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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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Predicting Two-Dimensional Airfoil Performance Using Graph Neural Networks

Computer simulations require the use of meshes to simulate geometries. These meshes capture important geometric features of the design and can be used in machine learning modeling. This report explores the use of graph neural networks (GNNs) to learn features from two-dimensional (2D) airfoil designs represented as a set of nodes connected using edges. This type of network is common in aerospace applications: most geometries are represented as a mesh in order to perform analysis. The objective of this work is to use GNNs to predict the performance of 2D airfoils generated using the program XFOIL. The predicted performance parameters include bulk quantities such as coefficients of lift (C L ), drag (C d , C dp ), moment (C m ), and node-specific quantities such as coefficient of pressure (C p ). In this report, a spline convolutional graph-based neural network is compared with deep learning neural networks to predict both bulk and node-specific quantities. The findings indicate the GNNs are able to predict bulk quantities quite well; however, when the number of outputs is increased, the deep neural network (DNN) proves to be better in its prediction capability. Two different normalization strategies were compared in the training of both GNNs and DNNs: minmax and standard deviation. In both types of networks, standard deviation scaling proved to be the best.

machine learning

Unreal Engine Testbed for Computer Vision of Tall Lunar Tower Assembly

The Tall Lunar Tower project at the NASA Langley Research Center is focused on the design, modeling, fabrication, and testing of a supervised autonomously assembly engineering development unit for tall lunar towers. The lunar south pole environment poses many challenges for robotic assembly of the tall tower, particularly to computer vision camera systems due to a high-contrast lighting environment. This paper will present an Unreal Engine 5 video game engine Lunar South Pole Lighting Testbed to simulate realistic lunar lighting conditions for synthetic image generation. The fidelity of the simulation environment is investigated by comparing the accuracy of computer vision models trained using synthetic image data and trained from real image data collected in a lunar analog environment.

Unreal Engine

Unreal Engine Testbed for Computer Vision of Tall Lunar Tower Assembly

The Tall Lunar Tower project at the NASA Langley Research Center is focused on the design, modeling, fabrication, and testing of a supervised autonomously assembled engineering development unit for tall lunar towers. The lunar south pole environment poses many challenges for robotic assembly of the tall tower, particularly to computer vision camera systems due to a high-contrast lighting environment. This paper will present an Unreal Engine 5 video game engine Lunar South Pole Lighting Testbed to simulate realistic lunar lighting conditions for synthetic image generation. The fidelity of the simulation environment is investigated by comparing the accuracy of computer vision models trained using synthetic image data and trained from real image data collected in a lunar analog environment.

Unreal Engine

Unreal Engine Testbed for Computer Vision of Tall Lunar Tower Assembly

The Tall Lunar Tower project at the NASA Langley Research Center is focused on the design, modeling, fabrication, and testing of a supervised autonomously assembly engineering development unit for tall lunar towers. The lunar south pole environment poses many challenges for robotic assembly of the tall tower, particularly to computer vision camera systems due to a high-contrast lighting environment. This paper will present an Unreal Engine 5 video game engine Lunar South Pole Lighting Testbed to simulate realistic lunar lighting conditions for synthetic image generation. The fidelity of the simulation environment is investigated by comparing the accuracy of computer vision models trained using synthetic image data and trained from real image data collected in a lunar analog environment.

Unreal Engine