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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 19 records

Estimating contact rates at a mass gathering by using video analysis: a proof-of-concept project

Current approaches for estimating social mixing patterns and infectious disease transmission at mass gatherings have been limited by various constraints, including low participation rates for volunteer-based research projects and challenges in quantifying spatially and temporally accurate person-to-person interactions. We developed a proof-of-concept project to assess the use of automated video analysis for estimating contact rates of attendees of the GameFest 2013 event at Rensselaer Polytechnic Institute (RPI) in Troy, New York. Video tracking and analysis algorithms were used to estimate the number and duration of contacts for 5 attendees during a 3-minute clip from the RPI video. Attendees were considered to have a contact event if the distance between them and another person was ≤1 meter. Contact duration was estimated in seconds. We also simulated 50 attendees assuming random mixing using a geospatially accurate representation of the same GameFest location. The 5 attendees had an overall median of 2 contact events during the 3-minute video clip (range: 0 6). Contact events varied from less than 5 seconds to the full duration of the 3- minute clip. The random mixing simulation was visualized and presented as a contrasting example. We were able to estimate the number and duration of contacts for five GameFest attendees from a 3-minute video clip that can be compared to a random mixing simulation model at the same location. In conclusion, the next phase will involve scaling the system for simultaneous analysis of mixing patterns from hours-long videos and comparing our results with other approaches for collecting contact data from mass gathering attendees.

59 BASIC BIOLOGICAL SCIENCES↗

Automated freight

A description of a concept to transport freight to its destination almost automatically.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

Video Analysis in Multi-Intelligence

This is a project which was performed by a graduated high school student at Los Alamos National Laboratory (LANL). The goal of the Multi-intelligence (MINT) project is to determine the state of a facility from multiple data streams. The data streams are indirect observations. The researcher is using DARHT (Dual-Axis Radiographic Hydrodynamic Test Facility) as a proof of concept. In summary, videos from the DARHT facility contain a rich amount of information. Distribution of car activity can inform us about the state of the facility. Counting large vehicles shows promise as another feature for identifying the state of operations. Signal processing techniques are limited by the low resolution and compression of the videos. We are working on integrating these features with features obtained from other data streams to contribute to the MINT project. Future work can pursue other observations, such as when the gate is functioning or non-functioning.

97 MATHEMATICS AND COMPUTING↗

What is Energy Systems Integration?

To achieve the most efficient, flexible, and reliable energy system, NREL’s Energy Systems Integration researchers work with manufacturers, utilities, and other research organizations to find solutions to big energy challenges. This video describes the concept of energy systems integration, an approach that explores ways for energy systems to work more efficiently on their own and with each other.

25 ENERGY STORAGE↗

Biosciences I-Corps

Six teams from Berkeley Lab’s Biosciences Area recently participated in the Spring I-Corps Short Course. This course helped the teams gain a deeper understanding of the scientific and business ecosystems around their technology and introduced the customer discovery process and business model concepts. In this video the Biosciences teams share their thoughts about their experience.

99 GENERAL AND MISCELLANEOUS↗

What is Energy Systems Integration?

To achieve the most efficient, flexible, and reliable energy system, NREL’s Energy Systems Integration researchers work with manufacturers, utilities, and other research organizations to find solutions to big energy challenges. This video describes the concept of energy systems integration, an approach that explores ways for energy systems to work more efficiently on their own and with each other. Learn more at www.nrel.gov/esif.

24 POWER TRANSMISSION AND DISTRIBUTION↗

Utah FORGE 7-3639: Design and Implementation of a Novel Multi-Frac Stimulation Concept - 2024 Annual Workshop Presentation

This is a presentation on the Design and Implementation of a Novel Multi-Frac Stimulation Concept by The University of Oklahoma, presented by Ahmad Ghassemi. This slide presentation video discusses the design and implementation of a reservoir stimulation concept improving near-wellbore and well-to-well conductivity while enhancing the SRV and promoting self-propping and heat exchange. This presentation was featured in the Utah FORGE R&D Annual Workshop on August 13-15, 2024.

15 GEOTHERMAL ENERGY↗

House Advantage or House of Cards? Stacking the Deck for Data Videos Leads to Null Results: Preprint

Videos are becoming a ubiquitous means of sharing information on social media platforms. In response, data videos - short clips combining visualization with dynamic storytelling, audio descriptions, and spatial referencing - have gained popularity for communicating data. These affordances suggest that data videos might communicate data patterns, trends, and concepts more effectively than static visualizations, enhancing comprehension. However, existing research has not systematically tested this claim. To address this gap, we conducted three controlled studies to measure comprehension differences between data videos and static visualizations. Despite leveraging visual cues and audio explanations, no data video led to significantly better comprehension than an analogous static visualization. Our results suggest data videos are not categorically better and that future research should examine the tradeoffs between their engagement benefits and costs.

97 MATHEMATICS AND COMPUTING↗

Einstein’s Clocks

One of the most non-intuitive physics theories ever devised is Einstein’s Theory of Special Relativity, which claim such crazy-sounding things as two people disagreeing on such familiar concepts as length and time. In this video, Fermilab’s Dr. Don Lincoln shows that every single day particle physicists prove that moving clocks tick more slowly than stationary ones. He uses an easy to understand example of particles that move for far longer distances than you would expect from combining their velocity and stationary lifetime.

71 CLASSICAL AND QUANTUM MECHANICS, GENERAL PHYSIC↗

Using Gamification to Enhance Mastery of Network Security Concepts

Gamification has proven to be effective in engaging and encouraging people to work towards and achieve goals. Many students struggle to focus on schoolwork, due to a lack of interest, lack of understanding, or other factors unique to the student. Applying gamification elements to education can help engage these students in learning their course material and help them excel academically. This study examines the effectiveness of using gamification techniques to enhance the learning experience in college Computer Science courses. A video game application is utilized to review and reinforce cybersecurity concepts that students have already been taught in class. Previous work has been made on a prototype game build that teaches about ARP (Address Resolution Protocol) components. The focus of this study is to refine and develop the structure of the prototype into a more interactive and enjoyable format with non-competitive and captivating activities that allow students to study at their own pace. An updated version of the game was created that focused on reaching a balance between education and entertainment. The game was used by students enrolled in a cybersecurity class, where pre-survey, post-survey and a focus group interview were conducted to determine how effective the updated version is compared to the current build, in addition to how effective the gamification method is regarding student retention of taught material. The pre-survey and post-survey results revealed an increase in interest and mastery of cybersecurity concepts as a result of playing the game. Students found value in the game as both a method of reviewing material taught in class and an entertaining and engaging game. These results show potential in using gamification in cybersecurity and education.

Hilliard, Kevin↗

Web-Based Learning as a Tool for Public Education and Outreach - 17503

As internet access grows worldwide, so do online learning opportunities. Academic institutions have provided Web-based courses for many years, more are joining this set each year, and online training is common in the workplace. Web-based learning represents an opportunity for sharing information with members of the public interested in learning more about nuclear energy and approaches for managing associated spent fuel and radioactive wastes. A literature review was conducted to assess current practices and opportunities for Web-based learning relevant to nuclear energy and radioactive waste management, and to identify insights toward enhancing public education and outreach. Results indicate that substantial learning is being achieved online. A review of several online training materials related to nuclear waste management found that while informative, some are text-heavy with few supporting graphics. Many educational materials designed for the workforce could also serve as a foundation for informational materials for the broader public. To address this expanded objective, basic concepts could be illustrated with graphics, the use of video clips could be expanded, a tiered approach could be applied to present increasing levels of detail, and additional practical exercises could be included to reflect field situations. Such enhancements could further strengthen the effectiveness of Web-based learning as a tool for education and outreach, both for the nuclear workforce and for citizens interested in these topics. (authors)

12 MANAGEMENT OF RADIOACTIVE AND NON-RADIOACTIVE W↗

LiveWall Operational Evaluation: Seattle Law Enforcement Pilot

The LiveWall concept envisioned as an outgrowth of the Precision Information Environment (PIE) project allows communications between separate groups using interactive video, audio, and a shared desktop environment; this allows everyone to participate and collaborate in real time, regardless of location. The LiveWall concept provides a virtual window to other locations, where all parties can interact and collaboratively work with each other. This functionality is intended to improve multi-site coordination amongst emergency operations centers (EOC), field operations sites and across organizations and jurisdictions to accommodate communications during routine and emergency events. For the initial LiveWall operational evaluation PNNL partnered with the Seattle Police Department (SPD). This partnership allowed for the creation of an excellent LiveWall test bed specific to law enforcement. This partnership made it possible to test the LiveWall concept with scenarios involving the many facets of the law enforcement work done by SPD. PNNL and SPD agreed that integrating the systems into operations for a real event would be the best test of the technology and give SPD staff greater visibility into the functionality and benefits offered by the LiveWall concept.

Communications↗

TEM Video Compressive Sensing

One of the main limitations of imaging at high spatial and temporal resolution during in-situ TEM experiments is the frame rate of the camera being used to image the dynamic process. While the recent development of direct detectors has provided the hardware to achieve frame rates approaching 0.1ms, the cameras are expensive and must replace existing detectors. In this paper, we examine the use of coded aperture compressive sensing methods [1, 2, 3, 4] to increase the framerate of any camera with simple, low-cost hardware modifications. The coded aperture approach allows multiple sub-frames to be coded and integrated into a single camera frame during the acquisition process, and then extracted upon readout using statistical compressive sensing inversion. Our simulations show that it should be possible to increase the speed of any camera by at least an order of magnitude. Compressive Sensing (CS) combines sensing and compression in one operation, and thus provides an approach that could further improve the temporal resolution while correspondingly reducing the electron dose rate. Because the signal is measured in a compressive manner, fewer total measurements are required. When applied to TEM video capture, compressive imaging couled improve acquisition speed and reduce the electron dose rate. CS is a recent concept, and has come to the forefront due the seminal work of Candès [5]. Since the publication of Candès, there has been enormous growth in the application of CS and development of CS variants. For electron microscopy applications, the concept of CS has also been recently applied to electron tomography [6], and reduction of electron dose in scanning transmission electron microscopy (STEM) imaging [7]. To demonstrate the applicability of coded aperture CS video reconstruction for atomic level imaging, we simulate compressive sensing on observations of Pd nanoparticles and Ag nanoparticles during exposure to high temperatures and other environmental conditions. Figure 1 highlights the results from the Pd nanoparticle experiment. On the left, 10 frames are reconstructed from a single coded frame—the original frames are shown for comparison. On the right a selection of three frames are shown from reconstructions at compression levels 10,20,30. The reconstructions, which are not post-processed, are true to the original and degrade in a straightforward manner. The final choice of compression level will obviously depend on both the temporal and spatial resolution required for a specific imaging task, but the results indicate that an increase in speed of better than an order of magnitude should be possible for all experiments. References: [1] P Llull, X Liao, X Yuan et al. Optics express 21(9), (2013), p. 10526. [2] J Yang, X Yuan, X Liao et al. Image Processing, IEEE Trans 23(11), (2014), p. 4863. [3] X Yuan, J Yang, P Llull et al. In ICIP 2013 (IEEE), p. 14. [4] X Yuan, P Llull, X Liao et al. In CVPR 2014. p. 3318. [5] EJ Candès, J Romberg and T Tao. Information Theory, IEEE Trans 52(2), (2006), p. 489. [6] P Binev, W Dahmen, R DeVore et al. In Modeling Nanoscale Imaging in Electron Microscopy, eds. T Vogt, W Dahmen and P Binev (Springer US), Nanostructure Science and Technology (2012). p. 73. [7] A Stevens, H Yang, L Carin et al. Microscopy 63(1), (2014), pp. 41.

Stevens, Andrew↗

Development of Hydrogen Burner for FT4000® Aeroderivative Engine - Final Report

This report details an effort to develop a retrofittable fuel/air injector for the FT4000® aeroderivative gas turbine that enables use of hydrogen as a carbon-free fuel for efficient power generation. The FT4000 engine’s low-NOx combustor was developed by Pratt & Whitney and RTX Technology Research Center with core technology from the Pratt & Whitney PW4000 turbofan aircraft engine. The current FT4000 production engine operates on either natural gas or No. 2 fuel oil with water injection to achieve high thermal efficiency and low emissions. This engine is fielded by Mitsubishi Power Aero and delivers 70 MW of power with a simple-cycle efficiency of over 41% when operating with wet compression. The work reported here advances the technology readiness level of the FT4000 combustor for operation with hydrogen, starting with an experimental assessment of the current production hardware with increasing hydrogen content mixed with natural gas and ending with improved nozzle concepts for fully robust operation with 100% hydrogen. High-pressure single-sector combustor rig tests have been completed, demonstrating the ability for the dual fuel nozzle to operate an FT4000 combustor on 100% hydrogen with low nitrogen oxide (NOx) emissions. Metal temperature measurements and video images of the flame structure from zero to 100% hydrogen highlight opportunities to improve the fuel nozzle robustness for high hydrogen conditions. The design of new fuel/air mixer concepts to improve durability and operability with high hydrogen levels was also completed. A total of eleven new concepts were developed and analyzed, ranging from modifications to the bill-of-materials nozzle to fully clean sheet designs. The concepts were evaluated with non-reacting and reacting flow evaluations to assess the performance of the new hardware designs. Non-reacting tests included Phase Doppler Particle Analysis (PDPA) for droplet size and velocity, mechanical patternation for liquid water flux, and planar laser induced fluorescence (PLIF) with acetone-seeding for gaseous fuel/air mixing characterization. Five scaled candidate fuel nozzle designs, in addition to a scaled bill-of-materials nozzle, were then successfully evaluated in an atmospheric pressure burner rig. The nozzles were evaluated for performance with natural gas, hydrogen/natural gas blends, and pure hydrogen. For 100% hydrogen, the nozzles were evaluated with and without water injection. Optical and infrared imaging of the flame and fuel nozzle was captured. NOx emissions were sampled from fixed emissions probes. The results show measurable differences between the various designs, and the data was used to down-select the two most promising designs to advance to future full pressure rig testing. Results from this study have cleared the current production FT4000 engines with dual fuel nozzles to operate at baseload power on blends of hydrogen mixed with natural gas and water. Two promising nozzle designs have been developed to enable fully robust operation with up to 100% hydrogen. These nozzles require validation at full baseload operating conditions before they can be introduced to the field.

03 NATURAL GAS↗

Sensor-agnostic photogrammetric image registration with applications to population modeling

Photogrammetric registration of airborne and spaceborne imagery is a crucial prerequisite to many data fusion tasks. While embedded sensor models provide a rough geolocation estimate, these metadata may be incomplete or imprecise. Manual solutions are appropriate for small-scale projects, but for rapid streams of cross-modal, multi-sensor, multi-temporal imagery with varying metadata standards, an automated approach is required. We present a high-performance image registration workflow to address this need. This paper outlines the core development concepts and demonstrates its utility with respect to the 2016 data fusion contest imagery. In particular, Iris ultra-HD video is georeferenced to the Earth surface via registration to DEIMOS-2 imagery, which serves as a trusted control source. Geolocation provides opportunity to augment the video with spatial context, stereo-derived disparity, spectral sensitivity, change detection, and numerous ancillary geospatial layers. We conclude by leveraging these derivative data layers towards one such fusion application: population distribution modeling.

White, Devin A↗

MO-DE-BRA-01: Enhancing Radiation Physics Instruction Through Gamification and E-Learning

Purpose: This project sought to “gamify” the instruction of radiation interaction physics concepts for technology students. Gamification applies game mechanics and user interactions in active learning contexts. In one part of this project, a self-guided eModule was developed for conceptual radiation interaction instruction. In a second part, a web-based game, Particle Launch (http://particle-launcher.ist.unomaha.edu), was created to challenge students to quickly apply radiation interaction concepts in a way that is stimulating and motivating. Methods: The eModule, focused on conceptual interaction physics, was designed in Adobe Captivate and incorporates animation, web videos, and assessment questions in order to generate student interest. Navigating the whole module takes 40 minutes for beginners. Assessments after three main sections are comprised of 3–4 questions randomly selected from a question pool. In collaboration with the University of Nebraska at Omaha’s College of Information Science and Technology, the Particle Launch game was created with the Unity gaming engine and designed with a game-play look and feel. The object of the game is to utilize different particles, energies, and directions to destroy a target given a limited number of resources and time to complete the task. A rewards system encourages accurate shots. Results: The eModule part of the project encourages a flipped classroom model in which class time is devoted to application of concepts rather than information-based lectures. Currently, eModule assessments are not tracked but this feature could be incorporated to encourage participation. Furthermore, in a class of five technology students, the game was found to be fun and engaging and had the effect of reinforcing basic concepts from the eModule. Conclusion: Gamification has significant potential to alter medical physics instruction. Game-play feedback is an important part of the learning process. Students found Particle Launch inviting and challenging and further research could help game design. This project was generously supported by the Office of the Vice-Chancellor for Academic Affairs and the University of Nebraska Medical Center.

61 RADIATION PROTECTION AND DOSIMETRY↗

Analysis of Three Types of Collocated Disdrometer Measurements at the ARM Southern Great Plains Observatory

To better provide U.S. Department of Energy (DOE) Atmospheric Radiation Measurement (ARM) user facility’s disdrometer deployment strategy and support ARM precipitation-related projects, this study analyzes 18 months of drop size distribution (DSD) observations from six collocated disdrometers deployed at the ARM Southern Great Plains (SGP) site. Emphasis is placed on quantifying the uncertainties related to DSD and rainfall properties using different types of disdrometers and different pairing concepts. The instrument sampling errors are also discussed, which improves our understanding of instrument-specific impacts on rainfall measurements. The key findings are as follows: 1) All the disdrometers show consistent behaviors overall regarding accumulated precipitation, mean rainfall rate, DSD parameters, and radar reflectivity values; and 2) Strong agreement is shown between three disdrometer types in terms of their DSDs for mid-size drop range (D = 1 mm-4 mm). The two-dimensional video disdrometer performance meets expectations as the most accurate unit among all. The paired disdrometer shows a reduced statistical sampling error in terms of drop counts and other DSD properties. A concept of deploying two or more collocated disdrometers side by side is recommended for future ARM field campaigns.

54 ENVIRONMENTAL SCIENCES↗