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At least 19 records

Automatic Code Generation for High-Performance Graph Algorithms

Graph problems are common across fields of scientific computing and social sciences. However, despite their importance, implementing graph algorithms effectively on modern computing systems is a challenging task that requires significant programming effort and generally results in customized implementations. Current computing and memory hierarchies are not architected for irregular computations resulting in challenges for graph algorithms to achieve high performance on those architectures. In this paper, we present GraphX, a novel compiler framework and DSL designed to simplify the development of efficient graph algorithms and achieve high performance on modern computing systems. GraphX consists of a DSL for efficient implementation of graph algorithms, various optimizations, such as support for sparse linear algebra and workspace transformations, optimized graph primitives, including semiring and masking, and a high-performance code generation engine. Using GraphX, users can implement graph algorithms using a semantically-rich language with graph-oriented operators. GraphX uses these semantics to automatically generate efficient code for target architectures, increasing performance and portability across architectures. The composable nature of GraphX makes it possible to extend the set of optimizations and architectures without modifying the source code. We demonstrate GraphX outperforms state-of-the-art graph libraries, such as LAGraph, up to $3.7 speedup in semiring operations, $2.19 speedup in an important sparse computational kernel, and $9.05 speedup in graph processing algorithms.

compiler, graph algorithms, semiring, masking, wor↗

Exploiting Multiple Levels of Parallelism in Sparse Matrix-Matrix Multiplication

Sparse matrix-matrix multiplication (or SpGEMM) is a key primitive for many high-performance graph algorithms as well as for some linear solvers, such as algebraic multigrid. The scaling of existing parallel implementations of SpGEMM is heavily bound by communication. Even though 3D (or 2.5D) algorithms have been proposed and theoretically analyzed in the flat MPI model on Erdös-Rényi matrices, those algorithms had not been implemented in practice and their complexities had not been analyzed for the general case. In this work, we present the first implementation of the 3D SpGEMM formulation that exploits multiple (intranode and internode) levels of parallelism, achieving significant speedups over the state-of-the-art publicly available codes at all levels of concurrencies. We extensively evaluate our implementation and identify bottlenecks that should be subject to further research.

2.5D algorithms↗

Parallel Breadth-First Search on Distributed Memory Systems

Data-intensive, graph-based computations are pervasive in several scientific applications, and are known to be quite challenging to implement on distributed memory systems. In this work, we explore the design space of parallel algorithms for Breadth-First Search (BFS), a key subroutine in several graph algorithms. We present two highly-tuned parallel approaches for BFS on large parallel systems: a level-synchronous strategy that relies on a simple vertex-based partitioning of the graph, and a two-dimensional sparse matrix-partitioning-based approach that mitigates parallel communication overhead. For both approaches, we also present hybrid versions with intra-node multithreading. Our novel hybrid two-dimensional algorithm reduces communication times by up to a factor of 3.5, relative to a common vertex based approach. Our experimental study identifies execution regimes in which these approaches will be competitive, and we demonstrate extremely high performance on leading distributed-memory parallel systems. For instance, for a 40,000-core parallel execution on Hopper, an AMD Magny-Cours based system, we achieve a BFS performance rate of 17.8 billion edge visits per second on an undirected graph of 4.3 billion vertices and 68.7 billion edges with skewed degree distribution.

97 MATHEMATICS AND COMPUTING↗

Distributed Multi-GPU Community Detection on Exascale Computing Platforms

Community detection is a fundamental operation in graph mining, and by uncovering hidden structures and patterns within complex systems it helps solve fundamental problems pertaining to social networks, such as information diffusion, epidemics, and recommender systems. Scaling graph algorithms for massive networks becomes challenging on modern distributed-memory multi-GPU (Graphics Processing Unit) systems due to limitations such as irregular memory access patterns, load imbalances, higher communication-computation ratios, and cross-platform support. We present a novel algorithm HiPDPL-GPU (distributed parallel Louvain) to address these challenges. We conduct experiments involving different partitioning techniques to achieve optimized performance of HiPDPL-GPU on the two largest supercomputers: Frontier and Summit. Remarkably, HiPDPL-GPU processes a graph with 4.2 billion edges in less than 3 minutes using 1024 GPUs. Qualitatively performance of HiPDPL-GPU is similar or better compared to other state-of-the-art CPU- and GPU-based implementations. While prior GPU implementations have predominantly employed CUDA, our first-of-its-kind implementation for community detection is cross-platform, accommodating both AMD and NVIDIA GPUs.

graph algorithms, high performance comptuing↗

Neuromorphic Graph Algorithms: Cycle Detection, Odd Cycle Detection, and Max Flow

Neuromorphic computing is poised to become a promising computing paradigm in the post Moore’s law era due to its extremely low power usage and inherent parallelism. Spiking neural networks are the traditional use case for neuromorphic systems, and have proven to be highly effective at machine learning tasks such as control problems. More recently, neuromorphic systems have been applied outside of the arena of machine learning, primarily in the field of graph algorithms. Neuromorphic systems have been shown to perform graph algorithms faster and with lower power consumption than their traditional (GPU/CPU) counterparts, and are hence an attractive option for a co-processing unit in future high performance computing systems, where graph algorithms play a critical role. In this paper, we present a neuromorphic implementation of cycle detection, odd cycle detection, and the Ford-Fulkerson max-flow algorithm. We further evaluate the performance of these implementations using the NEST neuromorphic simulator by using spike counts and simulation time as proxies for energy consumption and run time. In addition to gains inherent in neuromorphic systems, we show that within the neuromorphic implementations early stopping criteria can be implemented to further improve performance.

Kay, Bill↗

GraphBLAST: A High-Performance Linear Algebra-based Graph Framework on the GPU

High-performance implementations of graph algorithms are challenging to implement on new parallel hardware such as GPUs, because of three challenges: (1) difficulty of coming up with graph building blocks, (2) load imbalance on parallel hardware, and (3) graph problems having low arithmetic intensity. To address these challenges, GraphBLAS is an innovative, on-going effort by the graph analytics community to propose building blocks based in sparse linear algebra, which will allow graph algorithms to be expressed in a performant, succinct, composable and portable manner. In this paper, we examine the performance challenges of a linear algebra-based approach to building graph frameworks and describe new design principles for overcoming these bottlenecks. Among the new design principles is exploiting input sparsity, which allows users to write graph algorithms without specifying push and pull direction. Exploiting output sparsity allows users to tell the backend which values of the output in a single vectorized computation they do not want computed. Load-balancing is an important feature for balancing work amongst parallel workers. We describe the important load-balancing features for handling graphs with different characteristics. The design principles described in this paper have been implemented in "GraphBLAST", the first open-source linear algebra-based graph framework on GPU targeting high-performance computing. The results show that on a single GPU, GraphBLAST has on average at least an order of magnitude speedup over previous GraphBLAS implementations SuiteSparse and GBTL, comparable performance to the fastest GPU hardwired primitives and shared-memory graph frameworks Ligra and Gunrock, and better performance than any other GPU graph framework, while offering a simpler and more concise programming model.

97 MATHEMATICS AND COMPUTING↗

A matrix-algebraic formulation of distributed-memory maximal cardinality matching algorithms in bipartite graphs

We describe parallel algorithms for computing maximal cardinality matching in a bipartite graph on distributed-memory systems. Unlike traditional algorithms that match one vertex at a time, our algorithms process many unmatched vertices simultaneously using a matrix-algebraic formulation of maximal matching. This generic matrix-algebraic framework is used to develop three efficient maximal matching algorithms with minimal changes. The newly developed algorithms have two benefits over existing graph-based algorithms. First, unlike existing parallel algorithms, cardinality of matching obtained by the new algorithms stays constant with increasing processor counts, which is important for predictable and reproducible performance. Second, relying on bulk-synchronous matrix operations, these algorithms expose a higher degree of parallelism on distributed-memory platforms than existing graph-based algorithms. We report high-performance implementations of three maximal matching algorithms using hybrid OpenMP-MPI and evaluate the performance of these algorithm using more than 35 real and randomly generated graphs. On real instances, our algorithms achieve up to 200 × speedup on 2048 cores of a Cray XC30 supercomputer. Even higher speedups are obtained on larger synthetically generated graphs where our algorithms show good scaling on up to 16,384 cores.

97 MATHEMATICS AND COMPUTING↗

Highly Asynchronous Visitor Queue Graph Toolkit

HavoqGT (Highly Asynchronous Visitor Queue Graph Toolkit) is a framework for expressing asynchronous vertex-centric graph algorithms, and executing them on High Performance Computing (HPC) systems. It provides a vertex 'visitor' interface, where actions are defined at an individual vertex level, and contains a suite of classic graph algorithms. HavoqGT is capable of processing large graphs stored in NVRAM (SSDs) using a memory mapped interface.

Reza, TahsinA.↗

Distributed Louvain Algorithm for Graph Community Detection

In most real-world networks, the nodes/vertices tend to be organized into tightly-knit modules known as communities or clusters, such that nodes within a community are more likely to be “related” to one another than they are to the rest of the network. The goodness of partitioning into communities is typically measured using a well known measure called modularity. However, modularity optimization is an NP-complete problem. In 2008, Blondel, et al. introduced a multi-phase, iterative heuristic for modularity optimization, called the Louvain method. Owing to its speed and ability to yield high quality communities, the Louvain method continues to be one of the most widely used tools for serial community detection. In this paper, we present the design of a distributed memory implementation of the Louvain algorithm for parallel community detection. Our approach begins with an arbitrarily partitioned distributed graph input, and employs several heuristics to speedup the computation of the different steps of the Louvain algorithm. We evaluate our implementation and its different variants using real-world networks from various application domains (including internet, biology, social networks). Our MPI+OpenMP implementation yields about 7x speedup (on 4K processes) for soc-friendster network (1.8B edges) over a state-of-the-art shared-memory multicore implementation (on 64 threads), without compromising output quality. Furthermore, our distributed implementation was able to process a larger graph (uk-2007; 3.3B edges) in 32 seconds on 1K cores (64 nodes) of NERSC Cori, when the state-of-the-art shared-memory implementation failed to run due to insufficient memory on a single Cori node containing 128 GB.

High performance computing, graph algorithms, Dist↗

Efficient generation of grids and traversal graphs in compositional spaces towards exploration and path planning

Abstract Diverse disciplines across science and engineering deal with problems related to compositions, which exist in non-Euclidean simplex spaces, rendering many standard tools inaccurate or inefficient. This work explores such spaces conceptually in the context of materials discovery, quantifies their computational feasibility, and implements several essential methods specific to simplex spaces through a new high-performance open-source library . Most significantly, we derive and implement an algorithm for constructing a novel n-dimensional simplex graph data structure, containing all discretized compositions and possible neighbor-to-neighbor transitions. Critically, no distance or neighborhood calculations are performed, instead leveraging pure combinatorics and order in procedurally generated simplex grids, keeping the algorithm $${\mathcal{O}}(N)$$ O ( N ) , with minimal memory, enabling rapid construction of graphs with billions of transitions in seconds. Additionally, we demonstrate how such graph representations can be combined to homogeneously express complex path-planning problems, while facilitating efficient deployment of existing high-performance gradient descent, graph traversal, and other optimization algorithms.

Krajewski, Adam M. (ORCID:0000000222660099)↗

Evaluation of Graph Analytics Frameworks Using the GAP Benchmark Suite

The analysis of connected data is an increasingly important application in high-performance computing. Such analyses can reveal fraudulent patterns in financial transactions, optimize telecommunications networks, predict information flow in social networks, etc. However, the landscape of graph analytics is highly diverse. Graph algorithms stress processor architectures differently, and no one graph can represent all topologies. Consequently, no single approach or framework is expected to be optimal for all graph analytics problems. To help make sense of this diverse landscape, we evaluated four approaches to graph analytics: GraphBLAS, Galois, BGL17, GraphIt; and compare them against hand-tuned implementations that take advantage of hardware features on our test platform. Graph- BLAS formulates graph analytics as sparse linear algebra. Galois provides syntactic constructs for data parallelism over irregular data structures. BGL17 is a generic C++ template library for implementing graph algorithms. GraphIt provides a domain- specific language to describe and optimize graph algorithms. We use the GAP Benchmark Suite to establish baseline performance and guide the side-by-side evaluation of each framework. GAP consists of 30 tests: six graph analytics algorithms (breadth- first search, single-source shortest path, PageRank, betweenness centrality, connected components, and triangle counting) run on five graphs, each with different topological characteristics (e.g., high diameter, skewed degree distribution, high average degree). High-performance reference implementations are included for each benchmark algorithm. Because a graph can be loaded into memory a number of ways (e.g., flat file on disk, compressed sparse format, data frames, retrieved from SQL or NoSQL databases), our evaluation focused on computational performance rather than I/O. Our results show the relative strengths of each framework.

Graph algorithms, Benchmarking, shared-memory prog↗

Parallel processing of filtered queries in attributed semantic graphs

Execution of complex analytic queries on massive semantic graphs is a challenging problem in big-data analytics that requires high-performance parallel computing. In a semantic graph, vertices and edges carry attributes of various types and the analytic queries typically depend on the values of these attributes. Thus, the computation must view the graph through a filter that passes only those individual vertices and edges of interest. Previous investigations have developed Knowledge Discovery Toolbox (KDT), a sophisticated Python library for parallel graph computations. In KDT, the user can write custom graph algorithms by specifying operations between edges and vertices ( semiring operations ). The user can also customize existing graph algorithms by writing filters. While the high-level language for this customization enables domain scientists to productively express their graph analytics requirements, the customized queries perform poorly due to the overhead of having to call into the Python virtual machine for each vertex and edge. In this work, we use the Selective Embedded Just-In-Time Specialization (SEJITS) approach to automatically translate semiring operations and filters defined by programmers into a lower-level efficiency language, bypassing the upcall into Python. We evaluate our approach by comparing it with the high-performance Combinatorial BLAS engine and show that our approach combines the benefits of programming in a high-level language with executing in a low-level parallel environment. We increase the system's flexibility by developing techniques that provide users with the ability to define new vertex and edge types from Python. We also present a new Roofline model for graph traversals and show that we achieve performance that is significantly closer to the bounds suggested by the Roofline. Finally, to further understand the complex interaction with the underlying architecture, we present an analysis using performance counters that quantifies the improvement in hardware behavior in the context our SEJITS methodology. Comprehensively, we demonstrate the first known solution to the problem of obtaining high performance from a productivity language when applying graph algorithms selectively on semantic graphs with hundreds of millions of edges and scaling to thousands of processors for graphs.

97 MATHEMATICS AND COMPUTING↗

Multithreaded Algorithms for Graph Coloring

Graph algorithms are challenging to parallelize when high performance and scalability are primary goals. Low concurrency, poor data locality, irregular access pattern, and high data access to computation ratio are among the chief reasons for the challenge. The performance implication of these features is exasperated on distributed memory machines. More success is being achieved on shared-memory, multi-core architectures supporting multithreading. We consider a prototypical graph problem, coloring, and show how a greedy algorithm for solving it can be e*ectively parallelized on multithreaded architectures. We present in particular two di*erent parallel algorithms. The first relies on speculation and iteration, and is suitable for any shared-memory, multithreaded system. The second uses data ow principles and is targeted at the massively multithreaded Cray XMT system. We benchmark the algorithms on three di*erent platforms and demonstrate scalable runtime performance. In terms of quality of solution, both algorithms use nearly the same number of colors as the serial algorithm.

Catalyurek, Umit V↗

Computing Maximum Cardinality Matchings in Parallel on Bipartite Graphs via Tree-Grafting

It is difficult to obtain high performance when computing matchings on parallel processors because matching algorithms explicitly or implicitly search for paths in the graph, and when these paths become long, there is little concurrency. In spite of this limitation, we present a new algorithm and its shared-memory parallelization that achieves good performance and scalability in computing maximum cardinality matchings in bipartite graphs. This algorithm searches for augmenting paths via specialized breadth-first searches (BFS) from multiple source vertices, hence creating more parallelism than single source algorithms. Algorithms that employ multiple-source searches cannot discard a search tree once no augmenting path is discovered from the tree, unlike algorithms that rely on single-source searches. We describe a novel tree-grafting method that eliminates most of the redundant edge traversals resulting from this property of multiple-source searches. We also employ the recent direction-optimizing BFS algorithm as a subroutine to discover augmenting paths faster. Our algorithm compares favorably with the current best algorithms in terms of the number of edges traversed, the average augmenting path length, and the number of iterations. Here, we provide a proof of correctness for our algorithm. Our NUMA-aware implementation is scalable to 80 threads of an Intel multiprocessor and to 240 threads on an Intel Knights Corner coprocessor. On average, our parallel algorithm runs an order of magnitude faster than the fastest algorithms available. The performance improvement is more significant on graphs with small matching number.

97 MATHEMATICS AND COMPUTING↗

OpenGraphGym: A Parallel Reinforcement Learning Framework for Graph Optimization Problems

This paper presents an open-source, parallel AI environment (named OpenGraphGym) to facilitate the application of reinforcement learning (RL) algorithms to address combinatorial graph optimization problems. This environment incorporates a basic deep reinforcement learning method, and several graph embeddings to capture graph features, it also allows users to rapidly plug in and test new RL algorithms and graph embeddings for graph optimization problems. This new open-source RL framework is targeted at achieving both high performance and high quality of the computed graph solutions. This RL framework forms the foundation of several ongoing research directions, including 1) benchmark works on different RL algorithms and embedding methods for classic graph problems; 2) advanced parallel strategies for extreme-scale graph computations, as well as 3) performance evaluation on real-world graph solutions.

Zheng, Weijian↗

Efficient Graph Based Assembly of Short-Read Sequences on Hybrid Core Architecture

Advanced architectures can deliver dramatically increased throughput for genomics and proteomics applications, reducing time-to-completion in some cases from days to minutes. One such architecture, hybrid-core computing, marries a traditional x86 environment with a reconfigurable coprocessor, based on field programmable gate array (FPGA) technology. In addition to higher throughput, increased performance can fundamentally improve research quality by allowing more accurate, previously impractical approaches. We will discuss the approach used by Convey?s de Bruijn graph constructor for short-read, de-novo assembly. Bioinformatics applications that have random access patterns to large memory spaces, such as graph-based algorithms, experience memory performance limitations on cache-based x86 servers. Convey?s highly parallel memory subsystem allows application-specific logic to simultaneously access 8192 individual words in memory, significantly increasing effective memory bandwidth over cache-based memory systems. Many algorithms, such as Velvet and other de Bruijn graph based, short-read, de-novo assemblers, can greatly benefit from this type of memory architecture. Furthermore, small data type operations (four nucleotides can be represented in two bits) make more efficient use of logic gates than the data types dictated by conventional programming models.JGI is comparing the performance of Convey?s graph constructor and Velvet on both synthetic and real data. We will present preliminary results on memory usage and run time metrics for various data sets with different sizes, from small microbial and fungal genomes to very large cow rumen metagenome. For genomes with references we will also present assembly quality comparisons between the two assemblers.

59 BASIC BIOLOGICAL SCIENCES↗

Parallel Asynchronous Distributed-Memory Maximal Independent Set Algorithm with Work Ordering

The maximal independent set (MIS) graph problem arises in many applications such as computer vision, information theory, molecular biology, and process scheduling. The growing scale of graph data suggests the use of distributed memory hardware as a cost-effective approach to providing necessary compute and memory resources. Existing distributed memory parallel MIS algorithms rely on synchronous communication and use techniques such as subgraph computations. In this paper, we present an asynchronous distributed-memory parallel graph algorithm that relies on a virtual directed acyclic graph (DAG) that is created during the algorithm execution. We introduce two additional algorithms that save computations by ordering generated work. The first algorithm applies ordering globally to reduce computations, and the second algorithm applies ordering locally at the level of threads to minimize the synchronization overhead. We use two different implementations of Luby’s algorithm variants as baseline to compare the performance of the presented algorithms: (1) vertex-centric Luby A and Luby B implementations, and (2) the CombBLAS linear-algebra Luby A implementation. Results show that proposed algorithms outperform both implementations of Luby algorithms, especially in distributed execution. Furthermore, we show that for low-diameter graphs the algorithm that applies global ordering scales better than other algorithms and for high diameter graphs the original asynchronous algorithm and thread-level ordering algorithm show better performance.

maximal independent set (MIS), distributed memory ↗

Distributed Direction-Optimizing Label Propagation for Community Detection

Designing a scalable algorithm for community detec-tion is challenging due to the tradeoff between the performance and the quality of the result. We propose a new distributed algorithm for community detection —Direction-Optimizing Label Propagation Algorithm, based on a novel Label Propagation Algorithm in community detection. The algorithm is inspired by the direction optimization technique for graph traversal algorithms and relies on the use of frontiers and alternates between label push and label pull operations. This organization creates ?exibility and affords opportunities for balancing the performance and the quality of the solution. We implement our algorithm in distributed memory with an active-message based asynchronous many-task runtime, AM++. We experiment with two seeding strategies for initial seeding stage, namely, random seeding and degree seeding. With the Graph Challenge datasets, our distributed implementation, in conjunction with the runtime support, achieves very good performance and reasonable quality of solution.

Liu, Xu↗