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Using Hydrodynamic Similarity as a Verification Method for Impact Cratering Simulations in the FLAG Hydrocode

Hydrodynamic codes (hydrocodes) are common tools for modeling hypervelocity impacts to provide insight into the physical phenomenon. Hydrocodes can simulate impacts from micrometer to kilometer spatial scales and reach impact velocities difficult to achieve in experimental settings. However, numerical models are approximations, and demonstrating that a numerical method is capable of providing physical results for these models is essential. In this work, we employ a hydrocode verification technique that leverages hydrodynamic similarity, a mathematical property of the conservation equations of fluid mechanics that form the basis for hydrocode models. Using the FLAG hydrocode, we simulate aluminum (Al) and basalt projectiles and targets at spatial scales spanning 7 orders of magnitude (hundreds of micrometers to kilometers). These materials were chosen because Al-6061 is a common material in spacecraft and satellites and basalt is a useful approximation of rocky astronomical bodies. Our results show that hydrodynamic similarity holds for each material model used and across spatial scales. We show that under certain conditions hydrodynamic similarity can apply in the presence of gravity and that similarity does not hold in the presence of strength models. We conclude that the FLAG hydrocode preserves important mathematical properties of fluid dynamics in hypervelocity impacts of Al-6061 and basalt.

79 ASTRONOMY AND ASTROPHYSICS↗

Numerical modelling of impact seismic sources using the stress glut theory

SUMMARY Meteorite impacts have proved to be a significant source of seismic signal on the Moon, and have now been recorded on Mars by InSight seismometers. Understanding how impacts produce seismic signal is key to the interpretation of this unique data, and to improve their identification in continuous seismic records. Here, we use the seismic Representation Theorem, and particularly the stress glut theory, to model the seismic motion resulting from impact cratering. The source is described by equivalent forces, some resulting from the impactor momentum transfer, and others from the stress glut, which represents the mechanical effect of plasticity and non linear processes in the source region. We condense these equivalent forces into a point-source with a time-varying single force and nine-component moment tensor. This analytical representation bridges the gap between the complex dynamics of crater formation, and the linear point-source representation classically used in seismology. Using the multiphysics modelling software HOSS, we develop a method to compute the stress glut of an impact, and the associated point-source from hypervelocity impact simulations. For a vertical and an oblique impact at 1000 m s−1, we show that the moment tensor presents a significant deviatoric component. Hence, the source is not an ideal isotropic explosion contrary to previous assumptions, and draws closer to a double couple for the oblique impact. The contribution of the point force to the seismic signal appears negligible. We verify this model by comparing two signals: (1) HOSS is coupled to SPECFEM3D to propagate the near-source signal elastically to remote seismic stations; (2) the point-source model derived from the stress-glut theory is used to generate displacements at the same distance. The comparison shows that the point-source model is accurately simulating the low-frequency impact seismic waveform, and its seismic moment is in trend with Lunar and Martian impact data. High-frequencies discrepancies exist, which are partly related to finite-source effects, but might be further explained by the difference in mathematical framework between classical seismology and HOSS’ numerical modelling.

79 ASTRONOMY AND ASTROPHYSICS↗