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Botnet behaviour analysis: How would a data analytics-based system with minimum a priori information perform?

Botnets, as one of the most aggressive threats, has used different techniques, topologies, and communication protocols in different stages of their lifecycle since 2003. Hence, identifying botnets has become very challenging specifically given that they can upgrade their methodology at any time. Various detection approaches have been proposed by the cyber-security researchers, focusing on different aspects of these threats. In this work, 5 different botnet detection approaches are investigated. These systems are selected based on the technique used and type of data used where 2 are public rule–based systems (BotHunter and Snort) and the other 3 use machine learning algorithm with different feature extraction methods (packet payload based and traffic flow based). On the other hand, 4 of these systems are based on a priori knowledge while one is using minimum a priori information. The objective here is to evaluate the effectiveness of these approaches under different scenarios (eg, multi-botnet and single-botnet classifications) as well as exploring how a system with minimum a priori information would perform. The goal is to investigate if a system with minimum a priori information could result in a competitive performance compared to systems using a priori knowledge. The evaluation is shown on 24 publicly available botnet data sets. Results indicate that a machine learning–based system with minimum a priori information not only achieves a very high performance but also generalizes much better than the other systems evaluated on a wide range of botnet structures (from centralized to decentralized botnets).

97 MATHEMATICS AND COMPUTING↗

Mean-Field-Game Model for Botnet Defense in Cyber-Security

We initiate the analysis of the response of computer owners to various offers of defence systems against a cyber-hacker (for instance, a botnet attack), as a stochastic game of a large number of interacting agents. We introduce a simple mean-field game that models their behavior. It takes into account both the random process of the propagation of the infection (controlled by the botner herder) and the decision making process of customers. Its stationary version turns out to be exactly solvable (but not at all trivial) under an additional natural assumption that the execution time of the decisions of the customers (say, switch on or out the defence system) is much faster that the infection rates.

71 CLASSICAL AND QUANTUM MECHANICS, GENERAL PHYSIC↗

General-Purpose Unsupervised Cyber Anomaly Detection via Non-Negative Tensor Factorization

Distinguishing malicious anomalous activities from unusual but benign activities is a fundamental challenge for cyber defenders. Prior studies have shown that statistical user behavior analysis yields accurate detections by learning behavior profiles from observed user activity. These unsupervised models are able to generalize to unseen types of attacks by detecting deviations from normal behavior, without knowledge of specific attack signatures. However, approaches proposed to date based on probabilistic matrix factorization are limited by the information conveyed in a two-dimensional space. Non-negative tensor factorization, on the other hand, is a powerful unsupervised machine learning method that naturally models multi-dimensional data, capturing complex and multi-faceted details of behavior profiles. Herein, our new unsupervised statistical anomaly detection methodology matches or surpasses state-of-the-art supervised learning baselines across several challenging and diverse cyber application areas, including detection of compromised user credentials, botnets, spam e-mails, and fraudulent credit card transactions.

97 MATHEMATICS AND COMPUTING↗