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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 19 records

Numerical Simulations of Cratering Effects in Adobe

This paper outlines a new simplified approach to developing a material model for adobe. The approach is to fit the equation of state (EOS) using a Mie-Gruneisen (MGR) analytical model with a P-Alpha compaction law, and to fit the pressure-dependent yield surface with the Geological Yield Surface (GEO) modeled in CTH using well characterized adobe. By identifying key parameters that governed material response, this simplified modeling approach aimed to increase the understanding of the shock compaction and compression behavior of adobe. The new simplified model for adobe represented in this paper replicated the features of past experimental penetration data. At low velocities the penetration behavior of steel spheres into adobe is captured by Stokes law, where the drag coefficient is inversely proportional to the Reynolds number. Each inherently different adobe material investigated had a separate linear region with the slope equal to the inverse of the coefficient of drag multiplied by impact velocity. A transition region following the Stokes region was identified in each adobe material, where the penetration depth was constant with increasing impact velocity. This penetration depth limit was shown to be dependent upon the yield strength of the adobe and inversely proportional to the initial density. Finally, examining the sensitivity of the penetration depth to the key model parameters, the material model for adobe was adjusted to provide the best fit to the experimental penetration data. In addition, a simplified water content, or initial saturation of the adobe, was introduced as another relevant parameter to characterize the response. Using this simple material model for adobe, validated with experimental penetration data, the response of adobe targets to hypervelocity impact of a variety of projectile types can be reliably predicted.

36 MATERIALS SCIENCE↗

Implementation and Performance Evaluation of a Community-Scale Adobe Evaporative Cooling Chamber for Vegetable Preservation

The construction of evaporative coolers in remote areas can increase the longevity of vegetables, improving food security and the local economy of small farmers in remote, impoverished communities without access to electricity. This work presents a 1:1 scale prototype of an 8 m 3 (2.1 × 2.1 × 2.3 m) stabilized adobe evaporative cooler, with a design based on the appropriate technology framework, and it was built as a chamber using double adobe walls, filled with wet sand, to induce evaporative cooling. Furthermore, the paper presents the prototype’s performance evaluation. The tests were carried out in the dry and wet states, with different volumes of water. The results show good performance compared with other prototypes, although the optimum watering volume could not be determined because of the high climate variance (outside temperature and humidity) that prevented the repetition of the experiments in identical operating conditions. Stabilized adobe proved to be a good choice for use in the cooler, even when subject to moisture accumulation, indicating an estimated long lifetime for the cooler. The data obtained about the efficiency of evaporative cooling show that the cooler, as expected, has its best performance on the hottest and driest days, reducing the internal temperature (up to 13.24 °C) and managing to keep the internal humidity. The cost, efficiency, durability, and replicability make the proposed evaporative cooler a feasible solution for food preservation.

42 ENGINEERING↗

Usability Evaluation Technical Report: A Usability Evaluation of the Communication Tool Prototype Prepared in Adobe XD for High Density Vertiplex (HDV) Team

Purpose: As cities get more crowded, the roadway infrastructure cannot keep up with the travel demands. Aviation can be a solution. Organizations supporting NASA’s Urban Air Mobility (UAM) concept are conducting studies on feasible concepts of operations for the new air traffic management system required to implement UAM. NASA’s High Density Vertiplex (HDV) team conducts studies using both live flights and simulations. Significance: The goal of this study is to evaluate the effectiveness of a communication tool developed for this team to enhance team situation awareness. Specifically, the study aims to determine if the communication tool is effective in allowing NASA-Langley and NASA-Ames team members playing different roles to understand what others are doing so that completed steps can be communicated to the whole team. Methods: This study asks participants to conduct four distinct scenarios using an Adobe XD prototype. Participants included five members of the target audience, who each received up to 15 minutes of training on how to use the Adobe XD prototype. The participants were NASA-Ames or NASA-Langley researchers, developers or tech leads who had 0 to 15 years of experience. Their ages ranged from 20 to 40 years old, and they were of both genders. After training, each participant was asked to do 4 tasks of varying difficulty, using the prototype testbed. After each task they reported on task difficulty and after all tasks were completed they were asked to fill out the System Usability Survey (SUS). Performance will be assessed through task completion time and accuracy rating. Results: User perception was evaluated by the SUS which showed a mean score over the six participants of 84. All the participants were above the acceptable range which was 70 and nobody was in the marginal usability zone between 50 and 70. In addition, most of the participants did well in terms of time on task, success rate and task difficulty on all the tasks except for Task 3. Participants had two minutes to do the task correctly to succeed at the task, otherwise it was marked as a failure. The geomean for Task 1 for completion time was 22.20; Task 2 was 58.28; Task 3 was 84.68 and Task 4 was 19.61. In Task 3, three out of six people failed this task but all five scored this with an average score 4.2 out of 5 for self-rating on task difficulty.

human factors↗

Extra Dimensions: 3D in PDF Documentation

Experimental science is replete with multi-dimensional information which is often poorly represented by the two dimensions of presentation slides and print media. Past efforts to disseminate such information to a wider audience have failed for a number of reasons, including a lack of standards which are easy to implement and have broad support. Adobe's Portable Document Format (PDF) has in recent years become the de facto standard for secure, dependable electronic information exchange. It has done so by creating an open format, providing support for multiple platforms and being reliable and extensible. By providing support for the ECMA standard Universal 3D (U3D) and the ISO PRC file format in its free Adobe Reader software, Adobe has made it easy to distribute and interact with 3D content. Until recently, Adobe's Acrobat software was also capable of incorporating 3D content into PDF files from a variety of 3D file formats, including proprietary CAD formats. Furthermore, this functionality is no longer available in Acrobat X, having been spun off to a separate company. Incorporating 3D content now requires the additional purchase of a separate plug-in. In this talk we present alternatives based on open source libraries which allow the programmatic creation of 3D content in PDF format. While not providing the same level of access to CAD files as the commercial software, it does provide physicists with an alternative path to incorporate 3D content into PDF files from such disparate applications as detector geometries from Geant4, 3D data sets, mathematical surfaces or tesselated volumes.

46 INSTRUMENTATION RELATED TO NUCLEAR SCIENCE AND ↗

Space Science Investigation: NASA ISS Stowage Simulator

During this internship the opportunity was granted to work with the Integrated, Graphics, Operations and Analysis Laboratory (IGOAL) team. The main assignment was to create 12 achievement patches for the Space Station training simulator called the "NASA ISS Stowage Training Game." This project was built using previous IGOAL developed software. To accomplish this task, Adobe Photoshop and Adobe Illustrator were used to craft the badges and other elements required. Blender, a 3D modeling software, was used to make the required 3D elements. Blender was a useful tool to make things such as a CTB bag for the "No More Bob" patch which shows a gentleman kicking a CTB bag into the distance. It was also used to pose characters to the positions that was optimal for their patches as in the "Station Sanitation" patch which portrays and astronaut waving on a U.S module on a truck. Adobe Illustrator was the main piece of software for this task. It was used to craft the badges and upload them when they were completed. The style of the badges were flat, meaning that they shouldn't look three dimensional in any way, shape or form. Adobe Photoshop was used when any pictures need brightening and was where the texture for the CTB bag was made. In order for the patches to be ready for the game's next major release, they have to go under some critical reviewing, revising and re-editing to make sure the other artists and the rest of the staff are satisfied with the final products. Many patches were created and revamped to meet the flat setting and incorporate suggestions from the IGOAL team. After the three processes were completed, the badges were implemented into the game (reference fig1 for badges). After a month of designing badges, the finished products were placed into the final game build via the programmers. The art was the final piece in showcasing the latest build to the public for testing. Comments from the testers were often exceptional and the feedback on the badges were outstanding. The latest build will also be tested by astronauts to determine if the product could potentially be incorporated into the astronaut training program. This experience has provided the opportunity to experience the feeling of working with research and development organization. The art skills and programming skills received at the internship will provide and maintain and strong foundation for a career in computer programming and digital media.

Crawford, Gary↗

Extra Dimensions: 3D and Time in PDF Documentation

High energy physics is replete with multi-dimensional information which is often poorly represented by the two dimensions of presentation slides and print media. Past efforts to disseminate such information to a wider audience have failed for a number of reasons, including a lack of standards which are easy to implement and have broad support. Adobe's Portable Document Format (PDF) has in recent years become the de facto standard for secure, dependable electronic information exchange. It has done so by creating an open format, providing support for multiple platforms and being reliable and extensible. By providing support for the ECMA standard Universal 3D (U3D) file format in its free Adobe Reader software, Adobe has made it easy to distribute and interact with 3D content. By providing support for scripting and animation, temporal data can also be easily distributed to a wide audience. In this talk, we present examples of HEP applications which take advantage of this functionality. We demonstrate how 3D detector elements can be documented, using either CAD drawings or other sources such as GEANT visualizations as input. Using this technique, higher dimensional data, such as LEGO plots or time-dependent information can be included in PDF files. In principle, a complete event display, with full interactivity, can be incorporated into a PDF file. This would allow the end user not only to customize the view and representation of the data, but to access the underlying data itself.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

Extra Dimensions: 3D and Time in PDF Documentation

Experimental science is replete with multi-dimensional information which is often poorly represented by the two dimensions of presentation slides and print media. Past efforts to disseminate such information to a wider audience have failed for a number of reasons, including a lack of standards which are easy to implement and have broad support. Adobe's Portable Document Format (PDF) has in recent years become the de facto standard for secure, dependable electronic information exchange. It has done so by creating an open format, providing support for multiple platforms and being reliable and extensible. By providing support for the ECMA standard Universal 3D (U3D) file format in its free Adobe Reader software, Adobe has made it easy to distribute and interact with 3D content. By providing support for scripting and animation, temporal data can also be easily distributed to a wide, non-technical audience. We discuss how the field of radiation imaging could benefit from incorporating full 3D information about not only the detectors, but also the results of the experimental analyses, in its electronic publications. In this article, we present examples drawn from high-energy physics, mathematics and molecular biology which take advantage of this functionality. We demonstrate how 3D detector elements can be documented, using either CAD drawings or other sources such as GEANT visualizations as input.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

NMR Database of Lignin and Cell Wall Model Compounds

This database was designed to provide a coherent, single source of NMR data of lignin and other plant cell wall model compounds. The database exists as an Adobe pdf cross-platform file for viewing and printing. This is the latest public version of the Database, version 2024/08 updated from the 2009 version.

cell wall↗

Office of Education Guide to Graphic Art Software

During the summer experience in the LARSS program, the author created a performance support system showing the techniques of creating text in Quark XPress, placed the text into Adobe Illustrator along with scanned images, signatures and art work partially created in Adobe Photoshop. The purpose of the project was to familiarize the Office of Education Staff with Graphic Arts and the computer skills utilized to typeset and design certificates, brochures, cover pages, manuals, etc.

Davis, Angela M.↗

Real-Time Background Oriented Schlieren with Self-Illuminated Background

This is an invited presentation in the Aerodynamic Measurement Technology Technical Committee Special session AMT-24, no paper required. Note: This presentation contains a video which can be viewed once download and viewed from your Adobe Acrobat (Multimedia and 3D content may be disable on your adobe, click option and chose "trust this document" to play) , Slide 10, run time ~36 secs.

Mark Wernet↗

Examining Performance and Usability of Situation Awareness Communication Tool for NASA's High Density Vertiplex (HDV) Team

Purpose: As cities get more crowded, the roadway infrastructure cannot keep up with the travel demands. Aviation can be a solution. Organizations supporting NASA’s Urban Air Mobility (UAM) concept are conducting studies on feasible concepts of operations for the new air traffic management system required to implement UAM. NASA’s High Density Vertiplex (HDV) team conducts studies using both live flights and simulations. Significance: The goal of this study is to evaluate the effectiveness of a communication tool developed for this team to enhance team situation awareness. Specifically, the study aims to determine if the communication tool is effective in allowing NASA-Langley and NASA-Ames team members playing different roles to understand what others are doing so that completed steps can be communicated to the whole team. Methods: This study asks participants to conduct four distinct scenarios using an Adobe XD prototype. Participants included five members of the target audience, who each received up to 15 minutes of training on how to use the Adobe XD prototype. The participants were NASA-Ames or NASA-Langley researchers, developers or tech leads who had 0 to 15 years of experience. Their ages ranged from 20 to 40 years old, and they were of both genders. After training, each participant was asked to do 4 tasks of varying difficulty, using the prototype testbed. After each task they reported on task difficulty and after all tasks were completed they were asked to fill out the System Usability Survey (SUS). Performance will be assessed through task completion time and accuracy rating. Results: User perception was evaluated by the SUS which showed a mean score over the six participants of 84. All the participants were above the acceptable range which was 70 and nobody was in the marginal usability zone between 50 and 70. In addition, most of the participants did well in terms of time on task, success rate and task difficulty on all the tasks except for Task 3. Participants had two minutes to do the task correctly to succeed at the task, otherwise it was marked as a failure. The geomean for Task 1 for completion time was 22.20; Task 2 was 58.28; Task 3 was 84.68 and Task 4 was 19.61. In Task 3, three out of six people failed this task but all five scored this with an average score 4.2 out of 5 for self-rating on task difficulty.

human factors↗

Egyptian blue: from pigment to battery electrodes

Herein we report on using a well known pigment that was used by ancient Egyptians and called Egyptian blue as an anode material for Li-ion batteries (background photo by Kokhanchikov via Adobe Stock).

25 ENERGY STORAGE↗

MO-DE-BRA-01: Enhancing Radiation Physics Instruction Through Gamification and E-Learning

Purpose: This project sought to “gamify” the instruction of radiation interaction physics concepts for technology students. Gamification applies game mechanics and user interactions in active learning contexts. In one part of this project, a self-guided eModule was developed for conceptual radiation interaction instruction. In a second part, a web-based game, Particle Launch (http://particle-launcher.ist.unomaha.edu), was created to challenge students to quickly apply radiation interaction concepts in a way that is stimulating and motivating. Methods: The eModule, focused on conceptual interaction physics, was designed in Adobe Captivate and incorporates animation, web videos, and assessment questions in order to generate student interest. Navigating the whole module takes 40 minutes for beginners. Assessments after three main sections are comprised of 3–4 questions randomly selected from a question pool. In collaboration with the University of Nebraska at Omaha’s College of Information Science and Technology, the Particle Launch game was created with the Unity gaming engine and designed with a game-play look and feel. The object of the game is to utilize different particles, energies, and directions to destroy a target given a limited number of resources and time to complete the task. A rewards system encourages accurate shots. Results: The eModule part of the project encourages a flipped classroom model in which class time is devoted to application of concepts rather than information-based lectures. Currently, eModule assessments are not tracked but this feature could be incorporated to encourage participation. Furthermore, in a class of five technology students, the game was found to be fun and engaging and had the effect of reinforcing basic concepts from the eModule. Conclusion: Gamification has significant potential to alter medical physics instruction. Game-play feedback is an important part of the learning process. Students found Particle Launch inviting and challenging and further research could help game design. This project was generously supported by the Office of the Vice-Chancellor for Academic Affairs and the University of Nebraska Medical Center.

61 RADIATION PROTECTION AND DOSIMETRY↗

Helium: lifting high-performance stencil kernels from stripped x86 binaries to halide DSL code

Highly optimized programs are prone to bit rot, where performance quickly becomes suboptimal in the face of new hardware and compiler techniques. In this paper we show how to automatically lift performance-critical stencil kernels from a stripped x86 binary and generate the corresponding code in the high-level domain-specific language Halide. Using Halide's state-of-the-art optimizations targeting current hardware, we show that new optimized versions of these kernels can replace the originals to rejuvenate the application for newer hardware. The original optimized code for kernels in stripped binaries is nearly impossible to analyze statically. Instead, we rely on dynamic traces to regenerate the kernels. We perform buffer structure reconstruction to identify input, intermediate and output buffer shapes. Here, we abstract from a forest of concrete dependency trees which contain absolute memory addresses to symbolic trees suitable for high-level code generation. This is done by canonicalizing trees, clustering them based on structure, inferring higher-dimensional buffer accesses and finally by solving a set of linear equations based on buffer accesses to lift them up to simple, high-level expressions. Helium can handle highly optimized, complex stencil kernels with input-dependent conditionals. We lift seven kernels from Adobe Photoshop giving a 75 % performance improvement, four kernels from Irfan View, leading to 4.97 x performance, and one stencil from the mini GMG multigrid benchmark netting a 4.25 x improvement in performance. We manually rejuvenated Photoshop by replacing eleven of Photoshop's filters with our lifted implementations, giving 1.12 x speedup without affecting the user experience.

97 MATHEMATICS AND COMPUTING↗

Soda Lake Well Lithology Data and Geologic Cross-Sections

Comprehensive catalogue of drill-hole data in spreadsheet, shapefile, and Geosoft database formats. Includes XYZ locations of well heads, year drilled, type of well, operator, total depths, well path data (deviations), lithology logs, and temperature data. Plus, 13 cross-sections in Adobe Illustrator format.

15 GEOTHERMAL ENERGY↗

Geologic Map and Cross Sections of the McGinness Hills Geothermal Area - GIS Data

Geologic map data in shapefile format that includes faults, unit contacts, unit polygons, attitudes of strata and faults, and surficial geothermal features. 5 cross-sections in Adobe Illustrator format. Comprehensive catalogue of drill-hole data in spreadsheet, shapefile, and Geosoft database formats. Includes XYZ locations of well heads, year drilled, type of well, operator, total depths, well path data (deviations), lithology logs, and temperature data. 3D model constructed with EarthVision using geologic map data, cross-sections, drill-hole data, and geophysics.

15 GEOTHERMAL ENERGY↗

Elevation Grid for top Columbia River Basalt (CRBG) in the Portland Basin used in DDU Feasibility Study

The Portland Basin is a prime location to assess the feasibility of DDU-TES because natural geologic conditions provide thermal and hydraulic separation from overlying aquifers that would otherwise sweep away stored heat. Under the Portland Basin, the lower Columbia River Basalt Group (CRBG) aquifers contain brackish water (1,000-10,000 mg/L TDS), indicating low groundwater flow rates and poor connection with the overlying regional aquifer. Further, CRBG lavas tend to have comparatively low thermal conductivity, indicating that the 400-1,000 ft thick CRBG may be an effective thermal barrier to the overlying aquifer. A temporally and spatially limited previous study of a Portland Basin CRBG aquifer demonstrated that the injection of waste heat resulted in an increase in temperature by more than a factor of two, indicating a high potential for storing heat. This data submission includes ASCII grid surfaces for the Portland and Tualatin Basins including a DEM of modern topography, the top of Columbia River Basalt (CRB), the base of CRB, and basement. It also includes three isochore (thickness) maps between these intervals. In addition, there is an ArcGIS attribute table for associated data points, a map of data types used to constrain the top of CRB, and cross-sections, all made using IHS Kingdom Suite, Petrosys PRO, ESRI ArcGIS, and Adobe Illustrator software.

15 GEOTHERMAL ENERGY↗

Data from: "Declines in low-elevation subalpine tree populations outpace growth in high-elevation populations with warming"

This data package contains model data that were used to support conclusions drawn in “Declines in low-elevation subalpine populations outpace growth in high-elevation populations with warming”, by Conlisk et al. 2017. Experimental data collected at field sites within the Alpine Treeline Warming Experiment (ATWE), and data from long-term observational plots were collected on Niwot Ridge, Colorado, USA and used to formulate models contained within the folder “Model_archive” in the zipped folder “Conlisk_etal_JEcol2017_model_archive12022020.zip”. The contents of this compressed folder are described in the data user's guide attached to this archive.There are two folders within the zipped folder - “EngelmannSpruce” and “LimberPine” - for each of the two species in the paper. Models are stored as text files and .sch files can also be opened as text files. However, please note that all these files are specific to the RAMAS Metapop population modeling software, and you will need the program in order to be able to run these models. There are two separate documents, both named “Conlisk_JofEcology_SI_01262017” within “Model_archive”. One is a Microsoft Word file, and the other is a PDF. The former can be opened with Microsoft Word, and the latter can be opened by Adobe Acrobat Reader, or any software compatible with a PDF.------------------1. Species distribution shifts in response to climate change require that recruitment increase beyond current range boundaries. For trees with long lifespans, the importance of climate-sensitive seedling establishment to the pace of range shifts has not been demonstrated quantitatively. 2. Using spatially explicit, stochastic population models combined with data from long-term forest surveys, we explored whether the climate-sensitivity of recruitment observed in climate manipulation experiments was sufficient to alter populations and elevation ranges of two widely distributed, high-elevation North American conifers. 3. Empirically observed, warming-driven declines in recruitment led to rapid modeled population declines at the low-elevation, “warm edge” of subalpine forest and slow emergence of populations beyond the high-elevation, “cool edge”. Because population declines in the forest occurred much faster than population emergence in the alpine, we observed range contraction for both species. For Engelmann spruce, this contraction was permanent over the modeled time horizon, even in the presence of increased moisture. For limber pine, lower sensitivity to warming may facilitate persistence at low elevations – especially in the presence of increased moisture – and rapid establishment above treeline, and, ultimately, expansion into the alpine. 4. Synthesis. Assuming 21st century warming and no additional moisture, population dynamics in high-elevation forests led to transient range contractions for limber pine and potentially permanent range contractions for Engelmann spruce. Thus, limitations to seedling recruitment with warming can constrain the pace of subalpine tree range shifts.

54 ENVIRONMENTAL SCIENCES↗