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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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Large Eddy Simulation of Flow in Turbine Cascades Using LEST and UNCLE Codes

During the period December 23, 1997 and December August 31, 2004, we accomplished the development of 2 CFD codes for DNS/LES/RANS simulation of turbine cascade flows, namely LESTool and UNCLE. LESTool is a structured code making use of 5th order upwind differencing scheme and UNCLE is a second-order-accuracy unstructured code. LESTool has both Dynamic SGS and Sparlart's DES models and UNCLE makes use of URANS and DES models. The current report provides a description of methodologies used in the codes.

Ashpis, David↗

Computation of rotor-stator interaction using the Navier-Stokes equations

The numerical scheme presented belongs to a family of codes known as UNCLE (UNsteady Computation of fieLd Equations) as reported by Whitfield (1995), that is being used to solve problems in a variety of areas including compressible and incompressible flows. This derivation is specifically developed for general unsteady multi-blade-row turbomachinery problems. The scheme solves the Reynolds-averaged N-S equations with the Baldwin-Lomax turbulence model.

Whitfield, David L.↗

Developing A Web-based User Interface for Semantic Information Retrieval

While there are now a number of languages and frameworks that enable computer-based systems to search stored data semantically, the optimal design for effective user interfaces for such systems is still uncle ar. Such interfaces should mask unnecessary query detail from users, yet still allow them to build queries of arbitrary complexity without significant restrictions. We developed a user interface supporting s emantic query generation for Semanticorganizer, a tool used by scient ists and engineers at NASA to construct networks of knowledge and dat a. Through this interface users can select node types, node attribute s and node links to build ad-hoc semantic queries for searching the S emanticOrganizer network.

Berrios, Daniel C.↗

TPSAS-NF1676L-14834-DND

A recent spin-off from flight deck adaptive automation research at NASA Langley Research Center is a biocybernetic invention referred to informally as MindShift. When using the MindShift technology, a person is able to play off-the-shelf Nintendo Wii games enhanced with biofeedback, which is used to improve self-regulation of physiological functioning. Therefore, the user experiences the challenge of regulating their physiological responses during gameplay in addition to the intended challenges presented in the video game. The research projects being conducted under the supervision of Dr. Alan Pope and Chad Stephens at NASA Langley Research Center examine the effects of interacting with the MindShift invention technology on subjects' self-regulation of heart rate and brainwave activity, performance in the games, performance on cognitive tasks, and subjective experience of effort (i.e., workload). The MindShift invention's effects are being compared to the effects of interacting with the games without the MindShift technology and to the effects of interacting with commercial-off-the-shelf (COTS) brain-computer interface (BCI) technology, specifically the Mattel Mind Flex and the Uncle Milton Star Wars Force Trainer. A 32-channel electroencephalograph system is used to record subjects' brainwave and electrocardiographic activity. The potential for biofeedback game system applications is wide-ranging - from a more engaging form of clinical biofeedback training to a new challenge for avid gamers. Consequently, research needs to be conducted to fully understand the effects that these new games have on a person's physiological and psychological functioning. Biocybernetic technology like MindShift developed from the idea that operators of critical systems such as aerospace systems could hone their stress management and attention skills in biofeedback-augmented leisure activities while off-the-job in order to positively affect their on-the-job performance. This human performance enhancement technology is applicable to skill training on manually controlled critical tasks, such as unmanned aerial vehicle teleoperation, thus enabling the training of cognitive skills to be concurrent with manual skills. Furthermore, this type of technology can apply to medical and clinical uses of biofeedback by serving as an additional form of clinical biofeedback training that may be particularly useful for those with ADHD.

Brittany N Neilson↗