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Flow Simulations for Martian and Lunar Lander Plume-Surface Interaction Prediction
Landing vehicle propulsive systems introduce several risks associated with plume/surface interactions (PSI) during the final stages of descent. For example, view obscuration during descent due to the liberation of dust driven by the rocket plume’s interaction with the lunar surface was reported on several Apollo missions. Plume-driven debris impacts on vehicle and nearby assets as well as landing instabilities due to crater formation are also potential risks associated with plume/surface interactions. The importance of studying these plume/surface interactions has been elevated due to NASA’s mission to land humans on the Moon by 2024. Existing and under-development predictive simulation tools are currently being brought to application readiness under a project awarded by the NASA Space Technology Mission Directorate (STMD) Game Changing Development (GCD) program. This tool development is divided into four tasks: (1) simulating plume structure in low-pressure environments, (2) simulating crater development and ejecta, (3) regolith particle phase modeling, and (4) gas-particle interaction modeling. Recent efforts under task 1 include demonstrating existing computational fluid dynamics (CFD) tools for simulating plume structure in low pressure environments similar to those found on Mars. The results of these demonstrative simulations are compared to available experimental data. Emerging capability being developed under task 2 is also presented, demonstrating simulations of crater formation in Lunar conditions.
Implicit Thermochemical Nonequilibrium Flow Simulations on Unstructured Grids using GPUs
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The Influence of Computer Architecture on Performance and Scaling for Hypersonic Flow Simulations
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Implicit Thermochemical Nonequilibrium Flow Simulations on Unstructured Grids Using GPUs
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Accelerating Steady-State Convergence of Compressible Flow Simulations via Nonlinear Elimination
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Helium Flow Simulations of Heat Transfer Enhancement Structures for Blanket First Wall Cooling
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Evaluation of subgrid-scale turbulence models using a fully simulated turbulent flow
An exact turbulent flow field was calculated on a three-dimensional grid with 64 points on a side. The flow simulates grid-generated turbulence from wind tunnel experiments. In this simulation, the grid spacing is small enough to include essentially all of the viscous energy dissipation, and the box is large enough to contain the largest eddy in the flow. The method is limited to low-turbulence Reynolds numbers, in our case R sub lambda = 36.6. To complete the calculation using a reasonable amount of computer time with reasonable accuracy, a third-order time-integration scheme was developed which runs at about the same speed as a simple first-order scheme. It obtains this accuracy by saving the velocity field and its first-time derivative at each time step. Fourth-order accurate space-differencing is used.
Flow field simulation Patent
Wind tunnel method for simulating flow fields around blunt vehicles entering planetary atmospheres without involving high temperatures
Generating a Simulated Fluid Flow Over an Aircraft Surface Using Anisotropic Diffusion
A fluid-flow simulation over a computer-generated aircraft surface is generated using a diffusion technique. The surface is comprised of a surface mesh of polygons. A boundary-layer fluid property is obtained for a subset of the polygons of the surface mesh. A pressure-gradient vector is determined for a selected polygon, the selected polygon belonging to the surface mesh but not one of the subset of polygons. A maximum and minimum diffusion rate is determined along directions determined using a pressure gradient vector corresponding to the selected polygon. A diffusion-path vector is defined between a point in the selected polygon and a neighboring point in a neighboring polygon. An updated fluid property is determined for the selected polygon using a variable diffusion rate, the variable diffusion rate based on the minimum diffusion rate, maximum diffusion rate, and angular difference between the diffusion-path vector and the pressure-gradient vector.
Generating a Simulated Fluid Flow over a Surface Using Anisotropic Diffusion
A fluid-flow simulation over a computer-generated surface is generated using a diffusion technique. The surface is comprised of a surface mesh of polygons. A boundary-layer fluid property is obtained for a subset of the polygons of the surface mesh. A gradient vector is determined for a selected polygon, the selected polygon belonging to the surface mesh but not one of the subset of polygons. A maximum and minimum diffusion rate is determined along directions determined using the gradient vector corresponding to the selected polygon. A diffusion-path vector is defined between a point in the selected polygon and a neighboring point in a neighboring polygon. An updated fluid property is determined for the selected polygon using a variable diffusion rate, the variable diffusion rate based on the minimum diffusion rate, maximum diffusion rate, and the gradient vector.
Flow visualization studies of the internal flow characteristics in a simulated mixed flow vectored thrust ASTOVL engine configuration
The characteristics of internal flowfields in a Mixed Flow Vectored Thrust (MFVT) propulsion system for Short Take Off and Vertical Landing (STOVL) fighter aircraft were investigated using flow visualization techniques. A highly parametric 14 percent scale transparent model was used to simulate the MFVT propulsion system. The working medium was water. The mixing between the fan and core flow was studied using flow visualization for a variety of geometrical and flow parameters including three bypass ratio variations. The flow visualization technique involves the use of laser light sheet for illumination and fluorescent dye or air bubbles as tracers. Results indicate the existence of a strong vortex flowfield in the hover mode of operation that is responsible for good mixing between the fan and core flows.
Time Dependent Simulation of Turbopump Flows
The objective of this viewgraph presentation is to enhance incompressible flow simulation capability for developing aerospace vehicle components, especially unsteady flow phenomena associated with high speed turbo pumps. Unsteady Space Shuttle Main Engine (SSME)-rig1 1 1/2 rotations are completed for the 34.3 million grid points model. The moving boundary capability is obtained by using the DCF module. MLP shared memory parallelism has been implemented and benchmarked in INS3D. The scripting capability from CAD geometry to solution is developed. Data compression is applied to reduce data size in post processing and fluid/structure coupling is initiated.
Effect of simulated downstream flow blockage doors on the performance of an axial-flow fan rotor
Simulating downstream flow blockage doors in bypass air duct of turbofan engine with axial flow fan rotor
Implementation of Radiation, Ablation, and Free Energy Minimization Modules for Coupled Simulations of Hypersonic Flow
A description of models and boundary conditions required for coupling radiation and ablation physics to a hypersonic flow simulation is provided. Chemical equilibrium routines for varying elemental mass fraction are required in the flow solver to integrate with the equilibrium chemistry assumption employed in the ablation models. The capability also enables an equilibrium catalytic wall boundary condition in the non-ablating case. The paper focuses on numerical implementation issues using FIRE II, Mars return, and Apollo 4 applications to provide context for discussion. Variable relaxation factors applied to the Jacobian elements of partial equilibrium relations required for convergence are defined. Challenges of strong radiation coupling in a shock capturing algorithm are addressed. Results are presented to show how the current suite of models responds to a wide variety of conditions involving coupled radiation and ablation.
Developments in the simulation of separated flows using finite difference methods
Compressible viscous flow simulation using finite difference Navier-Stokes and viscous-inviscid interaction methods is described. Recent developments are reviewed that significantly improve the computational efficiency of approximately factored implicit Navier-Stokes algorithms. Compared to Navier-Stokes codes, modern viscous-inviscid interaction codes are more computationally efficient, but have restricted application and are more complicated to program. Therefore, less efficient but more general viscous-inviscid interaction methods are investigated that use forcing functions instead of boundary condition matching, and a simple, direct/inverse, three-dimensional, finite-difference, boundary layer code is presented.
Numerical Simulation Of Flow Through An Artificial Heart
Research in both artificial hearts and fluid dynamics benefits from computational studies. Algorithm that implements Navier-Stokes equations of flow extended to simulate flow of viscous, incompressible blood through articifial heart. Ability to compute details of such flow important for two reasons: internal flows with moving boundaries of academic interest in their own right, and many of deficiencies of artificial hearts attributable to dynamics of flow.
Time-Dependent Simulations of Turbopump Flows
Unsteady flow simulations for RLV (Reusable Launch Vehicles) 2nd Generation baseline turbopump for one and half impeller rotations have been completed by using a 34.3 Million grid points model. MLP (Multi-Level Parallelism) shared memory parallelism has been implemented in INS3D, and benchmarked. Code optimization for cash based platforms will be completed by the end of September 2001. Moving boundary capability is obtained by using DCF module. Scripting capability from CAD (computer aided design) geometry to solution has been developed. Data compression is applied to reduce data size in post processing. Fluid/Structure coupling has been initiated.