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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 19 records

Pipeline synthetic aperture radar data compression utilizing systolic binary tree-searched architecture for vector quantization

A system for data compression utilizing systolic array architecture for Vector Quantization (VQ) is disclosed for both full-searched and tree-searched. For a tree-searched VQ, the special case of a Binary Tree-Search VQ (BTSVQ) is disclosed with identical Processing Elements (PE) in the array for both a Raw-Codebook VQ (RCVQ) and a Difference-Codebook VQ (DCVQ) algorithm. A fault tolerant system is disclosed which allows a PE that has developed a fault to be bypassed in the array and replaced by a spare at the end of the array, with codebook memory assignment shifted one PE past the faulty PE of the array.

Chang, Chi-Yung↗

Computational efficiency of parallel combinatorial OR-tree searches

The performance of parallel combinatorial OR-tree searches is analytically evaluated. This performance depends on the complexity of the problem to be solved, the error allowance function, the dominance relation, and the search strategies. The exact performance may be difficult to predict due to the nondeterminism and anomalies of parallelism. The authors derive the performance bounds of parallel OR-tree searches with respect to the best-first, depth-first, and breadth-first strategies, and verify these bounds by simulation. They show that a near-linear speedup can be achieved with respect to a large number of processors for parallel OR-tree searches. Using the bounds developed, the authors derive sufficient conditions for assuring that parallelism will not degrade performance and necessary conditions for allowing parallelism to have a speedup greater than the ratio of the numbers of processors. These bounds and conditions provide the theoretical foundation for determining the number of processors required to assure a near-linear speedup.

Li, Guo-Jie↗

Search Tree Pruning for Progressive Neural Architecture Search

Our neural architecture search algorithm progressively searches a tree of neural network architectures. Child nodes are created by inserting new layers determined by a transition graph into a parent network up to a maximum depth and pruned when performance is worse than its parent. This increases efficiency but makes the algorithm greedy. Simpler networks are successfully found before more complex ones that can achieve benchmark performance similar to other top-performing networks.

Deanna Flynn↗

Monte Carlo Tree Search for Integrated Planning, Learning, and Execution in Nondeterministic Python

We present a novel use of Monte Carlo Tree Search (MCTS),adapted to explore a search space produced by the choice points embedded in Python code. The choice points are non-deterministic assignment statements and subroutine calls. We present MCTS extensions required for doing tree search in this context which includes control constructs like hierarchical decomposition (subroutine calls), iterative while loops and conditional statements. We demonstrate how the system works in a simulated rideshare scenario in an urban setting, and present preliminary experiments as a proof of concept.

Automatic planning↗

Aerial Vehicle Routing and Scheduling for UAS Traffic Management: A Hybrid Monte Carlo Tree Search Approach

We present the Multi-Route Weighted Package Delivery Problem (MRWPDP) and a scalable solution methodology as a major step towards enabling an airspace deconfliction service for drone delivery operations. The problem is motivated by Strategic deconfliction under the FAA’s “Unmanned Aircraft Systems Traffic Management” Concept of Operations. MRWPDP falls under a class of vehicle routing and scheduling problems, and as such is NP-Hard. In MRWPDP, a graph network is given which consists of depots, drop-off sites, and multiple routes connecting the two. In addition, routes are weighted by the associated ground risk and total travel distance for package delivery. The goal is to optimally schedule the departure time and assign routes to a known set of vehicles at the depot. We propose a heuristic solution to the problem by borrowing techniques from Mixed Integer Linear Programming (MILP), Constraint Programming, and Monte Carlo Tree Search (MCTS). The resulting hybrid framework is MCTS with Bound-and-Prune (BP) and rapid simulated updates (U), or MCTS-BP-U. This approach is able to quickly provide a feasible solution for MRWPDP, even for large problem instances up to 1000 vehicles. We provide a MILP formulation of MRWPDP and compare its performance against MCTS-BP-U in terms of solution quality. An agent-based model simulation is conducted as a final step to validate the efficacy of our approach.

air traffic scheduling↗

Aerial Vehicle Routing and Scheduling for UAS Traffic Management: A Hybrid Monte Carlo Tree Search Approach

We present the Multi-Route Weighted Package Delivery Problem (MRWPDP) and a scalable solution methodology as a major step towards enabling an airspace deconfliction service for drone delivery operations. The problem is motivated by Strategic deconfliction under the FAA’s “Unmanned Aircraft Systems Traffic Management” Concept of Operations. MRWPDP falls under a class of vehicle routing and scheduling problems, and as such is NP-Hard. In MRWPDP, a graph network is given which consists of depots, drop-off sites, and multiple routes connecting the two. In addition, routes are weighted by the associated ground risk and total travel distance for package delivery. The goal is to optimally schedule the departure time and assign routes to a known set of vehicles at the depot. We propose a heuristic solution to the problem by borrowing techniques from Mixed Integer Linear Programming (MILP), Constraint Programming, and Monte Carlo Tree Search (MCTS). The resulting hybrid framework is MCTS with Bound-and-Prune (BP) and rapid simulated updates (U), or MCTS-BP-U. This approach is able to quickly provide a feasible solution for MRWPDP, even for large problem instances up to 1000 vehicles. We provide a MILP formulation of MRWPDP and compare its performance against MCTS-BP-U in terms of solution quality. An agent-based model simulation is conducted as a final step to validate the efficacy of our approach.

air traffic scheduling↗

Monte Carlo Tree Search Methods for the Earth-Observing Satellite Scheduling Problem

This work explores on-board planning for the single spacecraft, multiple ground station Earth-observing satellite scheduling problem through artificial neural network function approximation of state–action value estimates generated by Monte Carlo tree search (MCTS). An extensive hyperparameter search is conducted for MCTS on the basis of performance, safety, and downlink opportunity utilization to determine the best hyperparameter combination for data generation. A hyperparameter search is also conducted on neural network architectures. The learned behavior of each network is explored, and each network architecture’s robustness to orbits and epochs outside of the training distributions is investigated. Furthermore, each algorithm is compared with a genetic algorithm, which serves to provide a baseline for optimality. MCTS is shown to compute near-optimal solutions in comparison to the genetic algorithm. The state–action value networks are shown to match or exceed the performance of MCTS in six orders of magnitude less execution time, showing promise for execution on board spacecraft.

Adam P. Herrmann↗

Lila: Optimal Dispatching in Probabilistic Temporal Networks using Monte Carlo Tree Search

Executing a Probabilistic Simple Temporal Network (PSTN) amounts at scheduling, i.e. \textit{dispatch}, a set of events under time uncertainty. This constitutes a NP-hard online optimization problem. The right execution time must be dynamically assigned to each event of the PSTN such that the temporal constraints are met, whereas activity durations are progressively observed as the execution unfolds. We propose a dispatching algorithm based on Monte Carlo Tree Search, called Lila, with the following characteristics: (i) it is an anytime algorithm, both offline and online, proven asymptotically optimal; (ii) it returns the current probability of success, either before or at any moment during operations; (iii) it handles any possible continuous or discrete, even non-parametric, probability distributions, as well as inter-dependencies between random variables, exogenous and endogenous uncertainty; and (iv) can be easily extended to handle probabilistic external events, PSTNs with resources, PSTNs with cutoff times and precondition chains, etc. Lila is universal in the sense that it can handle any dispatching protocol, simply by specifying it to the algorithm. It has the unlimited flexibility offered by the simulation paradigm, whilst it asymptotically converges to optimal decisions and/or robustness approximations.

Chien, Steve A.↗

Aerial Vehicle Routing and Scheduling for UAS Traffic Management: A Monte Carlo Tree Search Approach

Numerous unmanned aircraft systems operating at low altitudes to deliver goods and services may one day become ubiquitous in our cities. In the Unmanned Aircraft Systems (UAS) Traffic Management (UTM) framework, such a concept is envisioned, where aerial vehicles operate beyond visual line of sight (BVLOS) within specifically reserved and time stamped “corridors” in the airspace. For example, these corridors or operational intent volumes can connect an aerial vehicle’s origin site to its destination site for package delivery operations. There may also be more than one corridor available for an aerial vehicle to choose from and often different corridors may intersect with one another. Thus, it is imperative to ensure flight trajectories belonging to different aerial vehicles are not in conflict. Per the UTM CONOPs, we assume that a vehicle almost always stays inside its corridor or operational volume. This work provides a framework for strategic deconfliction of UTM or package delivery drones, where we schedule the departure time of all vehicles subject to various temporal constraints (including the corridor deconfliction at the intersections). We present the “multi-route weighted package delivery problem” which serves as an exemplifying model for strategic deconfliction in UTM. In the multi-route weighted package delivery problem, a graph network is given which consists of a set of depots (source) and drop-off (destination) nodes, with multiple routes (defined as a sequence of waypoints) connecting the depots to drop-off nodes. In addition, routes are weighted by the associated ground risk and total travel distance for package delivery. The goal is for a known set of aerial vehicles to depart from the depots, choose a route and take off time, while avoiding conflicts with other aerial vehicles, and minimizing both risk and distance traveled. We provide a mixed integer linear programming (MILP) formulation of the problem, as well as a heuristic solution based on Monte Carlo Tree Search (MCTS) – a method used in game theory and artificial intelligence – to overcome limitations inherent to optimal solvers. Computational results show the advantages of using MCTS over the MILP formulation; the former can provide a sub-optimal solution quickly, and may sometimes even reach an optimal solution, whereas the latter may not even produce a solution in reasonable time. Furthermore, results from both the MILP formulation and MCTS methods were validated using a preliminary agent-based simulator implementing the UTM concept of operations. Thus, the MCTS method can be seen as a scalable solution to the complex multi-route weighted package delivery problem and may possibly be extended to similar complex optimization problems.

Kenny Chour↗

Method and apparatus for eliminating unsuccessful tries in a search tree

A circuit switching system in an M-ary, n-cube connected network completes a best-first path from an originating node to a destination node by latching valid legs of the path as the path is being sought out. Each network node is provided with a routing hyperswitch sub-network, (HSN) connected between that node and bidirectional high capacity communication channels of the n-cube network. The sub-networks are all controlled by routing algorithms which respond to message identification headings (headers) on messages to be routed along one or more routing legs. The header includes information embedded therein which is interpreted by each sub-network to route and historically update the header. A logic circuit, available at every node, implements the algorithm and automatically forwards or back-tracks the header in the network legs of various paths until a completed path is latched.

Peterson, John C.↗

Expected performance of m-solution backtracking

This paper derives upper bounds on the expected number of search tree nodes visited during an m-solution backtracking search, a search which terminates after some preselected number m problem solutions are found. The search behavior is assumed to have a general probabilistic structure. The results are stated in terms of node expansion and contraction. A visited search tree node is said to be expanding if the mean number of its children visited by the search exceeds 1 and is contracting otherwise. It is shown that if every node expands, or if every node contracts, then the number of search tree nodes visited by a search has an upper bound which is linear in the depth of the tree, in the mean number of children a node has, and in the number of solutions sought. Also derived are bounds linear in the depth of the tree in some situations where an upper portion of the tree contracts (expands), while the lower portion expands (contracts). While previous analyses of 1-solution backtracking have concluded that the expected performance is always linear in the tree depth, the model allows superlinear expected performance.

Nicol, D. M.↗

Efficient Merge and Insert Operations for Binary Heaps and Trees

Binary heaps and binary search trees merge efficiently. We introduce a new amortized analysis that allows us to prove the cost of merging either binary heaps or balanced binary trees is O(l), in the amortized sense. The standard set of other operations (create, insert, delete, extract minimum, in the case of binary heaps, and balanced binary trees, as well as a search operation for balanced binary trees) remain with a cost of O(log n). For binary heaps implemented as arrays, we show a new merge algorithm that has a single operation cost for merging two heaps, a and b, of O(absolute value of a + min(log absolute value of b log log absolute value of b. log absolute value of a log absolute value of b). This is an improvement over O(absolute value of a + log absolute value of a log absolute value of b). The cost of the new merge is so low that it can be used in a new structure which we call shadow heaps. to implement the insert operation to a tunable efficiency. Shadow heaps support the insert operation for simple priority queues in an amortized time of O(f(n)) and other operations in time O((log n log log n)/f (n)), where 1 less than or equal to f (n) less than or equal to log log n. More generally, the results here show that any data structure with operations that change its size by at most one, with the exception of a merge (aka meld) operation, can efficiently amortize the cost of the merge under conditions that are true for most implementations of binary heaps and search trees.

Kuszmaul, Christopher Lee↗

An implementation of a tree code on a SIMD, parallel computer

We describe a fast tree algorithm for gravitational N-body simulation on SIMD parallel computers. The tree construction uses fast, parallel sorts. The sorted lists are recursively divided along their x, y and z coordinates. This data structure is a completely balanced tree (i.e., each particle is paired with exactly one other particle) and maintains good spatial locality. An implementation of this tree-building algorithm on a 16k processor Maspar MP-1 performs well and constitutes only a small fraction (approximately 15%) of the entire cycle of finding the accelerations. Each node in the tree is treated as a monopole. The tree search and the summation of accelerations also perform well. During the tree search, node data that is needed from another processor is simply fetched. Roughly 55% of the tree search time is spent in communications between processors. We apply the code to two problems of astrophysical interest. The first is a simulation of the close passage of two gravitationally, interacting, disk galaxies using 65,636 particles. We also simulate the formation of structure in an expanding, model universe using 1,048,576 particles. Our code attains speeds comparable to one head of a Cray Y-MP, so single instruction, multiple data (SIMD) type computers can be used for these simulations. The cost/performance ratio for SIMD machines like the Maspar MP-1 make them an extremely attractive alternative to either vector processors or large multiple instruction, multiple data (MIMD) type parallel computers. With further optimizations (e.g., more careful load balancing), speeds in excess of today's vector processing computers should be possible.

Olson, Kevin M.↗

Automatic creation of object hierarchies for ray tracing

Various methods for evaluating generated trees are proposed. The use of the hierarchical extent method of Rubin and Whitted (1980) to find the objects that will be hit by a ray is examined. This method employs tree searching; the construction of a tree of bounding volumes in order to determine the number of objects that will be hit by a ray is discussed. A tree generation algorithm, which uses a heuristic tree search strategy, is described. The effects of shuffling and sorting on the input data are investigated. The cost of inserting an object into the hierarchy during the construction of a tree algorithm is estimated. The steps involved in estimating the number of intersection calculations are presented.

Goldsmith, Jeffrey↗

A VLSI chip set for real time vector quantization of image sequences

The architecture and implementation of a VLSI chip set that vector quantizes (VQ) image sequences in real time is described. The chip set forms a programmable Single-Instruction, Multiple-Data (SIMD) machine which can implement various vector quantization encoding structures. Its VQ codebook may contain unlimited number of codevectors, N, having dimension up to K = 64. Under a weighted least squared error criterion, the engine locates at video rates the best code vector in full-searched or large tree searched VQ codebooks. The ability to manipulate tree structured codebooks, coupled with parallelism and pipelining, permits searches in as short as O (log N) cycles. A full codebook search results in O(N) performance, compared to O(KN) for a Single-Instruction, Single-Data (SISD) machine. With this VLSI chip set, an entire video code can be built on a single board that permits realtime experimentation with very large codebooks.

Baker, Richard L.↗

Bounding the Resource Availability of Partially Ordered Events with Constant Resource Impact

We compare existing techniques to bound the resource availability of partially ordered events. We first show that, contrary to intuition, two existing techniques, one due to Laborie and one due to Muscettola, are not strictly comparable in terms of the size of the search trees generated under chronological search with a fixed heuristic. We describe a generalization of these techniques called the Flow Balance Constraint to tightly bound the amount of available resource for a set of partially ordered events with piecewise constant resource impact We prove that the new technique generates smaller proof trees under chronological search with a fixed heuristic, at little increase in computational expense. We then show how to construct tighter resource bounds but at increased computational cost.

Frank, Jeremy↗