A novel bit-wise adaptable entropy coding technique
We present a novel entropy coding technique which is based on recursive interleaving of variable-to-variable length binary source codes.
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We present a novel entropy coding technique which is based on recursive interleaving of variable-to-variable length binary source codes.
We present a novel entropy coding technique which is adaptable in that each bit to be encoded may have an associated probability esitmate which depends on previously encoded bits. The technique may have advantages over arithmetic coding. The technique can achieve arbitrarily small redundancy and admits a simple and fast decoder.
We present a novel data compression technique, called recursive interleaved entropy coding, that is based on recursive interleaving of variable-to-variable length binary source codes.
Data compression methods for ITOS VHRR data were studied for a tape recorder record-and playback application. A playback period of 9 minutes was assumed with a nominal 18 minute record period for a 2-to-1 compression ratio. Both analog and digital methods were considered with the conclusion that digital methods should be used. Two system designs were prepared. One is a PCM system and the other is an entropy-coded predictive-quantization, sometimes called entropy-coded DPCM or just DPCM, system. Both systems use data management principles to transmit only the necessary data. Both systems use a medium capacity standard tape recorder from specifications provided by the technical officer. The 10 to the 9th power bit capacity of the recorder is the basic limitation on the compression ratio. Both systems achieve the minimum desired 2 to 1 compression ratio. A slower playback rate can be used with the DPCM system due to a higher compression factor for better link performance at a given CNR in terms of bandwidth utilization and error rate. The report is divided into two parts. The first part summarizes the theoretical conclusions of the second part and presents the system diagrams. The second part is a detailed analysis based upon an empirically derived random process model arrived at from specifications and measured data provided by the technical officer.
Rate distortion functions for two-dimensional homogeneous isotropic images are compared with the performance of 5 source encoders designed for such images. Both unweighted and frequency weighted mean square error distortion measures are considered. The coders considered are differential PCM (DPCM) using six previous samples in the prediction, herein called 6 pel (picutre element) DPCM; simple DPCM using single sample prediction; 6 pel DPCM followed by entropy coding; 8 x 8 discrete cosine transform coder, and 4 x 4 Hadamard transform coder. Other transform coders were studied and found to have about the same performance as the two transform coders above. With the mean square error distortion measure DPCM with entropy coding performed best. The relative performance of the coders changes slightly when the distortion measure is frequency weighted mean square error. The performance of all the coders was separated by only about 4 dB.
This code describes the process to estimate material properties using elemental properties and machine learning.
We present a novel entropy coding technique which is based on recursive interleaving of variable-to-variable length binary source codes.
The general problem of image data compression is discussed briefly with attention given to the use of Karhunen-Loeve transforms, suboptimal systems, and block quantization. A survey is then conducted encompassing the four categories of adaptive systems: (1) adaptive transform coding (adaptive sampling, adaptive quantization, etc.), (2) adaptive predictive coding (adaptive delta modulation, adaptive DPCM encoding, etc.), (3) adaptive cluster coding (blob algorithms and the multispectral cluster coding technique), and (4) adaptive entropy coding.
This paper introduces a new HDTV coder based on motion compensation, subband coding, and high order conditional entropy coding. The proposed coder exploits the temporal and spatial statistical dependencies inherent in the HDTV signal by using intra- and inter-subband conditioning for coding both the motion coordinates and the residual signal. The new framework provides an easy way to control the system complexity and performance, and inherently supports multiresolution transmission. Experimental results show that the coder outperforms MPEG-2, while still maintaining relatively low complexity.
Today's high-performance computing (HPC) applications are producing vast volumes of data, which are challenging to store and transfer efficiently during the execution, such that data compression is becoming a critical technique to mitigate the storage burden and data movement cost. Huffman coding is arguably the most efficient Entropy coding algorithm in information theory, such that it could be found as a fundamental step in many modern compression algorithms such as DEFLATE. On the other hand, today's HPC applications are more and more relying on the accelerators such as GPU on supercomputers, while Huffman encoding suffers from low throughput on GPUs, resulting in a significant bottleneck in the entire data processing. In this paper, we propose and implement an efficient Huffman encoding approach based on modern GPU architectures, which addresses two key challenges: (1) how to parallelize the entire Huffman encoding algorithm, including codebook construction, and (2) how to fully utilize the high memory-bandwidth feature of modern GPU architectures. The detailed contribution is fourfold. (1) We develop an efficient parallel codebook construction on GPUs that scales effectively with the number of input symbols. (2) We propose a novel reduction based encoding scheme that can efficiently merge the codewords on GPUs. (3) We optimize the overall GPU performance by leveraging the state-of-the-art CUDA APIs such as Cooperative Groups. (4) We evaluate our Huffman encoder thoroughly using six real-world application datasets on two advanced GPUs and compare with our implemented multi-threaded Huffman encoder. Experiments show that our solution can improve the encoding throughput by up to 5.0x and 6.8x on NVIDIA RTX 5000 and V100, respectively, over the state-of-the-art GPU Huffman encoder, and by up to 3.3x over the multi-thread encoder on two 28-core Xeon Platinum 8280 CPUs.
Today's high-performance computing (HPC) applications are producing vast volumes of data, which are challenging to store and transfer efficiently during the execution, such that data compression is becoming a critical technique to mitigate the storage burden and data movement cost. Huffman coding is arguably the most efficient Entropy coding algorithm in information theory, such that it could be found as a fundamental step in many modern compression algorithms such as DEFLATE. On the other hand, today's HPC applications are more and more relying on the accelerators such as GPU on supercomputers, while Huffman encoding suffers from low throughput on GPUs, resulting in a significant bottleneck in the entire data processing. In this paper, we propose and implement an efficient Huffman encoding approach based on modern GPU architectures, which addresses two key challenges: (1) how to parallelize the entire Huffman encoding algorithm, including codebook construction, and (2) how to fully utilize the high memory-bandwidth feature of modern GPU architectures. The detailed contribution is fourfold. (1) We develop an efficient parallel codebook construction on GPUs that scales effectively with the number of input symbols. (2) We propose a novel reduction based encoding scheme that can efficiently merge the codewords on GPUs. (3) We optimize the overall GPU performance by leveraging the state-of-the-art CUDA APIs such as Cooperative Groups. (4) We evaluate our Huffman encoder thoroughly using six real-world application datasets on two advanced GPUs and compare with our implemented multithreaded Huffman encoder. Experiments show that our solution can improve the encoding throughput by up to 5.0× and 6.8× on NVIDIA RTX 5000 and V100, respectively, over the state-of-the-art GPU Huffman encoder, and by up to 3.3× over the multithread encoder on two 28-core Xeon Platinum 8280 CPUs.
We present a novel entropy coding technique which is based on recursive interleaving of variable-to-variable length binary source codes. We discuss code design and performance estimation methods, as well as practical encoding and decoding algorithms.
This paper describes the emerging Issue 2 of the CCSDS-123.0-B standard for low-complexity compression of multispectral and hyperspectral imagery, focusing on its new features and capabilities. Most significantly, this new issue incorporates a closed-loop quantization scheme to provide near-lossless compression capability while still supporting lossless compression, and introduces a new entropy coding option that provides better compression of low-entropy data.
High order entropy coding is a powerful technique for exploiting high order statistical dependencies. However, the exponentially high complexity associated with such a method often discourages its use. In this paper, an entropy-constrained residual vector quantization method is proposed for lossless compression of images. The method consists of first quantizing the input image using a high order entropy-constrained residual vector quantizer and then coding the residual image using a first order entropy coder. The distortion measure used in the entropy-constrained optimization is essentially the first order entropy of the residual image. Experimental results show very competitive performance.
An iterative design algorithm for the joint design of complexity- and entropy-constrained subband quantizers and associated entropy coders is proposed. Unlike conventional subband design algorithms, the proposed algorithm does not require the use of various bit allocation algorithms. Multistage residual quantizers are employed here because they provide greater control of the complexity-performance tradeoffs, and also because they allow efficient and effective high-order statistical modeling. The resulting subband coder exploits statistical dependencies within subbands, across subbands, and across stages, mainly through complexity-constrained high-order entropy coding. Experimental results demonstrate that the complexity-rate-distortion performance of the new subband coder is exceptional.
A VLSI architecture for an adaptive data compression encoder capable of sustaining fixed or variable bit-rate output has been developed. There are three modes of operation: lossless with variable bit-rate, lossy with fixed bit-rate and lossy with variable bit-rate. For lossless encoding, the implementation is identical to the USES chip designed for Landsat 7. Obtaining a fixed bit-rate is achieved with a lossy DPCM algorithm using adaptive, nonuniform scalar quantization. In lossy mode, variable bit-rate coding uses the lossless sections of the encoder for post-DPCM entropy coding. The encoder shows excellent compression performance in comparison to other current data compression techniques. No external tables or memory are required for operation.
Studying the solar system and especially the Sun relies on the data gathered daily from space missions. These missions are data-intensive and compressing this data to make them efficiently transferable to the ground station is a twofold decision to make. Stronger compression methods, by distorting the data, can increase data throughput at the cost of accuracy which could affect scientific analysis of the data. On the other hand, preserving subtle details in the compressed data requires a high amount of data to be transferred, reducing the desired gains from compression. In this work, we propose a neural network-based lossy compression method to be used in NASA’s data-intensive imagery missions. We chose NASA’s Solar Dynamics Observatory (SDO) mission which transmits 1.4 terabytes of data each day as a proof of concept for the proposed algorithm. In this work, we propose an adversarially trained neural network, equipped with local and non-local attention modules to capture both the local and global structure of the image resulting in a better trade-off in rate-distortion (RD) compared to conventional hand-engineered codecs. The RD variational autoencoder used in this work is jointly trained with a channel-dependent entropy model as a shared prior between the analysis and synthesis transforms to make the entropy coding of the latent code more effective. We also studied how optimizing perceptual losses could help our neural compressor to preserve high-frequency details of the data in the reconstructed compressed image. Our neural image compression algorithm outperforms currently-in-use and state-of-the-art codecs such as JPEG and JPEG-2000 in terms of the RD performance when compressing extreme-ultraviolet (EUV) data. As a proof of concept for use of this algorithm in SDO data analysis, we have performed coronal hole (CH) detection using our compressed images, and generated consistent segmentations, even at a compression rate of ∼ 0.1 bits per pixel (compared to 8 bits per pixel on the original data) using EUV data from SDO.
Source encoding techniques based on permutation codes are investigated. For a broad class of distortion measures it is shown that optimum encoding of a source permutation code is easy to instrument even for very long block lengths. Also, the nonparametric nature of permutation encoding is well suited to situations involving unknown source statistics. For the squared-error distortion measure a procedure for generating good permutation codes of a given rate and block length is described. The performance of such codes for a memoryless Gaussian source is compared both with the rate-distortion function bound and with the performance of various quantization schemes. The comparison reveals that permutation codes are asymptotically ideal for small rates and perform as well as the best entropy-coded quantizers presently known for intermediate rates. They can be made to compare favorably at high rates, too, provided the coding delay associated with extremely long block lengths is tolerable.