Search NASA⌕ Search

SEARCH · Search NASA

Results for “HITL”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

154 records · Page 9

Overview of Past and Future EVA Suit Testing and Training in Chamber B at NASA JSC

The Crew and Thermal System Division’s Chamber B has received an increase in demand for next generation suit testing. Chamber B is the National Aeronautics and Space Administration (NASA) Johnson Space Center’s only human-rated thermal vacuum (TVAC) chamber. Historically it was used in Gemini, Apollo, Skylab, Shuttle, and the International Space Station (ISS) suit tests. Recently, the chamber has been returned to service with new capabilities for suit testing. In 2023, The Exploration Extravehicular Mobility Unit (xEMU) underwent a 5-day, extensive thermal vacuum test that included both a full-bodied Exploration Pressure Garment Suit (xPGS) as well as a high fidelity Short xEMU. SpaceX has also used the chamber for human-in-the-loop (HITL) qualification and acceptance testing on their flight Polaris Dawn suits for the first-ever commercial extravehicular activity (EVA). Current chamber Manlock B2 upgrades include the support of two test subjects at the same time with updated chamber interface and support systems for the next generation of suits. This paper will discuss the history of spacesuit testing in the chamber, the recent testing for commercial and NASA suits, and upgrades to accommodate new test requirements.

Polaris Dawn↗

In-suit CO2 Washout Test System (ICWTS) for CO2 Washout Verification in Spacesuits

Since the time of Mercury, Gemini, and Apollo, NASA has been performing CO 2 washout verification of spacesuits with Human in the Loop (HITL) test methods. Classically, the only instrumentation both with the accuracy and response time necessary was that of external mass spectrometers or medical gas analyzers fed by a long capillary line from the oro-nasal region within the suit. The helmet CO 2 washout configuration including the challenges posed by variation of a suited human subject frequently created difficulty in capturing adequate breath by breath data. For example, a nasal cannula could be worn with reasonable comfort however it posed the following challenges: (1) impeded the test subject’s ability to do a proper Valsalva maneuver; (2) frequently provided a corrupted waveform with relative movement; (3) precluded the ability to evaluate the Flow Weighted Average (FWA) at subject interface. A mouthpiece could be used in lieu of a cannula but posed challenges as well: (1) created potential disturbances of the flow field; (2) precluded the test subject from speaking during usage; and (3) presented comfort issues limiting the duration of test points. These challenges made it impractical to use a mouthpiece for anything other than short lab ambient environment tests. Technology development and NASA investment have afforded new capabilities to address some of these measurements providing improved data collection and are implemented in the In-suit CO 2 Washout Test System (ICWTS) which provides suit inlet/outlet pressure, temperature, relative humidity, partial pressure of oxygen, partial pressure of CO 2 , and flow measurement coupled with the acquisition of the inspired PPCO 2 including the ability for FWA measurement. This test system, coupled with use of the In-suit Respiration Mannequin Assembly (IRMA) and Computational Fluid Dynamics (CFD) combine to provide a full picture of the in-suit oro-nasal flow field and effectiveness of CO 2 washout in a spacesuit design.

Colin Campbell↗

Overview of Past and Future EVA Suit Testing and Training in Chamber B at NASA JSC

The Crew and Thermal System Division’s Chamber B has received an increase in demand for next generation suit testing. Chamber B is the National Aeronautics and Space Administration (NASA) Johnson Space Center’s only human-rated thermal vacuum (TVAC) chamber. Historically it was used in Gemini, Apollo, Skylab, Shuttle, and the International Space Station (ISS) suit tests. Recently, the chamber has been returned to service with new capabilities for suit testing. In 2023, The Exploration Extravehicular Mobility Unit (xEMU) underwent a 5-day, extensive thermal vacuum test that included both a full-bodied Exploration Pressure Garment Suit (xPGS) as well as a high fidelity Short xEMU. SpaceX has also used the chamber for human-in-the-loop (HITL) qualification and acceptance testing on their flight Polaris Dawn suits for the first-ever commercial extravehicular activity (EVA). Current chamber Manlock B2 upgrades include the support of two test subjects at the same time with updated chamber interface and support systems for the next generation of suits. This paper will discuss the history of spacesuit testing in the chamber, the recent testing for commercial and NASA suits, and upgrades to accommodate new test requirements.

Human-in-the-loop↗

In-suit CO 2 Washout Test System (ICWTS) for CO 2 Washout Verification in Spacesuits

Since the time of Mercury, Gemini, and Apollo, NASA has been performing CO 2 washout verification of spacesuits with Human in the Loop (HITL) test methods. Classically, the only instrumentation both with the accuracy and response time necessary was that of external mass spectrometers or medical gas analyzers fed by a long capillary line from the oro-nasal region within the suit. The helmet CO 2 washout configuration including the challenges posed by variation of a suited human subject frequently created difficulty in capturing adequate breath by breath data. For example, a nasal cannula could be worn with reasonable comfort however it posed the following challenges: (1) impeded the test subject’s ability to do a proper Valsalva maneuver; (2) frequently provided a corrupted waveform with relative movement; (3) precluded the ability to evaluate the Flow Weighted Average (FWA) at subject interface. A mouthpiece could be used in lieu of a cannula but posed challenges as well: (1) created potential disturbances of the flow field; (2) precluded the test subject from speaking during usage; and (3) presented comfort issues limiting the duration of test points. These challenges made it impractical to use a mouthpiece for anything other than short lab ambient environment tests. Technology development and NASA investment have afforded new capabilities to address some of these measurements providing improved data collection and are implemented in the In-suit CO 2 Washout Test System (ICWTS) which provides suit inlet/outlet pressure, temperature, relative humidity, partial pressure of oxygen, partial pressure of CO 2 , and flow measurement coupled with the acquisition of the inspired PPCO 2 including the ability for FWA measurement. This test system, coupled with use of the In-suit Respiration Mannequin Assembly (IRMA) and Computational Fluid Dynamics (CFD) combine to provide a full picture of the in-suit oro-nasal flow field and effectiveness of CO 2 washout in a spacesuit design.

Colin Campbell↗

Designing Scenarios for Controller-in-the-Loop Air Traffic Simulations

Well prepared traffic scenarios contribute greatly to the success of controller-in-the-loop simulations. This paper describes each stage in the design process of realistic scenarios based on real-world traffic, to be used in the Airspace Operations Laboratory for simulations within the Air Traffic Management Technology Demonstration 1 effort. The steps from the initial analysis of real-world traffic, to the editing of individual aircraft records in the scenario file, until the final testing of the scenarios before the simulation conduct, are all described. The iterative nature of the design process and the various efforts necessary to reach the required fidelity, as well as the applied design strategies, challenges, and tools used during this process are also discussed.

ATD1↗

Development of Near-term Urban Air Mobility Routes and Airspace Integration

Growing interest in Urban Air Mobility (UAM) has been demonstrated by a great deal of investment in related research made by industry, government, and academia. Based on this research effort along with considerations of the maturing concept for UAM airspace integration, a cognitive walkthrough exercise and a human-in-the-loop simulation were conducted with controller subject matter experts (SMEs) to evaluate Dallas-Fort Worth (DFW) current day helicopter routes for near-term use as UAM routes. One of the outcomes of this work is a set of heuristics that should be applied when designing UAM routes in the future. The following heuristics were identified as critical to UAM route design: the proximity of routes to surrounding airports (including approach and departure paths of traditional commercial traffic), the configuration of surrounding airports, avoiding congested or heavily populated areas, avoiding route segments that would go through several sectors, avoiding route segments that would go in and out of Class B airspace, creating routes outside of Class B airspace when able, using routes with two-way, altitude-separated traffic when able, minimizing the length of the route, avoiding commonly placed Temporary Flight Restrictions, and creating Non-Movement Areas or UNICOM Areas. This paper describes each of these identified heuristics and relevant examples based on a human-in-the-loop study conducted using the DFW area airspace.

Urban Air Mobility↗

Immersive Technologies for Human-in-the-Loop Lunar Surface Simulations

NASA, the National Aeronautics and Space Administration, continually seeks innovative solutions to enhance its operations, particularly in the realms of testing, evaluation, and training for future missions. Immersive technologies, such as virtual, augmented, and mixed reality have proven to be powerful tools for realistic, interactive, and engaging environments. This paper explores how the Simulation and Graphics Branch at NASA’s Johnson Space Center (JSC) leverages immersive technology, modern commercial rendering engines, and physics-based systems simulations to develop human-in-the-loop systems for humanity’s return to the Moon through the Artemis program. When NASA returns to the Moon, astronauts will travel to the Moon’s South Pole where lighting conditions will cause a more complex operational environment. Human-in-the-loop testing plays a crucial role in NASA's mission planning, spacecraft and space systems development, and evaluation of operational scenarios. The development of immersive environments such as a lunar rover mockup at a video wall enables engineers and astronauts to simulate and experience mission scenarios, integrated spacecraft systems, and operational procedures in a relevant environment before deployment. By integrating realistic virtual environments, immersive technology allows for the visualization and interaction with virtual spacecraft models, mission landscapes, and complex operational tasks. This approach helps identify potential design flaws, operational challenges, and safety considerations. It also provides valuable insights for risk reduction and helps improve mission efficiency and effectiveness. With advanced motion tracking systems and custom virtual environments data can be gathered and evaluated to help NASA refine training protocols, develop specialized training procedures and optimize human-robotic interactions for future space missions. Furthermore, immersive technology offers opportunities for future training initiatives at NASA. The Virtual Reality Laboratory at JSC has pioneered training with Virtual Reality (VR) since the Hubble Space Telescope repair missions in the early 1990’s. Extended Reality (XR) simulations enable astronauts to rehearse complex spacewalks, spacecraft maneuvers, and extravehicular activities in a safe and controlled environment. By replicating the physical and cognitive challenges of space missions, immersive training experiences enhance astronauts' situational awareness, decision-making abilities, and adaptability to unexpected scenarios. Additionally, immersive technology facilitates collaborative training, allowing geographically dispersed crew and mission control personnel to engage in synchronized simulations, fostering teamwork and effective communication. The adoption of immersive technology in NASA's testing, evaluation, and future training programs has yielded significant benefits. By incorporating human-in-the-loop testing for studies involving Extra Vehicular Activities (EVA), surface mobility and landing systems, NASA can identify and mitigate risks, optimize operational procedures, and enhance mission success. Ultimately, immersive training experiences can empower astronauts to better navigate the complexities of space missions, ensuring their safety, productivity, and success in the dynamic and challenging environments they will experience at the Lunar South Pole.

Simulation Modeling Virtual Reality Immersive Tech↗

Immersive Technologies for Human-in-the-Loop Lunar Surface Simulations

NASA, the National Aeronautics and Space Administration, continually seeks innovative solutions to enhance its operations, particularly in the realms of testing, evaluation, and training for future missions. Immersive technologies, such as virtual, augmented, and mixed reality have proven to be powerful tools for immersing users in realistic, interactive, and engaging environments. This paper explores how the Simulation and Graphics Branch at NASA’s Johnson Space Center (JSC) leverages immersive technology, modern commercial rendering engines, and physics-based systems simulations to develop human-in-the-loop systems for humanity’s return to the Moon through the Artemis program. When NASA returns to the Moon, astronauts will travel to the Moon’s South Pole where lighting conditions will cause a more complex operational environment. Human-in-the-loop simulations play a crucial role in NASA’s mission planning, spacecraft and space systems development, and evaluation of operational scenarios. The development of immersive environments such as a lunar rover mockup at a video wall enables engineers and astronauts to simulate and experience mission scenarios, integrated spacecraft systems, and operational procedures in a relevant environment before deployment. By integrating realistic virtual environments, immersive technology allows for the visualization and interaction with virtual spacecraft models, mission landscapes, and complex operational tasks. This approach helps identify potential design flaws, operational challenges, and safety considerations. It also provides valuable insights for risk reduction and helps improve mission efficiency and effectiveness. With advanced motion tracking systems and custom virtual environments, data can be gathered and evaluated to help NASA refine training protocols, develop specialized training procedures, and optimize human-robotic interactions for future space missions. Furthermore, immersive technology offers opportunities for future training initiatives at NASA. The Virtual Reality Laboratory at JSC has pioneered training with Virtual Reality (VR) since the Hubble Space Telescope repair missions in the early 1990’s. Extended Reality (XR) simulations enable astronauts to rehearse complex spacewalks, spacecraft maneuvers, and extravehicular activities in a safe and controlled environment. By replicating the physical and cognitive challenges of space missions, immersive training experiences enhance astronauts’ situational awareness, decision-making abilities, and adaptability to unexpected scenarios. Additionally, immersive technology facilitates collaborative training, allowing geographically dispersed crew and mission control personnel to engage in synchronized simulations, fostering teamwork and effective communication. The adoption of immersive technology in NASA’s testing, evaluation, and future training programs has yielded significant benefits. By incorporating human-in-the-loop simulations for studies involving Extra Vehicular Activities (EVA), surface mobility and landing systems, NASA can identify and mitigate risks, optimize operational procedures, and enhance mission success. Ultimately, immersive simulation experiences can empower astronauts to better navigate the complexities of space missions, ensuring their safety, productivity, and success in the dynamic and challenging environments they will experience at the Lunar South Pole.

HITL↗

Development of Candidate Airspace Procedures for Urban Air Mobility in the Dallas Area

As the concept of on-demand electric air taxis gains popularity and begins to take shape, many research efforts are underway to address the challenges of integrating this new class of passenger-carrying air vehicles into the already congested U.S. National Airspace System. Through collaborations between the National Aeronautics and Space Administration (NASA), the Federal Aviation Administration, and industry, this concept, commonly referred to as Urban Air Mobility (UAM), envisions a safe, reliable, and efficient mode of transportation traversing metropolitan and urban areas. Among the many challenges being tackled, airspace procedures and information requirements are critical areas of research that need to be addressed. In a joint effort between NASA and Joby Aviation, a human-in-the-loop study was conducted at the NASA Ames Research Center to evaluate initial and midterm operations with air traffic controllers and on-board UAM pilots in the Dallas area. This area was chosen due to its complex Class Bravo Airspace that extends to the surface over a relatively large area. To achieve the goals and objectives of the study, multiple preceding efforts were conducted to develop the candidate procedures and information requirements. This paper provides an overview of the operational concept used for the study, the process that was followed, and the findings from the two tabletop meetings and a shakedown activity. The combination of these led to a set of airspace procedures, letters of agreement, and information requirements that were evaluated in the human-inthe-loop study.

Urban Air Mobility↗