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Developing a Machine-Learning-Based Processing Framework for Twitter and Other Crowdsourced Data

Crowdsourced data streams such as Twitter and other social media are important sources of real-time and historical global information for Earth science applications. At the NASA Goddard Earth Sciences Data and Information Services Center (GES DISC), we have been exploring the Twitter data stream for its potential in augmenting the validation program of NASA's Global Precipitation Measurement (GPM) mission. To realize this potential, we need to increase the information density and enhance the quality of filtered precipitation tweets. We have implemented various components of a machine learning (ML)-based processing infrastructure for crowdsourced data that outputs, in this instance, useful and usable information derived from precipitation tweets. We have test enriched the Twitter stream with higher quality active tweets from those knowingly contributing to our effort and from existing crowdsourced programs (e.g., mPING, CoCoRaHS). We have experimented with various algorithms for processing tweets, including Naà ve Bayes, Convolutional Neural Network (CNN), Hierarchical Attention Network (HAN), and semi-supervised learning (with tri-training). Our current work focuses on (1) automated review of Earth science-related publications to determine relationships between discipline research needs and ML algorithms; (2) investigating Sequential Generative Adversarial Network (SeqGAN) for processing precipitation tweets for anomaly detection; and (3) managing crowdsourced data in a way that is compatible with existing NASA satellite data archives and using the data for ML applications. Key results include (1) network visualization of NLP-processed publications in various Earth science disciplines; (2) difference between GPM-linked, generated tweets and collected actual tweets that is small for GPM-determined light to moderate rain cases and high for GPM-determined heavy rain cases; and (3) identification of MongoDB for storing raw tweets and Zarr format for gridded tweets (compatible with GPM data). Our results have taken us a step closer to an operational ML-based tweet processing infrastructure and have already demonstrated that tweet-derived precipitation information is potentially useful for validation of Earth science satellite data.

Teng, William↗

A Cloud-Based Global Flood Disaster Community Cyber-Infrastructure: Development and Demonstration

Flood disasters have significant impacts on the development of communities globally. This study describes a public cloud-based flood cyber-infrastructure (CyberFlood) that collects, organizes, visualizes, and manages several global flood databases for authorities and the public in real-time, providing location-based eventful visualization as well as statistical analysis and graphing capabilities. In order to expand and update the existing flood inventory, a crowdsourcing data collection methodology is employed for the public with smartphones or Internet to report new flood events, which is also intended to engage citizen-scientists so that they may become motivated and educated about the latest developments in satellite remote sensing and hydrologic modeling technologies. Our shared vision is to better serve the global water community with comprehensive flood information, aided by the state-of-the- art cloud computing and crowdsourcing technology. The CyberFlood presents an opportunity to eventually modernize the existing paradigm used to collect, manage, analyze, and visualize water-related disasters.

CyberFlood↗

Enriching the Twitter Stream Increasing Data Mining Yield and Quality Using Machine Learning

Social media data streams are important sources of real-time and historical global information for science applications. At the NASA Goddard Earth Sciences Data and Information Services Center (GES DISC), we are exploring the Twitter data stream for its potential in augmenting the validation program of NASA Earth science missions, specifically the Global Precipitation Measurement (GPM) mission. We have implemented a tweet processing infrastructure that outputs classified precipitation tweets. Inputs are "passive" tweets, along with a smaller number of tweets from "active" participants, i.e., those knowingly contributing to our effort. The "active" tweets, presumably of higher quality, enrich the Twitter stream. "Active" sources include data scraped from other social media (e.g., public Facebook posts) and data from existing crowdsourcing programs (e.g., mPING reports). In addition, there is likely relevant precipitation information in images and documents that are the end points of links often included in tweets. Information derived from these "active" sources could then be tweeted into the Twitter stream, thus enriching its quality. The objective of our current work is to mine these tweet­ linked images and documents, using neural networks, to increase the information content and quality related to precipitation. For images, we classified them as either precipitation-related or not. For training and validation, we used images obtained via the Google custom search API. We created two models: (1) by training a simple Convolutional Neural Network and (2) by using transfer learning principles to adapt a pre-trained object recognition model. For documents, both those linked to tweets and the tweet contents, we trained Hierarchical Attention Networks to determine precipitation occurrence, type, and intensity. For training and validation, we used a keyword-filtered tweet data set labelled with ground truth data from Dark Sky (an API to retrieve weather-related labels) and the National Severe Storms Laboratory's Multi­ Radar/Multi-Sensor (MRMS) system. Our results demonstrated the efficacy of our machine learning approaches for enriching the Twitter stream, to derive information potentially useful for validation of earth science satellite data.

Albayrak, Arif↗

Integrating Machine Learning into a Crowdsourced Model for Earthquake-Induced Damage Assessment

On January 12th, 2010, a catastrophic 7.0M earthquake devastated the country of Haiti. In the aftermath of an earthquake, it is important to rapidly assess damaged areas in order to mobilize the appropriate resources. The Haiti damage assessment effort introduced a promising model that uses crowdsourcing to map damaged areas in freely available remotely-sensed data. This paper proposes the application of machine learning methods to improve this model. Specifically, we apply work on learning from multiple, imperfect experts to the assessment of volunteer reliability, and propose the use of image segmentation to automate the detection of damaged areas. We wrap both tasks in an active learning framework in order to shift volunteer effort from mapping a full catalog of images to the generation of high-quality training data. We hypothesize that the integration of machine learning into this model improves its reliability, maintains the speed of damage assessment, and allows the model to scale to higher data volumes.

crowdsourcing↗

Framework for Processing Citizens Science Data for Applications to NASA Earth Science Missions

Citizen science (or crowdsourcing) has drawn much high-level recent and ongoing interest and support. It is poised to be applied, beyond the by-now fairly familiar use of, e.g., Twitter for natural hazards monitoring, to science research, such as augmenting the validation of NASA earth science mission data. This interest and support is seen in the 2014 National Plan for Civil Earth Observations, the 2015 White House forum on citizen science and crowdsourcing, the ongoing Senate Bill 2013 (Crowdsourcing and Citizen Science Act of 2015), the recent (August 2016) Open Geospatial Consortium (OGC) call for public participation in its newly-established Citizen Science Domain Working Group, and NASA's initiation of a new Citizen Science for Earth Systems Program (along with its first citizen science-focused solicitation for proposals). Over the past several years, we have been exploring the feasibility of extracting from the Twitter data stream useful information for application to NASA precipitation research, with both "passive" and "active" participation by the twitterers. The Twitter database, which recently passed its tenth anniversary, is potentially a rich source of real-time and historical global information for science applications. The time-varying set of "precipitation" tweets can be thought of as an organic network of rain gauges, potentially providing a widespread view of precipitation occurrence. The validation of satellite precipitation estimates is challenging, because many regions lack data or access to data, especially outside of the U.S. and in remote and developing areas. Mining the Twitter stream could augment these validation programs and, potentially, help tune existing algorithms. Our ongoing work, though exploratory, has resulted in key components for processing and managing tweets, including the capabilities to filter the Twitter stream in real time, to extract location information, to filter for exact phrases, and to plot tweet distributions. The key step is to process the "precipitation" tweets to be compatible with satellite-retrieved precipitation data. These key components for processing and managing "precipitation" tweets (and additional ones to be developed) are not limited to precipitation, nor are they limited to the Twitter social medium. Indeed, to maximize the value of our work for NASA earth science programs, these components should be generalized and be part of an overall framework for processing citizen science data for science research. In this paper, we outline such a framework.

earth science satellite data↗

Do Citizen Science Intense Observation Periods Increase Data Usability? A Deep Dive of the NASA GLOBE Clouds Data Set With Satellite Comparisons

The Global Learning and Observations to Benefit the Environment (GLOBE) citizen science program has recently conducted a series of month-long intensive observation periods (IOPs), asking the public to submit daily reports on cloud and sky conditions from all regions of Earth. This provides a wealth of crowdsourced observations from the ground, which complements other conventional scientific cloud data. In addition, the GLOBE reports are matched in space and time with geostationary and low Earth orbit satellites, which allows for a straightforward comparison of cloud properties, and minimizes the biases associated with mismatched sampling between participants and satellites. The matched GLOBE dataset is used to calculate the mean observed cloud cover by atmospheric level both worldwide and by region. The overall magnitudes of cloud cover between the GLOBE participants and the matched satellites agree within 10%, which is notable given the distinctly different natures of the data sources. The mean vertical cloud profiles show GLOBE reporting more low-level clouds and fewer high-level clouds than satellites. The low cloud disagreement is likely related to satellites missing low clouds when high clouds block their view. Conversely, the high cloud disagreement is related primarily to cloud opacity, as satellites may miss some optically thin clouds. Monte Carlo testing shows the results to be robust, and the tripled amount of IOP data reduces uncertainty by half. These findings also highlight ways in which citizen science IOP data may be used to support scientific research while accounting for their unique properties. Plain Language Summary: Citizen science is becoming an increasingly prominent aspect of scientific research, and so it important to study how citizen science data can be used effectively. For example, The GLOBE Program has recently conducted a series of special data-collecting events, or “challenges”, which gathered large numbers of reports on cloud and sky conditions. Because NASA GLOBE Clouds matches the participant reports with cloud observations from satellites, we can use these data to get a combined view of clouds from above and below. When looking at the average cloud cover for different atmospheric levels across Earth, we find that the GLOBE participants and the satellites agree quite closely. This is a surprising and fascinating find, given how different in nature volunteer ground reports are to satellite measurements. However, there are some small but notable disagreements between GLOBE participants and satellites about the distribution of cloud cover at different levels. In addition, by testing the data for uncertainty, we show that the results from the GLOBE data are reliable, and that more public participation improves the reliability. So, by carefully designing the analysis methodology, and by testing for the uncertainty of the data, citizen science can make a meaningful contribution to scientific research.

J. Brant Dodson↗

Machine-learning Solution for Automatic Spacesuit Motion Recognition and Measurement from Conventional Video

Extravehicular Activity (EVA) spacesuits exhibit unique movement patterns due to their design characteristics. Mobility assessments using traditional motion capture systems are cost prohibitive and not feasible for some training conditions (e.g., simulated lunar outdoor terrain). This paper aims to present the ongoing development of machine learning solutions to quantify suit motions from conventional videos without special sensors or hardware. Given the fast growth in deep/machine learning technologies, external expertise was sought from open-source communities. This was expected to accelerate development and provide more cost-effective, time-saving solutions. This work was selected for a NASA Crowdsourcing project through an agency-wide solicitation. Partnerships were formed with the NASA JSC Center of Excellence for Collaborative Innovation and an execution crowdsourcing platform partner to solicit framework developments from external contenders. NASA provided contenders with video clips of spacesuits and simultaneously measured motion capture data during EVA simulation tasks. The contenders used this data to train and develop generalized algorithms to predict motions. At the end of the crowdsourcing event, five solutions were selected from 250 submissions. Each submission was tested and scored using video clips not previously disclosed to the contenders. The scoring metrics measured how well the algorithm detected the suit shape, the 2D suit joint detection accuracy, and 3D joint detection accuracy. The winning solution was able to achieve roughly 85% prediction accuracy (weighted combination of scoring metrics). Overall, the algorithms could efficiently detect various types of spacesuits and motions across different EVA simulation environments such as the Neutral Buoyancy Lab (NBL). However, 3D joint identification is less reliable when parts of the suit were obstructed in the image. After continued improvements and validation, the fully developed system will enable EVA stakeholders to quantify suit kinematic patterns, which can help optimize suit, hardware, and task designs.

Linh Vu↗

Machine-learning Solution for Automatic Spacesuit Motion Recognition and Measurement from Conventional Video

Extravehicular Activity (EVA) spacesuits exhibit unique movement patterns due to their design characteristics. Mobility assessments using traditional motion capture systems are cost prohibitive and not feasible for some training conditions (e.g., simulated lunar outdoor terrain). This paper aims to present the ongoing development of machine learning solutions to quantify suit motions from conventional videos without special sensors or hardware. Preliminary work into this field was promising but given the fast growth in deep/machine learning technologies, external expertise was sought from open-source communities. Partnerships were formed with the NASA JSC Center of Excellence for Collaborative Innovation (CoCEI) and an execution crowdsourcing platform partner to solicit machine learning framework developments from external contenders. NASA provided contenders with images and video clips of spacesuits with simultaneously measured motion capture data during EVA simulation tasks. The contenders used this data to train and develop generalized algorithms to predict motions. At the end of the crowdsourcing event, the top five solutions were selected from 250 submissions. Each submission was tested and scored using video clips not previously disclosed to the contenders. The weighted scoring metrics measured how well the algorithm detected the suit shape, the 2D suit joint detection accuracy, and 3D joint detection accuracy. The winning solution was able to achieve roughly 85% prediction accuracy. Overall, the algorithms could efficiently detect various types of spacesuits and motions across different EVA environments such as the NASA Active Response Gravity Offload System (ARGOS). After continued improvements and validation, the fully developed system will enable EVA stakeholders to quantify suit kinematic patterns, which can help optimize suit, hardware, and task designs.

Linh Vu↗

Game Based Learning For Earth Science Applications Training

Current NASA Earth capacity development programs employ mechanisms ranging from online resource sharing, and virtual and in-person trainings to share knowledge. While these programs are highly successful at engaging individuals around the world – in 2018, over 8000 individuals and over 2000 institutions from all 50 US states and over 140 countries were engaged through over 150 projects and trainings – user feedback has highlighted the desire for expanded hands-on, practical experiences in incorporating NASA EO insights with localized data and actions. We aim to address this gap by leveraging the benefits of game-based learning to build user skills in integrating NASA and local EO data to guide decisions for climate resiliency and hazard planning. This project is being executed as a two-phase crowdsourced challenge: 1) Phase 1 will require a well-researched product concept that reflects an understanding of NASA’s Earth data and tools and user needs, and proposes an innovative and interactive game or extended reality experience to train users in identifying relevant NASA data and applying insights to their climate resiliency decisions; 2) Winners of Phase 1 will be provided seed funding to develop a working prototype of the product. We aim to award 1-3 final winners to support the development of more than one game, thereby ensuring that NASA's diverse audiences around the world can access training games that best suit their needs and capabilities. This EO training game project fits in the NASA Earth Science Applied Sciences Program’s Capacity Development Program, contributing to the program mission of “helping people around the world better understand [NASA’s Earth] data and find ways to use them” (https://appliedsciences.nasa.gov/what-we-do/capacity-building). The final training game will complement existing programmatic activities of workforce development, trainings, and collaborative projects, while providing the unique value of providing interactive experiences to users and collecting real-time data and feedback to improve NASA’s Earth applications’ products and services related to climate resilience.

Human centered design↗

Populating a Graph Database to Run a Usage-Based Discovery Tool

Most dataset discovery tools for Earth Observation data rely on descriptions and other metadata of the datasets, using keyword searches or attribute filtering to determine relevance. However, these descriptions often do not include the potential uses of the data. Thus, a user working on floods will rarely see few if any rainfall datasets show up in such a search. The Usage Based Discovery tool, on the other hand, offers usage instances to the user, either research articles or applications, along with the datasets that those usage instances used. This allows a user, particularly one new to the world of Earth Observation data, to investigate which datasets are used in similar cases. The information that powers Usage-Based Discovery is a graph database of relationships of usage to dataset and usage to topic, allowing the user to narrow their search for similar cases. In order to scale out to a graph database rich enough to provide a satisfactory user experience, we combine manual and automated processes to populate the graph. The initial content of the graph has been seeded primarily via human-aided data curation methods, using sites like Google Scholar. To scale up this effort, we’ve employed crowdsourcing. It is easy for anyone to contribute to our graph using their Open Researcher and Contributor Identifier for authorization. We’re now experimenting with Machine Learning and Natural Language Processing to help automate population of the graph, starting with the classification of research articles by topic. Finding adequate training data in the absence of a comprehensive and open research article API continues to be a significant challenge.

Vincent Inverso↗

Mining Twitter Data to Augment NASA GPM Validation

The Twitter data stream is an important new source of real-time and historical global information for potentially augmenting the validation program of NASA's Global Precipitation Measurement (GPM) mission. There have been other similar uses of Twitter, though mostly related to natural hazards monitoring and management. The validation of satellite precipitation estimates is challenging, because many regions lack data or access to data, especially outside of the U.S. and in remote and developing areas. The time-varying set of "precipitation" tweets can be thought of as an organic network of rain gauges, potentially providing a widespread view of precipitation occurrence. Twitter provides a large source of crowd for crowdsourcing. During a 24-hour period in the middle of the snow storm this past March in the U.S. Northeast, we collected more than 13,000 relevant precipitation tweets with exact geolocation. The overall objective of our project is to determine the extent to which processed tweets can provide additional information that improves the validation of GPM data. Though our current effort focuses on tweets and precipitation, our approach is general and applicable to other social media and other geophysical measurements. Specifically, we have developed an operational infrastructure for processing tweets, in a format suitable for analysis with GPM data; engaged with potential participants, both passive and active, to "enrich" the Twitter stream; and inter-compared "precipitation" tweet data, ground station data, and GPM retrievals. In this presentation, we detail the technical capabilities of our tweet processing infrastructure, including data abstraction, feature extraction, search engine, context-awareness, real-time processing, and high volume (big) data processing; various means for "enriching" the Twitter stream; and results of inter-comparisons. Our project should bring a new kind of visibility to Twitter and engender a new kind of appreciation of the value of Twitter by the science research communities.

validatio↗

Using Social Media and Mobile Devices to Discover and Share Disaster Data Products Derived From Satellites

Data products derived from Earth observing satellites are difficult to find and share without specialized software and often times a highly paid and specialized staff. For our research effort, we endeavored to prototype a distributed architecture that depends on a standardized communication protocol and applications program interface (API) that makes it easy for anyone to discover and access disaster related data. Providers can easily supply the public with their disaster related products by building an adapter for our API. Users can use the API to browse and find products that relate to the disaster at hand, without a centralized catalogue, for example floods, and then are able to share that data via social media. Furthermore, a longerterm goal for this architecture is to enable other users who see the shared disaster product to be able to generate the same product for other areas of interest via simple point and click actions on the API on their mobile device. Furthermore, the user will be able to edit the data with on the ground local observations and return the updated information to the original repository of this information if configured for this function. This architecture leverages SensorWeb functionality [1] presented at previous IGARSS conferences. The architecture is divided into two pieces, the frontend, which is the GeoSocial API, and the backend, which is a standardized disaster node that knows how to talk to other disaster nodes, and also can communicate with the GeoSocial API. The GeoSocial API, along with the disaster node basic functionality enables crowdsourcing and thus can leverage insitu observations by people external to a group to perform tasks such as improving water reference maps, which are maps of existing water before floods. This can lower the cost of generating precision water maps. Keywords-Data Discovery, Disaster Decision Support, Disaster Management, Interoperability, CEOS WGISS Disaster Architecture

Dust Mitigation Technology to Enable Survive the Night Capabilities

Introduction: As we return to the Moon, the lunar regolith (i.e. lunar dust) covering the surface will be an obstacle to nominal operations. Accounts from Apollo astronauts and analysis of hardware returned from the surface illustrate just how deleterious the dust can be [1]. During Apollo missions, the lunar dust adhered to hardware mechanically and electrostatically [2]. Surviving the Night: Mitigating the lunar dust will be critical to surviving the night. Going hand-in-hand with other extreme environment considerations, dust mitigation is critical to mission success. Dust Impacts on Other Systems: The lunar dust can have negative implications for power, thermal, mechanisms, and several other systems or sub-systems. For example, Apollo encountered marked degradation of performance in heat rejection systems for the lunar roving vehicle, science packages, and other components because of the lunar dust [1]. For power alone, dust can cause internal clogging for power connectors, heat rejection issues, excessive dust on reflective surfaces, reduced power output for solar arrays, and so on. Dust Mitigation Strategy: In addition to considering technology solutions, it is important for hardware, systems, and or components to have a dust mitigation strategy. At a high level, hardware that will encounter the lunar dust should consider these things when defining a dust mitigation strategy: • Understand Natural Environment • Understand Induced Environment • Understand Tolerance to Dust • Write Dust Requirements • Select Dust Mitigation Solutions • Test Hardware in Dusty Environment More information on each of these can be provided to hardware owners. Dust Mitigation Technology Development: NASA has a series of technologies that may be available for hardware that needs to survive the lunar night. Many of these solutions are leveraging dust mitigation technology development efforts from NASA’s Space Technology Mission Directorate (STMD), as well as efforts from ESDMD programs, industry, and academia. Through a series of STMD programs (both internal to NASA and through partnerships), there are several technologies in development as considerations as dust mitigation solutions for hardware. Within STMD, the Game Changing Development Program (GCD) has funded several internal dust mitigation projects including low to mid TRL development, demonstrations on CLPS landers of high TRL solutions, and creating standards and best practices for dust mitigation. STMD dust mitigation efforts also include a series of partnerships for developing technologies and advancing the state of dust mitigation at NASA. This includes the Lunar Surface Innovation Consortium (LSIC), Small Business Innovation Research, Early Stage Innovations (ESI), Space Technology Research Grants (STRG), Announcement of Collaboration Opportunities (ACOs) and Tipping Points (TPs), and Challenges and Crowdsourcing, among others. There are also a series of dust mitigation solutions that have been widely used terrestrially, or during Apollo. In recent years, several studies have produced more data on the efficacy of these potential solutions in the lunar environment. Dust Mitigation Solutions: Dust mitigation solutions generally fall into four categories: • Dust Tolerant Mechanisms • Passive Dust Mitigation Capabilities • Active Dust Mitigation Capabilities • Dust Measurement Capabilities There are a series of solutions that may prove beneficial for hardware that needs to survive the lunar night, including new technology development as well as proven, terrestrial solutions. This presentation will discuss in more detail what some of these solutions are for payloads going to the surface. References: [1] J. R. Gaier, NASA/TM—2005-213610, The Effects of Lunar Dust on EVA Systems During the Apollo Missions [2] T. J. Stubbs, et al. Impact of Dust on Lunar Exploration, 2005

dust mitigation↗

Survive the Dust: Dust Mitigation Technology to Enable Survive the Night Capabilities

Introduction: As we return to the Moon, the lunar regolith (i.e. lunar dust) covering the surface will be an obstacle to nominal operations. Accounts from Apollo astronauts and analysis of hardware returned from the surface illustrate just how deleterious the dust can be [1]. During Apollo missions, the lunar dust adhered to hardware mechanically and electrostatically [2]. Surviving the Night: Mitigating the lunar dust will be critical to surviving the night. Going hand-in-hand with other extreme environment considerations, dust mitigation is critical to mission success. Dust Impacts on Other Systems: The lunar dust can have negative implications for power, thermal, mechanisms, and several other systems or sub-systems. For example, Apollo encountered marked degradation of performance in heat rejection systems for the lunar roving vehicle, science packages, and other components because of the lunar dust [1]. For power alone, dust can cause internal clogging for power connectors, heat rejection issues, excessive dust on reflective surfaces, reduced power output for solar arrays, and so on. Dust Mitigation Strategy: In addition to considering technology solutions, it is important for hardware, systems, and or components to have a dust mitigation strategy. At a high level, hardware that will encounter the lunar dust should consider these things when defining a dust mitigation strategy: • Understand Natural Environment • Understand Induced Environment • Understand Tolerance to Dust • Write Dust Requirements • Select Dust Mitigation Solutions • Test Hardware in Dusty Environment More information on each of these can be provided to hardware owners. Dust Mitigation Technology Development: NASA has a series of technologies that may be available for hardware that needs to survive the lunar night. Many of these solutions are leveraging dust mitigation technology development efforts from NASA’s Space Technology Mission Directorate (STMD), as well as efforts from ESDMD programs, industry, and academia. Through a series of STMD programs (both internal to NASA and through partnerships), there are several technologies in development as considerations as dust mitigation solutions for hardware. Within STMD, the Game Changing Development Program (GCD) has funded several internal dust mitigation projects including low to mid TRL development, demonstrations on CLPS landers of high TRL solutions, and creating standards and best practices for dust mitigation. STMD dust mitigation efforts also include a series of partnerships for developing technologies and advancing the state of dust mitigation at NASA. This includes the Lunar Surface Innovation Consortium (LSIC), Small Business Innovation Research, Early Stage Innovations (ESI), Space Technology Research Grants (STRG), Announcement of Collaboration Opportunities (ACOs) and Tipping Points (TPs), and Challenges and Crowdsourcing, among others. There are also a series of dust mitigation solutions that have been widely used terrestrially, or during Apollo. In recent years, several studies have produced more data on the efficacy of these potential solutions in the lunar environment. Dust Mitigation Solutions: Dust mitigation solutions generally fall into four categories: • Dust Tolerant Mechanisms • Passive Dust Mitigation Capabilities • Active Dust Mitigation Capabilities • Dust Measurement Capabilities There are a series of solutions that may prove beneficial for hardware that needs to survive the lunar night, including new technology development as well as proven, terrestrial solutions. This presentation will discuss in more detail what some of these solutions are for payloads going to the surface. References: [1] J. R. Gaier, NASA/TM—2005-213610, The Effects of Lunar Dust on EVA Systems During the Apollo Missions [2] T. J. Stubbs, et al. Impact of Dust on Lunar Exploration, 2005

dust mitigation↗

Citizen Science

Scientists and engineers constantly face new challenges, despite myriad advances in computing. More sets of data are collected today from earth and sky than there is time or resources available to carefully analyze them. Some problems either don't have fast algorithms to solve them or have solutions that must be found among millions of options, a situation akin to finding a needle in a haystack. But all hope is not lost: advances in technology and the Internet have empowered the general public to participate in the scientific process via individual computational resources and brain cognition, which isn't matched by any machine. Citizen scientists are volunteers who perform scientific work by making observations, collecting and disseminating data, making measurements, and analyzing or interpreting data without necessarily having any scientific training. In so doing, individuals from all over the world can contribute to science in ways that wouldn't have been otherwise possible.

distributed computing↗

A Crew Seat for Human Exploration in Multiple Gravity Environments

This work attempts to develop a single crew seating solution that is applicable across a range of gravity environments encountered by spacecraft proposed in several conceptual spacecraft architectures. All of these spacecraft will need to provide some sort of stationary accommodation for the crew for performing various activities such as work in science laboratories, maintenance and repair facilities, medical care facilities, and spacecraft operations centers, as well as for basic habitation in crew quarters, entertainment / relaxation facilities, and crew dining facilities. Depending on the spacecraft or architecture, this stationary accommodation may be experienced continuously in microgravity, such as would be the case for the Deep Space Exploration Vehicle. Alternately, it could be in continuous lunar or Martian gravity, such as the Common Habitat base camps. It could experience fractional gravity, such as a Pressurized Rover for In-Space Missions at a Near Earth Asteroid or one of the Martian moons. It could alternate between artificial gravity and microgravity, such as the Nautilus-X. It could alternate between microgravity and lunar or Martian gravity, such as the SpaceX Starship Human Landing System or the Blue Origin Blue Moon Block 2 Human Landing System. Or it could be in continuous Earth gravity, such as ground trainer systems. Prior human spaceflight systems for stationary accommodation have been focused on microgravity applications. These systems have their own limitations and cannot be used in a gravity environment. A public crowdsourcing campaign generated dozens of ideas, which ultimately generated a Gecko Mobility Aids system for crew translation and the Multi-Gravity Crew Seat (MGCS) for stationary accommodation. The MGCS functions in gravity as a traditional terrestrial seat, performing functions of load for the overall body and forearms, as well as head and neck load relief while positioning the body within range of an intended task. In microgravity, the MGCS functions as a body restraint, securing the body against inadvertent drifting by applying a restraining pressure at the front and back of the thighs, shoulders, and back. The initial MGCS concept was developed in a NASA hackathon and was refined through a review of dozens of terrestrial seating styles. Additionally, a review of anthropometry and biomechanics data related to the neutral body posture was conducted to help inform the microgravity configuration of the MGCS. A series of CAD models were iteratively developed, with subject matter expert reviews leading to design improvements. A scale model was constructed and used with a humanoid model to demonstrate MGCS accommodation of a human-like body in both gravity and microgravity modes. Work to develop a full-scale protype of the MGCS is discussed, including design and fabrication of the headrest, arm rest, seat back, seat pan, seat base, and the conversion mechanisms. A 1-g human-in-the-loop evaluation of the prototype assessed the acceptability of performing seated activities in the MGCS, collecting data on the usability, comfort, and ease of ingress/egress. Based on the evaluation results, design modifications needed for reduced gravity testing are documented and initial work is indicated for a reduced gravity test plan.

Restraints and Mobility Aids↗