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At least 163 records · Page 9

An AI Approach to Ground Station Autonomy for Deep Space Communications

This paper describes an architecture for an autonomous deep space tracking station (DS-T). The architecture targets fully automated routine operations encompassing scheduling and resource allocation, antenna and receiver predict generation. track procedure generation from service requests, and closed loop control and error recovery for the station subsystems. This architecture has been validated by the construction of a prototype DS-T station, which has performed a series of demonstrations of autonomous ground station control for downlink services with NASA's Mars Global Surveyor (MGS).

Fisher, Forest↗

NASA Centennial Challenge: 3D Printed Habitat, Phase 3 Final Results

NASA's Centennial Challenges program uses prize competitions with the goal of accelerating innovation in the aerospace industry. Competitions in the Centennial Challenges portfolio have previously focused on advancements in space robotics, regolith excavation, bio-printing, astronaut suit design, small satellites, and solar-powered vehicles. NASA's Three Dimensional (3D) Printed Habitat Centennial Challenge represents a partnership between NASA and the non-profit partner: Bradley University, with co-sponsors Caterpillar, Bechtel, Brick and Mortar Ventures, the American Concrete Institute, and the United States Army Corps of Engineers (USACE) Engineer Research and Development Center (ERDC) to spur development in automated additive construction technologies. The challenge asks teams to design and construct a scaled and simulated Martian habitat using indigenous materials and large scale 3D automated printing systems. Phase 1 of the competition, held in 2015, was an architectural design competition for habitat concepts that could be 3D printed. Phase 2, completed in 2017, asked teams to develop feedstocks from indigenous materials and hydrocarbon polymer recyclables, and demonstrate automated printing systems to manufacture these feedstocks into test specimens to assess mechanical strength. This paper will discuss the Phase 3 competition, focusing on technology outcomes that can potentially be infused into both terrestrial and planetary construction applications. The Phase 3 competition was divided into two sub-competitions: 1) virtual construction, where teams created a high fidelity building information model (BIM) of their 3D-printed habitat design and 2) the construction competition, which required teams to 3D print a structural foundation and subject materials samples to freeze/thaw testing and impact testing (level 1), produce a habitat element and complete a hydrostatic test (level 2), and additively manufacture a 1:3 scale habitat onsite in a head to head competition at Caterpillar, inc.'s Edwards Demonstration & Learning Center near Peoria, Illinois over the course of three days (level 3). While the Phase 2 competition focused primarily on the development of novel feedstocks and robotic printing systems, Phase 3 emphasized the scale-up of these systems and autonomous operation (demonstrating the capability to operate systems on precursor missions prior to the arrival of crew, or terrestrially in field operation settings where human tending of a manufacturing system may be limited). The Phase 3 virtual construction levels yielded a number of novel habitat designs, including both modular habitats and vertically-oriented habitat concepts. The Phase 3 construction competition also challenged teams to autonomously place penetrations and interfacing elements in additively manufactured structures. The paper will emphasize potential applications for the new materials and technologies developed under the umbrella of the competition within NASA's portfolio and in Earth-based applications such as disaster response and infrastructure improvement.

Construction↗

Nasa Centennial Challenge: Three Dimensional (3d) Printed Habitat, Phase 3

NASA's Centennial Challenges program uses prize competitions with the goal of accelerating innovation in the aerospace industry. Competitions in the Centennial Challenges portfolio have previously focused on advancements in space robotics, regolith excavation, bio-printing, astronaut suit design, small satellites, and solar-powered vehicles. NASA's Three Dimensional (3D) Printed Habitat Centennial Challenge represents a partnership between NASA and the non-profit partner: Bradley University, with co-sponsors Caterpillar, Bechtel, Brick and Mortar Ventures, the American Concrete Institute, and the United States Army Corps of Engineers (USACE) Engineer Research and Development Center (ERDC) to spur development in automated additive construction technologies. The challenge asks teams to design and construct a scaled and simulated Martian habitat using indigenous materials and large scale 3D automated printing systems. Phase 1 of the competition, held in 2015, was an architectural design competition for habitat concepts that could be 3D printed. Phase 2, completed in 2017, asked teams to develop feedstocks from indigenous materials and hydrocarbon polymer recyclables, and demonstrate automated printing systems to manufacture these feedstocks into test specimens to assess mechanical strength. This paper will discuss the Phase 3 competition, focusing on technology outcomes that can potentially be infused into both terrestrial and planetary construction applications. The Phase 3 competition was divided into two sub-competitions: 1) virtual construction, where teams created a high fidelity building information model (BIM) of their 3D-printed habitat design and 2) the construction competition, which required teams to 3D print a structural foundation and subject materials samples to freeze/thaw testing and impact testing (level 1), produce a habitat element and complete a hydrostatic test (level 2), and additively manufacture a 1:3 scale habitat onsite in a head to head competition at Caterpillar, inc.'s Edwards Demonstration & Learning Center near Peoria, Illinois over the course of three days (level 3). While the Phase 2 competition focused primarily on the development of novel feedstocks and robotic printing systems, Phase 3 emphasized the scale-up of these systems and autonomous operation (demonstrating the capability to operate systems on precursor missions prior to the arrival of crew, or terrestrially in field operation settings where human tending of a manufacturing system may be limited). The Phase 3 virtual construction levels yielded a number of novel habitat designs, including both modular habitats and vertically-oriented habitat concepts. The Phase 3 construction competition also challenged teams to autonomously place penetrations and interfacing elements in additively manufactured structures. The paper will emphasize potential applications for the new materials and technologies developed under the umbrella of the competition within NASA's portfolio and in Earth-based applications such as disaster response and infrastructure improvement.

Centennial challenge↗

A generalized platform for artificial intelligence-powered autonomous enzyme engineering

Proteins are the molecular machines of life with numerous applications in energy, health, and sustainability. However, engineering proteins with desired functions for practical applications remains slow, expensive, and specialist-dependent. Here we report a generally applicable platform for autonomous enzyme engineering that integrates machine learning and large language models with biofoundry automation to eliminate the need for human intervention, judgement, and domain expertise. Requiring only an input protein sequence and a quantifiable way to measure fitness, this automated platform can be applied to engineer a wide array of proteins. As a proof of concept, we engineer Arabidopsis thaliana halide methyltransferase (AtHMT) for a 90-fold improvement in substrate preference and 16-fold improvement in ethyltransferase activity, along with developing a Yersinia mollaretii phytase (YmPhytase) variant with 26-fold improvement in activity at neutral pH. This is accomplished in four rounds over 4 weeks, while requiring construction and characterization of fewer than 500 variants for each enzyme. This platform for autonomous experimentation paves the way for rapid advancements across diverse industries, from medicine and biotechnology to renewable energy and sustainable chemistry.

59 BASIC BIOLOGICAL SCIENCES↗

Aerial and Processed Model Data Representing As-built Conditions in Coastal Port Arthur, Texas in May 2025

This dataset was collected by the Co-Design Team of the Southeast Texas Urban Integrated Field Lab, a research initiative led by the University of Texas at Austin and funded by the U.S. Department of Energy. The broader project focuses on developing climate-resilient design solutions for the Beaumont–Port Arthur region, with more information available at www.setx-uifl.org. Our team conducted aerial surveys of the Port Arthur coastal neighborhood in May 2025, before the start of construction scheduled for Summer 2026. These pre-construction datasets are designed to facilitate comparative analyses, including pre- and post-construction assessments and simulated inundation scenario evaluations. Aerial images were captured using DroneDeploy autonomous flight systems, with imagery processed through the DroneDeploy engine. All original aerial photographs are provided in JPG format and organized in zipped folders by area. The processed data package includes: 3D surface models Orthomosaics Geospatial and topographic mappings Point clouds For guidance on file contents, structure, and recommended usage, please refer to the included README file.

2D mapping↗

A Prototype Manipulation System for Mars Rover Science Operations

This paper provides an overview of a new manipulation system developed for sampling and instrument placement from small autonomous mobile robots for Mars exploration. Selected out of the design space, two manipulators have been constructed and integrated into the Rocky 7 Mars rover prototype. This paper describes objectives and constraints for these manipulators, and presents the finished system and some results from its operation.

Mars Rover manipulation system sampling instrument↗

Design of an autonomous teleoperated cargo transporting vehicle for lunar base operations

At the turn of the century NASA plans to begin construction of a lunar base. The base will likely consist of developed areas (i.e., habitation, laboratory, landing and launching sites, power plant) separated from each other due to safety considerations. The Self-Repositioning Track Vehicle (SRTV) was designed to transport cargo between these base facilities. The SRTV operates by using two robotic arms to raise and position segments of track upon which the vehicle travels. The SRTV utilizes the semiautonomous mobility (SAM) method of teleoperation; actuator-controlled interlocking track sections; two robotic arms each with five degrees of freedom; and these materials: titanium for structural members and aluminum for shell members, with the possible use of light-weight, high-strength composites.

Holt, James↗

A Framework for Sense and Follow Convoys for Collective Autonomous Mobility

Convoys are collections of vehicles that share similar velocity profiles. In the sense-and follow convoy construct, a vehicle can follow a member of an existing convoy resulting in convoy chaining. We prove conditions under which this can occur such that the resulting convoy chain is bounded and the velocities of all members converge to the leader velocity through locally distributed control algorithms. To assess the approach, we utilize a six degree-of-freedom rigid body vehicle dynamics model for each agent. A dynamic inversion based control law is used to track the desired trajectory generated by the convoy algorithms. To simulate the system, we utilize Unity, a cross-platform game engine, where 3-dimensional terrain, building, and vehicle data can be visualized. Numerous simulations are presented to illustrate the concept.

convoys↗

A Framework for Sense and Follow Convoys for Collective Autonomous Mobility

Convoys are collections of vehicles that share similar velocity profiles. In the sense-and follow convoy construct, a vehicle can follow a member of an existing convoy resulting in convoy chaining. We prove conditions under which this can occur such that the resulting convoy chain is bounded and the velocities of all members converge to the leader velocity through locally distributed control algorithms. To assess the approach, we utilize a six degree-of-freedom rigid body vehicle dynamics model for each agent. A dynamic inversion based control law is used to track the desired trajectory generated by the convoy algorithms. To simulate the system, we utilize Unity, a cross-platform game engine, where 3-dimensional terrain, building, and vehicle data can be visualized. Numerous simulations are presented to illustrate the concept. Link to video file below:

convoys↗

Demonstration of a Spoken Dialogue Interface for Planning Activities of a Semi-autonomous Robot

Planning and scheduling in the face of uncertainty and change pushes the capabilities of both planning and dialogue technologies by requiring complex negotiation to arrive at a workable plan. Planning for use of semi-autonomous robots involves negotiation among multiple participants with competing scientific and engineering goals to co-construct a complex plan. In NASA applications this plan construction is done under severe time pressure so having a dialogue interface to the plan construction tools can aid rapid completion of the process. But, this will put significant demands on spoken dialogue technology, particularly in the areas of dialogue management and generation. The dialogue interface will need to be able to handle the complex dialogue strategies that occur in negotiation dialogues, including hypotheticals and revisions, and the generation component will require an ability to summarize complex plans. This demonstration will describe a work in progress towards building a spoken dialogue interface to the EUROPA planner for the purposes of planning and scheduling the activities of a semi-autonomous robot. A prototype interface has been built for planning the schedule of the Personal Satellite Assistant (PSA), a mobile robot designed for micro-gravity environments that is intended for use on the Space Shuttle and International Space Station. The spoken dialogue interface gives the user the capability to ask for a description of the plan, ask specific questions about the plan, and update or modify the plan. We anticipate that a spoken dialogue interface to the planner will provide a natural augmentation or alternative to the visualization interface, in situations in which the user needs very targeted information about the plan, in situations where natural language can express complex ideas more concisely than GUI actions, or in situations in which a graphical user interface is not appropriate.

Dowding, John↗

Implementation of an Autonomous Multi-Maneuver Targeting Sequence for Lunar Trans-Earth Injection

Using a fully analytic initial guess estimate as a first iterate, a targeting procedure that constructs a flyable burn maneuver sequence to transfer a spacecraft from any closed Moon orbit to a desired Earth entry state is developed and implemented. The algorithm is built to support the need for an anytime abort capability for Orion. Based on project requirements, the Orion spacecraft must be able to autonomously calculate the translational maneuver targets for an entire Lunar mission. Translational maneuver target sequences for the Orion spacecraft include Lunar Orbit Insertion (LOI), Trans-Earth Injection (TEI), and Trajectory Correction Maneuvers (TCMs). This onboard capability is generally assumed to be supplemental to redundant ground computation in nominal mission operations and considered as a viable alternative primarily in loss of communications contingencies. Of these maneuvers, the ability to accurately and consistently establish a flyable 3-burn TEI target sequence is especially critical. The TEI is the sole means by which the crew can successfully return from the Moon to a narrowly banded Earth Entry Interface (EI) state. This is made even more critical by the desire for global access on the lunar surface. Currently, the designed propellant load is based on fully optimized TEI solutions for the worst case geometries associated with the accepted range of epochs and landing sites. This presents two challenges for an autonomous algorithm: in addition to being feasible, the targets must include burn sequences that do not exceed the anticipated propellant load.

Whitley, Ryan J.↗

Autonomous Power Controller for the NASA Gateway

Intelligent autonomous control of a spacecraft is an enabling technology that must be developed for deep space human exploration. NASA's current long term human space platform, the International Space Station which is in Low Earth Orbit, is in almost continuous communication with ground based mission control. This allows near real-time operation of all the vehicle core systems, including power, from the ground. As the focus shifts from Low Earth Orbit to deep space, challenges associated with communication time-lag and bandwidth limitations beyond geosynchronous orbit do not permit this type of ground based operation. These communication limitations motivate autonomous vehicle operations, including the vehicle subsystems such as power. This presentation will describe the ongoing development of an Autonomous Power Control (APC) system that can be used for a deep space exploration spacecraft. This work extends previous work on developing an autonomous power control which includes developing a control architecture for deep space vehicles, the use of software agents, and constructing a control simulation lab for demonstrating this capability. This presentation will begin with a discussion of the representative future power architectures that will be required for deep space exploration vehicles. The presentation then will describe how the power controller will integrate with the vehicle followed with a discussion of the autonomous power controller. Next it will describe the test setup used to evaluate the performance of the system and lastly show some of the test results. To develop the type of controller envisioned, it will be necessary to employ a detailed real-time simulation to evaluate its performance and ultimately verify its functionality.

Csank, Jeffrey↗

Autonomous Power Control

Intelligent autonomous control of a spacecraft is an enabling technology that must be developed for deep space human exploration. NASA's current long term human space platform, the International Space Station which is in Low Earth Orbit, is in almost continuous communication with ground based mission control. This allows near realtime operation of all the vehicle core systems, including power, from the ground. As the focus shifts from Low Earth Orbit to deep space, challenges associated with communication time-lag and bandwidth limitations beyond geosynchronous orbit do not permit this type of ground based operation. These communication limitations motivate autonomous vehicle operations, including the vehicle subsystems such as power. This presentation will describe the ongoing development of an Autonomous Power Control (APC) system that can be used for a deep space exploration spacecraft. This work extends previous work on developing an autonomous power control which includes developing a control architecture for deep space vehicles, the use of software agents, and constructing a control simulation lab for demonstrating this capability. This presentation will begin with a discussion of the representative future power architectures that will be required for deep space exploration vehicles. The presentation then will describe how the power controller will integrate with the vehicle followed with a discussion of the autonomous power controller. Next it will describe the test setup used to evaluate the performance of the system and lastly show some of the test results. To develop the type of controller envisioned, it will be necessary to employ a detailed real-time simulation to evaluate its performance and ultimately verify its functionality.

Csank, Jeffrey↗

Lyapunov-Based Iterative Learning of the Region of Attraction for Autonomous Systems

This presentation introduces a novel algorithm for estimating the region of attraction of equilibrium points for nonlinear discrete-time autonomous systems. The method iteratively expands an initial estimate of the region of attraction by constructing unions of sublevel sets of learned functions parametrized as neural networks. Unlike conventional techniques that rely on a single global Lyapunov function, the proposed approach provides a collection of local Lyapunov-like functions, enabling richer representations and potentially larger region of attraction estimates. These functions are trained using sampled state-space data, and their Lipschitz continuity ensures that desirable properties extend beyond the training samples. The devised strategy is tested via numerical simulations, demonstrating the effectiveness of the proposed approach.

97 MATHEMATICS AND COMPUTING↗

Telerobotics - Problems and research needs

With major emphasis on simulation, a university laboratory telerobotics facility permits problems to be approached by groups of graduate students. Helmet-mounded displays provide realism; the slaving of the display to the human operator's viewpoint gives a sense of 'telepresence' that may be useful for prolonged tasks. Using top-down three-dimensional model control of distant images allows distant images to be reduced to a few parameters to update the model used for display to the human operator in a preview mode to circumvent, in part, the communication delay. Also, the model can be used as a format for supervisory control and permit short-term local autonomous operations. Image processing algorithms can be made simpler and faster without trying to construct sensible images from the bottom. Control studies of telerobots lead to preferential manual control modes and basic paradigms for human motion and thence, perhaps, to redesign of robotic control, trajectory path planning, and rehabilitation prosthetics.

Stark, Lawrence↗

An architectural approach to create self organizing control systems for practical autonomous robots

For practical industrial applications, the development of trainable robots is an important and immediate objective. Therefore, the developing of flexible intelligence directly applicable to training is emphasized. It is generally agreed upon by the AI community that the fusion of expert systems, neural networks, and conventionally programmed modules (e.g., a trajectory generator) is promising in the quest for autonomous robotic intelligence. Autonomous robot development is hindered by integration and architectural problems. Some obstacles towards the construction of more general robot control systems are as follows: (1) Growth problem; (2) Software generation; (3) Interaction with environment; (4) Reliability; and (5) Resource limitation. Neural networks can be successfully applied to some of these problems. However, current implementations of neural networks are hampered by the resource limitation problem and must be trained extensively to produce computationally accurate output. A generalization of conventional neural nets is proposed, and an architecture is offered in an attempt to address the above problems.

Greiner, Helen↗

NASA Centennial Challenge: Three Dimensional (3D) Printed Habitat, Phase 2

The NASA Centennial Challenges: 3D-Printed Habitat Challenge seeks to develop the fundamental technologies necessary to manufacture an off-world habitat using mission recycled materials and/or local indigenous materials. The vision is that autonomous habitat manufacturing machines will someday be deployed to the Moon or Mars to construct shelters for human habitation. NASA and Bradley University, are holding a new US$ 2.5 million competition to design and build a 3-D printed habitat for deep space exploration, including the agency's journey to Mars. The multi-phase 3-D Printed Habitat Challenge, part of NASA's Centennial Challenges program, is designed to advance the additive construction technology needed to create sustainable housing solutions for Earth and beyond. The first phase of the competition ran through Sept. 27, 2015. This phase, a design competition, called on participants to develop state-of-the-art architectural concepts that take advantage of the unique capabilities 3-D printing offers. The top 3 prizes with a prize purse of $40,000 were awarded at the 2015 World Maker Faire in New York. The second phase of the competition is called the Structural Member Competition and it is divided into three levels happening in the spring and summer of 2017. The Compression Test Competition (Level 1) focuses on the fabrication technologies needed to manufacture structural components from a combination of indigenous materials and recyclables, or indigenous materials alone. For Level 1, teams will develop 3D printable materials, build a 3D printing machine, and print two specimens: a truncated cone and a cylinder. The Level 2 Beam Member Competition is the second of three sub-competitions within the overall Structural Member Competition. For Level 2, teams will print a beam that will be tested. The Level 3 Head to Head Competition is the third of three sub-competitions within the overall Structural Member Competition. For Level 3, teams will develop 3D printable materials, use a 3D printing machine, and print three compression specimens of the elected material, three flexural specimens of the elected material, and one dome structure. Tests conducted on the specimens and the dome structure will determine Level 3 scores and awards. On Earth these same habitat manufacturing capabilities could be used to produce housing wherever affordable housing is needed and access to conventional building materials and skills is limited. Terrestrially, it is envisioned that local indigenous materials (dirt, clay, sand, etc.) could be combined with readily available recyclable materials and used to construct semi-permanent shelters against environmental elements for human habitation. The goal of the 3D-Printed Habitat Challenge is to foster the development of new technologies necessary to additively manufacture a habitat using local indigenous materials with, or without, recyclable materials. This paper will summarize the Level 2 results of this NASA Centennial Challenge competition and it will discuss related technology advancement.

3D printing↗

Lyapunov-Based Iterative Learning of Regions of Attraction for Autonomous Systems

This paper proposes a novel algorithm for estimating the region of attraction of equilibrium points for nonlinear discrete-time autonomous systems. The method iteratively expands an initial estimate of the region of attraction by constructing unions of sublevel sets of learned functions parametrized as neural networks. Unlike conventional techniques that rely on a single global Lyapunov function, the proposed approach provides a collection of local Lyapunov-like functions, enabling richer representations and potentially larger region of attraction estimates. These functions are trained using sampled state-space data, and their Lipschitz continuity ensures that desirable properties extend beyond the training samples. The devised strategy is tested via numerical simulations, demonstrating the effectiveness of the proposed approach.

97 MATHEMATICS AND COMPUTING↗