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At least 19 records

Motion-base simulator results of advanced supersonic transport handling qualities with active controls

Handling qualities of the unaugmented advanced supersonic transport (AST) are deficient in the low-speed, landing approach regime. Consequently, improvement in handling with active control augmentation systems has been achieved using implicit model-following techniques. Extensive fixed-based simulator evaluations were used to validate these systems prior to tests with full motion and visual capabilities on a six-axis motion-base simulator (MBS). These tests compared the handling qualities of the unaugmented AST with several augmented configurations to ascertain the effectiveness of these systems. Cooper-Harper ratings, tracking errors, and control activity data from the MBS tests have been analyzed statistically. The results show the fully augmented AST handling qualities have been improved to an acceptable level.

Feather, J. B.

Motion-base simulator study of control of an externally blown flap STOL transport aircraft after failure of an outboard engine during landing approach

A moving-base simulator investigation of the problems of recovery and landing of a STOL aircraft after failure of an outboard engine during final approach was made. The approaches were made at 75 knots along a 6 deg glide slope. The engine was failed at low altitude and the option to go around was not allowed. The aircraft was simulated with each of three control systems, and it had four high-bypass-ratio fan-jet engines exhausting against large triple-slotted wing flaps to produce additional lift. A virtual-image out-the-window television display of a simulated STOL airport was operating during part of the investigation. Also, a simple heads-up flight director display superimposed on the airport landing scene was used by the pilots to make some of the recoveries following an engine failure. The results of the study indicated that the variation in visual cues and/or motion cues had little effect on the outcome of a recovery, but they did have some effect on the pilot's response and control patterns.

Middleton, D. B.

Modelling atmospheric turbulence for a motion-based simulator

The background information in establishing several proposed atmospheric turbulence models for use on motion based aircraft simulators was documented. A specific model was proposed which, in addition to varying turbulence intensity (rms velocity), varies the atmospheric turbulence scale length to achieve compatibility with real atmospheric turbulence. With a suitable combination of scale length and intensity distribution, the model will simulate various atmospheric conditions characterized by altitude, stability, and terrain. The model is mechanized to be included in a flight simulator experiment in order to determine to what extent the pilots are sensitive to changes in atmospheric conditions and the realism of the model. The following topics were covered: literature survey, presently used techniques, proposed model, and simulation details.

Jacobson, I. D.

A motion-constraint logic for moving-base simulators based on variable filter parameters

A motion-constraint logic for moving-base simulators has been developed that is a modification to the linear second-order filters generally employed in conventional constraints. In the modified constraint logic, the filter parameters are not constant but vary with the instantaneous motion-base position to increase the constraint as the system approaches the positional limits. With the modified constraint logic, accelerations larger than originally expected are limited while conventional linear filters would result in automatic shutdown of the motion base. In addition, the modified washout logic has frequency-response characteristics that are an improvement over conventional linear filters with braking for low-frequency pilot inputs. During simulated landing approaches of an externally blown flap short take-off and landing (STOL) transport using decoupled longitudinal controls, the pilots were unable to detect much difference between the modified constraint logic and the logic based on linear filters with braking.

Miller, G. K., Jr.

A flight simulator control system using electric torque motors

Control systems are required in flight simulators to provide representative stick and rudder pedal characteristics. A system has been developed that uses electric dc torque motors instead of the more common hydraulic actuators. The torque motor system overcomes certain disadvantages of hydraulic systems, such as high cost, high power consumption, noise, oil leaks, and safety problems. A description of the torque motor system is presented, including both electrical and mechanical design as well as performance characteristics. The system develops forces sufficiently high for most simulations, and is physically small and light enough to be used in most motion-base cockpits.

Musick, R. O.

Hazard criteria for wake vortex encounters

A piloted, motion-base simulation was conducted to evaluate the ability of simulators to produce realistic vortex encounters and to develop criteria to define hazardous encounters. Evaluation of the simulation by pilots experienced in vortex encounters confirmed the capability of the simulator to realistically reproduce wake vortex encounters. A boundary for encounter hazard based on subjective pilot opinion was identified in terms of maximum bank angle. For encounter altitudes from 200 to 500 ft (61.0 to 152.4 m), tentative hazard criteria established for visual flight conditions indicated that the acceptable upset magnitude increased nearly linearly with increasing altitude. The data suggest that the allowable upsets under instrument conditions no greater than 50 percent of that allowable under visual conditions.

Sammonds, R. I.

Development and application of an atmospheric turbulence model for use in flight simulators in flight simulators

The influence of simulated turbulence on aircraft handling qualities was investigated. Pilot opinion of the handling qualities of a light general aviation aircraft were evaluated in a motion-base simulator using a simulated turbulence environment. A realistic representation of turbulence disturbances is described in terms of rms intensity and scale length and their random variations with time. The time histories generated by the proposed turbulence models showed characteristics which appear to be more similar to real turbulence than the frequently-used Gaussian turbulence model. In addition, the proposed turbulence models can flexibly accommodate changes in atmospheric conditions and be easily implemented in flight simulator studies. Six turbulence time histories, including the conventional Gaussian model, were used in an IFR-tracking task. The realism of each of the turbulence models and the handling qualities of the simulated airplane were evaluated. Analysis of pilot opinions shows that at approximately the same rms intensities of turbulence, the handling quality ratings transit from the satisfactory level, for the simple Gaussian model, to an unacceptable level for more realistic and compositely structured turbulence models.

Jacobson, I. D.

Wake vortex encounter hazards criteria for two aircraft classes

An investigation was conducted using a piloted, motion-base simulator to determine wake vortex hazard criteria for two classes of jet transport aircraft. A light business jet and a large multiengine jet transport were represented respectively. The hazard boundaries were determined in terms of the maximum bank angle due to the vortex encounter. Upsets as small as 7 deg in bank angle were considered to be hazardous at breakout altitude (200 ft (61.0 m)) for Instrument Flight Rule (IFR) and at 50 ft (15.2 m) for Visual Flight Rule (VFR) for both aircraft classes. Proximity to the ground was the primary reason for a hazardous rating. This was reflected in the reduction in the maximum bank angle at the hazard boundary and in more consistent ratings as altitude was decreased.

Sammonds, R. I.

The effects of aircraft design and atmospheric turbulence on handling and ride qualities

The effects of aircraft dynamic characteristics on passenger ride quality were investigated to determine ride-quality isocontours similar to aircraft handling-qualities contours. Measurements were made on a motion-base simulator while varying the aircraft short-period and Dutch Roll frequencies and dampings. Both pilot ratings and subjective ride-quality ratings were obtained during simulator flight. Ride and handling qualities were found to be complimentary for the Dutch Roll mode, but not for the short-period mode. Regions of optimal ride and handling qualities were defined for the short-period mode, and the effects of changes in turbulence level studied using mathematical models.

Jones, C. R.

Effects of simulated turbulence on aircraft handling qualities

The influence of simulated turbulence on aircraft handling qualities is presented. Pilot opinions of the handling qualities of a light general aviation aircraft were evaluated in a motion-base simulator using a simulated turbulence environment. A realistic representation of turbulence disturbances is described in terms of rms intensity and scale length and their random variations with time. The time histories generated by the proposed turbulence models showed characteristics which are more similar to real turbulence than the frequently-used Gaussian turbulence model. The proposed turbulence models flexibly accommodate changes in atmospheric conditions and are easily implemented in flight simulator studies.

Jacobson, I. D.

Simulator study of the effect of visual-motion time delays on pilot tracking performance with an audio side task

The effect of time delay was determined in the visual and motion cues in a flight simulator on pilot performance in tracking a target aircraft that was oscillating sinusoidally in altitude only. An audio side task was used to assure the subject was fully occupied at all times. The results indicate that, within the test grid employed, about the same acceptable time delay (250 msec) was obtained for a single aircraft (fighter type) by each of two subjects for both fixed-base and motion-base conditions. Acceptable time delay is defined as the largest amount of delay that can be inserted simultaneously into the visual and motion cues before performance degradation occurs. A statistical analysis of the data was made to establish this value of time delay. Audio side task provided quantitative data that documented the subject's work level.

Riley, D. R.

Simulator study of the effect of control-system time delays on the occurrence of pilot-induced oscillations and on pilot tracking performance with a space-shuttle-orbiter configuration

Using a six degree-of-freedom motion-base simulator, the effect of control-system time delays on the occurrence of pilot-induced oscillations (PIO's) on the vehicle handling qualities and on pilot tracking performance for a landing-approach configuration of the Space Shuttle orbiter was studied. A linearized math model was employed which represented a 300-knot orbiter with almost all time delays removed. Additional time delays were then inserted following the pilot's hand-controller signals. Only pitch and roll commands were used for vehicle control. The simulation employed an air to air tracking task as a means of emphasizing PIO tendencies. Two astronauts, two research pilots, and one simulation engineer served as test subjects. Results showed that PIO's occurred when the amount of added time delay approximated that existing for the orbiter configuration flown in the approach and landing tests. Increasing the amount of delay increased PIO occurrences and resulted in degraded tracking performance. Decreasing the amount of time delay eliminated the PIO's.

Riley, D. R.

Application of nonlinear adaptive motion washout to transport ground-handling simulation

The application of a nonlinear coordinated adaptive motion washout to the transport ground-handling environment is documented. Additions to both the aircraft math model and the motion washout system are discussed. The additions to the simulated-aircraft math model provided improved modeling fidelity for braking and reverse-thrust application, and the additions to the motion-base washout system allowed transition from the desired flight parameters to the less restrictive ground parameters of the washout.

Parrish, R. V.

An investigation of motion base cueing and G-seat cueing on pilot performance in a simulator

The effect of G-seat cueing (GSC) and motion-base cueing (MBC) on performance of a pursuit-tracking task is studied using the visual motion simulator (VMS) at Langley Research Center. The G-seat, the six-degree-of-freedom synergistic platform motion system, the visual display, the cockpit hardware, and the F-16 aircraft mathematical model are characterized. Each of 8 active F-15 pilots performed the 2-min-43-sec task 10 times for each experimental mode: no cue, GSC, MBC, and GSC + MBC; the results were analyzed statistically in terms of the RMS values of vertical and lateral tracking error. It is shown that lateral error is significantly reduced by either GSC or MBC, and that the combination of cues produces a further, significant decrease. Vertical error is significantly decreased by GSC with or without MBC, whereas MBC effects vary for different pilots. The pattern of these findings is roughly duplicated in measurements of stick force applied for roll and pitch correction.

Mckissick, B. T.

Simulation of a cockpit-display concept for executing a wake-vortex avoidance procedure

A piloted simulation study has been undertaken to determine the feasibility and potential benefits of utilizing a forward-looking display to provide information that would enable aircraft to reduce their in-trail separation, and hence increase runway capacity, through the application of multiple glide-path approach techniques. This portion of the study was an initial exploration into a concept in which traffic information was added to a head-up display (HUD) format to allow the pilot to monitor the traffic situation and to self-space on a lead aircraft during a single glide-path approach task. The tests were conducted in a motion-base cockpit simulator configured as a current-generation transport aircraft and include the dynamic effects of the vortices generated by the lead aircraft. The information provided on the HUD included typical aircraft-guidance information and the current and past positions of the lead aircraft. Additionally, the displayed information provided self-separation cues which allowed the pilot to maintain separation on the lead aircraft. The results of this study indicate that the display concept could provide sufficient information to the pilot for traffic monitoring and self-separation.

Abbott, T. S.

The reliability and validity of flight task workload ratings

Twelve instrument-rated general aviation pilots each flew two scenarios in a motion-base simulator. During each flight, the pilots verbally estimated their workload every three minutes. Following each flight, they again estimated workload for each flight segment and also rated their overall workload, perceived performance, and 13 specific factors on a bipolar scale. The results indicate that time (a priori, inflight, or postflight) of eliciting ratings, period to be covered by the ratings (a specific moment in time or a longer period), type of rating scale, and rating method (verbal, written, or other) may be important variables. Overall workload ratings appear to be predicted by different specific scales depending upon the situation, with activity level the best predictor. Perceived performance seems to bear little relationship to observer-rated performance when pilots rate their overall performance and an observer rates specific behaviors. Perceived workload and performance also seem unrelated.

Childress, M. E.

A cockpit-display concept for executing a multiple glide-slope approach for wake-vortex avoidance

A piloted simulation study was undertaken to determine the feasibility of utilizing a forward-looking display to provide information that would enable aircraft to rredue their in-trail separation interval, and hence increase airport capacity, through the application of multiple glide-path approach techniques. The primary objective of this study was to determine whether information could be satisfactorily provided on a head-up display (HUD) format to permit the pilot to conduct a multiple glide-slope approach while maintaining a prespecified in-trail separation interval. The tests were conducted in a motion-base cockpit simulator configured as a current-generation transport aircraft and included dynamic effects of the vortices generated by the lead aircraft. The information provided on the HUD included typical aircraft guidance information and the current and past positions of the lead aircraft. Additionally, the displayed information provided self-separation cues that allowed the pilot to maintain separation on the lead aircraft. Performance data and pilot subjective ratings and comments were obtained during the tests. The results of this study indicate that multiple glide-slope approaches, procedurally designed for vortex avoidance, are possible while maintaining pilot work load and performance within operationally acceptable limits. In general, it would seem that multiple glide-slope approaches are possible even under reduced in-trail separation conditions if the pilot is provided with adequate situational information.

Abbott, T. S.