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At least 19 records

Visual Vestibular Interaction in the Dynamic Visual Acuity Test during Voluntary Head Rotation

Although intact vestibular function is essential in maintaining spatial orientation, no good screening tests of vestibular function are available to the aviation community. High frequency voluntary head rotation was selected as a vestibular stimulus to isolate the vestibulo-ocular reflex (VOR) from visual influence. A dynamic visual acuity test that incorporates voluntary head rotation was evaluated as a potential vestibular function screening tool. Twenty-seven normal subjects performed voluntary sinusoidal head rotation at frequencies from 0.7-4.0 Hz under three different visual conditions: visually-enhanced VOR, normal VOR, and visually suppressed VOR. Standardized Baily-Lovie chart letters were presented on a computer monitor in front of the subject, who then was asked to read the letters while rotating his head horizontally. The electro-oculogram and dynamic visual acuity score were recorded and analyzed. There were no significant differences in gain or phase shift among three visual conditions in the frequency range of 2.8 to 4.0 Hz. The dynamic visual acuity score shifted less than 0.3 logMAR at frequencies under 2.0 Hz. The dynamic visual acuity test at frequencies a round 2.0 Hz can be recommended for evaluating vestibular function.

VISUAL ACUITY

Combined influences of gravitoinertial force level and visual field pitch on visually perceived eye level

Psychophysical measurements of the level at which observers set a small visual target so as to appear at eye level (VPEL) were made on 13 subjects in 1.0 g and 1.5 g environments in the Graybiel Laboratory rotating room while they viewed a pitched visual field or while in total darkness. The gravitoinertial force was parallel to the z-axis of the head and body during the measurements. The visual field consisted of two 58 degrees high, luminous, pitched-from-vertical, bilaterally symmetric, parallel lines, viewed in otherwise total darkness. The lines were horizontally separated by 53 degrees and presented at each of 7 angles of pitch ranging from 30 degrees with the top of the visual field turned away from the subject (top backward) to 30 degrees with the top turned toward the subject (top forward). At 1.5 g, VPEL changed linearly with the pitch of the 2-line stimulus and was depressed with top backward pitch and elevated with top forward pitch as had been reported previously at 1.0 g (1,2); however, the slopes of the VPEL-vs-pitch functions at 1.0 g and 1.5 g were indistinguishable. As reported previously also (3,4), the VPEL in darkness was considerably lower at 1.5 g than at 1.0 g; however, although the y-intercept of the VPEL-vs-pitch function in the presence of the 2-line visual field (visual field erect) was also lower at 1.5 g than at 1.0 g as it was in darkness, the G-related difference was significantly attenuated by the presence of the visual field. The quantitative characteristics of the results are consistent with a model in which VPEL is treated as a consequence of an algebraic weighted average or a vector sum of visual and nonvisual influences although the two combining rules lead to fits that are equally good.

Non-NASA Center

Secondary visual workload capability with primary visual and kinesthetic-tactual displays

Subjects performed a cross-adaptive tracking task with a visual secondary display and either a visual or a quickened kinesthetic-tactual (K-T) primary display. The quickened K-T display resulted in superior secondary task performance. Comparisons of secondary workload capability with integrated and separated visual displays indicated that the superiority of the quickened K-T display was not simply due to the elimination of visual scanning. When subjects did not have to perform a secondary task, there was no significant difference between visual and quickened K-T displays in performing a critical tracking task.

Gilson, R. D.

The guidance of saccadic eye movements to perceptually mislocalized visual and non-visual targets

The present experiment examined whether saccadic eye movements to visual targets are dependent on the perceived directions of the targets or on their retinally specified directions. Perceptual mislocations of visual targets were induced by having the target light attached to a subject's stationary hand while his biceps or triceps muscle was vibrated. Such vibration leads to apparent extension or flexion of the subject's restrained forearm and perceived visual motion of the stationary target light. Subjects always made accurate saccadic eye movements to a visual target, even when the target was perceptually mislocalized by as much as 20 deg. By contrast, when subjects made saccadic eye movements to a nonvisual target, the location of their hand in the dark, they always looked to the perceived direction of the target even though it did not necessarily correspond to the true direction. These findings indicate that a distinction is maintained between 'reflexive aspects' of oculomotor control related to foveation and the computation of perceived visual direction.

Lackner, J. R.

Relating Standardized Visual Perception Measures to Simulator Visual System Performance

Human vision is quantified through the use of standardized clinical vision measurements. These measurements typically include visual acuity (near and far), contrast sensitivity, color vision, stereopsis (a.k.a. stereo acuity), and visual field periphery. Simulator visual system performance is specified in terms such as brightness, contrast, color depth, color gamut, gamma, resolution, and field-of-view. How do these simulator performance characteristics relate to the perceptual experience of the pilot in the simulator? In this paper, visual acuity and contrast sensitivity will be related to simulator visual system resolution, contrast, and dynamic range; similarly, color vision will be related to color depth/color gamut. Finally, we will consider how some characteristics of human vision not typically included in current clinical assessments could be used to better inform simulator requirements (e.g., relating dynamic characteristics of human vision to update rate and other temporal display characteristics).

Kaiser, Mary K.

Effects of various runway lighting parameters upon the relation between runway visual range and visual range of centerline and edge lights in fog

Thirty six students and 54 commercial airline pilots were tested in the fog chamber to determine the effect of runway edge and centerline light intensity and spacing, fog density, ambient luminance level, and lateral and vertical offset distance of the subject from the runway's centerline upon horizontal visual range. These data were obtained to evaluate the adequacy of a balanced lighting system to provide maximum visual range in fog viewing both centerline and runway edge lights. The daytime system was compared against two other candidate lighting systems; the nighttime system was compared against other candidate lighting systems. The second objective was to determine if visual range is affected by lights between the subject and the farthestmost light visible through the fog. The third objective was to determine if college student subjects differ from commercial airline pilots in their horizontal visual range through fog. Two studies were conducted.

Haines, R. F.

Separate visual representations for perception and for visually guided behavior

Converging evidence from several sources indicates that two distinct representations of visual space mediate perception and visually guided behavior, respectively. The two maps of visual space follow different rules; spatial values in either one can be biased without affecting the other. Ordinarily the two maps give equivalent responses because both are veridically in register with the world; special techniques are required to pull them apart. One such technique is saccadic suppression: small target displacements during saccadic eye movements are not preceived, though the displacements can change eye movements or pointing to the target. A second way to separate cognitive and motor-oriented maps is with induced motion: a slowly moving frame will make a fixed target appear to drift in the opposite direction, while motor behavior toward the target is unchanged. The same result occurs with stroboscopic induced motion, where the frame jump abruptly and the target seems to jump in the opposite direction. A third method of separating cognitive and motor maps, requiring no motion of target, background or eye, is the Roelofs effect: a target surrounded by an off-center rectangular frame will appear to be off-center in the direction opposite the frame. Again the effect influences perception, but in half of the subjects it does not influence pointing to the target. This experience also reveals more characteristics of the maps and their interactions with one another, the motor map apparently has little or no memory, and must be fed from the biased cognitive map if an enforced delay occurs between stimulus presentation and motor response. In designing spatial displays, the results mean that what you see isn't necessarily what you get. Displays must be designed with either perception or visually guided behavior in mind.

Bridgeman, Bruce

Visual Data Comm: A Tool for Visualizing Data Communication in the Multi Sector Planner Study

Data comm is a new technology proposed in future air transport system as a potential tool to provide comprehensive data connectivity. It is a key enabler to manage 4D trajectory digitally, potentially resulting in improved flight times and increased throughput. Future concepts with data comm integration have been tested in a number of human-in-the-loop studies but analyzing the results has proven to be particularly challenging because future traffic environment in which data comm is fully enabled has assumed high traffic density, resulting in data set with large amount of information. This paper describes the motivation, design, current and potential future application of Visual Data Comm (VDC), a tool for visualizing data developed in Java using Processing library which is a tool package designed for interactive visualization programming. This paper includes an example of an application of VDC on data pertaining to the most recent Multi Sector Planner study, conducted at NASA s Airspace Operations Laboratory in 2009, in which VDC was used to visualize and interpret data comm activities

Lee, Hwasoo Eric

Peripheral visual response time and visual display layout

Experiments were performed on a group of 42 subjects in a study of their peripheral visual response time to visual signals under positive acceleration, during prolonged bedrest, at passive 70 deg headup body lift, under exposures to high air temperatures and high luminance levels, and under normal stress-free laboratory conditions. Diagrams are plotted for mean response times to white, red, yellow, green, and blue stimuli under different conditions.

Haines, R. F.

The effect of a visual indicator on rate of visual search Evidence for processing control

Search rates were estimated from response latencies in a visual search task of the type used by Atkinson et al. (1969), in which a subject searches a small set of letters to determine the presence or absence of a predesignated target. Half of the visual displays contained a marker above one of the letters. The marked letter was the only one that had to be checked to determine whether or not the display contained the target. The presence of a marker in a display significantly increased the estimated rate of search, but the data clearly indicated that subjects did not restrict processing to the marked item. Letters in the vicinity of the marker were also processed. These results were interpreted as showing that subjects are able to exercise some degree of control over the search process in this type of task.

Holmgren, J. E.

Visual space perception on a computer graphics night visual attachment

A series of experiments was conducted to compare five psychophysical methods of measuring how people perceive visual space in simulators. Psychologists have used such methods traditionally to measure visual space perception in the real world. Of the five tasks - objective-size judgments, angular-size judgments, shape judgments, slant judgments, and distance judgments - only the angular-size judgment task proved to be of potential use as a measure of simulator realism. In this experiment pilots estimated the relative angular size of triangles placed at various distances along a simulated runway. Estimates made when the display was collimated were closer to real-world performance than estimates made with an uncollimated display.

Palmer, E.

The persistence of a visual dominance effect in a telemanipulator task: A comparison between visual and electrotactile feedback

The possibility to use an electrotactile stimulation in teleoperation and to observe the interpretation of such information as a feedback to the operator was investigated. It is proposed that visual feedback is more informative than an electrotactile one; and that complex electrotactile feedback slows down both the motor decision and motor response processes, is processed as an all or nothing signal, and bypasses the receptive structure and accesses directly in a working memory where information is sequentially processed and where memory is limited in treatment capacity. The electrotactile stimulation is used as an alerting signal. It is suggested that the visual dominance effect is the result of the advantage of both a transfer function and a sensory memory register where information is pretreated and memorized for a short time. It is found that dividing attention has an effect on the acquisition of the information but not on the subsequent decision processes.

Gaillard, J. P.

Flow visualization and interpretation of visualization data for deflected thrust V/STOL nozzles

Flow visualization studies were made for four deflected thrust nozzle models at subsonic speeds. Based on topological rules and the assumption that observed streaks constitute continuous vector fields, available visualization pictures are interpreted and flow patterns on interior surfaces of the nozzles are synthesized. In particular, three dimensional flow structure and separations are discussed. From the synthesized patterns, the overall features of the flow field in a given nozzle can be approximately perceived.

Kao, H. C.

Flow visualization and interpretation of visualization data for deflected thrust V/STOL nozzles

Flow visualization studies were made for four deflected thrust nozzle models at subsonic speeds. Based on topological rules and the assumption that observed streaks constitute continuous vector fields, available visualization pictures are interpreted and flow patterns on interior surfaces of the nozzles are synthesized. In particular, three dimensional flow structure and separations are discussed. From the synthesized patterns, the overall features of the flow field in a given nozzle can be approximately perceived. Previously announced in STAR as N84-14147

Kao, H. C.