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Results for “GPU-accelerated simulation”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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Computational Investigation of Retropropulsion Operating Environments with a GPU-Enabled Detached Eddy Simulation Approach

Human exploration of the surface of Mars will require an extended powered descent phase of flight, during which aerodynamic-propulsive interference effects can be significant. Characterization of these environments to enable implementation of this technology into a flight vehicle will rely heavily on computational simulation. This work advances the understanding of retropropulsion aerodynamics through application of a massively parallel detached eddy simulation approach on a GPU-accelerated computational framework, yielding data that are largely unachievable with conventional high-performance computing resources. This work includes time-dependent and time-averaged forces and moments on a conceptual, full-scale vehicle in environments and operating conditions relevant to human Mars exploration. Conditions are examined where the engine exhaust flow transitions between over-expanded and under-expanded flow structures, and flight operation will require the ability to maintain control of the vehicle during such a transition. These transitions occur as the vehicle decelerates, and as such, this investigation includes supersonic, transonic, and subsonic flight conditions. Options for vehicle control during powered flight include differential throttling of the engines. This paper provides an overview of the computational campaign, approach, and discussion of results in characterizing the resulting aerodynamics for differential throttling with retropropulsion in atmospheric environments.

EDL↗

Effects of Spatial Resolution on Retropropulsion Aerodynamics in an Atmospheric Environment

Development of a powered descent capability for atmospheric environments is heavily reliant on computational simulation. The prohibitive computational cost of such simulations motivates an improvement in the understanding of the minimum computational fidelity re-quired to accurately characterize aerodynamic-propulsive interference for such applications. This work examines the applicability of detached eddy simulation methods for retropropulsion in atmospheric environments through utilization of a GPU-accelerated computational framework, yielding data that are largely unachievable with conventional high-performance computing resources. This effort was specifically designed to quantitatively assess the effects of spatial resolution on vehicle aerodynamics for nominal operation of a low lift-to-drag ratio, human-scale Mars lander concept. The test matrix and scaling approach span relevant nozzle expansion conditions as well as mid-supersonic to high-subsonic operating conditions. Solutions were generated using computational grids ranging from 143 million to 1.14 billion grid points (degrees of freedom). This paper will provide an overview of the computational campaign, approach, and discussion of preliminary results focused on a range of operating conditions for a conceptual low lift-to-drag, human-scale Mars lander.

Ashley M Korzun↗

Integrated Process-Structure-Property Simulations for Additive Manufacturing Using the Open-Source Materialite Package

The microstructure and properties of additively manufactured (AM) metals are strongly dependent on process conditions. Therefore, process-structure-property (PSP) simulations are a useful tool for exploring process parameter space, studying process variations, and quantifying uncertainty in material properties. However, integrating process-structure and structure-property simulations often involves connecting multiple software packages. Each package may use unique data structures and require substantial domain knowledge. This presentation demonstrates PSP simulation capabilities of Materialite, an open-source package developed at NASA Langley Research Center. Materialite simplifies model linkages by using a common data structure and model interface, enabling straightforward simulation across a PSP model chain. Physics-based models, including kinetic Monte Carlo and crystal plasticity, are implemented within the package. The model interface is also intended to simplify implementation of new models and enable integration with external simulation tools. Example use cases include uncertainty quantification with PSP models and GPU-accelerated powder bed fusion AM process models.

additive manufacturing↗

All-sky search in early O3 LIGO data for continuous gravitational-wave signals from unknown neutron stars in binary systems

Rapidly spinning neutron stars are promising sources of continuous gravitational waves. Detecting such a signal would allow probing of the physical properties of matter under extreme conditions. A significant fraction of the known pulsar population belongs to binary systems. Searching for unknown neutron stars in binary systems requires specialized algorithms to address unknown orbital frequency modulations. We present a search for continuous gravitational waves emitted by neutron stars in binary systems in early data from the third observing run of the Advanced LIGO and Advanced Virgo detectors using the semicoherent, GPU-accelerated, binaryskyhough pipeline. The search analyzes the most sensitive frequency band of the LIGO detectors, 50–300 Hz. Binary orbital parameters are split into four regions, comprising orbital periods of three to 45 days and projected semimajor axes of two to 40 light seconds. No detections are reported. We estimate the sensitivity of the search using simulated continuous wave signals, achieving the most sensitive results to date across the analyzed parameter space.

Gravitation↗