improvements. Computational tools empowered with rich urban datasets can model performance of buildings at the urban scale to provide quantitative insights for stakeholders and inform their decision making on urban energy planning, as well as building energy retrofits at scale, to achieve efficiency, sustainability, and resilience of urban buildings. Designing and operating urban buildings as a group (from a city block to a district to an entire city) rather than as single individuals requires simulation and optimization to account for interactions among buildings and between buildings and their surrounding urban environment, and for district energy systems serving multiple buildings with diverse thermal loads across space and time. When hundreds or more buildings are involved in typical urban building energy modeling (UBEM) to estimate annual energy demand, evaluate design or retrofit options, and quantify impacts of extreme weather events or climate change, it is crucial to integrate urban datasets and UBEM tools in a seamless automatic workflow with cloud or high-performance computing for users including urban planners, designers and researchers. This paper presents ten questions that highlight significant UBEM research and applications. The proposed answers in this work aim to stimulate discussion and provide insights into the current and future research on UBEM, and more importantly, to inspire new and important questions from young researchers in the field.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

Lessons Learned From Evaluation and Mitigation of Space Charging Threat Due to Use of Isolated (Hybrid) Bearings on the Pace Ocean Color Instrument

A high precision, high resolution Ocean Color Instrument (OCI) was developed for the Plankton, Aerosol, Cloud ocean Ecosystem (PACE) mission which required the use of electrically isolated Hybrid Bearings (silicon nitride balls). While desirable for technical performance of the instrument, this application caused portions of the instrument to become electrically isolated and come under threat of space charging effects from charged particles and the resultant differential charging. An evaluation of the environment, susceptibility of the components, such as bearings and electronics, and mitigation strategies were performed. As part of that process, simulations of the charging environment, analysis of internal mechanism charging and prediction of most likely discharge paths, testing of the bearings for susceptibility as well as resulting damage were performed and analyzed. Additionally, a novel method to deal with charging was developed. Considerations for dealing with electrically isolated mechanisms, results of the above-mentioned efforts as well as lessons learned are presented.

space charging↗

Inherit Space

The objective of the proposed research was to begin development of a unique educational tool targeted at educating and inspiring young people 12-16 years old about NASA and the Space Program. Since these young people are the future engineers, scientists and space pioneers, the nurturing of their enthusiasm and interest is of critical importance to the Nation. This summer the basic infrastructure of the tool was developed in the context of an educational game paradigm. The game paradigm has achieved remarkable success in maintaining the interest of young people in a self-paced, student-directed learning environment. This type of environment encourages student exploration and curiosity which are exactly the traits that future space pioneers need to develop to prepare for the unexpected. The Inherit Space Educational Tool is an open-ended learning environment consisting of a finite-state machine classic adventure game paradigm. As the young person explores this world, different obstacles must be overcome. Rewards will be offered such as using the flight simulator to fly around and explore Titan. This simulator was modeled on conventional Earth flight simulators but has been considerably enhanced to add texture mapping of Titan's atmosphere utilizing the latest information from the NASA Galileo Space Probe. Additional scenery was added to provide color VGA graphics of a futuristic research station on Titan as well as an interesting story to keep the youngster's attention. This summer the game infrastructure has been developed as well as the Titan Flight Simulator. A number of other enhancements are planned.

Giarratano, Joseph C.↗