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At least 19 records

Noise-Canceling Helmet Audio System

A prototype helmet audio system has been developed to improve voice communication for the wearer in a noisy environment. The system was originally intended to be used in a space suit, wherein noise generated by airflow of the spacesuit life-support system can make it difficult for remote listeners to understand the astronaut s speech and can interfere with the astronaut s attempt to issue vocal commands to a voice-controlled robot. The system could be adapted to terrestrial use in helmets of protective suits that are typically worn in noisy settings: examples include biohazard, fire, rescue, and diving suits. The system (see figure) includes an array of microphones and small loudspeakers mounted at fixed positions in a helmet, amplifiers and signal-routing circuitry, and a commercial digital signal processor (DSP). Notwithstanding the fixed positions of the microphones and loudspeakers, the system can accommodate itself to any normal motion of the wearer s head within the helmet. The system operates in conjunction with a radio transceiver. An audio signal arriving via the transceiver intended to be heard by the wearer is adjusted in volume and otherwise conditioned and sent to the loudspeakers. The wearer s speech is collected by the microphones, the outputs of which are logically combined (phased) so as to form a microphone- array directional sensitivity pattern that discriminates in favor of sounds coming from vicinity of the wearer s mouth and against sounds coming from elsewhere. In the DSP, digitized samples of the microphone outputs are processed to filter out airflow noise and to eliminate feedback from the loudspeakers to the microphones. The resulting conditioned version of the wearer s speech signal is sent to the transceiver.

Seibert, Marc A.

3D Audio System

Ames Research Center research into virtual reality led to the development of the Convolvotron, a high speed digital audio processing system that delivers three-dimensional sound over headphones. It consists of a two-card set designed for use with a personal computer. The Convolvotron's primary application is presentation of 3D audio signals over headphones. Four independent sound sources are filtered with large time-varying filters that compensate for motion. The perceived location of the sound remains constant. Possible applications are in air traffic control towers or airplane cockpits, hearing and perception research and virtual reality development.

Source record

Integrated Spacesuit Audio System Enhances Speech Quality and Reduces Noise

A new approach has been proposed for increasing astronaut comfort and speech capture. Currently, the special design of a spacesuit forms an extreme acoustic environment making it difficult to capture clear speech without compromising comfort. The proposed Integrated Spacesuit Audio (ISA) system is to incorporate the microphones into the helmet and use software to extract voice signals from background noise.

Huang, Yiteng Arden

Speech Acquisition and Automatic Speech Recognition for Integrated Spacesuit Audio Systems

A voice-command human-machine interface system has been developed for spacesuit extravehicular activity (EVA) missions. A multichannel acoustic signal processing method has been created for distant speech acquisition in noisy and reverberant environments. This technology reduces noise by exploiting differences in the statistical nature of signal (i.e., speech) and noise that exists in the spatial and temporal domains. As a result, the automatic speech recognition (ASR) accuracy can be improved to the level at which crewmembers would find the speech interface useful. The developed speech human/machine interface will enable both crewmember usability and operational efficiency. It can enjoy a fast rate of data/text entry, small overall size, and can be lightweight. In addition, this design will free the hands and eyes of a suited crewmember. The system components and steps include beam forming/multi-channel noise reduction, single-channel noise reduction, speech feature extraction, feature transformation and normalization, feature compression, model adaption, ASR HMM (Hidden Markov Model) training, and ASR decoding. A state-of-the-art phoneme recognizer can obtain an accuracy rate of 65 percent when the training and testing data are free of noise. When it is used in spacesuits, the rate drops to about 33 percent. With the developed microphone array speech-processing technologies, the performance is improved and the phoneme recognition accuracy rate rises to 44 percent. The recognizer can be further improved by combining the microphone array and HMM model adaptation techniques and using speech samples collected from inside spacesuits. In addition, arithmetic complexity models for the major HMMbased ASR components were developed. They can help real-time ASR system designers select proper tasks when in the face of constraints in computational resources.

Huang, Yiteng

Automatic Speech Acquisition and Recognition for Spacesuit Audio Systems

NASA has a widely recognized but unmet need for novel human-machine interface technologies that can facilitate communication during astronaut extravehicular activities (EVAs), when loud noises and strong reverberations inside spacesuits make communication challenging. WeVoice, Inc., has developed a multichannel signal-processing method for speech acquisition in noisy and reverberant environments that enables automatic speech recognition (ASR) technology inside spacesuits. The technology reduces noise by exploiting differences between the statistical nature of signals (i.e., speech) and noise that exists in the spatial and temporal domains. As a result, ASR accuracy can be improved to the level at which crewmembers will find the speech interface useful. System components and features include beam forming/multichannel noise reduction, single-channel noise reduction, speech feature extraction, feature transformation and normalization, feature compression, and ASR decoding. Arithmetic complexity models were developed and will help designers of real-time ASR systems select proper tasks when confronted with constraints in computational resources. In Phase I of the project, WeVoice validated the technology. The company further refined the technology in Phase II and developed a prototype for testing and use by suited astronauts.

Ye, Sherry

xEMU Suit Integrated Audio Communications System: Ambient and EVA Pressure Testing System Performance

Testing across several airlock and EVA thermal and pressure scenarios has demonstrated that the Integrated Audio System of NASA’s Exploration Extravehicular Mobility Unit (xEMU) spacesuits transmits and receives intelligible audio communications without the use of a commcap or similar worn device. The xEMU audio system consists of internal loudspeakers and digital microphones (Integrated Communications System –ICS) combined with an adaptive Acoustic Echo Canceller (AEC), outbound voice operated transmission (VOX), and automatic gain control (AGC). Transducers are mounted in an “exploded commcap” configuration with helmet-attached speakers near the ears and three microphones positioned at the collar. The AGC removes inbound audio signals (e.g.,suit, Mission Control, Lander, C&W tones) from the outbound comms stream, reducing echo and feedback (squeal) in low-noise suit environments. The reduction of worn communication equipment increases crewmember comfort, range of movement, and situational awareness. However, test results also highlight the need for proper fan, duct, pump, and gas flow integration with suit acoustics and audio. Ductwork may serve as waveguides for various component and structure-borne noise. Sharply angled ducts can generate turbulent-flow noise. Gas flow from inlets above the crewmember’s head can generate noise when cascading over the faceplate and collar (or commcap) microphones. Sufficient acoustic noise levels (1) require increased gain to boost inbound audio, and (2) may distort signals resulting in AEC disruption or artifacts. Suit-noise levels decline with reduced pressure (density), but then elevated speech and audio effort/power become necessary. Whether the Integrated Audio System, commcap, or other device is used, suit acoustic noise can mask speech in outbound comms. This reduces intelligibility and requires other AECs/devices to suppress comms noise. Yet, adjusting a few components may yield significant improvement. We discuss xEMU audio functionality, demonstrate how acoustical treatment combined with inbound signal conditioning improved clarity during tests, and discuss future modifications.

xEMU

xEMU Suit Integrated Audio Communications System: Ambient and EVA Pressure Testing System Performance

Testing across several airlock and EVA thermal and pressure scenarios has demonstrated that the Integrated Audio System of NASA’s Exploration Extravehicular Mobility Unit (xEMU) spacesuits transmits and receives intelligible audio communications without the use of a commcap or similar worn device. The xEMU audio system consists of internal loudspeakers and digital microphones (Integrated Communications System –ICS) combined with an adaptive Acoustic Echo Canceller (AEC), outbound voice operated transmission (VOX), and automatic gain control (AGC). Transducers are mounted in an “exploded commcap” configuration with helmet-attached speakers near the ears and three microphones positioned at the collar. The AGC removes inbound audio signals (e.g.,suit, Mission Control, Lander, C&W tones) from the outbound comms stream, reducing echo and feedback (squeal) in low-noise suit environments. The reduction of worn communication equipment increases crewmember comfort, range of movement, and situational awareness. However, test results also highlight the need for proper fan, duct, pump, and gas flow integration with suit acoustics and audio. Ductwork may serve as waveguides for various component and structure-borne noise. Sharply angled ducts can generate turbulent-flow noise. Gas flow from inlets above the crewmember’s head can generate noise when cascading over the faceplate and collar (or commcap) microphones. Sufficient acoustic noise levels (1) require increased gain to boost inbound audio, and (2) may distort signals resulting in AEC disruption or artifacts. Suit-noise levels decline with reduced pressure (density), but then elevated speech and audio effort/power become necessary. Whether the Integrated Audio System, commcap, or other device is used, suit acoustic noise can mask speech in outbound comms. This reduces intelligibility and requires other AECs/devices to suppress comms noise. Yet, adjusting a few components may yield significant improvement. We discuss xEMU audio functionality, demonstrate how acoustical treatment combined with inbound signal conditioning improved clarity during tests, and discuss future modifications.

xEMU

ESA personal communications and digital audio broadcasting systems based on non-geostationary satellites

Personal Communications and Digital Audio Broadcasting are two new services that the European Space Agency (ESA) is investigating for future European and Global Mobile Satellite systems. ESA is active in promoting these services in their various mission options including non-geostationary and geostationary satellite systems. A Medium Altitude Global Satellite System (MAGSS) for global personal communications at L and S-band, and a Multiregional Highly inclined Elliptical Orbit (M-HEO) system for multiregional digital audio broadcasting at L-band are described. Both systems are being investigated by ESA in the context of future programs, such as Archimedes, which are intended to demonstrate the new services and to develop the technology for future non-geostationary mobile communication and broadcasting satellites.

Logalbo, P.

NASA Bluetooth Wireless Communications

NASA has been interested in wireless communications for many years, especially when the crew size of the International Space Station (ISS) was reduced to two members. NASA began a study to find ways to improve crew efficiency to make sure the ISS could be maintained with limited crew capacity and still be a valuable research testbed in Low-Earth Orbit (LEO). Currently the ISS audio system requires astronauts to be tethered to the audio system, specifically a device called the Audio Terminal Unit (ATU). Wireless communications would remove the tether and allow astronauts to freely float from experiment to experiment without having to worry about moving and reconnecting the associated cabling or finding the space equivalent of an extension cord. A wireless communication system would also improve safety and reduce system susceptibility to Electromagnetic Interference (EMI). Safety would be improved because a crewmember could quickly escape a fire while maintaining communications with the ground and other crewmembers at any location. In addition, it would allow the crew to overcome the volume limitations of the ISS ATU. This is especially important to the Portable Breathing Apparatus (PBA). The next generation of space vehicles and habitats also demand wireless attention. Orion will carry up to six crewmembers in a relatively small cabin. Yet, wireless could become a driving factor to reduce launch weight and increase habitable volume. Six crewmembers, each tethered to a panel, could result in a wiring mess even in nominal operations. In addition to Orion, research is being conducted to determine if Bluetooth is appropriate for Lunar Habitat applications.

Miller, Robert D.

Worldwide survey of direct-to-listener digital audio delivery systems development since WARC-1992

Each country was allocated frequency band(s) for direct-to-listener digital audio broadcasting at WARC-92. These allocations were near 1500, 2300, and 2600 MHz. In addition, some countries are encouraging the development of digital audio broadcasting services for terrestrial delivery only in the VHF bands (at frequencies from roughly 50 to 300 MHz) and in the medium-wave broadcasting band (AM band) (from roughly 0.5 to 1.7 MHz). The development activity increase was explosive. Current development, as of February 1993, as it is known to the author is summarized. The information given includes the following characteristics, as appropriate, for each planned system: coverage areas, audio quality, number of audio channels, delivery via satellite/terrestrial or both, carrier frequency bands, modulation methods, source coding, and channel coding. Most proponents claim that they will be operational in 3 or 4 years.

Messer, Dion D.

Entertainment and Pacification System For Car Seat

An entertainment and pacification system for use with a child car seat has speakers mounted in the child car seat with a plurality of audio sources and an anti-noise audio system coupled to the child car seat. A controllable switching system provides for, at any given time, the selective activation of i) one of the audio sources such that the audio signal generated thereby is coupled to one or more of the speakers, and ii) the anti-noise audio system such that an ambient-noise-canceling audio signal generated thereby is coupled to one or more of the speakers. The controllable switching system can receive commands generated at one of first controls located at the child car seat and second controls located remotely with respect to the child car seat with commands generated by the second controls overriding commands generated by the first controls.

Elrod, Susan Vinz

Challenges to the successful implementation of 3-D sound

The major challenges for the successful implementation of 3-D audio systems involve minimizing reversals, intracranially heard sound, and localization error for listeners. Designers of 3-D audio systems are faced with additional challenges in data reduction and low-frequency response characteristics. The relationship of the head-related transfer function (HRTF) to these challenges is shown, along with some preliminary psychoacoustic results gathered at NASA-Ames.

Begault, Durand R.

Development of real-time ATC simulation facility

The Flight Transportation Laboratory has developed a real time interactive Air Traffic Control simulation facility designed to provide a versatile and easy to use tool for research and experimentation involving air traffic control. The facility uses a VAX-11/750 as the central computer. The SANDERS GRAPHICS-7 display system is used to simulate air traffic control displays. Pseudo-pilot displays are provided on Texas Instruments TI940 video terminals. Finally, a custom designed audio system driven by a Z-80 and interfaced with the VAX provides voice communication between the air traffic controllers and the pseudo-pilots. The audio system provides computer controlled voice disguising and thus allows each aircraft to have its own audio characteristics and provides an added realism to the experiment. The facility can accommodate multiple controller stations and pseudo-pilot stations. Each station is manned by a single operator who has a large repertoire of commands with which to control his/her display and the simulated aircraft under his/her jurisdiction. An additional console and a distinct set of commands allow full controllability of the simulation environment by the experimenter in real time.

Pararas, J.

Computer Human Interface Challenges in Space Exploration

NASA’s plans to return humans to the Lunar surface require overcoming a variety of challenging technical and operational obstacles. In 2022, NASA formed the Extravehicular Activity (EVA) and Human Surface Mobility (HSM) Program (EHP) at the Johnson Space Center with responsibilities including development of space suits and surface mobility systems for Lunar missions. This program includes a Technology Development and Partnerships office chartered to identify high priority gaps in capabilities for Lunar surface mobility and to coordinate resources to close those gaps. This presentation details the EHP technology roadmap for “Informatics and Decision Support,” a subset of spacecraft avionics focused on effective and autonomous crew interaction with spaceflight systems. The gaps, grouped into displays, audio systems, and information technology infrastructure, are largely driven by the unique interaction requirements for human spacecraft and the severe radiation environments beyond low earth orbit. The roadmap identifies ongoing activities and paths to technology infusion into Lunar spacecraft. NASA is seeking input on the content and ideas for alternative paths to gap closure. Closing these gaps is important to successful human operations on the Lunar surface and vital to NASA’s long-term goal of human missions to Mars.

Spacecraft Displays

Improved Audio Reproduction System

Circuitry utilizing electrical feedback of instantaneous speaker coil velocity compensates for loudspeaker resonance, transient peaks and frequency drop-off so that sounds of widely varying frequencies and amplitudes can be reproduced accurately from high fidelity recordings of any variety.

Chang, C. S.

Combined PAM/PCM audio switching system

System is well suited to PBX telephone exchange. Economic electronic changing offers extensive conference capability in telephone communication. System may be used for party to party calls as well.

Abbey, D. L.

Multi-channel spatialization systems for audio signals

Synthetic head related transfer functions (HRTF's) for imposing reprogrammable spatial cues to a plurality of audio input signals included, for example, in multiple narrow-band audio communications signals received simultaneously are generated and stored in interchangeable programmable read only memories (PROM's) which store both head related transfer function impulse response data and source positional information for a plurality of desired virtual source locations. The analog inputs of the audio signals are filtered and converted to digital signals from which synthetic head related transfer functions are generated in the form of linear phase finite impulse response filters. The outputs of the impulse response filters are subsequently reconverted to analog signals, filtered, mixed, and fed to a pair of headphones.

Begault, Durand R.

Multi-channel spatialization system for audio signals

Synthetic head related transfer functions (HRTF's) for imposing reprogramable spatial cues to a plurality of audio input signals included, for example, in multiple narrow-band audio communications signals received simultaneously are generated and stored in interchangeable programmable read only memories (PROM's) which store both head related transfer function impulse response data and source positional information for a plurality of desired virtual source locations. The analog inputs of the audio signals are filtered and converted to digital signals from which synthetic head related transfer functions are generated in the form of linear phase finite impulse response filters. The outputs of the impulse response filters are subsequently reconverted to analog signals, filtered, mixed and fed to a pair of headphones.

Begault, Durand R.