Search NASA⌕ Search

SEARCH · Search NASA

Results for “WebGL”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

LiDAR-Based Point Cloud Data Processing

The presentation includes the procedures of utilizing LiDAR-based point cloud data in WebGL applications, such as capturing data, processing data, importing point cloud into Unity software, and improving application performance. It uses IRC BLD 603 Lab B-12 as an example. It'll be presented at Viz n Learn workshop which is a collaboration series between INL's Applied Visualization Laboratory (AVL) and University of Wyoming (UW)'s Shell 3D Visualization center. Each session will highlight 2 projects from each institution monthly, followed by discussion on areas of collaborative interest and action.

3D↗

Online Heatmap Generation with Both High and Low Weights

Heatmap is a common geovisualization method that interpolates and visualizes a set of point observations on a map surface. Most of online web mapping libraries implement a one-pass heatmap algorithm using HTML5 canvas or WebGL for efficient heatmap generation. However, such implementation applies additive operations that accumulate the rendering of point weights on the map surface grid, making it inappropriate for visualizations that require the highlighting of both low and high weights. We introduce \textit{hilomap}, an online heatmap algorithm that highlights surface areas where points with both low and high trends are located. An HTML5 Canvas-based reference implementation on OpenLayers is presented and evaluated.

Liu, Yan↗

Interactive Visualization of Near Real Time and Production Global Precipitation Measurement (GPM) Mission Data Online Using CesiumJS

Advancements in the capabilities of JavaScript frameworks and web browsing technology make online visualization of large geospatial datasets viable. Commonly this is done using static image overlays, prerendered animations, or cumbersome geoservers. These methods can limit interactivity andor place a large burden on server-side post-processing and storage of data. Geospatial data, and satellite data specifically, benefit from being visualized both on and above a three-dimensional surface. The open-source JavaScript framework CesiumJS, developed by Analytical Graphics, Inc., leverages the WebGL protocol to do just that. It has entered the void left by the abandonment of the Google Earth Web API, and it serves as a capable and well-maintained platform upon which data can be displayed. This paper will describe the technology behind the two primary products developed as part of the NASA Precipitation Processing System STORM website: GPM Near Real Time Viewer (GPMNRTView) and STORM Virtual Globe (STORM VG). GPMNRTView reads small post-processed CZML files derived from various Level 1 through 3 near real-time products. For swath-based products, several brightness temperature channels or precipitation-related variables are available for animating in virtual real-time as the satellite-observed them on and above the Earths surface. With grid-based products, only precipitation rates are available, but the grid points are visualized in such a way that they can be interactively examined to explore raw values. STORM VG reads values directly off the HDF5 files, converting the information into JSON on the fly. All data points both on and above the surface can be examined here as well. Both the raw values and, if relevant, elevations are displayed. Surface and above-ground precipitation rates from select Level 2 and 3 products are shown. Examples from both products will be shown, including visuals from high impact events observed by GPM constellation satellites.

satellite precipitation measurement↗

Web-Based Geospatial Visualization of GPM Data with CesiumJS

Advancements in the capabilities of JavaScript frameworks and web browsing technology have made online visualization of large geospatial datasets such as those coming from precipitation satellites viable. These data benefit from being visualized on and above a three-dimensional surface. The open-source JavaScript framework CesiumJS (http://cesiumjs.org), developed by Analytical Graphics, Inc., leverages the WebGL protocol to do just that. This presentation will describe how CesiumJS has been used in three-dimensional visualization products developed as part of the NASA Precipitation Processing System (PPS) STORM data-order website. Existing methods of interacting with Global Precipitation Measurement (GPM) Mission data primarily focus on two-dimensional static images, whether displaying vertical slices or horizontal surface/height-level maps. These methods limit interactivity with the robust three-dimensional data coming from the GPM core satellite. Integrating the data with CesiumJS in a web-based user interface has allowed us to create the following products. We have linked with the data-order interface an on-the-fly visualization tool for any GPM/partner satellite orbit. A version of this tool also focuses on high-impact weather events. It enables viewing of combined radar and microwave-derived precipitation data on mobile devices and in a way that can be embedded into other websites. We also have used CesiumJS to visualize a method of integrating gridded precipitation data with modeled wind speeds that animates over time. Emphasis in the presentation will be placed on how a variety of technical methods were used to create these tools, and how the flexibility of the CesiumJS framework facilitates creative approaches to interact with the data.

3D↗