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Results for “hardware and software”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 19 records

Object and Facial Recognition in Augmented and Virtual Reality: Investigation into Software, Hardware and Potential Uses

As augmented and virtual reality grows in popularity, and more researchers focus on its development, other fields of technology have grown in the hopes of integrating with the up-and-coming hardware currently on the market. Namely, there has been a focus on how to make an intuitive, hands-free human-computer interaction (HCI) utilizing AR and VR that allows users to control their technology with little to no physical interaction with hardware. Computer vision, which is utilized in devices such as the Microsoft Kinect, webcams and other similar hardware has shown potential in assisting with the development of a HCI system that requires next to no human interaction with computing hardware and software. Object and facial recognition are two subsets of computer vision, both of which can be applied to HCI systems in the fields of medicine, security, industrial development and other similar areas.

object recognition↗

Hybrid Modeling for Scenario-Based Evaluation of Failure Effects in Advanced Hardware-Software Designs

This paper describes an incremental scenario-based simulation approach to evaluation of intelligent software for control and management of hardware systems. A hybrid continuous/discrete event simulation of the hardware dynamically interacts with the intelligent software in operations scenarios. Embedded anomalous conditions and failures in simulated hardware can lead to emergent software behavior and identification of missing or faulty software or hardware requirements. An approach is described for extending simulation-based automated incremental failure modes and effects analysis, to support concurrent evaluation of intelligent software and the hardware controlled by the software

Malin, Jane T.↗

Environmental Control System Software & Hardware Development

ECS hardware: (1) Provides controlled purge to SLS Rocket and Orion spacecraft. (2) Provide mission-focused engineering products and services. ECS software: (1) NASA requires Compact Unique Identifiers (CUIs); fixed-length identifier used to identify information items. (2) CUI structure; composed of nine semantic fields that aid the user in recognizing its purpose.

student↗

JPL multipolarization workstation - Hardware, software and examples of data analysis

A low-cost stand-alone interactive image processing workstation has been developed for operations on multipolarization JPL aircraft SAR data, as well as data from future spaceborne imaging radars. A recently developed data compression technique is used to reduce the data volume to 10 Mbytes, for a typical data set, so that interactive analysis may be accomplished in a timely and efficient manner on a supermicrocomputer. In addition to presenting a hardware description of the work station, attention is given to the software that has been developed. Three illustrative examples of data analysis are presented.

Burnette, Fred↗

Methods for design and evaluation of integrated hardware-software systems for concurrent computation

Research activities and publications are briefly summarized. The major tasks reviewed are: (1) VAX implementation of the PISCES parallel programming environment; (2) Apollo workstation network implementation of the PISCES environment; (3) FLEX implementation of the PISCES environment; (4) sparse matrix iterative solver in PSICES Fortran; (5) image processing application of PISCES; and (6) a formal model of concurrent computation being developed.

Pratt, T. W.↗

Haptic interfaces: Hardware, software and human performance

Virtual environments are computer-generated synthetic environments with which a human user can interact to perform a wide variety of perceptual and motor tasks. At present, most of the virtual environment systems engage only the visual and auditory senses, and not the haptic sensorimotor system that conveys the sense of touch and feel of objects in the environment. Computer keyboards, mice, and trackballs constitute relatively simple haptic interfaces. Gloves and exoskeletons that track hand postures have more interaction capabilities and are available in the market. Although desktop and wearable force-reflecting devices have been built and implemented in research laboratories, the current capabilities of such devices are quite limited. To realize the full promise of virtual environments and teleoperation of remote systems, further developments of haptic interfaces are critical. In this paper, the status and research needs in human haptics, technology development and interactions between the two are described. In particular, the excellent performance characteristics of Phantom, a haptic interface recently developed at MIT, are highlighted. Realistic sensations of single point of contact interactions with objects of variable geometry (e.g., smooth, textured, polyhedral) and material properties (e.g., friction, impedance) in the context of a variety of tasks (e.g., needle biopsy, switch panels) achieved through this device are described and the associated issues in haptic rendering are discussed.

Srinivasan, Mandayam A.↗

System and method for deriving a process-based specification

A system and method for deriving a process-based specification for a system is disclosed. The process-based specification is mathematically inferred from a trace-based specification. The trace-based specification is derived from a non-empty set of traces or natural language scenarios. The process-based specification is mathematically equivalent to the trace-based specification. Code is generated, if applicable, from the process-based specification. A process, or phases of a process, using the features disclosed can be reversed and repeated to allow for an interactive development and modification of legacy systems. The process is applicable to any class of system, including, but not limited to, biological and physical systems, electrical and electro-mechanical systems in addition to software, hardware and hybrid hardware-software systems.

Hinchey, Michael Gerard↗

Analysis of a hardware and software fault tolerant processor for critical applications

Computer systems for critical applications must be designed to tolerate software faults as well as hardware faults. A unified approach to tolerating hardware and software faults is characterized by classifying faults in terms of duration (transient or permanent) rather than source (hardware or software). Errors arising from transient faults can be handled through masking or voting, but errors arising from permanent faults require system reconfiguration to bypass the failed component. Most errors which are caused by software faults can be considered transient, in that they are input-dependent. Software faults are triggered by a particular set of inputs. Quantitative dependability analysis of systems which exhibit a unified approach to fault tolerance can be performed by a hierarchical combination of fault tree and Markov models. A methodology for analyzing hardware and software fault tolerant systems is applied to the analysis of a hypothetical system, loosely based on the Fault Tolerant Parallel Processor. The models consider both transient and permanent faults, hardware and software faults, independent and related software faults, automatic recovery, and reconfiguration.

Dugan, Joanne B.↗

Hardware and Software Integration to Support Real-Time Space Link Emulation

Prior to operational use, communications hardware and software must be thoroughly tested and verified. In space-link communications, field testing equipment can be prohibitively expensive and cannot test to non-ideal situations. In this paper, we show how software and hardware emulation tools can be used to accurately model the characteristics of a satellite communication channel in a lab environment. We describe some of the challenges associated with developing an emulation lab and present results to demonstrate the channel modeling. We then show how network emulation software can be used to extend a hardware emulation model without requiring additional network and channel simulation hardware.

Murawski, Robert↗

Hardware and Software Integration to Support Real-Time Space-Link Emulation

Prior to operational use, communications hardware and software must be thoroughly tested and verified. In space-link communications, field testing equipment can be prohibitively expensive and cannot test to non-ideal situations. In this paper, we show how software and hardware emulation tools can be used to accurately model the characteristics of a satellite communication channel in a lab environment. We describe some of the challenges associated with developing an emulation lab and present results to demonstrate the channel modeling. We then show how network emulation software can be used to extend a hardware emulation model without requiring additional network and channel simulation hardware.

Murawski, Robert↗

Parallel Processing with Digital Signal Processing Hardware and Software

The assembling and testing of a parallel processing system is described which will allow a user to move a Digital Signal Processing (DSP) application from the design stage to the execution/analysis stage through the use of several software tools and hardware devices. The system will be used to demonstrate the feasibility of the Algorithm To Architecture Mapping Model (ATAMM) dataflow paradigm for static multiprocessor solutions of DSP applications. The individual components comprising the system are described followed by the installation procedure, research topics, and initial program development.

Swenson, Cory V.↗

Hardware And Software For Development Of Robot Arms

System of modular, reusable hardware and software assembled for use in developing remotely controlled robotic arms. Includes (1) central computer and peripheral equipment at control and monitoring station and (2) remote mechanical platform that supports robotic arm. Central computer controls motor drives of robotic arm, but optically, platform holds on-board computer for autonomous operation. Consists mostly of commercial hardware and software. Simulated results of commands viewed in three dimensions.

Usikov, Daniel↗

Digital echocardiography 2002: now is the time

The ability to acquire echocardiographic images digitally, store and transfer these data using the DICOM standard, and routinely analyze examinations exists today and allows the implementation of a digital echocardiography laboratory. The purpose of this review article is to outline the critical components of a digital echocardiography laboratory, discuss general strategies for implementation, and put forth some of the pitfalls that we have encountered in our own implementation. The major components of the digital laboratory include (1) digital echocardiography machines with network output, (2) a switched high-speed network, (3) a high throughput server with abundant local storage, (4) a reliable low-cost archive, (5) software to manage information, and (6) support mechanisms for software and hardware. Implementation strategies can vary from a complete vendor solution providing all components (hardware, software, support), to a strategy similar to our own where standard computer and networking hardware are used with specialized software for management of image and measurement information.

Review↗

Hardware and software reliability estimation using simulations

The simulation technique is used to explore the validation of both hardware and software. It was concluded that simulation is a viable means for validating both hardware and software and associating a reliability number with each. This is useful in determining the overall probability of system failure of an embedded processor unit, and improving both the code and the hardware where necessary to meet reliability requirements. The methodologies were proved using some simple programs, and simple hardware models.

Swern, Frederic L.↗

Distributed execution of recovery blocks - An approach for uniform treatment of hardware and software faults in real-time applications

The concept of distributed execution of recovery blocks is examined as an approach for uniform treatment of hardware and software faults. A useful characteristic of the approach is the relatively small time cost it requires. The approach is thus suitable for incorporation into real-time computer systems. A specific formulation of the approach that is aimed at minimizing the recovery time is presented, called the distributed recovery block (DRB) scheme. The DRB scheme is capable of effecting forward recovery while handling both hardware and software faults in a uniform manner. An approach to incorporating the capability for multiprocessing scheme is also discussed. Two experiments aimed at testing the execution efficiency of the scheme in real-time applications have been conducted on two different multimicrocomputer networks. The results clearly indicate the feasibility of achieving tolerance of hardware and software faults in a broad range of real-time computer systems by use of the schemes for distributed execution of recovery blocks.

Kim, K. H.↗