Search NASA⌕ Search

SEARCH · Search NASA

Results for “garbage”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 19 records

An Intelligent Garbage Sorting System Based on Edge Computing and Visual Understanding of Social Internet of Vehicles

In order to enable Social Internet of Vehicles devices to achieve the purpose of intelligent and autonomous garbage classification in a public environment, while avoiding network congestion caused by a large amount of data accessing the cloud at the same time, it is therefore considered to combine mobile edge computing with Social Internet of Vehicles to give full play to mobile edge computing features of high bandwidth and low latency. At the same time, based on cutting-edge technologies such as deep learning, knowledge graph, and 5G transmission, the paper builds an intelligent garbage sorting system based on edge computing and visual understanding of Social Internet of Vehicles. First of all, for the massive multisource heterogeneous Social Internet of Vehicles big data in the public environment, different item modal data adopts different processing methods, aiming to obtain a visual understanding model. Secondly, using the 5G network, the model is deployed on the edge device and the cloud for cloud-side collaborative management, aiming to avoid the waste of edge node resources, while ensuring the data privacy of the edge node. Finally, the Social Internet of Vehicles devices is used to make intelligent decision-making on the big data of the items. First, the items are judged as garbage, and then the category is judged, and finally the task of grabbing and sorting is realized. The experimental results show that the system proposed in this paper can efficiently process the big data of Social Internet of Vehicles and make valuable intelligent decisions. At the same time, it also has a certain role in promoting the promotion of Social Internet of Vehicles devices.

Shen, Xuehao↗

Garbage collection can be made real-time and verifiable

An efficient means of memory reclamation (also known as Garbage Collection) is essential for Machine Intelligence applications where dynamic storage allocation is desired or required. Solutions for real-time systems must introduce very small processing overhead and must also provide for the verification of the software in order to meet the application time budgets and to verify the correctness of the software. Garbage Collection (GC) techniques are proposed for symbolic processing systems which may simultaneously meet both real-time requirements and verification requirements. The proposed memory reclamation technique takes advantage of the strong points of both the earlier Mark and Sweep technique and the more recent Copy Collection approaches. At least one practical implementation of these new GC techniques has already been developed and tested on a very-high performance symbolic computing system. Complete GC processing of all generated garbage has been demonstrated to require as little as a few milliseconds to perform. This speed enables the effective operation of the GC function as either a background task or as an actual part of the application task itself.

Hino, James H.↗

Performance Analysis of Garbage Collection and Dynamic Reordering in a Lisp System

Generation based garbage collection and dynamic reordering of objects are two techniques for improving the efficiency of memory management in Lisp and similar dynamic language systems. An analysis of the effect of generation configuration is presented, focusing on the effect of a number of generations and generation capabilities. Analytic timing and survival models are used to represent garbage collection runtime and to derive structural results on its behavior. The survival model provides bounds on the age of objects surviving a garbage collection at a particular level. Empirical results show that execution time is most sensitive to the capacity of the youngest generation. A technique called scanning for transport statistics, for evaluating the effectiveness of reordering independent of main memory size, is presented.

Llames, Rene Lim↗

Garbage Collection in a Distributed Object-Oriented System

An algorithm is described in this paper for garbage collection in distributed systems with object sharing across processor boundaries. The algorithm allows local garbage collection at each node in the system to proceed independently of local collection at the other nodes. It requires no global synchronization or knowledge of the global state of the system and exhibits the capability of graceful degradation. The concept of a specialized dump node is proposed to facilitate the collection of inaccessible circular structures. An experimental evaluation of the algorithm is also described. The algorithm is compared with a corresponding scheme that requires global synchronization. The results show that the algorithm works well in distributed processing environments even when the locality of object references is low.

Gupta, Aloke↗

Real-Time "Garbage Collection" for List Processing

Two proposed algorithmic techniques for list processing enable immediate identification of computer memory cells having become inactive through disconnection from active cells, together with addition of these inactive cells to pool of reusable cells. These two "garbage collection" techniques reduce memory requirements of list processors or increase their speed or both. With both techniques, processing continuity maintained, enabling real-time processing.

Shuler, Robert L., Jr.↗

Some design constraints required for the use of generic software in embedded systems: Packages which manage abstract dynamic structures without the need for garbage collection

The embedded systems running real-time applications, for which Ada was designed, require their own mechanisms for the management of dynamically allocated storage. There is a need for packages which manage their own internalo structures to control their deallocation as well, due to the performance implications of garbage collection by the KAPSE. This places a requirement upon the design of generic packages which manage generically structured private types built-up from application-defined input types. These kinds of generic packages should figure greatly in the development of lower-level software such as operating systems, schedulers, controllers, and device driver; and will manage structures such as queues, stacks, link-lists, files, and binary multary (hierarchical) trees. Controlled to prevent inadvertent de-designation of dynamic elements, which is implicit in the assignment operation A study was made of the use of limited private type, in solving the problems of controlling the accumulation of anonymous, detached objects in running systems. The use of deallocator prodecures for run-down of application-defined input types during deallocation operations during satellites.

Johnson, Charles S.↗

Real-time garbage collection for list processing

In a list processing system, small reference counters are maintained in conjunction with memory cells for the purpose of identifying memory cells that become available for re-use. The counters are updated as references to the cells are created and destroyed, and when a counter of a cell is decremented to logical zero the cell is immediately returned to a list of free cells. In those cases where a counter must be incremented beyond the maximum value that can be represented in a small counter, the cell is restructured so that the additional reference count can be represented. The restructuring involves allocating an additional cell, distributing counter, tag, and pointer information among the two cells, and linking both cells appropriately into the existing list structure.

Shuler, R. L., Jr.↗

Real-time garbage collection for list processing using restructured cells for increased reference counter size

In a list processing system, small reference counters are maintained in conjunction with memory cells for the purpose of identifying memory cells that become available for re-use. The counters are updated as references to the cells are created and destroyed, and when a counter of a cell is decremented to logical zero the cell is immediately returned to a list of free cells. In those cases where a counter must be incremented beyond the maximum value that can be represented in a small counter, the cell is restructured so that the additional reference count can be represented. The restructuring involves allocating an additional cell, distributing counter, tag, and pointer information among the two cells, and linking both cells appropriately into the existing list structure.

Shuler, Jr., Robert L.↗

Space Reclamation for Uncoordinated Checkpointing in Message-Passing Systems

Checkpointing and rollback recovery are techniques that can provide efficient recovery from transient process failures. In a message-passing system, the rollback of a message sender may cause the rollback of the corresponding receiver, and the system needs to roll back to a consistent set of checkpoints called recovery line. If the processes are allowed to take uncoordinated checkpoints, the above rollback propagation may result in the domino effect which prevents recovery line progression. Traditionally, only obsolete checkpoints before the global recovery line can be discarded, and the necessary and sufficient condition for identifying all garbage checkpoints has remained an open problem. A necessary and sufficient condition for achieving optimal garbage collection is derived and it is proved that the number of useful checkpoints is bounded by N(N+1)/2, where N is the number of processes. The approach is based on the maximum-sized antichain model of consistent global checkpoints and the technique of recovery line transformation and decomposition. It is also shown that, for systems requiring message logging to record in-transit messages, the same approach can be used to achieve optimal message log reclamation. As a final topic, a unifying framework is described by considering checkpoint coordination and exploiting piecewise determinism as mechanisms for bounding rollback propagation, and the applicability of the optimal garbage collection algorithm to domino-free recovery protocols is demonstrated.

Wang, Yi-Min↗

Optimal message log reclamation for uncoordinated checkpointing

Uncoordinated checkpointing for message-passing systems allows maximum process autonomy and general nondeterministic execution, but suffers from potential domino effect and the large space overhead for maintaining checkpoints and message logs. Traditionally, it has been assumed that only obsolete checkpoints and message logs before the global recovery line can be garbage-collected. Recently, an approach to identifying all garbage checkpoints based on recovery line transformation and decomposition has been developed. We show in this paper that the same approach can be applied to the problem of identifying all garbage message logs for systems requiring message logging to record in-transit messages. Communication trace-driven simulation for several parallel programs is used to evaluate the proposed algorithm.

Wang, Yi-Min↗

Distributed Saturation

The Saturation algorithm for symbolic state-space generation, has been a recent break-through in the exhaustive veri cation of complex systems, in particular globally-asyn- chronous/locally-synchronous systems. The algorithm uses a very compact Multiway Decision Diagram (MDD) encoding for states and the fastest symbolic exploration algo- rithm to date. The distributed version of Saturation uses the overall memory available on a network of workstations (NOW) to efficiently spread the memory load during the highly irregular exploration. A crucial factor in limiting the memory consumption during the symbolic state-space generation is the ability to perform garbage collection to free up the memory occupied by dead nodes. However, garbage collection over a NOW requires a nontrivial communication overhead. In addition, operation cache policies become critical while analyzing large-scale systems using the symbolic approach. In this technical report, we develop a garbage collection scheme and several operation cache policies to help on solving extremely complex systems. Experiments show that our schemes improve the performance of the original distributed implementation, SmArTNow, in terms of time and memory efficiency.

Chung, Ming-Ying↗

Resonance Self-Shielding: Why it is so Important

This paper is one of a series that I am writing to document my 58 years of experience with ENDF and Neutron Transport calculations, beginning when I worked at the National Nuclear Data Center (NNDC), Brookhaven National Laboratory (BNL), from 1967 to 1972. During those years I was the head of the computer unit of NNDC, assigned to develop computer codes to pre-process, view and test ENDF/B data. Since then, I have continued to support the ENDF effort without any official position or monetary compensation, because I realized how important accurate nuclear data is for use in use in our Engineering applications. It is so important to realize that regardless of how accurate or even perfect our application codes may be to transport particles, without accurate nuclear data we are in a “Garbage In = Garbage Out” situation.

73 NUCLEAR PHYSICS AND RADIATION PHYSICS↗

The scheme machine: A case study in progress in design derivation at system levels

The Scheme Machine is one of several design projects of the Digital Design Derivation group at Indiana University. It differs from the other projects in its focus on issues of system design and its connection to surrounding research in programming language semantics, compiler construction, and programming methodology underway at Indiana and elsewhere. The genesis of the project dates to the early 1980's, when digital design derivation research branched from the surrounding research effort in programming languages. Both branches have continued to develop in parallel, with this particular project serving as a bridge. However, by 1990 there remained little real interaction between the branches and recently we have undertaken to reintegrate them. On the software side, researchers have refined a mathematically rigorous (but not mechanized) treatment starting with the fully abstract semantic definition of Scheme and resulting in an efficient implementation consisting of a compiler and virtual machine model, the latter typically realized with a general purpose microprocessor. The derivation includes a number of sophisticated factorizations and representations and is also deep example of the underlying engineering methodology. The hardware research has created a mechanized algebra supporting the tedious and massive transformations often seen at lower levels of design. This work has progressed to the point that large scale devices, such as processors, can be derived from first-order finite state machine specifications. This is roughly where the language oriented research stops; thus, together, the two efforts establish a thread from the highest levels of abstract specification to detailed digital implementation. The Scheme Machine project challenges hardware derivation research in several ways, although the individual components of the system are of a similar scale to those we have worked with before. The machine has a custom dual-ported memory to support garbage collection. It consists of four tightly coupled processes--processor, collector, allocator, memory--with a very non-trivial synchronization relationship. Finally, there are deep issues of representation for the run-time objects of a symbolic processing language. The research centers on verification through integrated formal reasoning systems, but is also involved with modeling and prototyping environments. Since the derivation algebra is basd on an executable modeling language, there is opportunity to incorporate design animation in the design process. We are looking for ways to move smoothly and incrementally from executable specifications into hardware realization. For example, we can run the garbage collector specification, a Scheme program, directly against the physical memory prototype, and similarly, the instruction processor model against the heap implementation.

Johnson, Steven D.↗