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Results for “discrete-ordinate method”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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Uniform convergence of an upwind discontinuous Galerkin method for solving scaled discrete-ordinate radiative transfer equations with isotropic scattering

Here we present an error analysis for the discontinuous Galerkin (DG) method applied to the discrete-ordinate discretization of the steady-state radiative transfer equation with isotropic scattering. Under some mild assumptions, we show that the DG method converges uniformly with respect to a scaling parameter which characterizes the strength of scattering in the system. However, the rate is not optimal and can be polluted by the presence of boundary layers. In one-dimensional slab geometries, we demonstrate optimal convergence when boundary layers are not present and analyze a simple strategy for balance interior and boundary layer errors. Some numerical tests are also provided in this reduced setting.

97 MATHEMATICS AND COMPUTING↗

Massively parallel transport sweeps on meshes with cyclic dependencies

When solving the first-order form of the linear Boltzmann equation, a common misconception is that the matrix-free computational method of “sweeping the mesh”, used in conjunction with the Discrete Ordinates method, is too complex or does not scale well enough to be implemented in modern high performance computing codes. This has led to considerable efforts in the development of matrix-based methods that are computationally expensive and is partly driven by the requirements placed on modern spatial discretizations. In particular, modern transport codes are required to support higher order elements, a concept that invariably adds a lot of complexity to sweeps because of the introduction of cyclic dependencies with curved mesh cells. In this article we will present a comprehensive implementation of sweeping, to a piecewise-linear DFEM spatial discretization with particular focus on handling cyclic dependencies and possible extensions to higher order spatial discretizations. We find that these methods are implemented in a new C++ simulation framework called Chi-Tech (). We present some typical simulation results with some performance aspects that one can expect during real world simulations, we also present a scaling study to >100k processes where Chi-Tech maintains greater than 80% efficiency solving a total of 87.7 trillion angular flux unknowns for a 116 group simulation.

71 CLASSICAL AND QUANTUM MECHANICS, GENERAL PHYSIC↗

OpenSn: A massively parallel, open-source simulation environment for discrete ordinates radiation transport

OpenSn is an open-source, massively parallel deterministic radiation transport code for solving the discrete-ordinates ( S N ) form of the Boltzmann transport equation on unstructured, arbitrary polyhedral meshes. It supports high-fidelity simulations involving steady-state, eigenvalue, and adjoint problems for neutral particles (e.g., neutrons, photons, multi-particles), using the multigroup approximation in energy. OpenSn combines angular discretization via discrete ordinates with a discontinuous Galerkin finite element method (DGFEM) in space, enabling accurate resolution of transport physics on arbitrary polyhedral cells, included locally refined spatial grids. It includes multiple angular quadrature types, including locally refined angular quadratures. Written in modern C++ with a Python API, OpenSn runs efficiently on platforms ranging from laptops to supercomputers. The transport sweep algorithm is implemented using a task-based, directed-acyclic-graph (DAG) approach for each angle and supports asynchronous parallelism across thousands of MPI ranks. Group-set aggregation improves compute intensity, and synthetic acceleration techniques (e.g., diffusion synthetic acceleration, second-moment method) enhance solver convergence. OpenSn has been verified on reactor physics problems and demonstrated excellent weak and strong scaling performance on more than 32,768 processes, making it a versatile and robust platform for large-scale transport simulations in complex geometries.

73 NUCLEAR PHYSICS AND RADIATION PHYSICS↗

First-collision source treatment for ray effect mitigation in discrete-ordinate radiation transport solutions

Deterministic transport codes play a fundamental role in the modelling and simulation of neutron transport. One of the most common deterministic methods is the method of discrete ordinates, also known as the S method. While offering significant advantages over other deterministic methods or stochastic methods like Monte Carlo, the method of discrete ordinates suffers from non-physical artifacts in its local solution due to its discretization of angle. These artifacts, referred to as ray effects because of their ray-like appearance, tend to be worse in problems with small sources in areas with little scattering. Significant effort has gone into developing methods to mitigate ray effects, such as the first-collision source treatment, which separates the angular flux into the uncollided and collided fluxes and solving them using non-traditional techniques such as ray tracing. One such code capable of doing this is Lawrence Livermore National Laboratory's deterministic transport code ARDRA. Current ray tracing methods typically trace to a set of points inside a zone to compute an overall flux. However, this approach has significant drawbacks, such as a low order of convergence and not being conservative. Therefore, a new method has been developed that traces instead to a set of points on each of a zone's surfaces and computing the currents, before using these to obtain the flux. A comparison between these two ray tracing methods showed significant advantages to the new surface method, including inherent conservation, a higher convergence rate, and an increase in calculable information like leakage. This work performed under the auspices of the U.S. Department of Energy by Lawrence Liver- more National Laboratory under Contract DE-AC52-07NA27344. (authors)

73 NUCLEAR PHYSICS AND RADIATION PHYSICS↗

Surface Method Raytracer

Matlab based experiments that implement multiple ray tracing methods for deterministic radiation transport, including the Surface Method as described in the PhD Thesis, "CONSERVATIVE FIRSTCOLLISION SOURCE TREATMENT FOR RAY EFFECT MITIGATION IN DISCRETE-ORDINATE RADIATION TRANSPORT SOLUTIONS" by Alex Christensen.

Christensen, AlexB↗

Meshless discretization of the discrete-ordinates transport equation with integration based on Voronoi cells

The time-dependent, gray, linear radiation transport equation is discretized using the meshless local Petrov-Galerkin method with reproducing kernels. The integration is performed using a Voronoi tessellation, which creates a partition of unity that only depends on the position and extent of the kernels. The resolution of the integration automatically follows the particles and requires no manual adjustment. The discretization includes streamline-upwind Petrov-Galerkin stabilization to prevent oscillations and improve numerical conditioning. The angular quadrature is selectively refineable to increase angular resolution in chosen directions. The time discretization is done using backward Euler. The transport solve for each direction and the solve for the scattering source are both done using Krylov iterative methods. The results indicate first-order convergence in time and second-order convergence in space for linear reproducing kernels.

97 MATHEMATICS AND COMPUTING↗