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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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Novel Rotated Virtual Synchronous Generator Control for Power-Sharing in Microgrids with Complex Line Impedance

Virtual synchronous generator (VSG) control is based on the fact that the line impedance in a microgrid is highly inductive. This assumption was made due to the emulation of the stator winding of an electrical machine. This concept can affect the controllability of a microgrid with complex line impedance, generating deviations in the chosen operation point. To overcome this issue, additional techniques must be implemented. This paper describes a novel mathematical approach that uses the power line characteristics in a microgrid to rotate the power control reference frame and proposes a new control method called a “Rotated Virtual Synchronous Generator” (RVSG). This RVSG control approach integrates the effect of complex impedance on the microgrid’s operation and adjusts the reference frame accordingly to improve the system’s stability and performance. The use of this proposed mathematical approach in microgrids allows the further emulation of virtual inertia in microgrids that lack inertia. Finally, a comparison between RVSG control and the classical virtual synchronous generator method is carried out to show that it allows the improvement of the transient power response, power quality, stability, and performance, mainly in microgrids with complex line impedance.

42 ENGINEERING↗

Implementing Inertial Control for PMSG-WTG in Region 2 Using Virtual Synchronous Generator with Multiple Virtual Rotating Masses

With the increasing integration of renewable energy, the problems associated with a deteriorating grid frequency profile and potential power system instability have become more significant. In this paper, the inertial control algorithm using a virtual synchronous generator (VSG) is implemented on a Type 4 permanent magnet synchronous generator (PMSG) wind turbine generator (WTG). The overall nonlinear dynamic model and its small-signal linearization of the PMSG-WTG using a VSG is established and comprehensively analyzed. Inevitably, the direct application of the VSG introduces a large inertia, which causes conflict between the fast variance of available wind power and inverter control with slow dynamics, particularly in Region 2 of the wind turbine. Aiming to address such issues, a VSG with multiple virtual rotating masses is proposed to improve the active power tracking performance as well as to boost the inertial control of a VSG. The inertial responses are verified in a modified 10-MVA IEEE 14-bus microgrid system. The assessment of the simulation results demonstrates the applicability of the VSG on renewable energy generation units.

17 WIND ENERGY↗

System Modeling and Robust Stability Region Analysis for Multi-inverters Based on VSG

As the number of inverter-interfaced distributed generators (IIDGs) increases, the decrease in the inertia of the microgrid affects the stability of microgrid voltage and current. The virtual synchronous generator (VSG) control method simulates the output characteristics of the synchronous machine to improve the inertia and damping of the microgrid. However, low-frequency oscillations can occur in systems with multi-VSGs connected in parallel, primarily when operating in island mode. Therefore, this article develops the small-signal state-space model for multi-inverters based on VSG and analyses the robust stability region (RSR) of the control parameters. Firstly, an extensible small-signal state-space model is established and simplified in the dq axis, which is a necessary preprocessing for the subsequent stability analysis. Secondly, the guardian map method based on bialternate product operation is constructed, and the RSR is established through translation mapping and rotation mapping. Therefore, the solution of RSR is transformed into the problem of identifying the Hurwitz matrix. Finally, the simulations and experiments verify that the calculated region can ensure stable operation during startup and meet the requirement to suppress low-frequency oscillations. In conclusion, the method of solving RSR proposed in this paper provides a basis for selecting controller parameters in practical engineering.

24 POWER TRANSMISSION AND DISTRIBUTION↗

Creating Camera Controls for First-Person Camera in VulkanSceneGraph

The way users interact with a virtual, three-dimensional (3D) scene is heavily influenced by the way the camera used to view the scene is controlled. A first-person camera is a common form of camera control for computer programs. Its role is to create an immersive viewer experience, which allows users to traverse a scene as they might in the real world. Allowing for the implementation of the first-person camera makes for a more holistic, well-rounded way to interact with the visualization program. Accomplishing this involves mathematical calculations that define how the camera should be moved for the computer system. These movements equate to the rotation, translation, and scale of the changes. It should be noted that a computer does not inherently process what movement directions (left, right, up, or down) mean. The mathematical equations used define these principles in a way the computer can process. Further aspects to consider are detecting when the camera has moved and how far. This is most frequently accomplished through user |input through external devices. These devices, for the purpose of this report, include mouse input and keyboard input. Additionally, the in-development program this report is referencing works with the VulkanSceneGraph (VSG) library to create the scene and build the base of the camera controls. Although VSG is a powerful library with many capabilities, additional Application Programming Interfaces (APIs) might be needed during development to produce the desired results, as is the case in this program. Through combining proper mathematical calculations, utilizing additional APIs, and implementing the existing VSG library capabilities, implementing first-person camera controls is possible in a 3D scene.

Kristie O'Brien↗