Electroencephalographic indicators of binocular vision and disturbance in binocular vision
Relationship between cortical ending of visual analyzer in binocular vision and vision disturbance - electroencephalography
SEARCH · Search NASA
Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.
Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.
Relationship between cortical ending of visual analyzer in binocular vision and vision disturbance - electroencephalography
A model for stereo vision, which is based on the human-binocular vision system, is proposed. Data collected from studies of neurophysiology of the human binocular system are discussed. An algorithm for the implementation of this stereo vision model is derived. The algorithm is tested on computer-generated and real scene images. Examples of a computer-generated image and a grey-level image are presented. It is noted that the proposed method is computationally efficient for depth perception, and the results indicate accuracies that are noise tolerant.
Landing performance in T-33A aircraft with loss of binocular vision compared to performance with both eyes
Study of low-time general aviation pilots, who, in a series of spot landings, were suddenly deprived of binocular vision by patching either eye on the downwind leg of a standard, closed traffic pattern. Data collected during these landings were compared with control data from landings flown with normal vision during the same flight. The sequence of patching and the mix of control and monocular landings were randomized to minimize the effect of learning. No decrease in performance was observed during landings with vision restricted to one eye, in fact, performance improved. This observation is reported at a high level of confidence (p less than 0.001). These findings confirm the previous work of Lewis and Krier and have important implications with regard to aeromedical certification standards.
Device can reproduce virtually all binocular stimulus conditions (target configuration, vergence angle, and accommodative distance) used to test binocular performance. All subsystems of electronic controls are open-loop and solid-state-controlled and, with the exception of vergence angle drive, utilize dc stepping motors as prime movers. Arrangement is also made for readouts of each variable.
The ability of human subjected to mobilize attention and cope with task requirements under dichoptic and binocular viewing was investigated in an experiment employing a target search task. Subjects were required to search for a target at either the global level, the local level, or at both levels of a compound stimulus. The tasks were performed in a focused attention condition in which subjects had to attend to the stimulus presented to one eye/field (under dichoptic and binocular viewings, respectively) and to ignore the stimulus presented to the irrelevant eye/field, and in a divided attention condition in which subjects had to attend to the stimuli presented to both eyes/fields. Subjects' performance was affected mainly by attention conditions which interacted with task requirements, rather than by viewing situation. An interesting effect of viewing was found for the local-directed search task in which the cost of dividing attention was higher under binocular than under dichoptic viewing.
To date, perceptual errors occur in determining descent rate from a computer-generated image in flight simulation. Pilots tend to touch down twice as hard in simulation than in flight, and more training time is needed in simulation before reaching steady-state performance. Barnes suggested that recognition of range may be the culprit, and he cited that problems such as collimated objects, binocular vision, and poor resolution lead to poor estimation of the velocity vector. Brown's study essentially ruled out that the lack of binocular vision is the problem. Dorfel added specificity to the problem by showing that pilots underestimated range in simulated scenes by 50% when 800 ft from the runway threshold. Palmer and Petitt showed that pilots are able to distinguish between a 1.7 ft/sec and 2.9 ft/sec sink rate when passively observing sink rates in a night scene. Platform motion also plays a role, as previous research has shown that the addition of substantial platform motion improves pilot estimates of vertical velocity and results in simulated touchdown rates more closely resembling flight. This experiment examined how some specific variations in the visual scene properties affect a pilot's perception of sink rate. It extended another experiment that focused on the visual and motion cues necessary for helicopter autorotations. In that experiment, pilots performed steep approaches to a runway. The visual content of the runway and its surroundings varied in two ways: texture and rectangular grid spacing. Four textures, included a no-texture case, were evaluated. Three grid spacings, including a no-grid case, were evaluated. The results showed that pilot better controlled their vertical descent rates when good texture cues were present. No significant differences were found for the grid manipulation. Using those visual scenes a simple psychophysics, experiment was performed. The purpose was to determine if the variations in the visual scenes allowed pilots to better perceive vertical velocity. To determine that answer, pilots passively viewed a particular visual scene in which the vehicle was descending at two different rates. Pilots had to select which of the two rates they thought was the fastest rate. The difference between the two rates changed using a staircase method, depending on whether or not the pilot was correct, until a minimum threshold between the two descent rates was reached. This process was repeated for all of the visual scenes to decide whether or not the visual scenes did allow pilots to perceive vertical velocity better among them. All of the data have yet to be analyzed; however, neither the effects of grid nor texture revealed any statistically significant trends. On further examination of the staircase method employed, a possibility exists that the lack of an evident trend may be due to the exit criterion used during the study. As such, the experiment will be repeated with an improved exit criterion in February. Results of this study will be presented in the submitted paper.
This paper presents an algorithm to find the correspondences of points representing dominant feature in robot stereo vision. The algorithm consists of two main steps: dominant point extraction and dominant point matching. In the feature extraction phase, the algorithm utilizes the widely used Moravec Interest Operator and two other operators: the Prewitt Operator and a new operator called Gradient Angle Variance Operator. The Interest Operator in the Moravec algorithm was used to exclude featureless areas and simple edges which are oriented in the vertical, horizontal, and two diagonals. It was incorrectly detecting points on edges which are not on the four main directions (vertical, horizontal, and two diagonals). The new algorithm uses the Prewitt operator to exclude featureless areas, so that the Interest Operator is applied only on the edges to exclude simple edges and to leave interesting points. This modification speeds-up the extraction process by approximately 5 times. The Gradient Angle Variance (GAV), an operator which calculates the variance of the gradient angle in a window around the point under concern, is then applied on the interesting points to exclude the redundant ones and leave the actual dominant ones. The matching phase is performed after the extraction of the dominant points in both stereo images. The matching starts with dominant points in the left image and does a local search, looking for corresponding dominant points in the right image. The search is geometrically constrained the epipolar line of the parallel-axes stereo geometry and the maximum disparity of the application environment. If one dominant point in the right image lies in the search areas, then it is the corresponding point of the reference dominant point in the left image. A parameter provided by the GAV is thresholded and used as a rough similarity measure to select the corresponding dominant point if there is more than one point the search area. The correlation is used as a final decision tool when there is still more than one point in the search area. If there is no dominant point in the search area of if the points in the search area are below a correlation threshold, then the dominant point in the reference image is occluded and can not be corresponded. The algorithm has been modeled, implemented and shown to be fast, robust and parallel. The parallelism is created from three main features: locality of the operators; a memory optimization scheme; and the ability to fully parallelize the extraction phase which is the most computational intensive task in the algorithm. The last feature is achieved by performing the extraction phase on the two images simultaneously.
The present computations for three-dimensional vision involve, in such cases as those of scaling for perspective and optic flow, their reduction to additive operations by the implicit logarithmic transformation of image coordinates. Expressions for such computations are derived and applied to illustrative examples of sensor design. The advantages of polar exponential arrays over X-Y rasters for binocular vision are noted to encompass the inference of range and three-dimensional position from local image velocity without knowledge of pixel location, provided that the relative velocity of the target and sensor are known by some other means.
A computer-operated binocular vision testing device was developed as one part of a system designed for NASA to evaluate the visual function of astronauts during spaceflight. This particular device, called the Mark 3 Haploscope, employs semi-automated psychophysical test procedures to measure visual acuity, stereopsis, phoria, fixation disparity, refractive state and accommodation/convergence relationships. Test procedures are self-administered and can be used repeatedly without subject memorization. The Haploscope was designed as one module of the complete NASA Vision Testing System. However, it is capable of stand-alone operation. Moreover, the compactness and portability of the Haploscope make possible its use in a broad variety of testing environments.
A computer-controlled binocular vision testing device has been developed as one part of a system designed for NASA to test the vision of astronauts during spaceflight. The device, called the Mark III Haploscope, utilizes semi-automated psychophysical test procedures to measure visual acuity, stereopsis, phorias, fixation disparity and accommodation/convergence relationships. All tests are self-administered, yield quantitative data and may be used repeatedly without subject memorization. Future applications of this programmable, compact device include its use as a clinical instrument to perform routine eye examinations or vision screening, and as a research tool to examine the effects of environment or work-cycle upon visual function.
Stereo viewing is a valuable tool in photointerpretation and is used for the quantitative reconstruction of the three dimensional shape of a topographical surface. Stereo viewing refers to a visual perception of space by presenting an overlapping image pair to an observer so that a three dimensional model is formed in the brain. Some of the observer's function is performed by machine correlation of the overlapping images - so called automated stereo correlation. The direct perception of space with two eyes is often called natural binocular vision; techniques of generating three dimensional models of the surface from two sets of monocular image measurements is the topic of stereology.
An engineering approach to enlarge the helmet mounted display (HMD) field of view (FOV) and maintain resolution and weight by partially overlapping the binocular FOV has received renewed interest among human factors scientists. It is evident, based on the brief literature review, that any panoramic display with a binocular overlap, less than a minimum amount, annoys the viewer, degrades performance, and elicits undesirable behavior. The major finding is that across the 60 deg conditions, subjects moved their heads a greater distance (by about 5 degs on each side) than in the 180 deg condition, presumably to compensate for the lack of FOV. It is quite clear that the study, based on simple car maneuverability and two subjects, reveals differences in FOV, but nothing significant between binocular overlap levels and configurations. This tentatively indicates that some tradeoffs of binocular vision for a larger overall display FOV are acceptable.
We describe the methodology for the design and selection of a stereo pair when the cameras have a greater concentration of sensing elements in the center of the image plane (fovea). Binocular vision is important for the purpose of depth estimation, which in turn is important in a variety of applications such as gaging and autonomous vehicle guidance. We assume that one camera has square pixels of size dv and the other has pixels of size rdv, where r is between 0 and 1. We then derive results for the average error, the maximum error, and the error distribution in the depth determination of a point. These results can be shown to be a general form of the results for the case when the cameras have equal sized pixels. We discuss the behavior of the depth estimation error as we vary r and the tradeoffs between the extra processing time and increased accuracy. Knowing these results makes it possible to study the case when we have a pair of cameras with a fovea.
A useful adjunct to the manned space station would be a self-contained free-flying laboratory (RoboLab). This laboratory would have a robot operated under telepresence from the space station or ground. Long duration experiments aboard RoboLab could be performed by astronauts or scientists using telepresence to operate equipment and perform experiments. Operating the lab by telepresence would eliminate the need for life support such as food, water and air. The robot would be capable of motion in three dimensions, have binocular vision TV cameras, and two arms with manipulators to simulate hands. The robot would move along a two-dimensional grid and have a rotating, telescoping periscope section for extension in the third dimension. The remote operator would wear a virtual reality type headset to allow the superposition of computer displays over the real-time video of the lab. The operators would wear exoskeleton type arms to facilitate the movement of objects and equipment operation. The combination of video displays, motion, and the exoskeleton arms would provide a high degree of telepresence, especially for novice users such as scientists doing short-term experiments. The RoboLab could be resupplied and samples removed on other space shuttle flights. A self-contained RoboLab module would be designed to fit within the cargo bay of the space shuttle. Different modules could be designed for specific applications, i.e., crystal-growing, medicine, life sciences, chemistry, etc. This paper describes a RoboLab simulation using virtual reality (VR). VR provides an ideal simulation of telepresence before the actual robot and laboratory modules are constructed. The easy simulation of different telepresence designs will produce a highly optimum design before construction rather than the more expensive and time consuming hardware changes afterwards.
Correlation between heart rate, landing error and field of view for binocular and monocular sphere of vision of jet pilots
This paper describes results from a recent helicopter field test of a binocular stereo vision system for deorbit descent and landing applications. The system consisted of two 18.6˚ field of view cameras mounted 1.7m apart. Post processing of the images showed ranging accuracy better than 1% up to 500m and 17 cm/s velocimetry accuracy at 37m. For a flight system these images could be input into an FPGA-based processor which processes dense stereo and visual odometry in less than 1 second to achieve the stereo ranging frame rates required for soft landing. When coupled with vision based Terrain Relative Navigation this stereo system enables landing accuracies on the order of 10m.
Planetary landers need to reduce velocity at low altitude for soft landing. Traditionally, estimating velocity and altitude has been performed with radar sensors whose performance meets the specific mission needs. There are not very many options for these sensors and they are difficult to include in a flight system either due to obsolescence, prohibitive cost or difficulty in accommodation. Recently, alternative sensing modalities are being pursued including Doppler LiDAR and vision. This paper describes results from a recent helicopter field test of a binocular stereo vision system for deorbit descent and landing applications. The system consisted of two 18.6 ̊ field of view cameras mounted 1.7m apart. Post processing of the images showed ranging accuracy better than 1% up to 500mand 17 cm/s velocimetry accuracy at 37m. For a flight system these images could be input into an FPGA-based processor which processes dense stereo and visual odometry in less than 1 second to achieve the stereo ranging frame rates required for soft landing. When coupled with vision based Terrain Relative Navigation this stereo system enables landing accuracies on the order of 10m.