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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 19 records

Realism Assessment of Sonic Boom Simulators

Developments in small supersonic aircraft design are predicted to result in low-intensity sonic booms. Booms generated by current aircraft are similar to those that led to the ban on commercial supersonic fli ght over the US, so are unsuitable for parametric studies of psychoac oustic response to low-intensity booms. Therefore, simulators have be en used to study the impact of predicted low-intensity sonic booms. H owever, simulators have been criticized because, when simulating conv entional-level booms, the sounds were observed to be unrealistic by p eople experienced in listening to sonic booms. Thus, two studies were conducted to measure the perceived realism of three sonic boom simul ators. Experienced listeners rated the realism of conventional sonic boom signatures when played in these simulators. The effects on percei ved realism of factors such as duration of post-boom noise, exclusion of very low frequency components, inclusion of ground reflections, a nd type of simulator were examined. Duration of post-boom noise was f ound to have a strong effect on perceived realism, while type of simu lator had a weak effect. It was determined that post-boom noise had t o be at least 1.5 seconds long for the sound to be rated very realist ic. Loudness level did not affect realism for the range of sounds pla yed in the tests (80-93 dB ASEL).

Sullivan, Brenda M.↗

Earth Observing System Covariance Realism

The purpose of covariance realism is to properly size a primary object's covariance in order to add validity to the calculation of the probability of collision. The covariance realism technique in this paper consists of three parts: collection/calculation of definitive state estimates through orbit determination, calculation of covariance realism test statistics at each covariance propagation point, and proper assessment of those test statistics. An empirical cumulative distribution function (ECDF) Goodness-of-Fit (GOF) method is employed to determine if a covariance is properly sized by comparing the empirical distribution of Mahalanobis distance calculations to the hypothesized parent 3-DoF chi-squared distribution. To realistically size a covariance for collision probability calculations, this study uses a state noise compensation algorithm that adds process noise to the definitive epoch covariance to account for uncertainty in the force model. Process noise is added until the GOF tests pass a group significance level threshold. The results of this study indicate that when outliers attributed to persistently high or extreme levels of solar activity are removed, the aforementioned covariance realism compensation method produces a tuned covariance with up to 80 to 90% of the covariance propagation timespan passing (against a 60% minimum passing threshold) the GOF tests-a quite satisfactory and useful result.

Realism↗

Adding computationally efficient realism to Monte Carlo turbulence simulation

Frequently in aerospace vehicle flight simulation, random turbulence is generated using the assumption that the craft is small compared to the length scales of turbulence. The turbulence is presumed to vary only along the flight path of the vehicle but not across the vehicle span. The addition of the realism of three-dimensionality is a worthy goal, but any such attempt will not gain acceptance in the simulator community unless it is computationally efficient. A concept for adding three-dimensional realism with a minimum of computational complexity is presented. The concept involves the use of close rational approximations to irrational spectra and cross-spectra so that systems of stable, explicit difference equations can be used to generate the turbulence.

Campbell, C. W.↗

Earth Observation System Flight Dynamics System Covariance Realism

This presentation applies a covariance realism technique to the National Aeronautics and Space Administration (NASA) Earth Observation System (EOS) Aqua and Aura spacecraft based on inferential statistics. The technique consists of three parts: collection calculation of definitive state estimates through orbit determination, calculation of covariance realism test statistics at each covariance propagation point, and proper assessment of those test statistics.

A-Train↗

Earth Observing System Covariance Realism Updates

This presentation will be given at the International Earth Science Constellation Mission Operations Working Group meetings June 13-15, 2017 to discuss the Earth Observing System Covariance Realism updates.

realism↗

A Measure of Psychological Realism on a Visual Simulator

A FUNDAMENTAL question of simulation technology is how to determine if an aircraft simulation is creating the proper psychological space necessary to assess manned-system performance. The standard approach to this problem for visual simulators is to measure how well pilots can make approaches and landings on the simulator. Experiments of this type generally show that simulator performance is worse than actual landing performance and that there is an excessive amount of training required to reach acceptable performance. Unfortunately, in these experiments it is difficult to sort out the inadequacies of the visual subsystem from possible inadequacies in other simulator subsystems, such as the motion subsystem. This synoptic presents the results from one of a series of five experiments which attempted to provide direct measures of the psychological realism on a computer graphics night visual flight attachment. These experiments used experimental procedures and methodologies that psychologists have developed in their attempts to determine how people perceived visual space in the real world.

Palmer, Everett↗

The JPL Cost Risk Analysis Approach that Incorporates Engineering Realism

This paper discusses the JPL Cost Engineering Group (CEG) cost risk analysis approach that accounts for all three types of cost risk. It will also describe the evaluation of historical cost data upon which this method is based. This investigation is essential in developing a method that is rooted in engineering realism and produces credible, dependable results to aid decision makers.

cost risk↗

Processing Digital Imagery to Enhance Perceptions of Realism

Multi-scale retinex with color restoration (MSRCR) is a method of processing digital image data based on Edwin Land s retinex (retina + cortex) theory of human color vision. An outgrowth of basic scientific research and its application to NASA s remote-sensing mission, MSRCR is embodied in a general-purpose algorithm that greatly improves the perception of visual realism and the quantity and quality of perceived information in a digitized image. In addition, the MSRCR algorithm includes provisions for automatic corrections to accelerate and facilitate what could otherwise be a tedious image-editing process. The MSRCR algorithm has been, and is expected to continue to be, the basis for development of commercial image-enhancement software designed to extend and refine its capabilities for diverse applications.

Woodell, Glenn A.↗

Comment on 'Realism and quantum flux tunneling'

A reply is presented to Ballentine's (1987) critique of the Legett and Garg (1985) experiment to discriminate between the experimental predictions of quantum mechanics (QM) and those of a class of macrorealistic theories. Legett and Garg uphold their earlier conclusions on the basis of the fact that the present critique refers to an experiment which was not in fact proposed. It is stressed that the original work involved an analysis according to macrorealism, while the calculations of Ballentine only demonstrate the internal consistency of the formalism of QM when applied to three consecutive actually performed experiments.

Leggett, A. J.↗

Improving Realism in Reduced Gravity Simulators

Since man was first determined to walk on the moon, simulating the lunar environment became a priority. Providing an accurate reduced gravity environment is crucial for astronaut training and hardware testing. This presentation will follow the development of reduced gravity simulators to a final comparison of environments between the currently used systems. During the Apollo program era, multiple systems were built and tested, with several NASA centers having their own unique device. These systems ranged from marionette-like suspension devices where the subject laid on his side, to pneumatically driven offloading harnesses, to parabolic flights. However, only token comparisons, if any, were made between systems. Parabolic flight allows the entire body to fall at the same rate, giving an excellent simulation of reduced gravity as far as the biomechanics and physical perceptions are concerned. While the effects are accurate, there is limited workspace, limited time, and high cost associated with these tests. With all mechanical offload systems only the parts of the body that are actively offloaded feel any reduced gravity effects. The rest of the body still feels the full effect of gravity. The Partial Gravity System (Pogo) is the current ground-based offload system used to training and testing at the NASA Johnson Space Center. The Pogo is a pneumatic type system that allows for offloaded motion in the z-axis and free movement in the x-axis, but has limited motion in the y-axis. The pneumatic system itself is limited by cylinder stroke length and response time. The Active Response Gravity Offload System (ARGOS) is a next generation groundbased offload system, currently in development, that is based on modern robotic manufacturing lines. This system is projected to provide more z-axis travel and full freedom in both the x and y-axes. Current characterization tests are underway to determine how the ground-based offloading systems perform, how they compare to parabolic flights, and which of the systems is preferable for specific uses. These tests were conducted with six degree of freedom robots and manual inputs. Initial results show a definitive difference in abilities of the two offload systems.

Cowley, Matthew↗

Immersive Simulations and Engineering Environment (iSEE): Increasing the Realism of Simulations

The Immersive Simulations and Engineering Environment (iSEE) lab at Kennedy Space Center has been operating with its current team since 2017. The lab provides National Aeronautics and Space Administration (NASA) with simulations that show the stress and strain that a strenuous task can cause on a body. Previously the lab was using software that was efficient in ergonomic analysis of a human body, but limited in creating a realistic simulation. To produce a more realistic simulation, the iSEE invested in new software that could potentially create an environment that could show the viewer a simulation that was closer to reality.

Hodge, Brianna↗

Covariance Realism Is Not Enough

A great deal of effort has been put into improving the practice of space situational awareness such that covariance data associated with predicted close approaches is more “realistic.” However, “realistic” usually has meant “larger” and this presents a problem. In many cases, there exist multiple sources for predictive ephemerides, which may be fused to produce predictive states with smaller associated covariances. Ancillary to the fusion computation is the capability to assess consistency of the estimates. If actionable covariance information becomes available, interval estimates for the miss distance provide a more informative alternative to collision probability for risk assessment.

Carpenter, J. Russell↗

Three CA-Related Covariance Issues and Their Solutions

This presentation addresses three issues that arise in the use of DoD-produced satellite state estimate covariances in the conjunction assessment process: the realism of the provided covariances, how to address correlated error between two satellites' covariance matrices, and how to proceed when a furnished covariance is non-positive-definite. To address the first, DoD has implemented a set of two "consider parameters" with which to alter/expand the covariance to account for atmospheric density forecast error and satellite frontal area uncertainty, the two largest sources of unmodeled position prediction error for LEO orbits; these values are governed by a satellite's orbital parameters and ballistic coefficient histories, as well as the current and predicted space weather situation. This approach substantially improves the realism of the covariance by accounting for expected prediction errors that are not part of the fit process that generates the covariance. The second issue of covariance correlation is a complicated one, but the main shared error source—global atmospheric density error that is common to both satellites can be characterized and, through sensitivity vectors, quantified at the conjunction's time of closest approach and removed from the joint covariance, which is used in the CA probability of collision (Pc) calculation. Finally, while according to the orbit determination theory a non-positive-definite (NPD) covariance is not possible, numerical truncation and covariance interpolation can conspire to produce NPD results, which render the covariance unusable for certain CA risk assessment calculations, such as Monte Carlo Pc determination. Three similar techniques are profiled and the simplest of them recommended as a reasonable remediation technique when NPD covariances are encountered by CA practitioners.

Dynamic Consider Parameter↗

Effect of pictorial display configuration on the frequency of control reversals during aircraft landing approaches

A fixed-base simulator study to determine the effect of increased pictorial display realism on the frequency of control reversals made with an inside-out landing display was conducted. Display conditions included the effects of collimation and scale (head-up versus head-down presentation), horizon symbology (simple line versus white-black sky-ground surfaces), and ground plane realism (computer generated perspective versus a TV picture of a realistic model). The number of control reversals was moderately high on all displays. Control reversals to roll disturbances occurred nearly twice as frequently as reversals to either pitch or lateral rate disturbances. Though there were no significant differences among the numbers of small control reversals for the different displays, there was some evidence that this conclusion may not apply to large control reversals.

Lincoln, R.↗

Methods of sound simulation and applications in flight simulators

An overview of methods for electronically synthesizing sounds is presented. A given amount of hardware and computer capacity places an upper limit on the degree and fidelity of realism of sound simulation which is attainable. Good sound realism for aircraft simulators can be especially expensive because of the complexity of flight sounds and their changing patterns through time. Nevertheless, the flight simulator developed at the Research Institute for Human Engineering, West Germany, shows that it is possible to design an inexpensive sound simulator with the required acoustic properties using analog computer elements. The characteristics of the sub-sound elements produced by this sound simulator for take-off, cruise and approach are discussed.

Gaertner, K. P.↗