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At least 19 records

Planning collision free paths for two cooperating robots using a divide-and-conquer C-space traversal heuristic

A method was developed to plan feasible and obstacle-avoiding paths for two spatial robots working cooperatively in a known static environment. Cooperating spatial robots as referred to herein are robots which work in 6D task space while simultaneously grasping and manipulating a common, rigid payload. The approach is configuration space (c-space) based and performs selective rather than exhaustive c-space mapping. No expensive precomputations are required. A novel, divide-and-conquer type of heuristic is used to guide the selective mapping process. The heuristic does not involve any robot, environment, or task specific assumptions. A technique was also developed which enables solution of the cooperating redundant robot path planning problem without requiring the use of inverse kinematics for a redundant robot. The path planning strategy involves first attempting to traverse along the configuration space vector from the start point towards the goal point. If an unsafe region is encountered, an intermediate via point is identified by conducting a systematic search in the hyperplane orthogonal to and bisecting the unsafe region of the vector. This process is repeatedly applied until a solution to the global path planning problem is obtained. The basic concept behind this strategy is that better local decisions at the beginning of the trouble region may be made if a possible way around the 'center' of the trouble region is known. Thus, rather than attempting paths which look promising locally (at the beginning of a trouble region) but which may not yield overall results, the heuristic attempts local strategies that appear promising for circumventing the unsafe region.

Weaver, Johnathan M.↗

Generating Voronoi Diagrams for Curved Shapes with Divide-and-Conquer

Voronoi diagrams have been used in many practical applications including solid modeling, Numerical Control machining, Finite Element mesh generation, etc. Investigating the properties of these diagrams is an active research topic with many fruitful results. Computational techniques for Voronoi diagrams, however, have been concentrated on low order elements, for points, lines, polygons, quadratic curves and surfaces. This paper presents a divide-and-conquer scheme computing the diagrams for planar shapes bounded by closed curves commonly encountered in Computer Aided Design. These curves include analytical curves and splines. The algorithm first divides the boundary curve into sections, delimited by curve points with the minimal curvatures. Bisector branches for these sections are then generated and merged recursively to obtain the final diagram. A detailed example in the paper shows the steps of the generation and merging of the bisectors. A simple analysis of the complexity of the algorithm is also presented.

Chou, Jin J.↗

The nondeterministic divide

The nondeterministic divide partitions a vector into two non-empty slices by allowing the point of division to be chosen nondeterministically. Support for high-level divide-and-conquer programming provided by the nondeterministic divide is investigated. A diva algorithm is a recursive divide-and-conquer sequential algorithm on one or more vectors of the same range, whose division point for a new pair of recursive calls is chosen nondeterministically before any computation is performed and whose recursive calls are made immediately after the choice of division point; also, access to vector components is only permitted during activations in which the vector parameters have unit length. The notion of diva algorithm is formulated precisely as a diva call, a restricted call on a sequential procedure. Diva calls are proven to be intimately related to associativity. Numerous applications of diva calls are given and strategies are described for translating a diva call into code for a variety of parallel computers. Thus diva algorithms separate logical correctness concerns from implementation concerns.

Charlesworth, Arthur↗

Generic Divide and Conquer Internet-Based Computing

The rapid growth of internet-based applications and the proliferation of networking technologies have been transforming traditional commercial application areas as well as computer and computational sciences and engineering. This growth stimulates the exploration of new, internet-oriented software technologies that can open new research and application opportunities not only for the commercial world, but also for the scientific and high -performance computing applications community. The general goal of this research project is to contribute to better understanding of the transition to internet-based high -performance computing and to develop solutions for some of the difficulties of this transition. More specifically, our goal is to design an architecture for generic divide and conquer internet-based computing, to develop a portable implementation of this architecture, to create an example library of high-performance divide-and-conquer computing agents that run on top of this architecture, and to evaluate the performance of these agents. We have been designing an architecture that incorporates a master task-pool server and utilizes satellite computational servers that operate on the Internet in a dynamically changing large configuration of lower-end nodes provided by volunteer contributors. Our designed architecture is intended to be complementary to and accessible from computational grids such as Globus, Legion, and Condor. Grids provide remote access to existing high-end computing resources; in contrast, our goal is to utilize idle processor time of lower-end internet nodes. Our project is focused on a generic divide-and-conquer paradigm and its applications that operate on a loose and ever changing pool of lower-end internet nodes.

Radenski, Atanas↗

Computational issues in control-structure interaction analysis

This paper surveys computational issues for large-scale simulation of dynamics and controls of space structures, which involve structural elements that are capable of large combined rigid and flexible motions, accurate and efficient treatment of constraints, robust integration of both translational and large rotational motions in the equations of motion, modular interface with active control synthesis packages, and a capability from wave motions to slowly varying transient responses. A particular feature of the present survey is a partitioned solution (or divide-and-conquer) procedure that can handle the numerical solution of multidisciplinary simulation problems by relying on individual modular solution packages that treat each aspect of simulation requirements.

Park, K. C.↗

Domain decomposition methods in computational fluid dynamics

The divide-and-conquer paradigm of iterative domain decomposition, or substructuring, has become a practical tool in computational fluid dynamic applications because of its flexibility in accommodating adaptive refinement through locally uniform (or quasi-uniform) grids, its ability to exploit multiple discretizations of the operator equations, and the modular pathway it provides towards parallelism. These features are illustrated on the classic model problem of flow over a backstep using Newton's method as the nonlinear iteration. Multiple discretizations (second-order in the operator and first-order in the preconditioner) and locally uniform mesh refinement pay dividends separately, and they can be combined synergistically. Sample performance results are included from an Intel iPSC/860 hypercube implementation.

Gropp, William D.↗

Domain decomposition methods in computational fluid dynamics

The divide-and-conquer paradigm of iterative domain decomposition, or substructuring, has become a practical tool in computational fluid dynamic applications because of its flexibility in accommodating adaptive refinement through locally uniform (or quasi-uniform) grids, its ability to exploit multiple discretizations of the operator equations, and the modular pathway it provides towards parallelism. These features are illustrated on the classic model problem of flow over a backstep using Newton's method as the nonlinear iteration. Multiple discretizations (second-order in the operator and first-order in the preconditioner) and locally uniform mesh refinement pay dividends separately, and they can be combined synergistically. Sample performance results are included from an Intel iPSC/860 hypercube implementation.

Gropp, William D.↗

Management issues in systems engineering

When applied to a system, the doctrine of successive refinement is a divide-and-conquer strategy. Complex systems are sucessively divided into pieces that are less complex, until they are simple enough to be conquered. This decomposition results in several structures for describing the product system and the producing system. These structures play important roles in systems engineering and project management. Many of the remaining sections in this chapter are devoted to describing some of these key structures. Structures that describe the product system include, but are not limited to, the requirements tree, system architecture and certain symbolic information such as system drawings, schematics, and data bases. The structures that describe the producing system include the project's work breakdown, schedules, cost accounts and organization.

Shishko, Robert↗

A parallel dynamic load balancing algorithm for 3-D adaptive unstructured grids

Adaptive local grid refinement and coarsening results in unequal distribution of workload among the processors of a parallel system. A novel method for balancing the load in cases of dynamically changing tetrahedral grids is developed. The approach employs local exchange of cells among processors in order to redistribute the load equally. An important part of the load balancing algorithm is the method employed by a processor to determine which cells within its subdomain are to be exchanged. Two such methods are presented and compared. The strategy for load balancing is based on the Divide-and-Conquer approach which leads to an efficient parallel algorithm. This method is implemented on a distributed-memory MIMD system.

Vidwans, A.↗

Optimal cube-connected cube multiprocessors

Many CFD (computational fluid dynamics) and other scientific applications can be partitioned into subproblems. However, in general the partitioned subproblems are very large. They demand high performance computing power themselves, and the solutions of the subproblems have to be combined at each time step. The cube-connect cube (CCCube) architecture is studied. The CCCube architecture is an extended hypercube structure with each node represented as a cube. It requires fewer physical links between nodes than the hypercube, and provides the same communication support as the hypercube does on many applications. The reduced physical links can be used to enhance the bandwidth of the remaining links and, therefore, enhance the overall performance. The concept and the method to obtain optimal CCCubes, which are the CCCubes with a minimum number of links under a given total number of nodes, are proposed. The superiority of optimal CCCubes over standard hypercubes was also shown in terms of the link usage in the embedding of a binomial tree. A useful computation structure based on a semi-binomial tree for divide-and-conquer type of parallel algorithms was identified. It was shown that this structure can be implemented in optimal CCCubes without performance degradation compared with regular hypercubes. The result presented should provide a useful approach to design of scientific parallel computers.

Sun, Xian-He↗

A data distributed parallel algorithm for ray-traced volume rendering

This paper presents a divide-and-conquer ray-traced volume rendering algorithm and a parallel image compositing method, along with their implementation and performance on the Connection Machine CM-5, and networked workstations. This algorithm distributes both the data and the computations to individual processing units to achieve fast, high-quality rendering of high-resolution data. The volume data, once distributed, is left intact. The processing nodes perform local ray tracing of their subvolume concurrently. No communication between processing units is needed during this locally ray-tracing process. A subimage is generated by each processing unit and the final image is obtained by compositing subimages in the proper order, which can be determined a priori. Test results on both the CM-5 and a group of networked workstations demonstrate the practicality of our rendering algorithm and compositing method.

Ma, Kwan-Liu↗

Application of the CIRSSE cooperating robot path planner to the NASA Langley truss assembly problem

A method for autonomously planning collision free paths for two cooperating robots in a static environment was developed at the Center for Intelligent Robotic Systems for Space Exploration (CIRSSE). The method utilizes a divide-and-conquer type of heuristic and involves non-exhaustive mapping of configuration space. While there is no guarantee of finding a solution, the planner was successfully applied to a variety of problems including two cooperating 9 degrees of freedom (dof) robots. Although developed primarily for cooperating robots the method is also applicable to single robot path planning problems. A single 6 dof version of the planner was implemented for the truss assembly east, at NASA Langley's Automated Structural Assembly Lab (ASAL). The results indicate that the planner could be very useful in addressing the ASAL path planning problem and that further work along these lines is warranted.

Weaver, Jonathan M.↗

Array distribution in data-parallel programs

We consider distribution at compile time of the array data in a distributed-memory implementation of a data-parallel program written in a language like Fortran 90. We allow dynamic redistribution of data and define a heuristic algorithmic framework that chooses distribution parameters to minimize an estimate of program completion time. We represent the program as an alignment-distribution graph. We propose a divide-and-conquer algorithm for distribution that initially assigns a common distribution to each node of the graph and successively refines this assignment, taking computation, realignment, and redistribution costs into account. We explain how to estimate the effect of distribution on computation cost and how to choose a candidate set of distributions. We present the results of an implementation of our algorithms on several test problems.

Chatterjee, Siddhartha↗

Algorithms for the automatic generation of 2-D structured multi-block grids

Two different approaches to the fully automatic generation of structured multi-block grids in two dimensions are presented. The work aims to simplify the user interactivity necessary for the definition of a multiple block grid topology. The first approach is based on an advancing front method commonly used for the generation of unstructured grids. The original algorithm has been modified toward the generation of large quadrilateral elements. The second method is based on the divide-and-conquer paradigm with the global domain recursively partitioned into sub-domains. For either method each of the resulting blocks is then meshed using transfinite interpolation and elliptic smoothing. The applicability of these methods to practical problems is demonstrated for typical geometries of fluid dynamics.

Schoenfeld, Thilo↗

Reformulating Non-Monotonic Theories for Inference and Updating

We aim to help build programs that do large-scale, expressive non-monotonic reasoning (NMR): especially, 'learning agents' that store, and revise, a body of conclusions while continually acquiring new, possibly defeasible, premise beliefs. Currently available procedures for forward inference and belief revision are exhaustive, and thus impractical: they compute the entire non-monotonic theory, then re-compute from scratch upon updating with new axioms. These methods are thus badly intractable. In most theories of interest, even backward reasoning is combinatoric (at least NP-hard). Here, we give theoretical results for prioritized circumscription that show how to reformulate default theories so as to make forward inference be selective, as well as concurrent; and to restrict belief revision to a part of the theory. We elaborate a detailed divide-and-conquer strategy. We develop concepts of structure in NM theories, by showing how to reformulate them in a particular fashion: to be conjunctively decomposed into a collection of smaller 'part' theories. We identify two well-behaved special cases that are easily recognized in terms of syntactic properties: disjoint appearances of predicates, and disjoint appearances of individuals (terms). As part of this, we also definitionally reformulate the global axioms, one by one, in addition to applying decomposition. We identify a broad class of prioritized default theories, generalizing default inheritance, for which our results especially bear fruit. For this asocially monadic class, decomposition permits reasoning to be localized to individuals (ground terms), and reduced to propositional. Our reformulation methods are implementable in polynomial time, and apply to several other NM formalisms beyond circumscription.

Grosof, Benjamin N.↗

Recursive Hierarchical Image Segmentation by Region Growing and Constrained Spectral Clustering

This paper describes an algorithm for hierarchical image segmentation (referred to as HSEG) and its recursive formulation (referred to as RHSEG). The HSEG algorithm is a hybrid of region growing and constrained spectral clustering that produces a hierarchical set of image segmentations based on detected convergence points. In the main, HSEG employs the hierarchical stepwise optimization (HS WO) approach to region growing, which seeks to produce segmentations that are more optimized than those produced by more classic approaches to region growing. In addition, HSEG optionally interjects between HSWO region growing iterations merges between spatially non-adjacent regions (i.e., spectrally based merging or clustering) constrained by a threshold derived from the previous HSWO region growing iteration. While the addition of constrained spectral clustering improves the segmentation results, especially for larger images, it also significantly increases HSEG's computational requirements. To counteract this, a computationally efficient recursive, divide-and-conquer, implementation of HSEG (RHSEG) has been devised and is described herein. Included in this description is special code that is required to avoid processing artifacts caused by RHSEG s recursive subdivision of the image data. Implementations for single processor and for multiple processor computer systems are described. Results with Landsat TM data are included comparing HSEG with classic region growing. Finally, an application to image information mining and knowledge discovery is discussed.

Tilton, James C.↗

Hierarchical Image Segmentation of Remotely Sensed Data using Massively Parallel GNU-LINUX Software

A hierarchical set of image segmentations is a set of several image segmentations of the same image at different levels of detail in which the segmentations at coarser levels of detail can be produced from simple merges of regions at finer levels of detail. In [1], Tilton, et a1 describes an approach for producing hierarchical segmentations (called HSEG) and gave a progress report on exploiting these hierarchical segmentations for image information mining. The HSEG algorithm is a hybrid of region growing and constrained spectral clustering that produces a hierarchical set of image segmentations based on detected convergence points. In the main, HSEG employs the hierarchical stepwise optimization (HSWO) approach to region growing, which was described as early as 1989 by Beaulieu and Goldberg. The HSWO approach seeks to produce segmentations that are more optimized than those produced by more classic approaches to region growing (e.g. Horowitz and T. Pavlidis, [3]). In addition, HSEG optionally interjects between HSWO region growing iterations, merges between spatially non-adjacent regions (i.e., spectrally based merging or clustering) constrained by a threshold derived from the previous HSWO region growing iteration. While the addition of constrained spectral clustering improves the utility of the segmentation results, especially for larger images, it also significantly increases HSEG s computational requirements. To counteract this, a computationally efficient recursive, divide-and-conquer, implementation of HSEG (RHSEG) was devised, which includes special code to avoid processing artifacts caused by RHSEG s recursive subdivision of the image data. The recursive nature of RHSEG makes for a straightforward parallel implementation. This paper describes the HSEG algorithm, its recursive formulation (referred to as RHSEG), and the implementation of RHSEG using massively parallel GNU-LINUX software. Results with Landsat TM data are included comparing RHSEG with classic region growing.

Tilton, James C.↗

The Optimization of Trained and Untrained Image Classification Algorithms for Use on Large Spatial Datasets

The HARVIST project seeks to automatically provide an accurate, interactive interface to predict crop yield over the entire United States. In order to accomplish this goal, large images must be quickly and automatically classified by crop type. Current trained and untrained classification algorithms, while accurate, are highly inefficient when operating on large datasets. This project sought to develop new variants of two standard trained and untrained classification algorithms that are optimized to take advantage of the spatial nature of image data. The first algorithm, harvist-cluster, utilizes divide-and-conquer techniques to precluster an image in the hopes of increasing overall clustering speed. The second algorithm, harvistSVM, utilizes support vector machines (SVMs), a type of trained classifier. It seeks to increase classification speed by applying a "meta-SVM" to a quick (but inaccurate) SVM to approximate a slower, yet more accurate, SVM. Speedups were achieved by tuning the algorithm to quickly identify when the quick SVM was incorrect, and then reclassifying low-confidence pixels as necessary. Comparing the classification speeds of both algorithms to known baselines showed a slight speedup for large values of k (the number of clusters) for harvist-cluster, and a significant speedup for harvistSVM. Future work aims to automate the parameter tuning process required for harvistSVM, and further improve classification accuracy and speed. Additionally, this research will move documents created in Canvas into ArcGIS. The launch of the Mars Reconnaissance Orbiter (MRO) will provide a wealth of image data such as global maps of Martian weather and high resolution global images of Mars. The ability to store this new data in a georeferenced format will support future Mars missions by providing data for landing site selection and the search for water on Mars.

Kocurek, Michael J.↗