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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 163 records · Page 9

Modelling atmospheric turbulence for a motion-based simulator

The background information in establishing several proposed atmospheric turbulence models for use on motion based aircraft simulators was documented. A specific model was proposed which, in addition to varying turbulence intensity (rms velocity), varies the atmospheric turbulence scale length to achieve compatibility with real atmospheric turbulence. With a suitable combination of scale length and intensity distribution, the model will simulate various atmospheric conditions characterized by altitude, stability, and terrain. The model is mechanized to be included in a flight simulator experiment in order to determine to what extent the pilots are sensitive to changes in atmospheric conditions and the realism of the model. The following topics were covered: literature survey, presently used techniques, proposed model, and simulation details.

Jacobson, I. D.↗

An improved human display model for occupant crash simulation programs

An improved three-dimensional display model of a human being which can be used to display the results of three-dimensional simulation programs that predict the positions of an occupant during impact of a vehicle was presented. The model allows the user to view the occupant from any orientation in any position during the crash. The display model assumes the usual break up of the body into rigid segments which is normal for occupant crash simulation programs, but the shape of the segments in the display model are not necessarily the same as those used in the crash simulation. The display model is proportioned so as to produce a realistic drawing of the human body in any position. Joints connecting the segments are also drawn to improve realism.

Willmert, K. D.↗

Development and application of an atmospheric turbulence model for use in flight simulators in flight simulators

The influence of simulated turbulence on aircraft handling qualities was investigated. Pilot opinion of the handling qualities of a light general aviation aircraft were evaluated in a motion-base simulator using a simulated turbulence environment. A realistic representation of turbulence disturbances is described in terms of rms intensity and scale length and their random variations with time. The time histories generated by the proposed turbulence models showed characteristics which appear to be more similar to real turbulence than the frequently-used Gaussian turbulence model. In addition, the proposed turbulence models can flexibly accommodate changes in atmospheric conditions and be easily implemented in flight simulator studies. Six turbulence time histories, including the conventional Gaussian model, were used in an IFR-tracking task. The realism of each of the turbulence models and the handling qualities of the simulated airplane were evaluated. Analysis of pilot opinions shows that at approximately the same rms intensities of turbulence, the handling quality ratings transit from the satisfactory level, for the simple Gaussian model, to an unacceptable level for more realistic and compositely structured turbulence models.

Jacobson, I. D.↗

Visual space perception on a computer graphics night visual attachment

A series of experiments was conducted to compare five psychophysical methods of measuring how people perceive visual space in simulators. Psychologists have used such methods traditionally to measure visual space perception in the real world. Of the five tasks - objective-size judgments, angular-size judgments, shape judgments, slant judgments, and distance judgments - only the angular-size judgment task proved to be of potential use as a measure of simulator realism. In this experiment pilots estimated the relative angular size of triangles placed at various distances along a simulated runway. Estimates made when the display was collimated were closer to real-world performance than estimates made with an uncollimated display.

Palmer, E.↗

Computer-generated, calligraphic, full-spectrum color system for visual simulation landing approach maneuvers

The calligraphic chromatic projector described was developed to improve the perceived realism of visual scene simulation ('out-the-window visuals'). The optical arrangement of the projector is illustrated and discussed. The device permits drawing 2000 vectors in as many as 500 colors, all above critical flicker frequencies, and use of high scene resolution and brightness at an acceptable level to the pilot, with the maximum system capabilities of 1000 lines and 1000 fL. The device for generating the colors is discussed, along with an experiment conducted to demonstrate potential improvements in performance and pilot opinion. Current research work and future research plans are noted.

Chase, W. D.↗

Design and analysis of supersonic aircraft

Integrated system of computer programs, developed for design and analysis of supersonic configurations, uses linearized-theory methods to calculate surface pressures and uses supersonic area-rule concepts in combination with linearized theory to calculate aerodynamic force coefficients. Programs include constraints on linear theory methods to provide physical realism. Package proves useful for any type of supersonic configuration.

Coleman, J. L.↗

A linearized theory method of constrained optimization for supersonic cruise wing design

A linearized theory wing design and optimization procedure which allows physical realism and practical considerations to be imposed as constraints on the optimum (least drag due to lift) solution is discussed and examples of application are presented. In addition to the usual constraints on lift and pitching moment, constraints are imposed on wing surface ordinates and wing upper surface pressure levels and gradients. The design procedure also provides the capability of including directly in the optimization process the effects of other aircraft components such as a fuselage, canards, and nacelles.

Miller, D. S.↗

Methods for the evaluation of alternative disaster warning systems

For each of the methods identified, a theoretical basis is provided and an illustrative example is described. The example includes sufficient realism and detail to enable an analyst to conduct an evaluation of other systems. The methods discussed in the study include equal capability cost analysis, consumers' surplus, and statistical decision theory.

Agnew, C. E.↗

Remote sensing, land use, and demography - A look at people through their effects on the land

Relevant causes of failure by the remote sensing community in the urban scene are analyzed. The reasons for the insignificant role of remote sensing in urban land use data collection are called the law of realism, the incompatibility of remote sensing and urban management system data formats is termed the law of nominal/ordinal systems compatibility, and the land use/population correlation dilemma is referred to as the law of missing persons. The study summarizes the three laws of urban land use information for which violations, avoidance, or ignorance have caused the decline of present remote sensing research. Particular attention is given to the rationale for urban land use information and for remote sensing. It is shown that remote sensing of urban land uses compatible with the three laws can be effectively developed by realizing the 10 percent contribution of remote sensing to urban land use planning data collection.

Paul, C. K.↗

Simulation replay - Implementation and flight simulation applications

Throughout the aircraft development process flight simulators are used to evaluate design concepts, 'handling' qualities, and operational procedures. A modern flight research simulator comprises a cockpit equipped with flight instruments and controls, subsystems to provide visual, motion, and other flight cues, and a digital computer. REPLAY is a computer program which enables a user to reproduce the multidimensional flight cues for an entire simulation 'run'. Attention is given to simulation fidelity improvement, simulation data recovery, simulation quality assurance, and aircraft systems research. It is pointed out that each of the applications discussed supports aircraft systems research by improving the realism, efficiency, or reliability of the simulation facility.

Crane, D. F.↗

Use of piloted simulation for studies of fighter departure/spin susceptibility

The NASA-Langley Research Center has incorporated into its stall/spin research program on military airplanes the use of piloted, fixed-base simulation to complement the existing matrix of unique research testing techniques. The piloted simulations of fighter stall/departure flight dynamics are conducted on the Langley Differential Maneuvering Simulator (DMS). The objectives of the simulation research are reviewed. The rationale underlying the simulation methods and procedures used in the evaluation of airplane characteristics is presented. The evaluation steps used to assess fighter stall/departure characteristics are discussed. Simulation results are presented to illustrate the flight dynamics phenomena dealt with. The considerable experience accumulated in the conduct of piloted stall/departure simulation indicates that simulation provides a realistic evaluation of an airplane's maneuverability at high angles of attack and an assessment of the departure and spin susceptibility of the airplane. This realism is obtained by providing the pilot a complete simulation of the airplane and control system which can be flown using a realistic cockpit and visual display in simulations of demanding air combat maneuvering tasks. The use of the piloted simulation methods and procedures described were found very effective in identifying stability and control problem areas and in developing automatic control concepts to alleviate many of these problems. A good level of correlation between simulated flight dynamics and flight test results were obtained over the many fighter configurations studied in the simulator.

Gilbert, W. P.↗

Transonic assessment of two-dimensional wind tunnel wall interference using measured wall pressures

A method is described for assessing wall interference in two dimensional wind tunnels with better realism and accuracy than is achieved with methods based on classical wall interference theory. Measured pressure distributions were imposed as boundary conditions on a nonlinear transonic form of the potential equation to obtain an accurate computational reproduction of the actual tunnel flow. Wall-induced velocity perturbations were then extracted to yield both corrections to the tunnel test conditions and a measure of the adequacy of these corrections to account for tunnel interference. Application of the method to a transonic tunnel with variable porosity walls is illustrated.

Kemp, W. B., Jr.↗

Effect of field of view and monocular viewing on angular size judgements in an outdoor scene

Observers typically overestimate the angular size of distant objects. Significantly, overestimations are greater in outdoor settings than in aircraft visual-scene simulators. The effect of field of view and monocular and binocular viewing conditions on angular size estimation in an outdoor field was examined. Subjects adjusted the size of a variable triangle to match the angular size of a standard triangle set at three greater distances. Goggles were used to vary the field of view from 11.5 deg to 90 deg for both monocular and binocular viewing. In addition, an unrestricted monocular and binocular viewing condition was used. It is concluded that neither restricted fields of view similar to those present in visual simulators nor the restriction of monocular viewing causes a significant loss in depth perception in outdoor settings. Thus, neither factor should significantly affect the depth realism of visual simulators.

Denz, E. A.↗

A Nonlinear Propulsion System Simulation Technique for Piloted Simulators

In the past, propulsion system simulations used in flight simulators have been extremely simple. This resulted in a loss of simulation realism since significant engine and aircraft interactions were neglected and important internal engine parameters were not computed. More detailed propulsion system simulators are needed to permit evaluations of modern aircraft propulsion systems in a simulated flight environment. A real time digital simulation technique has been developed which provides the capabilities needed to evaluate propulsion system performance and aircraft system interaction on manned flight simulators. A parameter correlation technique is used with real and pseudo dynamics in a stable integration convergence loop. The technique has been applied to a multivariable propulsion system for use in a piloted NASA flight simulator program. Cycle time is 2.0 ms on a Univac 1110 computer and 5.7 ms on the simulator computer, a Xerox Sigma 8. The model is stable and accurate with time steps up to 50 ms. The program evaluated the simulation technique and the propulsion system digital control. The simulation technique and model used in that program are described and results from the simulation are presented.

Mihaloew, J. R.↗

Low-visibility visual simulation with real fog

An environmental fog simulation (EFS) attachment was developed to aid in the study of natural low-visibility visual cues and subsequently used to examine the realism effect upon the aircraft simulator visual scene. A review of the basic fog equations indicated that two major factors must be accounted for in the simulation of low visibility - one due to atmospheric attenuation and one due to veiling luminance. These factors are compared systematically by (1) comparing actual measurements to those computed from the fog equations, and (2) comparing runway-visual-range-related visual-scene contrast values with the calculated values. These values are also compared with the simulated equivalent equations and with contrast measurements obtained from a current electronic fog synthesizer to help identify areas in which improvements are needed. These differences in technique, the measured values, the features of both systems, a pilot opinion survey of the EFS fog, and improvements (by combining features of both systems) that are expected to significantly increase the potential as well as flexibility for producing a very high-fidelity low-visibility visual simulation are discussed.

Chase, W. D.↗

Group 1: Scenario design and development issues

All LOFT scenarios and flight segments should be designed on the basis of a detailed statement of specific objectives. These objectives must state what kind of situation is to be addressed and why. The origin, routing, and destination of a particular scenario should be dictated by the specific objectives for that scenario or leg. Other factors to be considered are the desired weather, climate, etc. Simulator visual system, as well as other capabilities and limitations must be considered at a very early stage of scenario design. The simulator navigation area must be apropriate and must coincide with current Jeppeson charts. Much of the realism of LOFT is destroyed if the crew is unable to use current manuals and other materials.

Sherwin, P.↗

VTOL/STOL visual study

The development of data bases and real time techniques to improve the realism of sea state, bow and stern wake, and ship motion is addressed. This system was designed for use with the Vertical Motion Simulator to perform basic studies on VTOL/STOL aircraft.

Lewandowski, F. P.↗

Mean flowfields in axisymmetric combustor geometries with swirl

Six flowfield configurations are investigated with sidewall angles of 90 and 45 deg, and swirl vane angles of 0, 45, and 70 deg. It is found that central recirculation zones occur for the swirling flow cases investigated, which extend from the inlet to x/D = 1.7, where x is the axial polar coordinate, and D is the test section diameter. Five-hole pitot probe pressure measurements are used to determine time-mean velocities, and corresponding flow situations are predicted and compared to results of experimental data. Excellent agreement is found for the nonswirling flow, although poor agreement is found for swirling flow cases, especially near the inlet. The discrepancy is attributed to the lack of realism in the turbulence model, and/or to inaccurate specification of time-mean velocity and turbulence energy distributions at the inlet.

Rhode, D. L.↗