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At least 19 records

Comparing Virtual Reality to Conventional Simulator Visuals: Effects of Peripheral Visual Cues in Roll-Axis Tracking Tasks

This paper compares the effects of peripheral visual cues on manual control between a conventional fixed-base simulator and virtual reality. The results were also compared with those from a previous experiment conducted in a motion-base simulator. Fifteen participants controlled a system with second-order dynamics in a disturbance-rejection task. Tracking performance, control activity, simulator sickness questionnaire answers, and biometrics were collected. Manual control behavior was modeled for the first time in a virtual reality environment. Virtual reality did not degrade participants’ manual control performance or alter their control behavior. However, peripheral cues were significantly more effective in virtual reality. Control activity decreased for all conditions with peripheral cues. The trends introduced by the peripheral visual cues from the previous experiment were replicated. Finally, VR was not more nauseogenic than the conventional simulator. These results suggest that virtual reality might be a good alternative to conventional fixed-base simulators for training manual control skills.

Terenzi, Lorenzo↗

Mitigating Traffic Congestion Through Visual Cues: Advancing Transportation Safety and Efficiency

While humans have an innate ability to estimate speed and distance, this capability is inherently imprecise. This imprecision has significant implications for traffic systems, which are highly sensitive to fluctuations in movement. Even small variations in velocity and following distances between travelers can create congestion in high-traffic environments. The absence of an effective and widely adopted solution creates significant transportation inefficiency. However, emerging technologies offer promising ways to help mitigate this issue. This paper will analyze the effectiveness of visual cues in reducing traffic congestion. Specifically, this paper presents an experiment using addressable LEDs to evaluate their effectiveness in influencing pedestrian behavior. These programmable lights enable individual control over each LED in a strip, allowing for dynamic lighting effects that serve as useful visual cues. The goal of this paper is to demonstrate that visual cues, such as addressable LED guidance, can effectively influence traveler behavior and contribute to reducing traffic congestion.

33 ADVANCED PROPULSION SYSTEMS↗

Visual cues in low-level flight - Implications for pilotage, training, simulation, and enhanced/synthetic vision systems

This paper reviews some of the sources of visual information that are available in the out-the-window scene and describes how these visual cues are important for routine pilotage and training, as well as the development of simulator visual systems and enhanced or synthetic vision systems for aircraft cockpits. It is shown how these visual cues may change or disappear under environmental or sensor conditions, and how the visual scene can be augmented by advanced displays to capitalize on the pilot's excellent ability to extract visual information from the visual scene.

Foyle, David C.↗

The peripheral visual cue assessment facility at Ames Research Center

The Peripheral Visual Cue Assessment Facility was established to study various responses to controlled dynamic stimuli that could be considered as visual analogs of some real world counterparts such as the horizon. Careful stimulus control permits specific responses to be traced to specific stimulus dynamics. The ability of the visual system to assess various kinds of stimulus motion is examined. A major emphasis is placed upon the peripheral vision field, which plays an important role in a pilot's assessment of where he is in space, where he is going, how fast he is travelling, and what angular and linear rates of movement is taking place. The facility was designed to be able to carry out carefully controlled psychophysical vision research over a wide angular range.

Haines, R. F.↗

Investigation of outside visual cues required for low speed and hover

Knowledge of the visual cues required in the performance of stabilized hover in VTOL aircraft is a prerequisite for the development of both cockpit displays and ground-based simulation systems. Attention is presently given to the viability of experimental test flight techniques as the bases for the identification of essential external cues in aggressive and precise low speed and hovering tasks. The analysis and flight test program conducted employed a helicopter and a pilot wearing lenses that could be electronically fogged, where the primary variables were field-of-view, large object 'macrotexture', and fine detail 'microtexture', in six different fields-of-view. Fundamental metrics are proposed for the quantification of the visual field, to allow comparisons between tests, simulations, and aircraft displays.

Hoh, R. H.↗

The Influence of Loss of Visual Cues on Pilot Performance During the Final Approach and Landing Phase of a Remotely Piloted Vehicle Mission

Remotely piloted research vehicles (RPRVS) are currently being flown from fixed-base control centers, and visual information is supplied to the remote pilot by a TV camera mounted in the vehicle. In these circumstances, the possibility of a TV failure or an interruption in the downlink to the pilot must be considered. To determine the influence of loss of TV information on pilot performance during the final approach and landing phase of a mission, an experiment was conducted in which pilots were asked to fly a fixed-base simulation of a Piper PA-30 aircraft with loss of TV information occurring at altitudes of 15.24, 30.48, and 45.72 m (50, 100, and 150 ft). For this experiment, a specially designed display configuration was presented to four pilots in accordance with a Latin square design. Initial results indicate that pilots could not ensure successful landings from altitudes exceeding 15.24 m (.50 ft) without the visual cues supplied by the TV picture.

Howard, James C.↗

Visual Cueing Effects Investigation for a Hovering Task

In simulators, as in actual aircraft, pilots conduct their missions according to perceived vehicle performance and spatial orientation from out-the-window (OTW) information. Ground-based flight simulations rely upon computer-generated OTW visual scenes. The realism and fidelity of a specific OTW simulation therefore has a significant impact on mission effectiveness. This study investigates effects of three visual parameters of the computer-generated image system (field-of-view, collimation, and resolution) on a disturbance-rejection hovering task. Pilots' performance and workload were studied under the following conditions: collimated optics vs. noncollimated optics, wide field-of-view (FOV) vs. narrow FOV, and higher resolution vs. lower resolution. Subjects were instructed to maintain a station-keeping position during disturbances while piloting an uncoupled four degrees-of-freedom (DOF) helicopter model, which had a satisfactory rate-command system in pitch and roll axes and ideal heading and altitude hold. Display collimation and FOV were found to have significant effects on pilots performance and subjective their subjective perception of visual cueing quality.

Chung, William W. Y.↗

The Role of Visual Cues in Microgravity Spatial Orientation

In weightlessness, astronauts must rely on vision to remain spatially oriented. Although gravitational down cues are missing, most astronauts maintain a subjective vertical -a subjective sense of which way is up. This is evidenced by anecdotal reports of crewmembers feeling upside down (inversion illusions) or feeling that a floor has become a ceiling and vice versa (visual reorientation illusions). Instability in the subjective vertical direction can trigger disorientation and space motion sickness. On Neurolab, a virtual environment display system was used to conduct five interrelated experiments, which quantified: (a) how the direction of each person's subjective vertical depends on the orientation of the surrounding visual environment, (b) whether rolling the virtual visual environment produces stronger illusions of circular self-motion (circular vection) and more visual reorientation illusions than on Earth, (c) whether a virtual scene moving past the subject produces a stronger linear self-motion illusion (linear vection), and (d) whether deliberate manipulation of the subjective vertical changes a crewmember's interpretation of shading or the ability to recognize objects. None of the crew's subjective vertical indications became more independent of environmental cues in weightlessness. Three who were either strongly dependent on or independent of stationary visual cues in preflight tests remained so inflight. One other became more visually dependent inflight, but recovered postflight. Susceptibility to illusions of circular self-motion increased in flight. The time to the onset of linear self-motion illusions decreased and the illusion magnitude significantly increased for most subjects while free floating in weightlessness. These decreased toward one-G levels when the subject 'stood up' in weightlessness by wearing constant force springs. For several subjects, changing the relative direction of the subjective vertical in weightlessness-either by body rotation or by simply cognitively initiating a visual reorientation-altered the illusion of convexity produced when viewing a flat, shaded disc. It changed at least one person's ability to recognize previously presented two-dimensional shapes. Overall, results show that most astronauts become more dependent on dynamic visual motion cues and some become responsive to stationary orientation cues. The direction of the subjective vertical is labile in the absence of gravity. This can interfere with the ability to properly interpret shading, or to recognize complex objects in different orientations.

Oman, Charles M.↗

The use of visual cues for vehicle control and navigation

At least three levels of control are required to operate most vehicles: (1) inner-loop control to counteract the momentary effects of disturbances on vehicle position; (2) intermittent maneuvers to avoid obstacles, and (3) outer-loop control to maintain a planned route. Operators monitor dynamic optical relationships in their immediate surroundings to estimate momentary changes in forward, lateral, and vertical position, rates of change in speed and direction of motion, and distance from obstacles. The process of searching the external scene to find landmarks (for navigation) is intermittent and deliberate, while monitoring and responding to subtle changes in the visual scene (for vehicle control) is relatively continuous and 'automatic'. However, since operators may perform both tasks simultaneously, the dynamic optical cues available for a vehicle control task may be determined by the operator's direction of gaze for wayfinding. An attempt to relate the visual processes involved in vehicle control and wayfinding is presented. The frames of reference and information used by different operators (e.g., automobile drivers, airline pilots, and helicopter pilots) are reviewed with particular emphasis on the special problems encountered by helicopter pilots flying nap of the earth (NOE). The goal of this overview is to describe the context within which different vehicle control tasks are performed and to suggest ways in which the use of visual cues for geographical orientation might influence visually guided control activities.

Hart, Sandra G.↗

Fixed-base simulator study of the effect of time delays in visual cues on pilot tracking performance

Factors were examined which determine the amount of time delay acceptable in the visual feedback loop in flight simulators. Acceptable time delays are defined as delays which significantly affect neither the results nor the manner in which the subject 'flies' the simulator. The subject tracked a target aircraft as it oscillated sinusoidally in a vertical plane only. The pursuing aircraft was permitted five degrees of freedom. Time delays of from 0.047 to 0.297 second were inserted in the visual feedback loop. A side task was employed to maintain the workload constant and to insure that the pilot was fully occupied during the experiment. Tracking results were obtained for 17 aircraft configurations having different longitudinal short-period characteristics. Results show a positive correlation between improved handling qualities and a longer acceptable time delay.

Queijo, M. J.↗

Visual cues in flight simulation - An evaluation of stereo effectiveness

The purpose of the present study was to quantify the effects of visual scene information on precision hovering tasks under biocular and stereo viewing conditions in a rotorcraft helmet-mounted display simulator. Four NASA test pilots performed a series of precision hover maneuvers in the context of three different scene contents, two ground textures, and three levels of control configuration difficulty. The results revealed that vertical position variability was greatest when vertical cues were absent, and that patterned ground texture aided hover stability only when other position-reference cues were absent from the scene. The stereo viewing condition showed no uniform advantages over the biocular condition. The results are discussed in terms of their implications for simulator design and qualification.

Johnson, Walter W.↗

Visual cueing considerations in Nap-of-the-Earth helicopter flight head-slaved helmet-mounted displays

The pilot's ability to derive Control-Oriented Visual Field Information from teleoperated Helmet-Mounted displays in Nap-of-the-Earth flight, is investigated. The visual field with these types of displays, commonly used in Apache and Cobra helicopter night operations, originates from a relatively narrow field-of-view Forward Looking Infrared Radiation Camera, gimbal-mounted at the nose of the aircraft and slaved to the pilot's line-of-sight, in order to obtain a wide-angle field-of-regard. Pilots have encountered considerable difficulties in controlling the aircraft by these devices. Experimental simulator results presented here indicate that part of these difficulties can be attributed to head/camera slaving system phase lags and errors. In the presence of voluntary head rotation, these slaving system imperfections are shown to impair the Control-Oriented Visual Field Information vital in vehicular control, such as the perception of the anticipated flight path or the vehicle yaw rate. Since, in the presence of slaving system imperfections, the pilot will tend to minimize head rotation, the full wide-angle field-of-regard of the line-of-sight slaved Helmet-Mounted Display, is not always fully utilized.

Grunwald, Arthur J.↗

Flight-path estimation in passive low-altitude flight by visual cues

A series of experiments was conducted, in which subjects had to estimate the flight path while passively being flown in straight or in curved motion over several types of nominally flat, textured terrain. Three computer-generated terrain types were investigated: (1) a random 'pole' field, (2) a flat field consisting of random rectangular patches, and (3) a field of random parallelepipeds. Experimental parameters were the velocity-to-height (V/h) ratio, the viewing distance, and the terrain type. Furthermore, the effect of obscuring parts of the visual field was investigated. Assumptions were made about the basic visual-field information by analyzing the pattern of line-of-sight (LOS) rate vectors in the visual field. The experimental results support these assumptions and show that, for both a straight as well as a curved flight path, the estimation accuracy and estimation times improve with the V/h ratio. Error scores for the curved flight path are found to be about 3 deg in visual angle higher than for the straight flight path, and the sensitivity to the V/h ratio is found to be considerably larger. For the straight motion, the flight path could be estimated successfully from local areas in the far field. Curved flight-path estimates have to rely on the entire LOS rate pattern.

Grunwald, Arthur J.↗