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At least 1,549 records · Page 86

Simulating Quantum Systems with NWQ-Sim on HPC

NWQ-Sim is a cutting-edge quantum system simulation environment designed to run on classical multi-node, multi-CPU/GPU heterogeneous HPC systems. In this work, we provide a brief overview of NWQ-Sim and its implementation in simulating quantum circuit applications, such as the transverse field Ising model. We also demonstrate how NWQ-Sim can be used to examine the effects of errors that occur on real quantum devices, using a combined device noise model. Moreover, NWQ-Sim is particularly well-suited for implementing variational quantum algorithms where circuits are dynamically generated. Therefore, we also illustrate this with the variational quantum eigensolver (VQE) for the Ising model. In both cases, NWQ-Sim's performance is comparable to or better than alternative simulators. We conclude that NWQ-Sim is a useful and flexible tool for simulating quantum circuits and algorithms, with performance advantages and noise-aware simulation capabilities.

Suh, In-Saeng↗

IEA EBC Annex 66: Definition and simulation of occupant behavior in buildings

Here, more than 30% of the total primary energy in the world is consumed in buildings. It is crucial to reduce building energy consumption in order to preserve energy resources and mitigate global climate change. Building performance simulations have been widely used for the estimation and optimization of building performance, providing reference values for the assessment of building energy consumption and the effects of energy-saving technologies. Among the various factors influencing building energy consumption, occupant behavior has drawn increasing attention. Occupant behavior includes occupant presence, movement, and interaction with building energy devices and systems. However, there are gaps in occupant behavior modeling as different energy modelers have employed varied data and tools to simulate occupant behavior, therefore producing different and incomparable results. Aiming to address these gaps, the International Energy Agency (IEA) Energy in Buildings and Community (EBC) Programme Annex 66 has established a scientific methodological framework for occupant behavior research, including data collection, behavior model representation, modeling and evaluation approaches, and the integration of behavior modeling tools with building performance simulation programs. Annex 66 also includes case studies and application guidelines to assist in building design, operation, and policymaking, using interdisciplinary approaches to reduce energy use in buildings and improve occupant comfort and productivity. This paper highlights the key research issues, methods, and outcomes pertaining to Annex 66, and offers perspectives on future research needs to integrate occupant behavior with the building life cycle.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

Beam-Dynamics Analysis of Long-Range Wakefield Effects on the SCRF Cavities at the Fast Facility

Long-range wakefields in superconducting RF (SCRF) cavities create complicated effects on beam dynamics in SCRF-based FEL beamlines. The driving bunch excites effectively an infinite number of structure modes (including HOMs) which oscillate within the SCRF cavity. Couplers with loads are used to damp the HOMs. However, these HOMs can persist for long periods of time in superconducting structures, which leads to long-range wakefields. Clear understanding of the long-range wakefield effects is a critical element for risk mitigation of future SCRF accelerators such as XFEL at DESY, LCLS-II XFEL, and MaRIE XFEL. We are currently developing numerical tools for simulating long-range wakefields in SCRF accelerators and plan to experimentally verify the tools by measuring these wakefields at the Fermilab Accelerator Science and Technology (FAST) facility. This paper previews the experimental conditions at the FAST 50 MeV beamline based on the simulation results.

43 PARTICLE ACCELERATORS↗

Modeling and simulation to investigate the electrification potential of medium- and heavy-duty vehicle fleets

This project involves developing and integrating new modeling tools to simulate the dynamics of electric medium- and heavy-duty fleet vehicle adoption. A technical and economic modeling tool, combining a data-driven hardware cost model with a cost-optimal charging strategy microsimulation, enables tailored analysis of the costs and benefits of electrifying individual fleets. Next, a novel text synthesis process, applied to a curated corpus of literature, quantifies trade-offs between technical, economic, and other factors in the fleet vehicle procurement decision. The outcomes of these tasks combine with knowledge from recent literature on fleet decision processes to specify the vehicle procurement model used by fleets in an agent-based model of the medium- and heavy-duty electric vehicle market. This model embodies an especially disaggregated approach to adoption modeling, internalizing factors and dynamics that conventional adoption models externalize. In particular, explicitly modeling the formation and diffusion of opinions among agents enables experiments that conventional models cannot support. Demonstrations show, for example, that increasing the extent of interactions between populations with different proclivities to electric vehicles has an asymmetrical outcome. High-proclivity electric vehicle adoption is generally unaffected as interactions increase, but low-proclivity adoption is accelerated. By representing individual fleets' requirements and costs at a high level of detail, incorporating an adoption decision model informed by a wide body of empirical research, and broadening the array of variables and dynamics available for experimentation, this integrated model offers a new way to understand the urgent challenge of eliminating emissions from the most emissions-intensive transportation sectors.

Trinko, David A.↗

Software for Simulating the Surface Wear of Tools

Software for recording machining tracks in abrasive lapping is described. The software permits prediction of the shape and magnitude of the tool’s surface wear at the stage of process design, on the basis of the dimensions of the workpiece and the lap, their relative velocity, and the machining trajectory.

36 MATERIALS SCIENCE↗

Thruster configurations for maneuvering heavy payloads

The cargo transfer vehicle (CTV) will be required to perform six degree of freedom (6DOF) maneuvers while carrying a wide range of payloads varying from 100,000 lbm to no payload. The current baseline design configuration for the CTV uses a forward propulsion module (FPM) mounted in front of the payload and the CTV behind the payload so that the center of gravity (CG) of the combined stack is contained between the thruster sets. This allows for efficient rotation and translations of heavy payloads in all directions; however, the FPM is a costly item, so it is desirable to find design solutions which do not require the FPM. This presentation provides an overview of the work performed in analyzing the FPM requirements for the CTV. Specifically, key issues related to thruster configuration requirements for operating the CTV without the FPM, throughout the 100,000 lbm payload to no payload range, will be highlighted. In this study, only the reaction control system (RCS) thruster configurations are considered and the orbit adjust engines are not addressed. An important output of this study is the viable alternative thruster configurations which eliminate the need for the FPM. Initial results were derived using analytical techniques and simulation analysis tools. Results from the preliminary analysis were used as inputs for our 6DOF simulation. The 6DOF simulation was used to validate our design guidelines and to verify the performance of the thruster configurations.

Tsugawa, Roy K.↗

Human-Centered Design of Human-Computer-Human Dialogs in Aerospace Systems

A series of ongoing research programs at Georgia Tech established a need for a simulation support tool for aircraft computer-based aids. This led to the design and development of the Georgia Tech Electronic Flight Instrument Research Tool (GT-EFIRT). GT-EFIRT is a part-task flight simulator specifically designed to study aircraft display design and single pilot interaction. ne simulator, using commercially available graphics and Unix workstations, replicates to a high level of fidelity the Electronic Flight Instrument Systems (EFIS), Flight Management Computer (FMC) and Auto Flight Director System (AFDS) of the Boeing 757/767 aircraft. The simulator can be configured to present information using conventional looking B757n67 displays or next generation Primary Flight Displays (PFD) such as found on the Beech Starship and MD-11.

Mitchell, Christine M.↗

Reconciling Simulated and Observed Views of Clouds: MODIS, ISCCP, and the Limits or Instrument Simulators

The properties of clouds that may be observed by satellite instruments, such as optical depth and cloud top pressure, are only loosely related to the way clouds m-e represented in models of the atmosphere. One way to bridge this gap is through "instrument simulators," diagnostic tools that map the model representation to synthetic observations so that differences between simulator output and observations can be interpreted unambiguously as model error. But simulators may themselves be restricted by limited information available from the host model or by internal assumptions. This paper considers the extent to which instrument simulators are able to capture essential differences between MODIS and ISCCP, two similar but independent estimates of cloud properties. The authors review the measurements and algorithms underlying these two cloud climatologies, introduce a MODIS simulator, and detail data sets developed for comparison with global models using ISCCP and MODIS simulators, In nature MODIS observes less mid-level doudines!> than ISCCP, consistent with the different methods used to determine cloud top pressure; aspects of this difference are reproduced by the simulators running in a climate modeL But stark differences between MODIS and ISCCP observations of total cloudiness and the distribution of cloud optical thickness can be traced to different approaches to marginal pixels, which MODIS excludes and ISCCP treats as homogeneous. These pixels, which likely contain broken clouds, cover about 15 k of the planet and contain almost all of the optically thinnest clouds observed by either instrument. Instrument simulators can not reproduce these differences because the host model does not consider unresolved spatial scales and so can not produce broken pixels. Nonetheless, MODIS and ISCCP observation are consistent for all but the optically-thinnest clouds, and models can be robustly evaluated using instrument simulators by excluding ambiguous observations.

Ackerman, Steven A.↗

Reconciling Simulated and Observed Views of Clouds: MODIS, ISCCP, and the Limits of Instrument Simulators in Climate Models

The properties of clouds that may be observed by satellite instruments, such as optical depth and cloud top pressure, are only loosely related to the way clouds are represented in models of the atmosphere. One way to bridge this gap is through "instrument simulators," diagnostic tools that map the model representation to synthetic observations so that differences between simulator output and observations can be interpreted unambiguously as model error. But simulators may themselves be restricted by limited information available from the host model or by internal assumptions. This work examines the extent to which instrument simulators are able to capture essential differences between MODIS and ISCCP, two similar but independent estimates of cloud properties. We focus on the stark differences between MODIS and ISCCP observations of total cloudiness and the distribution of cloud optical thickness can be traced to different approaches to marginal pixels, which MODIS excludes and ISCCP treats as homogeneous. These pixels, which likely contain broken clouds, cover about 15% of the planet and contain almost all of the optically thinnest clouds observed by either instrument. Instrument simulators can not reproduce these differences because the host model does not consider unresolved spatial scales and so can not produce broken pixels. Nonetheless, MODIS and ISCCP observation are consistent for all but the optically-thinnest clouds, and models can be robustly evaluated using instrument simulators by excluding ambiguous observations.

Pincus, Robert↗

Unified Approach to Modeling and Simulation of Space Communication Networks and Systems

Network simulator software tools are often used to model the behaviors and interactions of applications, protocols, packets, and data links in terrestrial communication networks. Other software tools that model the physics, orbital dynamics, and RF characteristics of space systems have matured to allow for rapid, detailed analysis of space communication links. However, the absence of a unified toolset that integrates the two modeling approaches has encumbered the systems engineers tasked with the design, architecture, and analysis of complex space communication networks and systems. This paper presents the unified approach and describes the motivation, challenges, and our solution - the customization of the network simulator to integrate with astronautical analysis software tools for high-fidelity end-to-end simulation. Keywords space; communication; systems; networking; simulation; modeling; QualNet; STK; integration; space networks

Barritt, Brian↗

Performance of high-order Godunov-type methods in simulations of astrophysical low Mach number flows

High-order Godunov methods for gas dynamics have become a standard tool for simulating different classes of astrophysical flows. Their accuracy is mostly determined by the spatial interpolant used to reconstruct the pair of Riemann states at cell interfaces and by the Riemann solver that computes the interface fluxes. In most Godunov-type methods, these two steps can be treated independently, so that many different schemes can in principle be built from the same numerical framework. Because astrophysical simulations often test out the limits of what is feasible with the computational resources available, it is essential to find the scheme that produces the numerical solution with the desired accuracy at the lowest computational cost. However, establishing the best combination of numerical options in a Godunov-type method to be used for simulating a complex hydrodynamic problem is a nontrivial task. In fact, formally more accurate schemes do not always outperform simpler and more diffusive methods, especially if sharp gradients are present in the flow. For this work, we used our fully compressible Seven-League Hydro (SLH) code to test the accuracy of six reconstruction methods and three approximate Riemann solvers on two- and three-dimensional (2D and 3D) problems involving subsonic flows only. We considered Mach numbers in the range from 10 −3 to 10 −1 , which are characteristic of many stellar and geophysical flows. In particular, we considered a well-posed, 2D, Kelvin–Helmholtz instability problem and a 3D turbulent convection zone that excites internal gravity waves in an overlying stable layer. Although the different combinations of numerical methods converge to the same solution with increasing grid resolution for most of the quantities analyzed here, we find that (i) there is a spread of almost four orders of magnitude in computational cost per fixed accuracy between the methods tested in this study, with the most performant method being a combination of a low-dissipation Riemann solver and a sextic reconstruction scheme; (ii) the low-dissipation solver always outperforms conventional Riemann solvers on a fixed grid when the reconstruction scheme is kept the same; (iii) in simulations of turbulent flows, increasing the order of spatial reconstruction reduces the characteristic dissipation length scale achieved on a given grid even if the overall scheme is only second order accurate; (iv) reconstruction methods based on slope-limiting techniques tend to generate artificial, high-frequency acoustic waves during the evolution of the flow; and (v) unlimited reconstruction methods introduce oscillations in the thermal stratification near the convective boundary, where the entropy gradient is steep.

79 ASTRONOMY AND ASTROPHYSICS↗

Feasibility of the LAMMPS SPH Package for Simulating Bubble Motion in Vibrating Containers

The Smoothed Particle Hydrodynamics (SPH) package within LAMMPS is explored as a possible tool for simulating the motion of bubbles in a vibrating liquid-filled container. As an initial test case, the unphysical but computationally less intense situation of a two-dimensional single bubble rising in a quiescent liquid under the influence of gravity is considered herein. Although physically plausible behavior was obtained under certain conditions, this behavior depends strongly on the system parameters. Moreover, the large density ratio between the liquid and bubble requires extremely small timesteps, which make the simulations undesirably computationally expensive. Ultimately, it was determined that this method is not feasible for providing quantitatively accurate results for the desired application.

42 ENGINEERING↗

Simulation and Analyses of Multi-Body Separation in Launch Vehicle Staging Environment

The development of methodologies, techniques, and tools for analysis and simulation of multi-body separation is critically needed for successful design and operation of next generation launch vehicles. As a part of this activity, ConSep simulation tool is being developed. ConSep is a generic MATLAB-based front-and-back-end to the commercially available ADAMS. solver, an industry standard package for solving multi-body dynamic problems. This paper discusses the 3-body separation capability in ConSep and its application to the separation of the Shuttle Solid Rocket Boosters (SRBs) from the External Tank (ET) and the Orbiter. The results are compared with STS-1 flight data.

Pamadi, Bandu N.↗

Simulation Training Versus Real Time Console Training for New Flight Controllers

For new flight controllers, the two main learning tools are simulations and real time console performance training. These benefit the new flight controllers in different ways and could possibly be improved. Simulations: a) Allow for mistakes without serious consequences. b) Lets new flight controllers learn the working style of other new flight controllers. c) Lets new flight controllers eventually begin to feel like they have mastered the sim world, so therefore they must be competent in the real time world too. Real time: a) Shows new flight controllers some of the unique problems that develop and have to be accounted for when dealing with certain payloads or systems. b) Lets new flight controllers experience handovers - gathering information from the previous shift on what the room needs to be aware of and what still needs to be done. c) Gives new flight controllers confidence that they can succeed in the position they are training for when they can solve real anomalies. How Sims could be improved and more like real-time ops for the ISS Operations Controller position: a) Operations Change Requests to review. b) Fewer anomalies (but still more than real time for practice). c) Payload Planning Manager Handover sheet for the E-1 and E-3 reviews. d) Flight note in system with at least one comment to verify for the E-1 and E-3 reviews How the real time console performance training could be improved for the ISS Operations Controller position: a) Schedule the new flight controller to be on console for four days but with a different certified person each day. This will force them to be the source of knowledge about every OCR in progress, everything that has happened in those few days, and every activity on the timeline. Constellation program flight controllers will have to learn entirely from simulations, thereby losing some of the elements that they will need to have experience with for real time ops. It may help them to practice real time console performance training in the International Space Station or Space Shuttle to gather some general anomaly resolution and day-to-day task management skills.

Heaton, Amanda↗

Validation of NSFsim as a Grad-Shafranov equilibrium solver at DIII-D

Plasma shape is a significant factor that must be considered for any Fusion Pilot Plant (FPP) as it has significant consequences for plasma stability and core confinement. A new simulator, NSFsim, has been developed based on a historically successful code, DINA [1], offering tools to simulate both transport and plasma shape. Specifically, NSFsim is a free boundary equilibrium and transport solver and has been configured to match the properties of the DIII-D tokamak. This paper is focused on validating the Grad-Shafranov (GS) solver of NSFsim by analyzing its ability to recreate the plasma shape, the poloidal flux distribution, and the measurements of the simulated diagnostic signals originating from flux loops and magnetic probes in DIII-D. Five different plasma shapes are simulated to show the robustness of NSFsim to different plasma conditions; these shapes are Lower Single Null (LSN), Upper Single Null (USN), Double Null (DN), Inner Wall Limited (IWL), and Negative Triangularity (NT). The NSFsim results are compared against real measured signals, magnetic profile fits from EFIT [2], and another plasma equilibrium simulator, GSevolve [3]. EFIT reconstructions of shots are readily available at DIII-D, but GSevolve was manually ran by us to provide simulation data to compare against.

70 PLASMA PHYSICS AND FUSION TECHNOLOGY↗

Progress on Beam-Plasma Effect Simulations in Muon Ionization Cooling Lattices

New computational tools are essential for accurate modeling and simulation of the next generation of muon-based accelerators. One of the crucial physics processes specific to muon accelerators that has not yet been simulated in detail is beam-induced plasma effect in liquid, solid, and gaseous absorbers. We report here on the progress of developing the required simulation tools and applying them to study the properties of plasma and its effects on the beam in muon ionization cooling channels.

43 PARTICLE ACCELERATORS↗

Simulator of Space Communication Networks

Multimission Advanced Communications Hybrid Environment for Test and Evaluation (MACHETE) is a suite of software tools that simulates the behaviors of communication networks to be used in space exploration, and predict the performance of established and emerging space communication protocols and services. MACHETE consists of four general software systems: (1) a system for kinematic modeling of planetary and spacecraft motions; (2) a system for characterizing the engineering impact on the bandwidth and reliability of deep-space and in-situ communication links; (3) a system for generating traffic loads and modeling of protocol behaviors and state machines; and (4) a system of user-interface for performance metric visualizations. The kinematic-modeling system makes it possible to characterize space link connectivity effects, including occultations and signal losses arising from dynamic slant-range changes and antenna radiation patterns. The link-engineering system also accounts for antenna radiation patterns and other phenomena, including modulations, data rates, coding, noise, and multipath fading. The protocol system utilizes information from the kinematic-modeling and link-engineering systems to simulate operational scenarios of space missions and evaluate overall network performance. In addition, a Communications Effect Server (CES) interface for MACHETE has been developed to facilitate hybrid simulation of space communication networks with actual flight/ground software/hardware embedded in the overall system.

Clare, Loren↗

Julia Programming Language Benchmark Using a Flight Simulation

Julia is a relatively new computer language that aims to reduce the challenge for mathmodelers to develop fast computer tools and simulations. It potentially combines the ease-of-coding feature of scripting languages (like Python) with the performance of compiled languages (like C++). A key question for Julia application to the simulation domain is, “Can Julia, with its obvious coding simplicity, provide runtime speeds comparable to conventional compiled languages for flight simulation?” A unique combination of existing elements can be employed to address the previous question: Extensively documented object-oriented simulation architecture, Industry standard rocket flight simulation, Separate versions (C++, Java, and Python) already benchmarked.

Sells, Ray↗