An experiment using life-size HDTV
We report on an exploratory study using life-size HDTV to create a window across meeting rooms to connect project teams designing the same space mission.
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We report on an exploratory study using life-size HDTV to create a window across meeting rooms to connect project teams designing the same space mission.
During this period the development of simulators for the various high definition television (HDTV) systems proposed to the FCC was continued. The FCC has indicated that it wants the various proposers to collaborate on a single system. Based on all available information this system will look very much like the advanced digital television (ADTV) system with major contributions only from the DigiCipher system. The results of our simulations of the DigiCipher system are described. This simulator was tested using test sequences from the MPEG committee. The results are extrapolated to HDTV video sequences. Once again, some caveats are in order. The sequences used for testing the simulator and generating the results are those used for testing the MPEG algorithm. The sequences are of much lower resolution than the HDTV sequences would be, and therefore the extrapolations are not totally accurate. One would expect to get significantly higher compression in terms of bits per pixel with sequences that are of higher resolution. However, the simulator itself is a valid one, and should HDTV sequences become available, they could be used directly with the simulator. A brief overview of the DigiCipher system is given. Some coding results obtained using the simulator are looked at. These results are compared to those obtained using the ADTV system. These results are evaluated in the context of the CCSDS specifications and make some suggestions as to how the DigiCipher system could be implemented in the NASA network. Simulations such as the ones reported can be biased depending on the particular source sequence used. In order to get more complete information about the system one needs to obtain a reasonable set of models which mirror the various kinds of sources encountered during video coding. A set of models which can be used to effectively model the various possible scenarios is provided. As this is somewhat tangential to the other work reported, the results are included as an appendix.
The first-ever live downlink of Ultra-High Definition (UHD) video from the International Space Station (ISS) was the highlight of a “Super Session” at the National Association of Broadcasters (NAB) Show in April 2017. Ultra-High Definition is four times the resolution of “full HD” or “1080P” video. Also referred to as “4K”, the Ultra-High Definition video downlink from the ISS all the way to the Las Vegas Convention Center required considerable planning, pushed the limits of conventional video distribution from a space-craft, and was the first use of High Efficiency Video Coding (HEVC) from a space-craft. The live event at NAB will serve as a pathfinder for more routine downlinks of UHD as well as use of HEVC for conventional HD downlinks to save bandwidth. A similar demonstration was conducted in 2006 with the Discovery Channel to demonstrate the ability to stream HDTV from the ISS. This paper will describe the overall work flow and routing of the UHD video, how audio was synchronized even though the video and audio were received many seconds apart from each other, and how the demonstration paves the way for not only more efficient video distribution from the ISS, but also serves as a pathfinder for more complex video distribution from deep space. The paper will also describe how a “live” event was staged when the UHD video coming from the ISS had a latency of 10+ seconds. In addition, the paper will touch on the unique collaboration between the inherently governmental aspects of the ISS, commercial partners Amazon and Elemental, and the National Association of Broadcasters.