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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 19 records

High speed network issues in a distributed visualization application

The author examines the issues in creating an UltraNet TCP/IP socket-based distributed application. The visualization computation is performed on a Connection Machine, and the results are rendered using a Silicon Graphics 4D/320 VGX workstation. The UltraNet network facilitates high-bandwidth communication between the computers. Ideally, taking advantage of the UltraNet is no more complex than developing TCP/IP and UNIX BSD socket-type applications on a single machine. In practice, there are several problems in developing an application using the UltraNet. The author identifies potential problems and discusses techniques for overcoming them. The performance of UltraNet communication is measured and found to be 10 MB/s for SGI 4D/320 workstations.

Krystynak, John↗

802.11s Wireless Mesh Network Visualization Application

Results of past experimentation at NASA Johnson Space Center showed that the IEEE 802.11s standard has better performance than the widely implemented alternative protocol B.A.T.M.A.N (Better Approach to Mobile Ad hoc Networking). 802.11s is now formally incorporated into the Wi- Fi 802.11-2012 standard, which specifies a hybrid wireless mesh networking protocol (HWMP). In order to quickly analyze changes to the routing algorithm and to support optimizing the mesh network behavior for our intended application a visualization tool was developed by modifying and integrating open source tools.

Mauldin, James Alexander↗

Using the application visualization system to view HALOE three-dimensional satellite data

The Application Visualization System (AVS) is used to view a three-dimensional data field containing the volume mixing ratios of a chemical species in the middle atmosphere obtained by the Halogen Occultation Experiment (HALOE) aboard the Upper Atmosphere Research Satellite (UARS). Since launch in September 1991, HALOE has been collecting data on approximately 30 sunrise/sunset events in two narrow latitude bands each day. The vertical volume mixing ratio profiles are retrieved for eight species for each event. The accumulated data for approximately 30 days cover most of the globe (limited by sunlit latitudes), and this monthly data block can be described as the volume mixing ratio of a specific species in the atmosphere as a function of latitude, longitude, and height. The data were remapped using linear interpolation for pressure levels and Gaussian weighted binning from sampling locations to a three-dimensional grid. An AVS network is constructed that allows for viewing the three-dimensional field with rendered slices at constant latitudes, longitudes or pressure levels. Discussions are given on the advantages and some disadvantages learned about from experiences applying AVS to visualize HALOE three dimensional data.

Luo, Mingzhao↗

Development of an UltraNet Based Distributed Visualization Application

The example application is a distributed visualization involving a supercomputer and a graphics workstation. The visualization computation is performed on a Connection Machine, end the results are rendered using a Silicon Graphics Workstations The UltraNet network installed at NAB allows high-bandwidth communication between the computers. Ideally, taking advantage of the UltraNet is no more complex than developing TCP/IP and Unix BSD socket-type applications on a single machine. In practice, there are several problems in developing an Application using the UltraNet. This paper identifies potential problems and discusses techniques for overcoming them. Performance of UltraNet communication is measured and found to be 10 MB/sec for SGI VGX workstations.

Krystynak, John↗

Electron-beam flow visualization - Applications in the definition of configuration aerothermal characteristics.

Comparisons between flow visualization systems using electron-beam fluorescence, schlieren, and shadowgraph techniques illustrate the advantages associated with the electron beam. Specific applications of this method as an aid in defining the origin of erosion on a heat-transfer model are cited. Results of combined electron-beam oil-flow studies on configurations illustrate that the simultaneous definition of the external flow field and its surface flow can be obtained. Comparisons between the electron-beam oil-flow visualization method and phase-change coating heat-transfer tests on a shuttle ascent configuration indicate the complementary nature of these two testing techniques. Potential methods for improving the electron-beam technique are included.

Woods, W. C.↗

Information Virtulization in Virtual Environments

Virtual Environments provide a natural setting for a wide range of information visualization applications, particularly wlieit the information to be visualized is defined on a three-dimensional domain (Bryson, 1996). This chapter provides an overview of the issues that arise when designing and implementing an information visualization application in a virtual environment. Many design issues that arise, such as, e.g., issues of display, user tracking are common to any application of virtual environments. In this chapter we focus on those issues that are special to information visualization applications, as issues of wider concern are addressed elsewhere in this book.

Bryson, Steve↗

User Centered, Application Independent Visualization of National Airspace Data

This paper describes an application independent software tool, IV4D, built to visualize animated and still 3D National Airspace System (NAS) data specifically for aeronautics engineers who research aggregate, as well as single, flight efficiencies and behavior. IV4D was origin ally developed in a joint effort between the National Aeronautics and Space Administration (NASA) and the Air Force Research Laboratory (A FRL) to support the visualization of air traffic data from the Airspa ce Concept Evaluation System (ACES) simulation program. The three mai n challenges tackled by IV4D developers were: 1) determining how to d istill multiple NASA data formats into a few minimal dataset types; 2 ) creating an environment, consisting of a user interface, heuristic algorithms, and retained metadata, that facilitates easy setup and fa st visualization; and 3) maximizing the user?s ability to utilize the extended range of visualization available with AFRL?s existing 3D te chnologies. IV4D is currently being used by air traffic management re searchers at NASA?s Ames and Langley Research Centers to support data visualizations.

Murphy, James R.↗

Thermal models applicable for visual and infrared studies of orbital debris

Over the past decade, thermal models have been developed for the determination of asteroid diameters and albedos. As a first step to understanding the size/frequency distribution of the debris population in earth orbit, these thermal models have been modified to determine the sizes of orbiting debris. When possible, the model results have been compared to spherical satellites of known diameter.

Lebofsky, Larry A.↗

Application of visual psychophysics to the design of video systems for use in space

A series of two-alternative forced choice experiments was conducted to compare the sharpness of televised moving images sampled using cardinal or diagonal patterns with reference images of varying resolution. The results indicate that both image sampling and resolution orientation play an important role in determining apparent sharpness of the images. If an image has better cardinal than diagonal resolution, the apparent sharpness is significantly greater. Thus, if the polar distribution of resolution is limited by the sampling process, diagonal sampling can be expected to yield a sharper image than cardinal sampling with the same number of pixels.

Glenn, William E.↗

Three-Dimensional User Interfaces for Immersive Virtual Reality

The focus of this grant was to experiment with novel user interfaces for immersive Virtual Reality (VR) systems, and thus to advance the state of the art of user interface technology for this domain. Our primary test application was a scientific visualization application for viewing Computational Fluid Dynamics (CFD) datasets. This technology has been transferred to NASA via periodic status reports and papers relating to this grant that have been published in conference proceedings. This final report summarizes the research completed over the past year, and extends last year's final report of the first three years of the grant.

vanDam, Andries↗

Visualization of numerical simulation results: An interactive tool for mission oriented theory

With the advent of multispacecraft missions, it became obvious that theoretical models are needed, not only to interpret local spacecraft observations, but also to link single point measurements. Models that address space plasma phenomena on local and global scales, that involve nonlinear processes, and that use self-consistent approaches, were developed. An interactive system for visualizing and analyzing numerical simulation results was also developed. This system is based on visualization modules which use the application visualization system and the NCAR graphic packages. Examples from recent simulations illustrate how these modules can be used for displaying and manipulating simulation results.

Berchem, Jean↗

Interactive visualization of numerical simulation results: A tool for mission planning and data analysis

We report on the development of an interactive system for visualizing and analyzing numerical simulation results. This system is based on visualization modules which use the Application Visualization System (AVS) and the NCAR graphics packages. Examples from recent simulations are presented to illustrate how these modules can be used for displaying and manipulating simulation results to facilitate their comparison with phenomenological model results and observations.

Berchem, J.↗

Background Oriented Schlieren (BOS) and other Flow Visualization Developments and Applications at GRC

This is a presentation to be given at an internal NASA Advanced Schlieren Working Group Meeting. The presentation will cover the recent developments and applications of flow visualization methods at GRC. The topics being discussed will include the use of Background Oriented Schlieren (BOS) in the study of screech and its associated shock spacing as well as in the investigation of broadband shock noise reduction in the Jet-Surface Interaction Tests. In addition, other flow visualiztion methods will be discussed in an on-going study comparing schlieren, shadowgraph, BOS, and focusing schlieren.

background oriented schlieren↗

Internship in Augmented and Virtual Reality - Rapid Model Import Tool

The integration of virtual and augmented reality, sometimes called mixed reality, is an emerging technology which will likely skyrocket overnight much in the way smartphones did a decade ago. Kennedy Space Center's Augmented and Virtual Reality (AVR) Lab is developing a Rapid Model Import Tool (RMIT) to create a quick and efficient way to bring NASA's complex engineering 3D models into virtual and augmented environments. The long-term objective is to create a tool that will ultimately benefit KSC engineers. Its various uses within NASA can potentially span from astronaut training, to marketing, to public outreach, to name a few. Unity is a prolific cross-platform game engine that allows users to build high quality 2D and 3D games for desktop, mobile, web, and game console platforms. It is perhaps also the most widely used software for virtual reality game development. At the AVR lab, we are looking at alternative uses of Unity to build tools for NASA engineers to perform design, development, testing, and training on spacecraft, rocket delivery systems, ground support equipment, and facilities at KSC. As an intern for the RMIT project, I am charged with the task of performing research on Unity-compatible file types to develop an efficient, affordable, preservative process to bring models from CATIA 3D engineering software into the Unity environment. With a tool called the NASA Enterprise Visualization Application (NEVA), developed by the Boeing Design Visualization group at KSC, we are able to easily convert CATIA's design models to. DAE (also known as COLLADA) and .OBJ file formats. I first reduce the polygon count of the model within CATIA itself, make any necessary tweaks to reduce the model further, and then export using NEVA. The .OBJ or. DAE files that I am left with are then converted by another intern to a Unity-compatible file format using a custom Python script. I have generated extensive documentation of this process in a NEVA User Guide. By the end of this semester, we will have built a solid framework for RMIT based on a thorough understanding of virtual reality specifications and file requirements, allowing future software development teams to go forward with development on the custom tool.

Leap Motion↗

A distributed analysis and visualization system for model and observational data

Software was developed with NASA support to aid in the analysis and display of the massive amounts of data generated from satellites, observational field programs, and from model simulations. This software was developed in the context of the PATHFINDER (Probing ATmospHeric Flows in an Interactive and Distributed EnviRonment) Project. The overall aim of this project is to create a flexible, modular, and distributed environment for data handling, modeling simulations, data analysis, and visualization of atmospheric and fluid flows. Software completed with NASA support includes GEMPAK analysis, data handling, and display modules for which collaborators at NASA had primary responsibility, and prototype software modules for three-dimensional interactive and distributed control and display as well as data handling, for which NSCA was responsible. Overall process control was handled through a scientific and visualization application builder from Silicon Graphics known as the Iris Explorer. In addition, the GEMPAK related work (GEMVIS) was also ported to the Advanced Visualization System (AVS) application builder. Many modules were developed to enhance those already available in Iris Explorer including HDF file support, improved visualization and display, simple lattice math, and the handling of metadata through development of a new grid datatype. Complete source and runtime binaries along with on-line documentation is available via the World Wide Web at: http://redrock.ncsa.uiuc.edu/ PATHFINDER/pathre12/top/top.html.

Wilhelmson, Robert B.↗

The 3D widgets for exploratory scientific visualization

Computational fluid dynamics (CFD) techniques are used to simulate flows of fluids like air or water around such objects as airplanes and automobiles. These techniques usually generate very large amounts of numerical data which are difficult to understand without using graphical scientific visualization techniques. There are a number of commercial scientific visualization applications available today which allow scientists to control visualization tools via textual and/or 2D user interfaces. However, these user interfaces are often difficult to use. We believe that 3D direct-manipulation techniques for interactively controlling visualization tools will provide opportunities for powerful and useful interfaces with which scientists can more effectively explore their datasets. A few systems have been developed which use these techniques. In this paper, we will present a variety of 3D interaction techniques for manipulating parameters of visualization tools used to explore CFD datasets, and discuss in detail various techniques for positioning tools in a 3D scene.

Herndon, Kenneth P.↗