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Active Response Gravity Offload System

The Active Response Gravity Offload System (ARGOS) provides the ability to simulate with one system the gravity effect of planets, moons, comets, asteroids, and microgravity, where the gravity is less than Earth fs gravity. The system works by providing a constant force offload through an overhead hoist system and horizontal motion through a rail and trolley system. The facility covers a 20 by 40-ft (approximately equals 6.1 by 12.2m) horizontal area with 15 ft (approximately equals4.6 m) of lifting vertical range.

Valle, Paul

Development of ARGOS (Active Response Gravity Offload System) Offloading Assessments and Methodology for Lunar EVA Simulations

The Active Response Gravity Offload System (ARGOS) at NASA Johnson Space Center (JSC) is an analog environment that can offload pressurized suited subjects for various reduced gravity simulations. The suit is suspended from a robotic overhead crane by a cable connected to the suit via a gimbal with an adjustable pivot point (i.e. offload attachment). There has been increased interest in providing planetary pressurized suited training at ARGOS in preparation for lunar missions. Determination of the appropriate gimbal pivot point location for a given subject is vital for a high-fidelity functional lunar simulation. Interactions between the pivot point location and human-spacesuit center of gravity (CG) can result in righting moments that may lead to artificially stable or unrealistically challenging configurations. Changing the pivot point location is time consuming and repeated adjustment can result in loss of valuable pressurized suited time. This paper aims to share knowledge obtained from the offloading characterization efforts during pressurized suited testing at ARGOS and document the ongoing process to define an appropriate pivot point location through iterative quantitative and qualitative assessments. Human-spacesuit CG locations for the ARGOS lunar simulation were estimated using a 3D body scan and density model combined with spacesuit hardware CAD and specifications. Early pilot testing of the gimbal revealed that setting the pivot point coincident with the modeled CG location was not always possible due to the current gimbal design, and small pivot point shifts had noticeable effects on subject stability. Fourteen subjects performed a series of CG-related tasks in the Exploration Extravehicular Mobility Unit (xEMU) to assess simulation characteristics. Through iterative testing, this task list evolved to streamline the process needed to efficiently identify a suitable pivot point for a given subject. The developed methodology will be critical for pivot point selection during astronaut training in the ARGOS environment.

Sarah L. Jarvis

Test Frame for Gravity Offload Systems

Advances in space telescope and aperture technology have created a need to launch larger structures into space. Traditional truss structures will be too heavy and bulky to be effectively used in the next generation of space-based structures. Large deployable structures are a possible solution. By packaging deployable trusses, the cargo volume of these large structures greatly decreases. The ultimate goal is to three dimensionally measure a boom's deployment in simulated microgravity. This project outlines the construction of the test frame that supports a gravity offload system. The test frame is stable enough to hold the gravity offload system and does not interfere with deployment of, or vibrations in, the deployable test boom. The natural frequencies and stability of the frame were engineered in FEMAP. The test frame was developed to have natural frequencies that would not match the first two modes of the deployable beam. The frame was then modeled in Solidworks and constructed. The test frame constructed is a stable base to perform studies on deployable structures.

Murray, Alexander R.

Development and Evaluation of the Active Response Gravity Offload System as a Lunar and Martian EVA Simulation Environment

In preparation for future exploration missions, NASA seeks the ability to simulate partial-gravity operations for use in ground-based research, crew training, and engineering design evaluations. The Active Response Gravity Offload System (ARGOS) at the Johnson Space Center (JSC) is designed to simulate reduced gravity environments, such as lunar, Martian, or microgravity, using a robotic system similar to an overhead bridge crane. ARGOS continuously offloads a portion of a suited human’s weight during all dynamic motions within the test facility, which can include basic functional movements such as walking, running, and jumping, as well as a wide range of planetary surface activities. This system will be used as part of a metabolic-rate task characterization study to determine the workload associated with partial-gravity extravehicular activity (EVA). Pilot testing was conducted using the MKIII prototype planetary space suit and two gimbal designs to determine the ability of the ARGOS test environment to simulate planetary EVA operations. This paper will describe the lessons learned from the feasibility testing, simulation-environment mockup design, and the results from the pilot tests and their influence into the final study design. Being able to effectively simulate partial-gravity environments and characterize the performance of crewmembers will have an impact on multiple domains including suit design, task design, thermal models, and life-support-system capacity verification plans, among others.

Omar S Bekdash

Active Response Gravity Offload and Method

A variable gravity field simulator can be utilized to provide three dimensional simulations for simulated gravity fields selectively ranging from Moon, Mars, and micro-gravity environments and/or other selectable gravity fields. The gravity field simulator utilizes a horizontally moveable carriage with a cable extending from a hoist. The cable can be attached to a load which experiences the effects of the simulated gravity environment. The load can be a human being or robot that makes movements that induce swinging of the cable whereby a horizontal control system reduces swinging energy. A vertical control system uses a non-linear feedback filter to remove noise from a load sensor that is in the same frequency range as signals from the load sensor.

Dungan, Larry K.

Gravity Offloading and Analysis of Long Imperfection-Sensitive Elements (GOALIE)

Use of large-scale deployable structures (e.g., iROSA) can enable space exploration and science missions (e.g., ACS3, Solar Cruiser). Numerical models predicting behavior of deployable structures in microgravity are difficult to validate because ground testing of long, slender, and flexible booms is challenging due to the influence of Earth’s gravity. The GOALIE team is collecting data for model validation through experimental testing to increase confidence in numerical models. Redwire, Inc. provided a subscale (7 m) and a full-scale (30 m) Triangular, Rollable, and Collapsible (TRAC) boom to use for test development. Other boom designs may be tested in the future.

Composites

Reduced-Gravity Simulator for Field Environments - Drone Augmented System

Astronauts need to go through extensive training on Earth before heading into space, and the more accurate the analogue, the better prepared they will be. NASA currently trains astronauts in simulated lower gravity environments in either the Neutral Buoyancy Laboratory or the Active Response Gravity Offload System (ARGOS), but neither of these systems allow for testing outdoors in field environments. NASA, in partnership with Aquiline Drones, mechanical engineering, biomedical engineering, and the Krenicki Arts and Engineering Institute, are working to develop a gravity offload device compatible with testing in field environments such as Desert Research and Technology Studies (Desert RATS). This report covers the technical requirements of the gravity offload device, the design choices and justifications, options for scalability, current progress, and future goals. Two separate teams were formed to respond to NASA’s solicitation, and this report covers the work of the weather balloon and drone side of the project. Using a weather balloon to passively offload the user’s weight and a drone to actively respond to changes using a series of sensors, this system should create a consistent and well balanced offloading force. The weather balloon and drone system is connected to a harness system to comfortably lift the user, offload at their center of gravity, and provide attachment points for some of the necessary sensors. Final testing proved the comfort of the harness, mobility of the user, and passive stability of the balloon offload to exceed all expectations of the team. The current system is a scaled model of what NASA would be able to implement with a maximum offload of 25 pounds. The ability to scale up to NASA’s desired value of 100 pounds is easily achievable with linear scaling of the current model. All systems should work similarly on scaled versions, but minor tweaking and enhanced controls would be needed for optimal performance.

Jason Lee

Holodeck Testbed Project

The main objective of the Holodeck Testbed is to create a cost effective, realistic, and highly immersive environment that can be used to train astronauts, carry out engineering analysis, develop procedures, and support various operations tasks. Currently, the Holodeck testbed allows to step into a simulated ISS (International Space Station) and interact with objects; as well as, perform Extra Vehicular Activities (EVA) on the surface of the Moon or Mars. The Holodeck Testbed is using the products being developed in the Hybrid Reality Lab (HRL). The HRL is combining technologies related to merging physical models with photo-realistic visuals to create a realistic and highly immersive environment. The lab also investigates technologies and concepts that are needed to allow it to be integrated with other testbeds; such as, the gravity offload capability provided by the Active Response Gravity Offload System (ARGOS). My main two duties were to develop and animate models for use in the HRL environments and work on a new way to interface with computers using Brain Computer Interface (BCI) technology. On my first task, I was able to create precise computer virtual tool models (accurate down to the thousandths or hundredths of an inch). To make these tools even more realistic, I produced animations for these tools so they would have the same mechanical features as the tools in real life. The computer models were also used to create 3D printed replicas that will be outfitted with tracking sensors. The sensor will allow the 3D printed models to align precisely with the computer models in the physical world and provide people with haptic/tactile feedback while wearing a VR (Virtual Reality) headset and interacting with the tools. Getting close to the end of my internship the lab bought a professional grade 3D Scanner. With this, I was able to replicate more intricate tools at a much more time-effective rate. The second task was to investigate the use of BCI to control objects inside the hybrid reality ISS environment. This task looked at using an Electroencephalogram (EEG) headset to collect brain state data that could be mapped to commands that a computer could execute. On this Task, I had a setback with the hardware, which stopped working and was returned to the vendor for repair. However, I was still able to collect some data, was able to process it, and started to create correlation algorithms between the electrical patterns in the brain and the commands we wanted the computer to carry out. I also carried out a test to investigate the comfort of the headset if it is worn for a long time. The knowledge gained will benefit me in my future career. I learned how to use various modeling and programming tools that included Blender, Maya, Substance Painter, Artec Studio, Github, and Unreal Engine 4. I learned how to use a professional grade 3D scanner and 3D printer. On the BCI Project I learned about data mining and how to create correlation algorithms. I also supported various demos including a live demo of the hybrid reality lab capabilities at ComicPalooza. This internship has given me a good look into engineering at NASA. I developed a more thorough understanding of engineering and my overall confidence has grown. I have also realized that any problem can be fixed, if you try hard enough, and as an engineer it is your job to not only fix problems but to embrace coming up with solutions to those problems.

Arias, Adriel

Generating a Reduced Gravity Environment on Earth

Since the 1950s several reduced gravity simulators have been designed and utilized in preparing humans for spaceflight and in reduced gravity system development. The Active Response Gravity Offload System (ARGOS) is the newest and most realistic gravity offload simulator. ARGOS provides three degrees of motion within the test area and is scalable for full building deployment. The inertia of the overhead system is eliminated by an active motor and control system. This presentation will discuss what ARGOS is, how it functions, and the unique challenges of interfacing to the human. Test data and video for human and robotic systems will be presented. A major variable in the human machine interaction is the interface of ARGOS to the human. These challenges along with design solutions will be discussed.

Dungan, Larry K.

A Preliminary Assessment of Physical Demand During Simulated Lunar Surface Extravehicular Activities

Future Artemis missions will require more advanced spacesuits to support exploration and science activities on the Lunar surface. Preparing for these missions requires an understanding of the physical and cognitive demand of performing common surface extravehicular activity (EVA) tasks in a suited partial-gravity environment. This study aims to characterize physical demand during exploration EVA tasks in the Artificial Gravity Offload System (ARGOS) as a function of the task and operational environment itself. Two subjects completed two days of EVA simulations at ARGOS in the Mark III spacesuit offloaded to Lunar gravity (1/6G). Metabolic rate (MR) and heart rate (HR) were continuously recorded while subjects completed an end-to-end EVA as well as standalone tasks. Understanding the physical demand to complete exploration EVA tasks will be instrumental to the future success of exploration spacesuit designs and missions. Further work in this study will be needed to characterize MR during exploration EVA tasks, including expanding the subject pool and testing new suit designs.

Taylor E Schlotman

Experimental Setup for Mechanically Testing Subscale Triangular, Rollable, and Collapsible Deployable Composite Booms

High-strain composite deployable space structures are used for space infrastructure and science applications such as solar array supports, antennae, camera masts, and lightweight structures supporting solar sailing propulsion elements. Triangular, Rollable, and Collapsible (TRAC) deployable composite booms are one example of a high-strain composite deployable structure and were studied using novel experimental test and characterization methods developed under the Gravity Offloading and Analysis of Long Imperfection-sensitive Elements (GOALIE) project. In the present work, a subscale 7-m-long TRAC boom was suspended vertically to orient gravity along the length of the boom. By orienting vertically, highly nonlinear and unstable behavior often encountered during horizontally oriented gravity offload testing of similar structures was reduced. Pretest analytical predictions of TRAC booms indicated three unique failure modes, loads, and locations for three unique loading cases of in-plane bending, out-of-plane bending, and axial compression. To investigate the predicted behavior, an experimental test was set up to impart mechanical loads to a subscale TRAC boom. The experimental setup, loading cases, and instrumentation used to characterize the mechanical response of a subscale TRAC boom are described in this paper.

Experimental testing

Experimental Setup for Mechanically Testing Subscale Triangular, Rollable, and Collapsible Deployable Composite Booms

High-strain composite deployable space structures are used for space infrastructure and science applications such as solar array supports, antennae, camera masts, and lightweight structures supporting solar sailing propulsion ele-ments. Triangular, Rollable, and Collapsible (TRAC) deployable composite booms are one example of a high-strain composite deployable structure and were studied using novel experimental test and characterization methods developed under the Gravity Offloading and Analysis of Long Imperfection-sensitive Ele-ments (GOALIE) project. In the present work, a subscale 7-m-long TRAC boom was suspended vertically to orient gravity along the length of the boom. By ori-enting vertically, highly nonlinear and unstable behavior often encountered dur-ing horizontally oriented gravity offload testing of similar structures was reduced. Pretest analytical predictions of TRAC booms indicated three unique failure modes, loads, and locations for three unique loading cases of in-plane bending, out-of-plane bending, and axial compression. To investigate the predicted behav-ior, an experimental test was set up to impart mechanical loads to a subscale TRAC boom. The experimental setup, loading cases, and instrumentation used to characterize the mechanical response of a subscale TRAC boom are described in this paper.

High-strain composites

A Preliminary Assessment of Physical Demand during Simulated Lunar Surface Extravehicular Activities

Returning to the moon requires many advances in current space technology. One major aspect of this development is a new exploration spacesuit (xEMU). Taking lessons learned from Apollo era suitsand the Extravehicular Mobility Unit (EMU) used on the International Space Station (ISS), xEMU will have increased mobility, dust mitigation, headspace, glove fit, and life support capabilities. Artemis astronauts in xEMU will complete a far more rigorous Extravehicular Activity (EVA) schedule than Apolloand ISS. Notably, metabolic rates during Apollo lunar EVA tasks were observed to be up to 50% lower than similar tasks performed in a ground analog environment under simulated partial gravity with newer suits. Therefore, understanding the physical demands of lunar surface exploration operations is criticalto ensuring best outcomes operating within the constraints of xEMU and planning for exploration EVA activities. This study utilized the Active Response Gravity Offload System (ARGOS) to simulate the lunar environment and continuously offload subjects to lunar gravity. Two male subjects completed two days of EVAs wearing the pressurized Mark III spacesuit, completing suit fit and mobility checks, as well as simulated lander operations, cable routing, crew rescue, geology, payload relocation, and traverse tasks in an end-to-end EVA (E2E) task block and standalone (SA) task blocks. We recorded continuous values of metabolic rate (MR) and heart rate (HR) to assess physical demand. During the E2E task block, subjects did not rest between tasks to simulate continuous effort from task to task, as in real EVAs. In comparison, subjects had a 5-minute break after each SA task block to allow for the metabolic rate and heart rate to return to baseline.MR values were categorized as low (≤ 700 BTU/hr), medium (700-1000 BTU/HR), and high (≥ 1000 BTU/hr), while HR values were categorized as low (≤150) and high (>150). During the 16 tasks in the E2E block, subjects averaged low MR in 6% of tasks, medium MR in 47% of tasks, and high MR in 47% of tasks. While MR was consistent between subjects, Subject 1 averaged low HR for 100% of these tasks, while Subject 2 averaged low HR in 44% of tasks. During the 23 tasks in the SA task blocks, subjects averaged low MR in 26% of tasks, medium MR in 52% of tasks, and high MR in 22% of tasks. Again, HR was different between subjects, with subject 1 averaging low HR in 100% of these tasks while subject 2 averaged low HR in 70%. Across all tasks in this study, subjects reached maximum MR and HR values during a 500m traverse at 30% grade in the E2E block (subject 1: 1747 BTU/hr, 150 BPM; subject 2: 1656 BTU/hr, 177 BPM).Understanding the physical demand to complete exploration EVA tasks will be instrumental to the future success of exploration spacesuit designs and missions. Further work in this study will be needed to characterize MR during exploration EVA tasks, including expanding the subject pool and testing new suit designs.

Taylor E Schlotman

In-Depth Analysis of Subject Functional Performance and Subjective Feedback Data for Evaluating Argos Simulation Quality

Mechanical offloading systems such as the Active Response Gravity Offload System (ARGOS) at NASA Johnson Space Center (JSC) are used to simulate various partial gravity environments. ARGOS offloads pressurized suited subjects through a gimbaling pivot point system attached to a volumetric Portable Life Support System (PLSS). The pivot point can be configured to multiple locations with respect to the human-suit system center of gravity (CG). Previous work has tested and documented the interaction between different pivot point locations and measured CG. Observations indicated that small changes in pivot point location substantially affect the stability and functional performance (simulation quality) of a subject. This led to the development of a standardized gimbal assessment protocol to assess the functional performance of a pressurized suited subject as a function of the pivot point location, using the data obtained from a variety of planetary suit mobility tasks. As a result, an expansive repository of CG-related task metrics was generated from numerous ARGOS spacesuit test events, for different gimbal configurations and different test subjects. Based on the evaluation metrics and observed trends, several pivot point locations were iteratively identified to determine an “appropriate/optimal” configuration. This study thus describes the in-depth analysis of the CG evaluation metrics to better quantify trends and determine if specific factors are strongly associated with appropriate/optimal configurations. Quantitative and qualitative variables relating to subject task performance, subjective feedback, and anthropometry will be evaluated via probabilistic methods. The results from this study are expected to improve our understanding of optimal ARGOS gimbal settings, which will better inform the gimbal configuration identification process and improve simulation quality for extravehicular activity (EVA) training.

Joseph Yao

Lessons Learned from Performance Testing of Humans in Spacesuits in Simulated Reduced Gravity

Introduction: The overarching objective of the Integrated Suit Test (IST) series is to evaluate suited human performance using reduced-gravity analogs and learn what aspects of an EVA suit system affect human performance. For this objective to be successfully achieved, the testing methodology should be valid and reproducible, and the partial-gravity simulations must be as accurate and realistic as possible. Objectives: To highlight some of the key lessons learned about partial-gravity analogs and testing methodology, and to suggest considerations for optimizing the effectiveness and quality of results of future tests. Methods: Performance testing of suited and unsuited subjects was undertaken in different reduced-gravity analogs including the Space Vehicle Mockup Facility s Partial Gravity Simulator (POGO), parabolic flight on the C-9 aircraft, underwater environments including NASA s Extreme Environment Mission Operations (NEEMO) and the Neutral Buoyancy Lab (NBL), and in field analogs including Desert Research and Technology Studies (RATS), the Haughton Mars Project (HMP), and the JSC Rock Pile. Subjects performed level walking, incline/decline walking, running, shoveling, picking up and transferring rocks, kneeling/standing, and task boards. Lessons Learned Analogs: No single analog will properly simulate all aspects of the true partial-gravity environment. The POGO is an ideal environment from the standpoint that there are no time limits or significant volumetric constraints, but it does have several limitations. It allows only 2 translational degrees of freedom (DOF) and applies true partial-gravity offload only through the subject s center of gravity (CG). Also, when a subject is doing non-stationary tasks, significant overhead inertia from the lift column seems to have a negative impact on performance. Parabolic flight allows full translational and rotational DOF and applies offload to all parts of the body, but the simulation lasts less than 30 seconds. When this is coupled with the volumetric constraints of the plane, both task selection and data collection options are significantly limited. The underwater environments also allow all 6 DOF and allow off-loading to be applied throughout the body, but the data collection capabilities are limited to little more than subjective ratings. In addition, water drag negatively affects performance of tasks requiring dynamic motion. Field analogs provide the ability to simulate lunar terrain and more realistic mission-like objectives, but all of them operate at 1-g, so suited human performance testing generally must utilize a reduced-mass or "mockup" suit, depending on study objectives. In general, the ground-based overhead-suspension partial-gravity analogs like POGO allow the most diverse data collection methods possible while still simulating partial gravity. However, as currently designed, the POGO has significant limitations. Design of the Active Response Gravity Offload System (ARGOS) has begun and is focusing on adding full x,y,z translational DOF, improved offload accuracy, increased lift capacity, and active control of the x and y axes to minimize offload system inertia. Additionally, a new gimbal is being designed to reduce mass and inertia and to be able to work with different suits, as the current gimbal only supports suited testing with the Mark III Technology Demonstrator Suit (MKIII).

Norcross, Jason R.

Exploration Extravehicular Mobility Unit (xEMU) Pressure Garment System (PGS) Cycle Testing Overview and Results

With the development of NASA’s next generation spacesuit, the hardware life expectations for the new spacesuit required evaluation. The xPGS team designed and performed a test series to assess the new hardware against the life requirements. The EMU on the International Space Station (ISS) today tests the life of the suit and new components by performing isometric individual joint cycle motions with the requirements based on previously performed Extra-Vehicular Activities (EVAs). The xPGS includes new designs for suit components to provide increased mobility for performance of lunar operations, thus the requirements for the life cycle of the suit had to be developed and tested with these new operations in mind. Cycle requirements shifted to cycles of functional tasks in lieu of isometric cycles to better understand the life of the suit. Manned cycle testing of the xPGS was conducted by performing repetitions of a series of tasks that reflect predicted Lunar EVA operations. The test series utilized a gravity offload system to simulate Lunar gravity environment. Cycle testing concluded after 30 test days in October of 2022 with lessons learned that will be critical for future spacesuit design. Specific lessons learned with regards to suit performance and test methodology will be provided.

spacesuit