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At least 19 records

Hardware for Accelerating N-Modular Redundant Systems for High-Reliability Computing

A hardware unit has been designed that reduces the cost, in terms of performance and power consumption, for implementing N-modular redundancy (NMR) in a multiprocessor device. The innovation monitors transactions to memory, and calculates a form of sumcheck on-the-fly, thereby relieving the processors of calculating the sumcheck in software

Dobbs, Carl, Sr.

Computation of Earth Science Products on Spaceborne Platforms

Spaceborne sensors like NASA's Hyperion hyperspectral imager generate huge data volumes, and several near-term trends indicate that data volumes will only increase. Next-generation hyperspectral missions, such as NASA's Hyperspectral Infrared Imager (HyspIRI), will operate at higher duty cycles and higher data rates, and their users will expect products to be generated from the data in near real time [1]. Barring a sudden advance in satellite downlink capacity, these trends point to a need to process data and generate products onboard the spacecraft. Rather than downlink an entire hyperspectral image cube, onboard processing enables satellites to downlink partial or completed scientific data products, which are often one to two orders of magnitude smaller than the original image. In addition, a satellite with onboard data processing resources and direct broadcast transmission equipment could send data products directly to first responders, research scientists or other users on the ground. Next-generation space-capable data processors will have a combination of reconfigurable gate arrays, digital signal processors and general-purpose CPUs. Correctly programmed and configured, these resources are sufficient to run sophisticated data analysis programs, including hyperspectral image processing algorithms that commonly run on desktop computers [2]. This paper describes how we implemented one such program, the HSEG hierarchical image segmentation algorithm, software commonly used on desktop and parallel processors, on a hardware platform designed to mimic a next-generation space-capable data processor [3]. We also describe our approach to porting the algorithm to and optimizing it for the new platform, and determine the expected performance gains enabled by our design. This extended abstract will describe the HSEG algorithm and hardware platform in greater detail, provide an analysis of the key function within the algorithm that required hardware acceleration, and describe our implementation of that function in hardware.

Fisher, Kevin

Real-Time Adaptive Lossless Hyperspectral Image Compression using CCSDS on Parallel GPGPU and Multicore Processor Systems

The proposed CCSDS (Consultative Committee for Space Data Systems) Lossless Hyperspectral Image Compression Algorithm was designed to facilitate a fast hardware implementation. This paper analyses that algorithm with regard to available parallelism and describes fast parallel implementations in software for GPGPU and Multicore CPU architectures. We show that careful software implementation, using hardware acceleration in the form of GPGPUs or even just multicore processors, can exceed the performance of existing hardware and software implementations by up to 11x and break the real-time barrier for the first time for a typical test application.

realtime

Fast and Adaptive Lossless On-Board Hyperspectral Data Compression System for Space Applications

Efficient on-board lossless hyperspectral data compression reduces the data volume necessary to meet NASA and DoD limited downlink capabilities. The techniques also improves signature extraction, object recognition and feature classification capabilities by providing exact reconstructed data on constrained downlink resources. At JPL a novel, adaptive and predictive technique for lossless compression of hyperspectral data was recently developed. This technique uses an adaptive filtering method and achieves a combination of low complexity and compression effectiveness that far exceeds state-of-the-art techniques currently in use. The JPL-developed 'Fast Lossless' algorithm requires no training data or other specific information about the nature of the spectral bands for a fixed instrument dynamic range. It is of low computational complexity and thus well-suited for implementation in hardware, which makes it practical for flight implementations of pushbroom instruments. A prototype of the compressor (and decompressor) of the algorithm is available in software, but this implementation may not meet speed and real-time requirements of some space applications. Hardware acceleration provides performance improvements of 10x-100x vs. the software implementation (about 1M samples/sec on a Pentium IV machine). This paper describes a hardware implementation of the JPL-developed 'Fast Lossless' compression algorithm on a Field Programmable Gate Array (FPGA). The FPGA implementation targets the current state of the art FPGAs (Xilinx Virtex IV and V families) and compresses one sample every clock cycle to provide a fast and practical real-time solution for Space applications.

image compression

Creating an open environment software infrastructure

As the development of complex computer hardware accelerates at increasing rates, the ability of software to keep pace is essential. The development of software design tools, however, is falling behind the development of hardware for several reasons, the most prominent of which is the lack of a software infrastructure to provide an integrated environment for all parts of a software system. The research was undertaken to provide a basis for answering this problem by investigating the requirements of open environments.

Jipping, Michael J.

Fast and Adaptive Lossless Onboard Hyperspectral Data Compression System

Modern hyperspectral imaging systems are able to acquire far more data than can be downlinked from a spacecraft. Onboard data compression helps to alleviate this problem, but requires a system capable of power efficiency and high throughput. Software solutions have limited throughput performance and are power-hungry. Dedicated hardware solutions can provide both high throughput and power efficiency, while taking the load off of the main processor. Thus a hardware compression system was developed. The implementation uses a field-programmable gate array (FPGA). The implementation is based on the fast lossless (FL) compression algorithm reported in Fast Lossless Compression of Multispectral-Image Data (NPO-42517), NASA Tech Briefs, Vol. 30, No. 8 (August 2006), page 26, which achieves excellent compression performance and has low complexity. This algorithm performs predictive compression using an adaptive filtering method, and uses adaptive Golomb coding. The implementation also packetizes the coded data. The FL algorithm is well suited for implementation in hardware. In the FPGA implementation, one sample is compressed every clock cycle, which makes for a fast and practical realtime solution for space applications. Benefits of this implementation are: 1) The underlying algorithm achieves a combination of low complexity and compression effectiveness that exceeds that of techniques currently in use. 2) The algorithm requires no training data or other specific information about the nature of the spectral bands for a fixed instrument dynamic range. 3) Hardware acceleration provides a throughput improvement of 10 to 100 times vs. the software implementation. A prototype of the compressor is available in software, but it runs at a speed that does not meet spacecraft requirements. The hardware implementation targets the Xilinx Virtex IV FPGAs, and makes the use of this compressor practical for Earth satellites as well as beyond-Earth missions with hyperspectral instruments.

Aranki, Nazeeh I.

FPGA Coprocessor for Accelerated Classification of Images

An effort related to that described in the preceding article focuses on developing a spaceborne processing platform for fast and accurate onboard classification of image data, a critical part of modern satellite image processing. The approach again has been to exploit the versatility of recently developed hybrid Virtex-4FX field-programmable gate array (FPGA) to run diverse science applications on embedded processors while taking advantage of the reconfigurable hardware resources of the FPGAs. In this case, the FPGA serves as a coprocessor that implements legacy C-language support-vector-machine (SVM) image-classification algorithms to detect and identify natural phenomena such as flooding, volcanic eruptions, and sea-ice break-up. The FPGA provides hardware acceleration for increased onboard processing capability than previously demonstrated in software. The original C-language program demonstrated on an imaging instrument aboard the Earth Observing-1 (EO-1) satellite implements a linear-kernel SVM algorithm for classifying parts of the images as snow, water, ice, land, or cloud or unclassified. Current onboard processors, such as on EO-1, have limited computing power, extremely limited active storage capability and are no longer considered state-of-the-art. Using commercially available software that translates C-language programs into hardware description language (HDL) files, the legacy C-language program, and two newly formulated programs for a more capable expanded-linear-kernel and a more accurate polynomial-kernel SVM algorithm, have been implemented in the Virtex-4FX FPGA. In tests, the FPGA implementations have exhibited significant speedups over conventional software implementations running on general-purpose hardware.

Pingree, Paula J.

High-Rate Delay Tolerant Networking (HDTN) User Guide Version 1.0

Delay Tolerant Networking (DTN) has been identified as a key technology to enable and facilitate the development and growth of future space networks. Classically, space communications networks are collections of disparate links that are manually managed either point-to-point or use space relays. The accelerating accessibility of space enables a new scaling of space nodes, yet both the manual management of configurations and scheduling and the lack of structure connecting links precisely prohibit scaling. This challenge gives rise to newer and larger classes of communications needs that are met by DTN, which must overcome the disconnection, disruption, latency, and mobility featured in space communications systems. DTN joins the underlying links as an overlay, and can be made to communicate over any protocol stack. The core actions of DTN are store, carry, and forward, where data are stored instead of dropped if there is no immediately available outduct. It does this by taking the DTN unit of data, bundles, and providing necessary layers to adapt these bundles to the underlying transport protocols of choice; these are called convergence layers. DTN's Bundle Protocol (BP) can then be used on top of terrestrial protocol stacks, such as TCP/IP, as well as protocols for space, such as LTP/AOS, all in the same network. For emphasis it is noted that bundles can be of essentially any size, and hence this convergence to lower layers of choice is necessary. Existing DTN implementations have operated in constrained environments with limited resources, resulting in low data speeds. However, as various technologies have advanced, data transfer rates and efficiency have advanced, which has pushed the need for a DTN implementation for ground systems and for spacecraft that is performance-oriented in order to not impose an unnecessary bottleneck. High-rate Delay Tolerant Networking (HDTN) takes advantage of modern hardware platforms to substantially reduce latency and improve throughput compared to today’s DTN operations. The HDTN implementation maintains interoperability with existing deployments of DTN that conform to IETF RFCs 4838, 5050, and 9171. At the same time, HDTN defines a new data format better suited to higher-rate operation. It defines and adopts a massively parallel pipelined and message-oriented architecture, allowing the system to scale gracefully as its resources increase. HDTN’s architecture also supports hooks to replace various processing pipeline elements with specialized hardware accelerators. This offers improved Size, Weight, and Power (SWaP) characteristics while reducing development complexity and cost.

Delay Tolerant Networking

High-Rate Delay Tolerant Networking (HDTN) User Guide Version 1.3.0

Delay Tolerant Networking (DTN) has been identified as a key technology to enable and facilitate the development and growth of future space networks. Classically, space communications networks are collections of disparate links that are manually managed either point-to-point or use space relays. The accelerating accessibility of space enables a new scaling of space nodes, yet both the manual management of configurations and scheduling and the lack of structure connecting links precisely prohibit scaling. This challenge gives rise to newer and larger classes of communications needs that are met by DTN, which must overcome the disconnection, disruption, latency, and mobility featured in space communications systems. DTN joins the underlying links as an overlay, and can be made to communicate over any protocol stack. The core actions of DTN are store, carry, and forward, where data are stored instead of dropped if there is no immediately available outduct. It does this by taking the DTN unit of data, bundles, and providing necessary layers to adapt these bundles to the underlying transport protocols of choice; these are called convergence layers. DTN's Bundle Protocol (BP) can then be used on top of terrestrial protocol stacks, such as TCP/IP, as well as protocols for space, such as LTP/AOS, all in the same network. For emphasis it is noted that bundles can be of essentially any size, and hence this convergence to lower layers of choice is necessary. Existing DTN implementations have operated in constrained environments with limited resources, resulting in low data speeds. However, as various technologies have advanced, data transfer rates and efficiency have advanced, which has pushed the need for a DTN implementation for ground systems and for spacecraft that is performance-oriented in order to not impose an unnecessary bottleneck. High-rate Delay Tolerant Networking (HDTN) takes advantage of modern hardware platforms to substantially reduce latency and improve throughput compared to today’s DTN operations. The HDTN implementation maintains interoperability with existing deployments of DTN that conform to IETF RFCs 4838, 5050, and 9171. At the same time, HDTN defines a new data format better suited to higher-rate operation. It defines and adopts a massively parallel pipelined and message-oriented architecture, allowing the system to scale gracefully as its resources increase. HDTN’s architecture also supports hooks to replace various processing pipeline elements with specialized hardware accelerators. This offers improved Size, Weight, and Power (SWaP) characteristics while reducing development complexity and cost.

Delay Tolerant Networking

Parallel algorithms for placement and routing in VLSI design

The computational requirements for high quality synthesis, analysis, and verification of very large scale integration (VLSI) designs have rapidly increased with the fast growing complexity of these designs. Research in the past has focused on the development of heuristic algorithms, special purpose hardware accelerators, or parallel algorithms for the numerous design tasks to decrease the time required for solution. Two new parallel algorithms are proposed for two VLSI synthesis tasks, standard cell placement and global routing. The first algorithm, a parallel algorithm for global routing, uses hierarchical techniques to decompose the routing problem into independent routing subproblems that are solved in parallel. Results are then presented which compare the routing quality to the results of other published global routers and which evaluate the speedups attained. The second algorithm, a parallel algorithm for cell placement and global routing, hierarchically integrates a quadrisection placement algorithm, a bisection placement algorithm, and the previous global routing algorithm. Unique partitioning techniques are used to decompose the various stages of the algorithm into independent tasks which can be evaluated in parallel. Finally, results are presented which evaluate the various algorithm alternatives and compare the algorithm performance to other placement programs. Measurements are presented on the parallel speedups available.

Brouwer, Randall Jay

Enhanced Graphics for Extended Scale Range

Enhanced Graphics for Extended Scale Range is a computer program for rendering fly-through views of scene models that include visible objects differing in size by large orders of magnitude. An example would be a scene showing a person in a park at night with the moon, stars, and galaxies in the background sky. Prior graphical computer programs exhibit arithmetic and other anomalies when rendering scenes containing objects that differ enormously in scale and distance from the viewer. The present program dynamically repartitions distance scales of objects in a scene during rendering to eliminate almost all such anomalies in a way compatible with implementation in other software and in hardware accelerators. By assigning depth ranges correspond ing to rendering precision requirements, either automatically or under program control, this program spaces out object scales to match the precision requirements of the rendering arithmetic. This action includes an intelligent partition of the depth buffer ranges to avoid known anomalies from this source. The program is written in C++, using OpenGL, GLUT, and GLUI standard libraries, and nVidia GEForce Vertex Shader extensions. The program has been shown to work on several computers running UNIX and Windows operating systems.

Hanson, Andrew J.

SpF: Enabling Petascale Performance for Pseudospectral Dynamo Models

Pseudospectral (PS) methods possess a number of characteristics (e.g., efficiency, accuracy, natural boundary conditions) that are extremely desirable for dynamo models. Unfortunately, dynamo models based upon PS methods face a number of daunting challenges, which include exposing additional parallelism, leveraging hardware accelerators, exploiting hybrid parallelism, and improving the scalability of global memory transposes. Although these issues are a concern for most models, solutions for PS methods tend to require far more pervasive changes to underlying data and control structures. Further, improvements in performance in one model are difficult to transfer to other models, resulting in significant duplication of effort across the research community.We have developed an extensible software framework for pseudospectral methods called SpF that is intended to enable extreme scalability and optimal performance. High-level abstractions provided by SpF unburden applications of the responsibility of managing domain decomposition and load balance while reducing the changes in code required to adapt to new computing architectures. The key design concept in SpF is that each phase of the numerical calculation is partitioned into disjoint numerical kernels that can be performed entirely in-processor. The granularity of domain-decomposition provided by SpF is only constrained by the data-locality requirements of these kernels. SpF builds on top of optimized vendor libraries for common numerical operations such as transforms, matrix solvers, etc., but can also be configured to use open source alternatives for portability. SpF includes several alternative schemes for global data redistribution and is expected to serve as an ideal testbed for further research into optimal approaches for different network architectures.In this presentation, we will describe the basic architecture of SpF as well as preliminary performance data and experience with adapting legacy dynamo codes. We will conclude with a discussion of planned extensions to SpF that will provide pseudospectral applications with additional flexibility with regard to time integration, linear solvers, and discretization in the radial direction.

Pseudospectral (PS)

Using SpF to Achieve Petascale for Legacy Pseudospectral Applications

Pseudospectral (PS) methods possess a number of characteristics (e.g., efficiency, accuracy, natural boundary conditions) that are extremely desirable for dynamo models. Unfortunately, dynamo models based upon PS methods face a number of daunting challenges, which include exposing additional parallelism, leveraging hardware accelerators, exploiting hybrid parallelism, and improving the scalability of global memory transposes. Although these issues are a concern for most models, solutions for PS methods tend to require far more pervasive changes to underlying data and control structures. Further, improvements in performance in one model are difficult to transfer to other models, resulting in significant duplication of effort across the research community. We have developed an extensible software framework for pseudospectral methods called SpF that is intended to enable extreme scalability and optimal performance. Highlevel abstractions provided by SpF unburden applications of the responsibility of managing domain decomposition and load balance while reducing the changes in code required to adapt to new computing architectures. The key design concept in SpF is that each phase of the numerical calculation is partitioned into disjoint numerical kernels that can be performed entirely inprocessor. The granularity of domain decomposition provided by SpF is only constrained by the datalocality requirements of these kernels. SpF builds on top of optimized vendor libraries for common numerical operations such as transforms, matrix solvers, etc., but can also be configured to use open source alternatives for portability. SpF includes several alternative schemes for global data redistribution and is expected to serve as an ideal testbed for further research into optimal approaches for different network architectures. In this presentation, we will describe our experience in porting legacy pseudospectral models, MoSST and DYNAMO, to use SpF as well as present preliminary performance results provided by the improved scalability.

DYNAMO

Rising Above the Cloud - Toward High-Rate Delay-Tolerant Networking in Low-Earth Orbit

The High Data Rate Architecture (HiDRA) project is implementing a High-rate Delay Tolerant Networking (HDTN) capability that can support Low Earth Orbit (LEO) applications and environments. The present state of the effort, future work, and other elements of the work to date are described in this paper. This implementation is intended to support applications that run at 1+ Gbps, per the requirements of modern optical and high-frequency RF links. Uniquely, this implementation is also tuned to support relay and data trunking applications, which might require support for large numbers of small bundles per second. The design for this platform is based entirely on commercial-off-the-shelf (COTS) components, and possesses buffering capabilities in the 5 TB range. This document takes results from previous individual tests and integrates them to demonstrate results in the presence of a coherent use-case: consider a network aboard the ISS which intends to utilize an upcoming optical communications capability. For this use-case, orbital analysis software is used to analyze orbital dynamics, from which a list of access times are generated that might take in to account weather, schedule competition, etc. A variant of Contact Graph Routing (CGR) is applied to these windows to determine an optimal schedule. This schedule is then loaded into the HDTN prototype and, in conjunction with various measurement tools, a complete end-to-end analysis of HDTN's performance is conducted. Various bottlenecks (including storage) are identified: these bottlenecks are expected to help us focus our future work on the elements of the system that are most likely to present issues moving forward. Finally, we discuss possible paths for evolution beyond the present rates supported by the system, including (but not limited to) hardware acceleration.

Hylton, Alan

QuAIL Tools for Benchmarking, Analysis and Quantum Algorithm Development

HybridQ and PySA are open-source tools developed by NASA to support benchmarking, analysis and quantum algorithm development in areas such as simulation, optimization and machine learning. These tools leverage classical hardware acceleration via high-performance computing CPU and GPU architectures and support high-performance computing. HybridQ is a highly extensible platform designed to provide a common framework to integrate multiple state-of-the-art techniques to simulate large scale quantum circuits. PySA is an extensible platform to optimize a classical cost function. We provide an outline of each of these open-source tools and highlight projects using each of these tools in contexts of simulation, optimization and machine learning.

Quantum Computing

Space Networking Implementation for Lunar Operations

The High-Rate Delay Tolerant Networking (HDTN) project at NASA has developed a performance optimized and open-source Delay Tolerant Networking (DTN) implementation. The primary goal is to create a scalable networking solution to increase the scientific data return rate of space missions. To reach this goal, HDTN must span multiple edge cases in space networking by including tools and configurations to accommodate a wide range of space systems. Typically, HDTN evaluations are conducted on a laboratory emulation test bed, made up of hardware accelerated x86 based systems capable of data rates over 10 Gbps. HDTN must have an effective implementation process on a wide range of systems to increase the sustainability of the design. One important implementation option is with low-level embedded systems which could be used on small robotic missions. This paper details the implementation process, benchmark testing, and performance results of HDTN in multiple configurations on Raspberry Pi 4 devices. By implementing HDTN on a Raspberry Pi 4, a process for building HDTN onto ARM processors was developed and utilized to conduct benchmark tests in multiple network configurations, achieving a data rate performance exceeding 600 Mbps. Based on these results, HDTN proved to run on small ARM based systems with slight modifications to the build procedure. These results were then extended to evaluating an implementation of the HDTN software parsed across several Raspberry Pi 4 nodes. To test this capability, HDTN was configured in a simplified cut-through setup and distributed among multiple Raspberry Pi 4 processors. This distributed architecture was benchmark tested in a similar fashion to the testing of a singular HDTN implementation. The results from the benchmark testing are used to examine how these implementation options and capabilities can expand the use cases for DTN, and particularly with small robotic missions.

Space Networking

Using the FLUKA Monte Carlo Code to Simulate the Interactions of Ionizing Radiation with Matter to Assist and Aid Our Understanding of Ground Based Accelerator Testing, Space Hardware Design, and Secondary Space Radiation Environments

Designing hardware to operate in the space radiation environment is a very difficult and costly activity. Ground based particle accelerators can be used to test for exposure to the radiation environment, one species at a time, however, the actual space environment cannot be duplicated because of the range of energies and isotropic nature of space radiation. The FLUKA Monte Carlo code is an integrated physics package based at CERN that has been under development for the last 40+ years and includes the most up-to-date fundamental physics theory and particle physics data. This work presents an overview of FLUKA and how it has been used in conjunction with ground based radiation testing for NASA and improve our understanding of secondary particle environments resulting from the interaction of space radiation with matter.

Reddell, Brandon

Accelerating Time-Varying Hardware Volume Rendering Using TSP Trees and Color-Based Error Metrics

This paper describes a new hardware volume rendering algorithm for time-varying data. The algorithm uses the Time-Space Partitioning (TSP) tree data structure to identify regions within the data that have spatial or temporal coherence. By using this coherence, the rendering algorithm can improve performance when the volume data is larger than the texture memory capacity by decreasing the amount of textures required. This coherence can also allow improved speed by appropriately rendering flat-shaded polygons instead of textured polygons, and by not rendering transparent regions. To reduce the polygonization overhead caused by the use of the hierarchical data structure, we introduce an optimization method using polygon templates. The paper also introduces new color-based error metrics, which more accurately identify coherent regions compared to the earlier scalar-based metrics. By showing experimental results from runs using different data sets and error metrics, we demonstrate that the new methods give substantial improvements in volume rendering performance.

Ellsworth, David