Search NASASearch

SEARCH · Search NASA

Results for “Simscape”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

Simscape Modeling Verification in the Simulink Development Environment

The purpose of the Simulation Product Group of the Control and Data Systems division of the NASA Engineering branch at Kennedy Space Center is to provide a realtime model and simulation of the Ground Subsystems participating in vehicle launching activities. The simulation software is part of the Spaceport Command and Control System (SCCS) and is designed to support integrated launch operation software verification, and console operator training. Using Mathworks Simulink tools, modeling engineers currently build models from the custom-built blocks to accurately represent ground hardware. This is time consuming and costly due to required rigorous testing and peer reviews to be conducted for each custom-built block. Using Mathworks Simscape tools, modeling time can be reduced since there would be no custom-code developed. After careful research, the group came to the conclusion it is feasible to use Simscape's blocks in MatLab's Simulink. My project this fall was to verify the accuracy of the Crew Access Arm model developed using Simscape tools running in the Simulink development environment.

SIMSCAPE

Simscape Modeling of a Custom Closed-Volume Tank

The library for Mathworks Simscape does not currently contain a model for a closed volume fluid tank where the ullage pressure is variable. In order to model a closed-volume variable ullage pressure tank, it was necessary to consider at least two separate cases: a vertical cylinder, and a sphere. Using library components, it was possible to construct a rough model for the cylindrical tank. It was not possible to construct a model for a spherical tank, using library components, due to the variable area. It was decided that, for these cases, it would be preferable to create a custom library component to represent each case, using the Simscape language. Once completed, the components were added to models, where filling and draining the tanks could be simulated. When the models were performing as expected, it was necessary to generate code from the models and run them in Trick (a real-time simulation program). The data output from Trick was then compared to the output from Simscape and found to be within acceptable limits.

Simscape

SimScape Terrain Modeling Toolkit

This paper describes the SIMSCAPE middleware toolkit that has been developed recently to provide a common infrastructure for importing terrain model data from multiple data sources and making them available to simulation applications. The SIMSCAPE infrastructure simplifies the overall simulation design by eliminating the traditional need for custom terrain model interfaces to terrain data sources and simulation users. SIMSCAPE provides a collection of libraries and tools to use and manage terrain environment models within a wide range of simulation applications.

terrain

General Pressurization Model in Simscape

System integration is an essential part of the engineering design process. The Ares I Upper Stage (US) is a complex system which is made up of thousands of components assembled into subsystems including a J2-X engine, liquid hydrogen (LH2) and liquid oxygen (LO2) tanks, avionics, thrust vector control, motors, etc. System integration is the task of connecting together all of the subsystems into one large system. To ensure that all the components will "fit together" as well as safety and, quality, integration analysis is required. Integration analysis verifies that, as an integrated system, the system will behave as designed. Models that represent the actual subsystems are built for more comprehensive analysis. Matlab has been an instrument widely use by engineers to construct mathematical models of systems. Simulink, one of the tools offered by Matlab, provides multi-domain graphical environment to simulate and design time-varying systems. Simulink is a powerful tool to analyze the dynamic behavior of systems over time. Furthermore, Simscape, a tool provided by Simulink, allows users to model physical (such as mechanical, thermal and hydraulic) systems using physical networks. Using Simscape, a model representing an inflow of gas to a pressurized tank was created where the temperature and pressure of the tank are measured over time to show the behavior of the gas. By further incorporation of Simscape into model building, the full potential of this software can be discovered and it hopefully can become a more utilized tool.

Servin, Mario

Lunar Lander Landing Modeling and Simulation in Simscape

The landing gear is a critical subsystem of a lander for a successful landing on the moon or a planet. During a landing event, structural loading, energy absorption and toppling stability are important factors for the landing gear development. These aspects can be studied using simulations. The landing gear comprising the primary struct, secondary structs, footpad, and joints, is easily modeled using Simscape Multibody toolbox. The energy absorption mechanisms in the structs is readily modeled using Simulink and Multibody blocks based on the relative motions of the inner and outer cylinder of the structures. During touchdown, the footpads strike the lunar surface, and the contact forces can be modeled including the soil mechanical properties. Slosh dynamics are included using a mechanical pendulum model. Tip-over controllers are developed using Simulink blocks and toolboxes. This model was intensively tested manually then additionally with Monte Carlo simulation. It offers the opportunity for landing stability study, i.e. the max slope a lander can land without tipping over in 3D realistic landing situations.

Wei Wu

2024 Incubator Final Report: Active Hybrid Mooring

This Incubator project has defined and developed a representation of an active hybrid mooring (AHM) system in Simulink to assess whether the speed and accuracy of AHM is sufficient to warrant further investigation in a larger project. We first built a representative mooring system for the VolturnUS-S 15MW floating offshore wind turbine (FOWT) in 1,000-meter water depth to provide baseline loads and displacements needed in the AHM system, with the results showing off-the-shelf actuators would be practical. We then defined model configurations for the numerical and physical substructures, using standalone MoorDyn v2 with a novel input strategy and chained hydraulic actuators represented in Simulink Simscape, respectively. The remainder of the project has focused on verifying the existing models for speed and accuracy against OpenFAST simulations, increasing their complexity to enable six degree of freedom (6DOF) operation, and connecting the numerical and physical substructures into a single holistic model. The verification phase of the project has shown promising results, though further refinement is needed to resolve accuracy discrepancies and for robust performance across a wider range of metocean conditions. The numerical model we developed is computationally stable and operates faster than real time using a time step of 0.01 seconds or shorter, indicating the model is likely fast enough for our AHM design to operate successfully. Additionally, the Simscape model of a hydraulic actuator operates with less than 0.3% relative error when actuating mooring loads from an OpenFAST simulation of the VolturnUS-S 1,000-meter mooring system. The aforementined refinements will be performed in the next year as a Continuing Incubator, with key remaining tasks include programming the predictor-corrector loop to minimize movement error, testing against more complex nonlinear wave cases, and expanding to enable loads from connected shared mooring lines.

17 WIND ENERGY

Hydrodynamic characterization of the coastal pioneer array ocean observing system

Ocean observation buoys require relatively small amounts of power, yet traditionally necessitate costly resupply trips for battery replacement. With the offshore location of the buoys and small power requirements, wave energy may be an effective solution for providing consistent and reliable power to support the buoy instrumentation. The US National Science Foundation Ocean Observatories Initiative (OOI) includes arrays of point absorber-like buoy systems used for ocean observation that have been deployed at multiple locations including the Southern Mid-Atlantic Bight. A study is currently underway to design a pitch resonator wave energy converter to supplement existing renewable energy generation for powering observation instrumentation. This paper details field measurements from surface moorings of the OOI Coastal Pioneer Array, which informs the subsequent development of a numerical model for the moored observation system. The model is developed in Wave Energy Converter Simulator (WEC-Sim), which leverages the Simscape multibody solver within the MATLAB/Simulink framework and linear potential flow theory to simulate the hydrodynamic interactions and multibody dynamics in 6 degrees of freedom. Multiple tuning variables are considered to produce a model for the system that matches well with empirical data (about 8% error). In conclusion, the WEC-Sim model will serve as a platform for integrating the pitch resonator wave energy converter concept and deployment preparation (detailed design including power take-off and control systems, response evaluation, etc.).

hydrodynamic modeling

Numerical Modeling & Optimization of the iProTech Pitching Inertial Pump (PIP) Wave Energy Converter (WEC) (CRADA Final Report)

This project represents a continuation of the collaboration between iProTech and NLR to simulate, optimize and design the iProTech Pitching Inertial Pump (PIP) device. The objectives of this TEAMER project are twofold: 1. Refining the physical characteristics of the existing iProTech PIP WEC-Sim model to enhance the model’s fidelity and include controllable components. Key model enhancements target the inclusion of Coulomb friction, the introduction of a controllable bypass valve, and the replacement of traditional check valves with advanced motorized ones. 2. Exploring traditional and advanced control algorithms. From traditional methods like latching control to cutting-edge reinforcement learning (RL) algorithms, the goal is to ensure the PIP device's adaptability and optimal performance across a range of ocean conditions. NLR is tasked with augmenting the WEC-Sim model and implementing the control algorithms, culminating in performance comparison analyses. iProTech will update their existing 3D models, advise on model improvements, and determine crucial system metrics. WEC-Sim, developed in MATLAB/SIMULINK with Simscape Multibody, is the main piece of software that will be used in this project. Coupled with the MATLAB RL Toolbox, it offers a robust platform for in-depth simulation and optimization of the iProTech PIP device. Building on previous work to explore the PIP design space and optimize its geometry, mass distribution, center of gravity and other key parameters, this project aims to refine iProTech’s existing numerical models and develop effective control algorithms that can seamlessly integrate into their future hardware testing campaigns.

16 TIDAL AND WAVE POWER

DspaceOgreTerrain 3D Terrain Visualization Tool

DspaceOgreTerrain is an extension to the DspaceOgre 3D visualization tool that supports real-time visualization of various terrain types, including digital elevation maps, planets, and meshes. DspaceOgreTerrain supports creating 3D representations of terrains and placing them in a scene graph. The 3D representations allow for a continuous level of detail, GPU-based rendering, and overlaying graphics like wheel tracks and shadows. It supports reading data from the SimScape terrain- modeling library. DspaceOgreTerrain solves the problem of displaying the results of simulations that involve very large terrains. In the past, it has been used to visualize simulations of vehicle traverses on Lunar and Martian terrains. These terrains were made up of billions of vertices and would not have been renderable in real-time without using a continuous level of detail rendering technique.

Myint, Steven

Guidance and Navigation Design for a Martian Sample Return Ascent Vehicle

This paper focuses on the work being performed at the NASA Marshall Space Flight Center (MSFC) in support of Mars Ascent Vehicles (MAVs). Specifically, the analysis presented is in support of Martian sample return architectures. In or-der to assess vehicle sensitivities, a detailed simulation tool, (MAV Analysis Tool in Simscape) MANTIS, was implemented using the MATLAB/Simulink Sim-scape architecture. High fidelity navigation sensor models and guidance algorithms were included in order to facilitate sensor requirement development and flight algorithm selection. This work focuses on the performance of the integrated system and the coupling of navigation and guidance capabilities. The architecture trades are heavily dependent on the ascent flight profile chosen. This work assesses both open- and closed-loop guidance algorithms to capture their relative performance and the resulting requirements on sensor capability to support preliminary vehicle design. The analysis builds on previous work that focused on navigation performance for initialization and ascent flight of crewed vehicle. The results provide insight into the coupling between sensor requirements and ascent guidance approach. The analysis provides data to support requirements for hard-ware selection and testing. Additional discussion is also included focusing on other system constraints that affect hardware selection and operational constraints.

Anzalone, Evan

Modeling and Control for a Flexible Inverted Pendulum Robot

This report describes the tasks accomplished during Fall 2020 at the Kennedy Space Center under the scope of the Robotic Control System Design internship project. These tasks primarily supported development of an augmented adaptive control system for an inverted pendulum (IP) robotic system on a 4-wheel mobile base (Penny). This system serves as an analogue to the control problems in the flight of rockets in the initial and latter stages of launch, and methods developed as part of this research can later be applied to more complex IP systems, such as launch vehicles. To more accurately model launch vehicles, a flexible aluminum pendulum is used both on the hardware and in the simulated models. In order to capture the flexible dynamics of the system, hardware modifications were made to Penny (including installation of a rate gyro at the tip of the pendulum). Simulink models were created to control and model the hardware system, and Simscape models were created/updated to model the system in simulation. MATLAB programs were created throughout the internship to analyze data generated from hardware and simulation runs. Linear fixed-gain controllers have been applied to the simulated and hardware system, and work continues with augmenting these controllers using sensor blending and direct output adaptive control methods to improve stabilization of system states and cancel flex dynamics. In addition to describing the work done to support these modeling efforts, an Independent Research and Technology Development (IR&TD) proposal for a lunar simulation with soil deformation modeling developed during the internship is briefly described.

Nashir A Janmohamed

Evaluation of Precision Landing Performance Using A Generalized Aerospace Simulation in Simulink Framework

NASA’s science and exploration goals to return to the Moon and beyond will need to perform precision landings to place humans and cargo supplies near places of scientific interest, surface resources, or pre-established basecamps. With the maturation of new navigation technology, such as terrain relative navigation, precision landing is now feasible, enabling new exploration sites, such as the lunar poles. However, verification of precision landing performance becomes crucial since not reaching the designated landing site would have a high risk of loss of mission. Therefore, having a high-fidelity simulation platform to evaluate six degrees of freedom vehicle performance during high-risk phases of flight such landing is a fundamental part of the system verification and risk reduction. The NASA Marshall Space Flight Center has developed the GeneraLized Aerospace Simulation in Simulink® (GLASS) tool which incorporates guidance, navigation, and control algorithms, as well as vehicle and environmental models, such as gravity, vehicle mass properties, navigation sensors, propulsion, and terrain models. GLASS uses the MathWorks® Simulink® environment which provides a model-based design framework that allows the incorporation of vehicle models in a modular architecture. The Simulink® environment provides seamless integration with all the MathWorks® capabilities and toolboxes, such as control design toolboxes and Simscape™ Multibody™ dynamics toolbox. The MathWorks® environment also allows for guidance, navigation, and control algorithms to be auto coded in C language, enabling quick software and hardware in the loop testing. This paper provides an overview of GLASS capabilities for analyzing precision landing performance, including navigation trades applied to a NASA human lander reference design architecture.

Guidance

Verification of the Generalized Aerospace Simulation in Simulink (R)

NASA uses six-degrees-of-freedom (6-DOF) simulations tools to design, test, develop Guidance Navigation and Control (GN&C) software, and certify vehicle performance prior to flight. Therefore, it is critical that the 6-DOF tools used for vehicle design and certification are validated. The focus of this work is the vali-dation of the NASA Marshall Space Flight Center 6-DOF “GeneraLized Aero-space Simulation in Simulink” (GLASS) framework tool. The GLASS tool framework is currently used to support NASA GN&C insight for the Human Landing System (HLS) project, simulating vehicle dynamics during lunar descent and as-cent. The GLASS framework utilizes the off-the-shelf Mathworks ® Simscape Multibody® toolbox to model vehicle multi-body dynamics. NASA’s Engineering and Safety Center (NESC) provides a set of 6-DOF simulation verification “check cases” that are available to any user needing to verify 6-DOF tools. The check cases contain seventeen atmospheric and twenty-six orbital test scenarios are provided to validate equations of motion, environmental models (e.g., atmosphere, gravitation, and geodesy) and tool propagators. This paper compares GLASS 6-DOF simulation results against the NESC check cases’ results via simulation-to-simulation comparisons. The comparisons demonstrate that GLASS simulation results are “in family” with the outputs of the applicable NASA NESC check cases and verifies the GLASS core framework dynamics and the correct implementation of the check case scenario models.

6-Dof

Verification of the Generalized Aerospace Simulation in Simulink

NASA uses six-degrees-of-freedom (6-DOF) simulations tools to design, test, develop Guidance Navigation and Control (GN&C) software, and certify vehicle performance prior to flight. Therefore, it is critical that the 6-DOF tools used for vehicle design and certification are validated. The focus of this work is the validation of the NASA Marshall Space Flight Center 6-DOF “GeneraLized Aerospace Simulation in Simulink” (GLASS) framework tool. The GLASS tool framework is currently used to support NASA GN&C insight for the Human Landing System (HLS) project, simulating vehicle dynamics during lunar descent and ascent. The GLASS framework utilizes the off-the-shelf Mathworks (R) Simscape (TM) Multibody (TM) toolbox to model vehicle multi-body dynamics. NASA’s Engineering and Safety Center (NESC) provides a set of 6-DOF simulation verification “check cases” that are available to any user needing to verify 6-DOF tools. The check cases contain seventeen atmospheric and twenty-six orbital test scenarios are provided to validate equations of motion, environmental models (e.g., atmosphere, gravitation, and geodesy) and tool propagators. This paper compares GLASS 6-DOF simulation results against the NESC check cases’ results via simulation-to-simulation comparisons. The comparison demonstrates that GLASS simulation results are “in family” with the outputs of the applicable NASA NESC check-cases and verify the GLASS core framework dynamics and the implementation of the check case scenario models.

6-Dof

New Perspective on Slosh Dynamics in High-Gravity Regimes for Lunar Missions

Slosh dynamics particularly in high gravity regime is of high interest to the NASA Human Landing Systems program, which aims to return humans to the Moon. This paper reexamines the commonly accepted equivalence between pendulum and massspring-damper mechanical analogies, demonstrating the differences through simulations and their impact on design and analysis. This study re-derives equations of motion for these mechanical models including mass-spring-damper (MSD) and pendulum by relaxing simplifying assumptions that had been typically applied to large launch vehicles and may be violated for lunar and planetary landing applications. The newly-derived equations uncover potential modeling gaps when applying the pendulum and MSD models, and the need for additional considerations in their application. Finally, the newly-derived equations are validated using MathWorks® Simscape™ Multibody™ dynamics toolbox simulation.

Pendulum

New Perspective On Slosh Dynamics in High-Gravity Regimes for Lunar Missions

Slosh dynamics particularly in high gravity regime is of high interest to the NASA Human Landing Systems program, which aims to return humans to the Moon. This paper reexamines the commonly accepted equivalence between pendulum and mass-spring-damper mechanical analogies, demonstrating the differences through simulations and their impact on design and analysis. This study re-derives equations of motion for these mechanical models including mass-spring-damper (MSD) and pendulum by relaxing simplifying assumptions that had been typically applied to large launch vehicles and may be violated for lunar and planetary landing applications. The newly derived equations uncovers potential modeling gaps when applying the pendulum and MSD models, and the need for additional considerations in their application. Finally, the newly derived equations are validated using MathWorks® Simscape™ Multibody™ dynamics toolbox simulation.

Slosh

Large Terrain Modeling and Visualization for Planets

Physics-based simulations are actively used in the design, testing, and operations phases of surface and near-surface planetary space missions. One of the challenges in realtime simulations is the ability to handle large multi-resolution terrain data sets within models as well as for visualization. In this paper, we describe special techniques that we have developed for visualization, paging, and data storage for dealing with these large data sets. The visualization technique uses a real-time GPU-based continuous level-of-detail technique that delivers multiple frames a second performance even for planetary scale terrain model sizes.

digital elevation map