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At least 19 records

An Evaluation of Detect and Avoid (DAA) Displays for Unmanned Aircraft Systems: The Effect of Information Level and Display Location on Pilot Performance

A consortium of government, industry and academia is currently working to establish minimum operational performance standards for Detect and Avoid (DAA) and Control and Communications (C2) systems in order to enable broader integration of Unmanned Aircraft Systems (UAS) into the National Airspace System (NAS). One subset of these performance standards will need to address the DAA display requirements that support an acceptable level of pilot performance. From a pilot's perspective, the DAA task is the maintenance of self separation and collision avoidance from other aircraft, utilizing the available information and controls within the Ground Control Station (GCS), including the DAA display. The pilot-in-the-loop DAA task requires the pilot to carry out three major functions: 1) detect a potential threat, 2) determine an appropriate resolution maneuver, and 3) execute that resolution maneuver via the GCS control and navigation interface(s). The purpose of the present study was to examine two main questions with respect to DAA display considerations that could impact pilots' ability to maintain well clear from other aircraft. First, what is the effect of a minimum (or basic) information display compared to an advanced information display on pilot performance? Second, what is the effect of display location on UAS pilot performance? Two levels of information level (basic, advanced) were compared across two levels of display location (standalone, integrated), for a total of four displays. The authors propose an eight-stage pilot-DAA interaction timeline from which several pilot response time metrics can be extracted. These metrics were compared across the four display conditions. The results indicate that the advanced displays had faster overall response times compared to the basic displays, however, there were no significant differences between the standalone and integrated displays. Implications of the findings on understanding pilot performance on the DAA task, the development of DAA display performance standards, as well as the need for future research are discussed.

detect and avoid

Can Effective Synthetic Vision System Displays be Implemented on Limited Size Display Spaces?

The Synthetic Vision Systems (SVS) element of the NASA Aviation Safety Program is striving to eliminate poor visibility as a causal factor in aircraft accidents, and to enhance operational capabilities of all types or aircraft. To accomplish these safety and situation awareness improvements, the SVS concepts are designed to provide a clear view of the world ahead through the display of computer generated imagery derived from an onboard database of terrain, obstacle and airport information. An important issue for the SVS concept is whether useful and effective Synthetic Vision System (SVS) displays can be implemented on limited size display spaces as would be required to implement this technology on older aircraft with physically smaller instrument spaces. In this study, prototype SVS displays were put on the following display sizes: (a) size "A' (e.g. 757 EADI), (b) form factor "D" (e.g. 777 PFD), and (c) new size "X" (Rectangular flat-panel, approximately 20 x 25 cm). Testing was conducted in a high-resolution graphics simulation facility at NASA Langley Research Center. Specific issues under test included the display size as noted above, the field-of-view (FOV) to be shown on the display and directly related to FOV is the degree of minification of the displayed image or picture. Using simulated approaches with display size and FOV conditions held constant no significant differences by these factors were found. Preferred FOV based on performance was determined by using approaches during which pilots could select FOV. Mean preference ratings for FOV were in the following order: (1) 30 deg., (2) Unity, (3) 60 deg., and (4) 90 deg., and held true for all display sizes tested. Limitations of the present study and future research directions are discussed.

Comstock, J. Raymond, Jr.

An Evaluation of Detect and Avoid Displays for UAS: The Effect of Information Level and Display Location on Pilot Performance

The pilot-in-the-loop Detect-and-Avoid (DAA) task requires the pilot to carry out three major functions: 1) detect a potential threat, 2) determine an appropriate resolution maneuver, and 3) execute that resolution maneuver via the GCS control and navigation interface(s). The purpose of the present study was to examine two main questions with respect to DAA display considerations that could impact pilots ability to maintain well clear from other aircraft. First, what is the effect of a minimum (or basic) information display compared to an advanced information display on pilot performance? Second, what is the effect of display location on UAS pilot performance? Two levels of information level (basic, advanced) were compared across two levels of display location (standalone, integrated), for a total of four displays. The results indicate that the advanced displays had faster overall response times compared to the basic displays, however, there were no significant differences between the standalone and integrated displays.

detect and avoid

Display format and highlight validity effects on search performance using complex visual displays

Display format and highlight validity were shown to affect visual display search performance; however, these studies were conducted on small, artificial displays of alphanumeric stimuli. A study manipulating these variables was conducted using realistic, complex Space Shuttle information displays. A 2x2x3 within-subjects analysis of variance found that search times were faster for items in reformatted displays than for current displays. The significant format by highlight validity interaction showed that there was little difference in response time to both current and reformatted displays when the highlight validity was applied; however, under the non or invalid highlight conditions, search times were faster with reformatted displays. Benefits of highlighting and reformatting displays to enhance search and the necessity to consider highlight validity and format characteristics in tandem for predicting search performance are discussed.

Donner, Kimberly A.

PURE mRNA display and cDNA display provide rapid detection of core epitope motif via high‐throughput sequencing

The reconstructed in vitro translation system known as the PURE system has been used in a variety of cell‐free experiments such as the expression of native and de novo proteins as well as various display methods to select for functional polypeptides. We developed a refined PURE‐based display method for the preparation of stable messenger RNA (mRNA) and complementary DNA (cDNA)‐peptide conjugates and validated its utility for in vitro selection. Our conjugate formation efficiency exceeded 40%, followed by gel purification to allow minimum carry‐over of components from the translation system to the downstream assay enabling clean and efficient random peptide sequence screening. We chose the commercially available anti‐FLAG M2 antibody as a target molecule for validation. Starting from approximately 1.7 × 10(exp 12) random sequences, a round‐by‐round high‐throughput sequencing showed clear enrichment of the FLAG epitope DYKDDD as well as revealing consensus FLAG epitope motif DYK(D/L/N)(L/Y/D/N/F)D. Enrichment of core FLAG motifs lacking one of the four key residues (DYKxxD) indicates that Tyr(Y) and Lys (K) appear as the two key residues essential for binding. Furthermore, the comparison between mRNA display and cDNA display method resulted in overall similar performance with slightly higher enrichment for mRNA display. We also show that gel purification steps in the refined PURE‐based display method improve conjugate formation efficiency and enhance the enrichment rate of FLAG epitope motifs in later rounds of selection especially for mRNA display. Overall, the generalized procedure and consistent performance of two different display methods achieved by the commercially available PURE system will be useful for future studies to explore the sequence and functional space of diverse polypeptides.

cDNA display, FLAG epitope, mRNA display, peptide

Effect of display size on utilization of traffic situation display for self-spacing task

The weather radar cathode ray tube (CRT) is the prime candidate for presenting cockpit display of traffic information (CDTI) in current, conventionally equipped transport aircraft. Problems may result from this, since the CRT size is not optimized for CDTI applications and the CRT is not in the pilot's primary visual scan area. The impact of display size on the ability of pilots to utilize the traffic information to maintain a specified spacing interval behind a lead aircraft during an approach task was studied. The five display sizes considered are representative of the display hardware configurations of airborne weather radar systems. From a pilot's subjective workload viewpoint, even the smallest display size was usable for performing the self spacing task. From a performane viewpoint, the mean spacing values, which are indicative of how well the pilots were able to perform the task, exhibit the same trends, irrespective of display size; however, the standard deviation of the spacing intervals decreased (performance improves) as the display size increased. Display size, therefore, does have a significant effect on pilot performance.

Abbott, T. S.

The application of a color, raster scan, programmable display generator in the generation of multiple cockpit display formats

A description is provided of the application of the raster-scan, color programmable display generator (PDG) in the generation of multiple, simultaneous cockpit display formats at medium resolution, and their display on conventional R-G-B monitors and on recently developed thin film electroluminescent (TFEL) panels. The Graphics Display System of the Cockpit Systems Branch is discussed, taking into account hardware and software. Questions of system utilization are explored, giving attention to simultaneous display generation, scan standards, flat panel displays, and display enhancement software. Aspects of system performance are also examined, and an outline of future research plans is provided.

Montoya, R. J.

Display research: Pilot response with the ""follow-me'' box display

A study of display configurations and their effect on pilot-aircraft system response was undertaken. An examination of conventional displays was done to provide a set of data that can be used for comparison with advanced displays. An examination of an advanced display design that includes the use of a digital computer and a cathode ray tube to provide a drawing of a three dimensional box is done. The results show the improvement in system performance that can be obtained with the advanced display. Studies were conducted using the General Aviation Simulator, but verification of the results with the advanced display was also obtained from flight tests.

Adams, J. J.

Simulator study of pilot-aircraft-display system response obtained with a three-dimensional-box pictorial display

The effect of varying the two important display parameters of a pictorial display on pilot opinion performance, and pilot aircraft display system servomechanism response is examined. The display presents a picture of a three dimensional box that moves along the desired path ahead of the aircraft. The two display parameters examined are the field of view of the picture (from + or - 5 deg to + or - 45 deg) and the distance to the box (from 92 m (300 ft) to 6100 m (20 000 ft)). The results show that the pilots prefer a distance to the box of 915 m (3000 ft) and a field of view of + or - 30 deg. The best performance, both in the sense of quickness of error correction and lowest standard deviation, is obtained with a distance to the box of 92 m (300 ft) and a field of view of + or - 15 deg. A pilot model analysis is used to determine the gains used by the pilots and the servomechanism response characteristics of the pilot aircraft display system.

Adams, J. J.

Spatial awareness comparisons between large-screen, integrated pictorial displays and conventional EFIS displays during simulated landing approaches

An extensive simulation study was performed to determine and compare the spatial awareness of commercial airline pilots on simulated landing approaches using conventional flight displays with their awareness using advanced pictorial 'pathway in the sky' displays. Sixteen commercial airline pilots repeatedly made simulated complex microwave landing system approaches to closely spaced parallel runways with an extremely short final segment. Scenarios involving conflicting traffic situation assessments and recoveries from flight path offset conditions were used to assess spatial awareness (own ship position relative the the desired flight route, the runway, and other traffic) with the various display formats. The situation assessment tools are presented, as well as the experimental designs and the results. The results demonstrate that the integrated pictorial displays substantially increase spatial awareness over conventional electronic flight information systems display formats.

Parrish, Russell V.

Performance Comparison Between a Head-Worn Display System and a Head-Up Display for Low Visibility Commercial Operations

Research, development, test, and evaluation of flight deck interface technologies is being conducted by NASA to proactively identify, develop, and mature tools, methods, and technologies for improving overall aircraft safety of new and legacy vehicles operating in Next Generation Air Transportation System (NextGen). Under the Vehicle Systems Safety Technologies (VSST) project in the Aviation Safety Program, one specific area of research is the use of small Head-Worn Displays (HWDs) as an equivalent display to a Head-Up Display (HUD). Title 14 of the US Code of Federal Regulations (CFR) 91.175 describes a possible operational credit which can be obtained with airplane equipage of a HUD or an "equivalent" display combined with Enhanced Vision (EV). If successful, a HWD may provide the same safety and operational benefits as current HUD-equipped aircraft but for significantly more aircraft in which HUD installation is neither practical nor possible. A simulation experiment was conducted to evaluate if the HWD, coupled with a head-tracker, can provide an equivalent display to a HUD. Comparative testing was performed in the Research Flight Deck (RFD) Cockpit Motion Facility (CMF) full mission, motion-based simulator at NASA Langley. Twelve airline crews conducted approach and landing, taxi, and departure operations during low visibility operations (1000' Runway Visual Range (RVR), 300' RVR) at Memphis International Airport (Federal Aviation Administration (FAA) identifier: KMEM). The results showed that there were no statistical differences in the crews performance in terms of touchdown and takeoff. Further, there were no statistical differences between the HUD and HWD in pilots' responses to questionnaires.

Arthur, Jarvis J., III

A display evaluation methodology applied to vertical situation displays

An approach to display evaluation based on the optimal-control or state-variable model of the human operator is described. The approach evolved over the past several years, and is believed to have significant advantages for display evaluation. The foundations of the methodology are briefly described, and results are presented of its application to the analysis of vertical situation displays for STOL approach. This analysis includes the effects of both status and command displays on pilot workload and system performance.

Baron, S.

Display system software for the integration of an ADAGE 3000 programmable display generator into the solid modeling package C.A.D. software

A software system that integrates an ADAGE 3000 Programmable Display Generator into a C.A.D. software package known as the Solid Modeling Program is described. The Solid Modeling Program (SMP) is an interactive program that is used to model complex solid object through the composition of primitive geomeentities. In addition, SMP provides extensive facilities for model editing and display. The ADAGE 3000 Programmable Display Generator (PDG) is a color, raster scan, programmable display generator with a 32-bit bit-slice, bipolar microprocessor (BPS). The modularity of the system architecture and the width and speed of the system bus allow for additional co-processors in the system. These co-processors combine to provide efficient operations on and rendering of graphics entities. The resulting software system takes advantage of the graphics capabilities of the PDG in the operation of SMP by distributing its processing modules between the host and the PDG. Initially, the target host computer was a PRIME 850, which was later substituted with a VAX-11/785. Two versions of the software system were developed, a phase 1 and a phase 2. In phase 1, the ADAGE 3000 is used as a frame buffer. In phase II, SMP was functionally partitioned and some of its functions were implemented in the ADAGE 3000 by means of ADAGE's SOLID 3000 software package.

Montoya, R. J.

The Real Time Interactive Display Environment (RTIDE), a display building tool developed by Space Shuttle flight controllers

NASA's Mission Control Center, located at Johnson Space Center, is incrementally moving from a centralized architecture to a distributed architecture. Starting with STS-29, some host-driven console screens will be replaced with graphics terminals driven by workstations. These workstations will be supplied realtime data first by the Real Time Data System (RTDS), a system developed inhouse, and then months later (in parallel with RTDS) by interim and subsequently operational versions of the Mission Control Center Upgrade (MCCU) software package. The Real Time Interactive Display Environment (RTIDE) was built by Space Shuttle flight controllers to support the rapid development of multiple new displays to support Shuttle flights. RTIDE is a display building tool that allows non-programmers to define object-oriented, event-driven, mouseable displays. Particular emphasis was placed on upward compatibility between RTIDE versions, ability to acquire data from different data sources, realtime performance, ability to modularly upgrade RTIDE, machine portability, and a clean, powerful user interface. The operational and organizational factors that drove RTIDE to its present form, the actual design itself, simulation and flight performance, and lessons learned in the process are discussed.

Kalvelage, Thomas A.

Simulation Test of a Head-Worn Display with Ambient Vision Display for Unusual Attitude Recovery

Head-Worn Displays (HWDs) are envisioned as a possible equivalent to a Head-Up Display (HUD) in commercial and general aviation. A simulation experiment was conducted to evaluate whether the HWD can provide an equivalent or better level of performance to a HUD in terms of unusual attitude recognition and recovery. A prototype HWD was tested with ambient vision capability which were varied (on/off) as an independent variable in the experiment testing for attitude awareness. The simulation experiment was conducted in two parts: 1) short unusual attitude recovery scenarios where the aircraft is placed in an unusual attitude and a single-pilot crew recovered the aircraft; and, 2) a two-pilot crew operating in a realistic flight environment with "off-nominal" events to induce unusual attitudes. The data showed few differences in unusual attitude recognition and recovery performance between the tested head-down, head-up, and head-worn display concepts. The presence and absence of ambient vision stimulation was inconclusive. The ergonomic influences of the head-worn display, necessary to implement the ambient vision experimentation, may have influenced the pilot ratings and acceptance of the concepts.

Arthur, Jarvis (Trey) J., III