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Results for “all-quadrilateral meshing”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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Discrete crack growth analysis methodology for through cracks in pressurized fuselage structures

A methodology for simulating the growth of long through cracks in the skin of pressurized aircraft fuselage structures is described. Crack trajectories are allowed to be arbitrary and are computed as part of the simulation. The interaction between the mechanical loads acting on the superstructure and the local structural response near the crack tips is accounted for by employing a hierarchical modeling strategy. The structural response for each cracked configuration is obtained using a geometrically nonlinear shell finite element analysis procedure. Four stress intensity factors, two for membrane behavior and two for bending using Kirchhoff plate theory, are computed using an extension of the modified crack closure integral method. Crack trajectories are determined by applying the maximum tangential stress criterion. Crack growth results in localized mesh deletion, and the deletion regions are remeshed automatically using a newly developed all-quadrilateral meshing algorithm. The effectiveness of the methodology and its applicability to performing practical analyses of realistic structures is demonstrated by simulating curvilinear crack growth in a fuselage panel that is representative of a typical narrow-body aircraft. The predicted crack trajectory and fatigue life compare well with measurements of these same quantities from a full-scale pressurized panel test.

Potyondy, David O.↗

All-quad meshing without cleanup

Here, we present an all-quad meshing algorithm for general domains. We start with a strongly balanced quadtree. In contrast to snapping the quadtree corners onto the geometric domain boundaries, we move them away from the geometry. Then we intersect the moved grid with the geometry. The resulting polygons are converted into quads with midpoint subdivision. Moving away avoids creating any flat angles, either at a quadtree corner or at a geometry–quadtree intersection. We are able to handle two-sided domains, and more complex topologies than prior methods. The algorithm is provably correct and robust in practice. It is cleanup-free, meaning we have angle and edge length bounds without the use of any pillowing, swapping, or smoothing. Thus, our simple algorithm is fast and predictable. This paper has better quality bounds, and the algorithm is demonstrated over more complex domains, than our prior version.

97 MATHEMATICS AND COMPUTING↗