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At least 163 records · Page 9

The virtual wind tunnel

Consideration is given to the design and implementaion of a virtual environment linked to a graphics workstation for the visualization of complex fluid flows. The user wears a stereo head-tracked display which displays 3D information and an instrumented glove to intuitively position flow-visualization tools. The idea is to create for the user an illusion that he or she is actually in the flow manipulating visualization tools. The user's presence does not disturb the flow so that sensitive flow areas can be easily investigated. The flow is precomputed and can be investigated at any length scale and with control over time. Particular attention is given to the visualization structures and their interfaces in the virtual environment, hardware and software, and the performance of the virtual wind tunnel using flow past a tapered cylinder as an example.

Bryson, Steve↗

VEVI: A Virtual Reality Tool For Robotic Planetary Explorations

The Virtual Environment Vehicle Interface (VEVI), developed by the NASA Ames Research Center's Intelligent Mechanisms Group, is a modular operator interface for direct teleoperation and supervisory control of robotic vehicles. Virtual environments enable the efficient display and visualization of complex data. This characteristic allows operators to perceive and control complex systems in a natural fashion, utilizing the highly-evolved human sensory system. VEVI utilizes real-time, interactive, 3D graphics and position / orientation sensors to produce a range of interface modalities from the flat panel (windowed or stereoscopic) screen displays to head mounted/head-tracking stereo displays. The interface provides generic video control capability and has been used to control wheeled, legged, air bearing, and underwater vehicles in a variety of different environments. VEVI was designed and implemented to be modular, distributed and easily operated through long-distance communication links, using a communication paradigm called SYNERGY.

Piguet, Laurent↗

NASA's Virtual Product Laboratory: An Overview

The Virtual Product Laboratory (VPL) developed by NASA's Commercial Remote Sensing Program at the John C. Stennis Space Center is a tool that enables simulation, design, and verification of remote sensing systems within a software (virtual) environment. The VPL can serve industry, government, and university communities by providing a means to conduct system trade studies, optimization, visual modeling, and data product simulations entirely in a virtual environment. The VPL can serve as a complete end-to-end simulation tool capable of producing system and subsystem performance characterizations, system optimization, and simulated data products or as a means of evaluating any one component of a remote sensing system. In this paper, we present an overview of the VPL capabilities. The VPL functional areas include Requirements, Design & Analysis, Simulation, Project Management, Knowledge Base, and Help. A description of each function along with the tools and techniques used to accomplish these functions will be provided. When possible, sample VPL displays and products will be used in the presentation.

Gasser, Jerry↗

A national center for biocomputation: in search of a patient-specific interactive virtual surgery workbench

This report describes the three-dimensional imaging and virtual environment technologies developed in NASA's Biocomputation Center for scientific purposes that have now led to applications in the field of medicine. A major goal is to develop a virtual environment surgery workbench for planning complex craniofacial and breast reconstructive surgery, and for training surgeons.

NASA Discipline Neuroscience↗

NASA's Virtual Product Laboratory Overview

The Virtual Product Laboratory (VPL) developed at Stennis Space Center is a tool that enables design and verification of remote sensing systems within a software (virtual) environment. The VPL can serve NASA's industry, government, and university partners by providing a means to conduct system trade studies, visual modeling, and data product simulations entirely in a virtual environment. The VPL can serve as a complete end-to-end simulation tool capable of producing system-level compatability assessments, performance characterizations, and simulated data products. In this paper, we present an overview of the VPL's current functions and planned capabilities. The VPL functional areas include Requirements, Design and Analysis, Simulation, Project Management, and Knowledge Base. A description of each function, along with the tools and techniques used to accomplish these functions, is provided.

Gasser, Gerald↗

Current Status and Future Development of Structuring and Modeling Intelligent Appearing Motion

The two topics covered by this symposium were intelligent appearing motion and Virtual Environments (VE). Both of these are broad research areas with enough content to fill large conferences. Their intersection has become important due to conceptual and technological advances enabling the introduction of intelligent appearing motion into Virtual Environments. This union brings new integration challenges and opportunities, some of which were examined at this symposium. This chapter was inspired by the contributions of several of the conference participants, but is not a complete review of all presentations. It will hopefully serve as a basis for formulating a new approach to the understanding of motion within VE

Alexander, Thomas↗

Physics-based approach to haptic display

This paper addresses the implementation of complex multiple degree of freedom virtual environments for haptic display. We suggest that a physics based approach to rigid body simulation is appropriate for hand tool simulation, but that currently available simulation techniques are not sufficient to guarantee successful implementation. We discuss the desirable features of a virtual environment simulation, specifically highlighting the importance of stability guarantees.

Brown, J. Michael↗

A Dual Track Treadmill in a Virtual Reality Environment as a Countermeasure for Neurovestibular Adaptations in Microgravity

While the neurovestibular system is capable of adapting to altered environments such as microgravity, the adaptive state achieved in space in inadequate for 1G. This leads to giant and postural instabilities when returning to a gravity environment and may create serious problems in future mission to Mars. New methods are needed to improve the understanding of the adaptive capabilities of the human neurovestibular system and to develop more effective countermeasures. The concept behind the current study is that by challenging the neurovestibular system while walking or running a treadmill can help to read just the relationship between the visual, vestibular and proprioceptive signals that are altered in a microgravity environment. As a countermeasure, this device could also benefit the musculoskeletal and cardiovascular systems and at the same time decrease the overall time spent exercising. The overall goal of this research is to design, develop, build and test a dual track treadmill, which utilizes virtual reality, VR, displays.

DAndrea, Susan E.↗

A Dual Track Treadmill in a Virtual Reality Environment as a Countermeasure for Neurovestibular Adaptations in Microgravity

While the neurovestibular system is capable of adapting to altered environments such as microgravity, the adaptive state achieved in space in inadequate for 1G. This leads to gait and postural instabilities when returning to a gravity environment and may create serious problems in future missions to Mars. New methods are needed to improve the understanding of the adaptive capabilities of the human neurovestibular system and to develop more effective countermeasures. The concept behind the current study is that by challenging the neurovestibular system while walking or running, a treadmill can help to readjust the relationship between the visual, vestibular and proprioceptive signals that are altered in a microgravity environment. As a countermeasure, this device could also benefit the musculoskeletal and cardiovascular systems and at the same time decrease the overall time spent exercising. The overall goal of this research is to design, develop, build and test a dual track treadmill, which utilizes virtual reality,

DAndrea, Susan E.↗

Angular relation of axes in perceptual space

The geometry of perceptual space needs to be known to model spatial orientation constancy or to create virtual environments. To examine one main aspect of this geometry, the angular relation between the three spatial axes was measured. Experiments were performed consisting of a perceptual task in which subjects were asked to set independently their apparent vertical and horizontal plane. The visual background provided no other stimuli to serve as optical direction cues. The task was performed in a number of different body tilt positions with pitches and rolls varied in steps of 30 degs. The results clearly show the distortion of orthogonality of the perceptual space for nonupright body positions. Large interindividual differences were found. Deviations from orthogonality up to 25 deg were detected in the pitch as well as in the roll direction. Implications of this nonorthogonality on further studies of spatial perception and on the construction of virtual environments for human interaction is also discussed.

Bucher, Urs↗

Orbiter Flight Deck Redesign (A Physical Layout for a Futuristic Flight Deck)

The purpose of this summer project was to develop a set of schematic drawings for redesign of the Space Shuttle flight deck from which three dimensional computer drawings can be built and viewed in a virtual environment. In order to achieve this goal, first recommendations for overall redesign of Space Shuttle previously made by experts in the field were reviewed and relevant information was extracted and delineated. Original drawings of the Space Shuttle made by Rockwell were obtained and carefully examined. In order to implement and assess any modifications in terms of space saving parameters, it was determined that the drawings alone could not achieve this objective. As a complement, physical measurements of the mockup of Space Shuttle flight deck were made and the information was categorized and properly labeled on the original drawings. Then, spacesaving redesign ideas, as motivated by expert recommendations on such things as information display panel upgrade by technologically advanced flat display units, were implemented. Next, the redesign ideas were executed on the Forward flight deck, Overhead Console, Right and Left Console, and Center Console. A new 3-D computer drawing of this was developed by modifying the existing drawing on the in-house developed software (PLAID). Finally, the drawing was transported to a Virtual Environment and observed.

Khorsandi, Mehrzad↗

Virtual interface environment

A head-mounted, wide-angle, stereoscopic display system controlled by operator position, voice and gesture is under development for use as a multipurpose interface environment. Initial applications of the system are in telerobotics, data-management and human factors research. System configuration and research directions are described.

Fisher, Scott S.↗

NASA AMES Remote Operations Center for 2001

There is a Memorandum of Agreement between NASA Ames, JPL, West Virginia University and University of Arizona which led to funding for the MECA microscope and to the establishment of an Ames facility for science analysis of microscopic and other data. The data and analysis will be by agreement of the Mars Environmental Compatibility Assessment (MECA), Robotic Arm Camera (RAC) and other PI's. This facility is intended to complement other analysis efforts with one objective of this facility being to test the latest information technologies in support of actual mission science operations. Additionally, it will be used as a laboratory for the exploration of collaborative science activities. With a goal of enhancing the science return for both Human Exploration and Development of Space (HEDS) and Astrobiology we shall utilize various tools such as superresolution and the Virtual Environment Vehicle Interface (VEVI) virtual reality visualization tools. In this presentation we will describe the current planning for this facility.

Sims, M.↗

A Virtual Collaborative Environment for Mars Surveyor Landing Site Studies

Over the past year and a half, the Center for Mars Exploration (CMEX) at NASA Ames Research Center (ARC) has been working with the Mars Surveyor Project Office at JPL to promote interactions among the planetary community and to coordinate landing site activities for the Mars Surveyor Project Office. To date, CMEX has been responsible for organizing the first two Mars Surveyor Landing Site workshops, web-archiving resulting information from these workshops, aiding in science evaluations of candidate landing sites, and serving as a liaison between the community and the Project. Most recently, CMEX has also been working with information technologists at Ames to develop a state-of-the-art collaborative web site environment to foster interaction of interested members of the planetary community with the Mars Surveyor Program and the Project Office. The web site will continue to evolve over the next several years as new tools and features are added to support the ongoing Mars Surveyor missions.

Gulick, V.C.↗

Demonstration of the Low-Cost Virtual Collaborative Environment (VCE)

This paper demonstrates the feasibility of a low-cost approach of remotely controlling equipment. Our demonstration system consists of a PC, the PUMA 560 robot with Barrett hand, and commercially available controller and teleconferencing software. The system provides a graphical user interface which allows a user to program equipment tasks and preview motions i.e., simulate the results. Once satisfied that the actions are both safe and accomplish the task, the remote user sends the data over the Internet to the local site for execution on the real equipment. A video link provides visual feedback to the remote sight. This technology lends itself readily to NASA's upcoming Mars expeditions by providing remote simulation and control of equipment.

Bowers, David↗

A Virtual Collaborative Environment for Mars Surveyor Landing Site Studies

Over the past year and a half, the Center for Mars Exploration (CMEX) at NASA Ames Research Center (ARC) has been working with the Mars Surveyor Project Office at JPL to promote interactions among the planetary community and to coordinate landing site activities for the Mars Surveyor Project Office. To date, CMEX has been responsible for organizing the first two Mars Surveyor Landing Site workshops, web-archiving resulting information from these workshops, aiding in science evaluations of candidate landing sites, and serving as a liaison between the community and the Project. Most recently, CMEX has also been working with information technologists at Ames to develop a state-of-the-art collaborative web site environment to foster interaction of interested members of the planetary community with the Mars Surveyor Program and the Project Office. The web site will continue to evolve over the next several years as new tools and features are added to support the ongoing Mars Surveyor missions.

Gulick, V. C.↗

A Virtual Web Environment for Mars Landing Site Studies

A collection of web tools is available for both the landing site and broader Mars science communities to better utilize, visualize, and analyze Mars Global Surveyor data. These tools have grown out of a two year effort between the Center for Mars Exploration (CMEX), and the NAS data visualization group at NASA Ames Research Center (ARC), to promote interactions among the planetary community and to coordinate landing site activities. The web site will continue to evolve over the next several years as new tools and features are added to support the ongoing Mars missions.

Gulick, V. C.↗

Development of Techniques for Visualization of Scalar and Vector Fields in the Immersive Environment

Visualization of scalar and vector fields in the immersive environment (CAVE - Cave Automated Virtual Environment) is important for its application to radiation shielding research at NASA Langley Research Center. A complete methodology and the underlying software for this purpose have been developed. The developed software has been put to use for the visualization of the earth s magnetic field, and in particular for the study of the South Atlantic Anomaly. The methodology has also been put to use for the visualization of geomagnetically trapped protons and electrons within Earth's magnetosphere.

Bidasaria, Hari B.↗