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Enriched immersed finite element and isogeometric analysis: algorithms and data structures

Immersed finite element methods provide a convenient analysis framework for problems involving geometrically complex domains, such as those found in topology optimization and microstructures for engineered materials. However, their implementation remains a major challenge due to, among other things, the need to apply nontrivial stabilization schemes and generate custom quadrature rules. This article introduces the robust and computationally efficient algorithms and data structures comprising an immersed finite element preprocessing framework. The input to the preprocessor consists of a background mesh and one or more geometries defined on its domain. The output is structured into groups of elements with custom quadrature rules formatted such that common finite element assembly routines may be used without or with only minimal modifications. The key to the preprocessing framework is the construction of material topology information, concurrently with the generation of a quadrature rule, which is then used to perform enrichment and generate stabilization rules. While the algorithmic framework applies to a wide range of immersed finite element methods using different types of meshes, integration, and stabilization schemes, the preprocessor is presented within the context of the extended isogeometric analysis. This method utilizes a structured B-spline mesh, a generalized Heaviside enrichment strategy considering the material layout within individual basis functions’ supports, and face-oriented ghost stabilization. Using a set of examples, the effectiveness of the enrichment and stabilization strategies is demonstrated alongside the preprocessor’s robustness in geometric edge cases. Additionally, the performance and parallel scalability of the implementation are evaluated.

Computer implementation

Multiple interaction points in ghost collisions

The Ghost Collider makes use of unique “ghost” bunches, which are electrically neutral combinations of electrons and positrons within the same RF bucket, eliminates the beam-beam effects typically present at the interaction point (IP) in conventional colliders. This allows for the novel possibility of placing multiple interaction regions in series, achieving additive luminosity without introducing significant disruption. However, to get higher luminosity, the beta functions at the IP reaches millimeter scale, which in turn adds significant chromatic contribution to the collider. Correcting these chromatic effects is essential to maintain beam stability and ensure high luminosity during collider operation. By carefully adjusting the phase advance between two IRs that are placed in series, it becomes possible to cancel chromaticity globally, enabling stable collider operation while preserving high luminosity. In this paper we discuss the design of such IR/IRs to be used in a ghost collider.

Accelerator Physics

Stray Light Artifacts in Imagery from the Landsat 8 Thermal Infrared Sensor

The Thermal Infrared Sensor (TIRS) has been collecting imagery of the Earth since its launch aboard Landsat 8 in early 2013. In many respects, TIRS has been exceeding its performance requirements on orbit, particularly in terms of noise and stability. However, several artifacts have been observed in the TIRS data which include banding and absolute calibration discrepancies that violate requirements in some scenes. Banding is undesired structure that appears within and between the focal plane array assemblies. In addition, in situ measurements have shown an error in the TIRS absolute radiometric calibration that appears to vary with season and location within the image. The source of these artifacts has been determined to be out-of-field radiance that scatters onto the detectors thereby adding a non-uniform signal across the field-of-view. The magnitude of this extra signal can be approximately 8% or higher (band 11) and is generally twice as large in band 11 as it is in band 10. A series of lunar scans were obtained to gather information on the source of this out-of-field radiance. Analyses of these scans have produced a preliminary map of stray light, or ghost, source locations in the TIRS out-of-field area. This dataset has been used to produce a synthetic TIRS scene that closely reproduces the banding effects seen in actual TIRS imagery. Now that the cause of the banding has been determined, a stray light optics model is in development that will pin-point the cause of the stray light source. Several methods are also being explored to correct for the banding and the absolute calibration error in TIRS imagery

Stray light