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At least 163 records · Page 9

Flow Visualization of Intrusive and Non-Intrusive Configurations for Lunar- and Martian-Relevant Plume-Surface Interaction

Flow visualization of a heated, inert-gas plume impinging onto a rigid surface was performed in lunar- and Martian-relevant pressure conditions. The experimental campaign was part of a broader effort to improve predictive models and capabilities for plume-surface interactions in spacecraft landing environments relevant to the Moon and Mars. The experiments used the planar laser-induced fluorescence (PLIF) technique to visualize the flow of the jet over both a full-space configuration using a flat impingement plate and a half-space configuration where the jet flow was bisected by a splitter edge mounted to the impingement plate. The latter configuration has been previously used to study erosion mechanisms in plume-surface interactions because the technique enables cross-sectional optical access for visualizing the plume-induced crater. However, this approach has some uncertainty regarding the influence of the splitter edge on the flow field. The present work evaluates the differences in flow structures and characteristics between the flat plate and splitter plate experimental configurations at eight unique test conditions with and without the splitter edge where the vacuum chamber pressure, nozzle mass flow rate, and height of the nozzle were varied. Several features are identified which differ between the flat plate and splitter plate comparison cases, and these are summarized in this paper. The results presented provide insights to the differences between intrusive and non-intrusive experimental configurations for plume-surface interaction studies that can be used to further validate predictive models and inform future ground and flight test results.

PLIF

Spatial orientation - Visual-vestibular-somatic interaction

The compensation signals from somatosensory and vestibular receptors, which act to compensate for disturbances produced by the displacement of our eyes relative to other parts of our bodies and for visual disturbances such as tilted frames or moving visual fields, are investigated. Disturbances were evoked by tilting the head and by rotating a large visual display, while compensation signals related to gravity were altered by placing the subjects horizontally on a board or seating them vertically. The first experiment studied the effects of visual disturbance on the ability of supine observers to set a line to the longitudinal body axis while the head was tilted toward one shoulder or while the head was straight. Results showed that the effects of the visual disturbance were greater when the head was tilted than when it was straight, which indicates that the effects of visual disturbance were greater for a task that required compensation. The second experiment compared the performance of supine and erect observers. No differences were found between the performance of observers on a task requiring the use of compensation signals under these two conditions, which suggests that the enrichment of compensatory signals did not reduce the effects of visual disturbancs.

Parker, D. E.

Flow visualization study of a vortex-wing interaction

A flow visualization study in water was completed on the interaction of a streamwise vortex with a laminar boundary layer on a two-dimensional wing. The vortex was generated at the tip of a finite wing at incidence, mounted perpendicular to the main wing, and having the same chord as the main wing. The Reynolds number based on wing chord was about 5000. Two different visualization techniques were used. One involved the injection of two different colored dyes into the vortex and the boundary layer. The other technique utilized hydrogen bubbles as an indicator. The position of the vortex was varied in a directional normal to the wing. The angle of attack of the main wing was varied from -5 to +12.5 deg. The vortex induced noticeable cross flows in the wing boundary layer from a distance equivalent to 0.75 chords. When very close to the wing, the vortex entrained boundary layer fluid and caused a cross flow separation which resulted in a secondary vortex.

Mehta, R. D.

Real-Time Aerodynamic Flow and Data Visualization in an Interactive Virtual Environment

Significant advances have been made to non-intrusive flow field diagnostics in the past decade. Camera based techniques are now capable of determining physical qualities such as surface deformation, surface pressure and temperature, flow velocities, and molecular species concentration. In each case, extracting the pertinent information from the large volume of acquired data requires powerful and efficient data visualization tools. The additional requirement for real time visualization is fueled by an increased emphasis on minimizing test time in expensive facilities. This paper will address a capability titled LiveView3D, which is the first step in the development phase of an in depth, real time data visualization and analysis tool for use in aerospace testing facilities.

Schwartz, Richard J.

Localization of Virtual Objects in the Near Visual Field (Operator Interaction with Simple Virtual Objects)

Errors in the localization of nearby virtual objects presented via see-through, helmet mounted displays are examined as a function of viewing conditions and scene content in four experiments using a total of 38 subjects. Monocular, biocular or stereoscopic presentation of the virtual objects, accommodation (required focus), subjects' age, and the position of physical surfaces are examined. Nearby physical surfaces are found to introduce localization errors that differ depending upon the other experimental factors. These errors apparently arise from the occlusion of the physical background by the optically superimposed virtual objects. But they are modified by subjects' accommodative competence and specific viewing conditions. The apparent physical size and transparency of the virtual objects and physical surfaces respectively are influenced by their relative position when superimposed. The design implications of the findings are discussed in a concluding section.

Ellis, Stephen R.

Visual‐Analytics Bridge Complexity and Accessibility for Robust Urban Water Planning

Urban water resources planning is complicated by unprecedented uncertainty in supply and demand. Real‐world planning often simplifies the full range of uncertainty faced by a system into a limited set of deterministic scenarios to enhance accessibility for decision‐makers and the public. However, overlooking uncertainty can expose the system to failures. On the other end of the spectrum, academically developed tools for scenario analysis rigorously quantify the combined effects of multiple sources of uncertainty, but the practical application of these models is limited by the challenges of information visualization and communication of results. In short, municipal water supply planners lack access to planning frameworks that effectively integrate a rigorous treatment of uncertainty with accessible, user‐friendly visual and interactive tools to enhance user accessibility. In this work, we fill this gap by proposing Visual‐Robust Decision Making, and demonstrate an application for the city of Santa Barbara (SB), CA. Santa Barbara faces multiple uncertainties from pending state and federal regulations to changing hydrology and water demand. The city seeks to increase its water portfolio robustness by expanding its seawater desalination plant, but must decide how much capacity to add. We introduce computational tools that assess uncertainty across nine uncertain drivers identified with the help of water planners in SB. To allow public participation in the desalination expansion decision, we develop interactive visual‐analytics to aid decision‐makers and stakeholders in navigating complex scenario analysis outcomes. Our results quantify the tradeoffs between increased capacity and system robustness and aim to enhance participation and uncertainty characterization of urban water planning efforts.

29 ENERGY PLANNING, POLICY, AND ECONOMY

Cryo-EM Visualization of Intermolecular π-Electron Interactions within π-Conjugated Peptidic Supramolecular Polymers

The self-assembly of “π-peptides” – molecules with π-electron cores substituted with two or more oligopeptide chains – brings organic electronic function into biologically relevant nanomaterials. π-Peptides assemble into fibrillar nanomaterials as driven by enthalpic peptide-based hydrogen bonding networks and pi-core-based quadrupolar interactions. A large body of spectroscopic, morphological and computational studies informs on the nature of the self-assembly process and the resulting nanostructures, but detailed structural information has remained elusive. Here, inspired by the recent use of cryogenic electron microscopy (cryo-EM) to provide high-resolution structures for synthetic peptide nanomaterials, we present here the use of cryo-EM to offer ca. 3 Å resolution of π-peptide nanomaterial assemblies, visualizing for the first time the nature of the intermolecular π-core electronic interactions responsible for energy transport through these supramolecular materials.

Group theory

Visualization of numerical simulation results: An interactive tool for mission oriented theory

With the advent of multispacecraft missions, it became obvious that theoretical models are needed, not only to interpret local spacecraft observations, but also to link single point measurements. Models that address space plasma phenomena on local and global scales, that involve nonlinear processes, and that use self-consistent approaches, were developed. An interactive system for visualizing and analyzing numerical simulation results was also developed. This system is based on visualization modules which use the application visualization system and the NCAR graphic packages. Examples from recent simulations illustrate how these modules can be used for displaying and manipulating simulation results.

Berchem, Jean

Updates of Land Surface and Air Quality Products in NASA MAIRS and NEESPI Data Portals

Following successful support of the Northern Eurasia Earth Sciences Partner Initiative (NEESPI) project with NASA satellite remote sensing data, from Spring 2009 the NASA GES DISC (Goddard Earth Sciences Data and Information Services Center) has been working on collecting more satellite and model data to support the Monsoon Asia Integrated Regional Study (MAIRS) project. The established data management and service infrastructure developed for NEESPI has been used and improved for MAIRS support.Data search, subsetting, and download functions are available through a single system. A customized Giovanni system has been created for MAIRS.The Web-based on line data analysis and visualization system, Giovanni (Goddard Interactive Online Visualization ANd aNalysis Infrastructure) allows scientists to explore, quickly analyze, and download data easily without learning the original data structure and format. Giovanni MAIRS includes satellite observations from multiple sensors and model output from the NASA Global Land Data Assimilation System (GLDAS), and from the NASA atmospheric reanalysis project, MERRA. Currently, we are working on processing and integrating higher resolution land data in to Giovanni, such as vegetation index, land surface temperature, and active fire at 5km or 1km from the standard MODIS products. For data that are not archived at the GESDISC,a product metadata portal is under development to serve as a gateway for providing product level information and data access links, which include both satellite, model products and ground-based measurements information collected from MAIRS scientists.Due to the large overlap of geographic coverage and many similar scientific interests of NEESPI and MAIRS, these data and tools will serve both projects.

Shen, Suhung

Analyzing a 35-Year Hourly Data Record: Why So Difficult?

At the Goddard Distributed Active Archive Center, we have recently added a 35-Year record of output data from the North American Land Assimilation System (NLDAS) to the Giovanni web-based analysis and visualization tool. Giovanni (Geospatial Interactive Online Visualization ANd aNalysis Infrastructure) offers a variety of data summarization and visualization to users that operate at the data center, obviating the need for users to download and read the data themselves for exploratory data analysis. However, the NLDAS data has proven surprisingly resistant to application of the summarization algorithms. Algorithms that were perfectly happy analyzing 15 years of daily satellite data encountered limitations both at the algorithm and system level for 35 years of hourly data. Failures arose, sometimes unexpectedly, from command line overflows, memory overflows, internal buffer overflows, and time-outs, among others. These serve as an early warning sign for the problems likely to be encountered by the general user community as they try to scale up to Big Data analytics. Indeed, it is likely that more users will seek to perform remote web-based analysis precisely to avoid the issues, or the need to reprogram around them. We will discuss approaches to mitigating the limitations and the implications for data systems serving the user communities that try to scale up their current techniques to analyze Big Data.

computational performance

Image pattern recognition supporting interactive analysis and graphical visualization

Image Pattern Recognition attempts to infer properties of the world from image data. Such capabilities are crucial for making measurements from satellite or telescope images related to Earth and space science problems. Such measurements can be the required product itself, or the measurements can be used as input to a computer graphics system for visualization purposes. At present, the field of image pattern recognition lacks a unified scientific structure for developing and evaluating image pattern recognition applications. The overall goal of this project is to begin developing such a structure. This report summarizes results of a 3-year research effort in image pattern recognition addressing the following three principal aims: (1) to create a software foundation for the research and identify image pattern recognition problems in Earth and space science; (2) to develop image measurement operations based on Artificial Visual Systems; and (3) to develop multiscale image descriptions for use in interactive image analysis.

Coggins, James M.

Federated Giovanni: A Distributed Web Service for Analysis and Visualization of Remote Sensing Data

The Geospatial Interactive Online Visualization and Analysis Interface (Giovanni) is a popular tool for users of the Goddard Earth Sciences Data and Information Services Center (GES DISC) and has been in use for over a decade. It provides a wide variety of algorithms and visualizations to explore large remote sensing datasets without having to download the data and without having to write readers and visualizers for it. Giovanni is now being extended to enable its capabilities at other data centers within the Earth Observing System Data and Information System (EOSDIS). This Federated Giovanni will allow four other data centers to add and maintain their data within Giovanni on behalf of their user community. Those data centers are the Physical Oceanography Distributed Active Archive Center (PO.DAAC), MODIS Adaptive Processing System (MODAPS), Ocean Biology Processing Group (OBPG), and Land Processes Distributed Active Archive Center (LP DAAC). Three tiers are supported: Tier 1 (GES DISC-hosted) gives the remote data center a data management interface to add and maintain data, which are provided through the Giovanni instance at the GES DISC. Tier 2 packages Giovanni up as a virtual machine for distribution to and deployment by the other data centers. Data variables are shared among data centers by sharing documents from the Solr database that underpins Giovanni's data management capabilities. However, each data center maintains their own instance of Giovanni, exposing the variables of most interest to their user community. Tier 3 is a Shared Source model, in which the data centers cooperate to extend the infrastructure by contributing source code.

Giovanni

Visual perception of accelerated nitrogen nuclei interacting with the human retina.

Visual phenomena have now been observed in high-energy nitrogen beams produced at the Berkeley Bevatron. Using a nitrogen beam deflected at about 266 MeV/nucleon, three scientifically trained subjects made a series of observations. These observations confirm earlier hypotheses and argue for electronic excitation in or near the outer segments as the important mechanism. A picture showing a simplified anatomy of the left eye in horizontal section is presented. Three regions where various beam positions intercepted visual nervous structures are indicated.

Budinger, T. F.

Image gathering and coding for digital restoration: Information efficiency and visual quality

Image gathering and coding are commonly treated as tasks separate from each other and from the digital processing used to restore and enhance the images. The goal is to develop a method that allows us to assess quantitatively the combined performance of image gathering and coding for the digital restoration of images with high visual quality. Digital restoration is often interactive because visual quality depends on perceptual rather than mathematical considerations, and these considerations vary with the target, the application, and the observer. The approach is based on the theoretical treatment of image gathering as a communication channel (J. Opt. Soc. Am. A2, 1644(1985);5,285(1988). Initial results suggest that the practical upper limit of the information contained in the acquired image data range typically from approximately 2 to 4 binary information units (bifs) per sample, depending on the design of the image-gathering system. The associated information efficiency of the transmitted data (i.e., the ratio of information over data) ranges typically from approximately 0.3 to 0.5 bif per bit without coding to approximately 0.5 to 0.9 bif per bit with lossless predictive compression and Huffman coding. The visual quality that can be attained with interactive image restoration improves perceptibly as the available information increases to approximately 3 bifs per sample. However, the perceptual improvements that can be attained with further increases in information are very subtle and depend on the target and the desired enhancement.

Huck, Friedrich O.

Design strategies and functionality of the Visual Interface for Virtual Interaction Development (VIVID) tool

Development of interactive virtual environments (VE) has typically consisted of three primary activities: model (object) development, model relationship tree development, and environment behavior definition and coding. The model and relationship tree development activities are accomplished with a variety of well-established graphic library (GL) based programs - most utilizing graphical user interfaces (GUI) with point-and-click interactions. Because of this GUI format, little programming expertise on the part of the developer is necessary to create the 3D graphical models or to establish interrelationships between the models. However, the third VE development activity, environment behavior definition and coding, has generally required the greatest amount of time and programmer expertise. Behaviors, characteristics, and interactions between objects and the user within a VE must be defined via command line C coding prior to rendering the environment scenes. In an effort to simplify this environment behavior definition phase for non-programmers, and to provide easy access to model and tree tools, a graphical interface and development tool has been created. The principal thrust of this research is to effect rapid development and prototyping of virtual environments. This presentation will discuss the 'Visual Interface for Virtual Interaction Development' (VIVID) tool; an X-Windows based system employing drop-down menus for user selection of program access, models, and trees, behavior editing, and code generation. Examples of these selection will be highlighted in this presentation, as will the currently available program interfaces. The functionality of this tool allows non-programming users access to all facets of VE development while providing experienced programmers with a collection of pre-coded behaviors. In conjunction with its existing, interfaces and predefined suite of behaviors, future development plans for VIVID will be described. These include incorporation of dual user virtual environment enhancements, tool expansion, and additional behaviors.

Nguyen, Lac