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At least 19 records

NASA Pocket Statistics

This booklet of pocket statistics includes the 1996 NASA Major Launch Record, NASA Procurement, Financial, and Workforce data. The NASA Major Launch Record includes all launches of Scout class and larger vehicles. Vehicle and spacecraft development flights are also included in the Major Luanch Record. Shuttle missions are counted as one launch and one payload, where free flying payloads are not involved. Satellites deployed from the cargo bay of the Shuttle and placed in a separate orbit or trajectory are counted as an additional payload.

Source record↗

NASA Pocket Statistics: 1997 Edition

POCKET STATISTICS is published by the NATIONAL AERONAUTICS AND SPACE ADMINISTRATION (NASA). Included in each edition is Administrative and Organizational information, summaries of Space Flight Activity including the NASA Major Launch Record, Aeronautics and Space Transportation and NASA Procurement, Financial and Workforce data. The NASA Major Launch Record includes all launches of Scout class and larger vehicles. Vehicle and spacecraft development flights are also included in the Major Launch Record. Shuttle missions are counted as one launch and one payload, where free flying payloads are not involved. All Satellites deployed from the cargo bay of the Shuttle and placed in a separate orbit or trajectory are counted as an additional payload.

Source record↗

Integrated Workforce Planning Model: A Proof of Concept

Recently, the Workforce and Diversity Management Office at KSC have launched a major initiative to develop and implement a competency/skill approach to Human Resource management. As the competency/skill dictionary is being elaborated, the need for a competency-based workforce-planning model is recognized. A proof of concept for such a model is presented using a multidimensional data model that can provide the data infrastructure necessary to drive intelligent decision support systems for workforce planing. The components of competency-driven workforce planning model are explained. The data model is presented and several schemes that would support the workforce-planning model are presented. Some directions and recommendations for future work are given.

Guruvadoo, Eranna K.↗

Advanced program development management software system. Software description and user's manual

The objectives of this project were to apply emerging techniques and tools from the computer science discipline of paperless management to the activities of the Space Transportation and Exploration Office (PT01) in Marshall Space Flight Center (MSFC) Program Development, thereby enhancing the productivity of the workforce, the quality of the data products, and the collection, dissemination, and storage of information. The approach used to accomplish the objectives emphasized the utilization of finished form (off-the-shelf) software products to the greatest extent possible without impacting the performance of the end product, to pursue developments when necessary in the rapid prototyping environment to provide a mechanism for frequent feedback from the users, and to provide a full range of user support functions during the development process to promote testing of the software.

Source record↗

Simulation Technology at NASA

NASA Ames Research Center is home to several high-fidelity research flight and air-traffic control simulation facilities which, together with an experienced workforce, produce high-quality research data and findings that have proven to be applicable in the real world. These assets include the Vertical Motion Simulator (VMS), Crew Vehicle Systems Research Facility (CVSRF), Future Flight Central (FFC) air traffic control tower simulator, and several air-traffic control (ATC) simulators. The VMS combines a high-fidelity simulation capability with an adaptable simulation environment, enabling customization for numerous human-in-the-loop research applications. The distinctive feature of the VMS is its unparalleled large amplitude, high-fidelity motion capability. In over 30 years of continuous operation, the VMS has contributed significantly to the body of knowledge in a range of disciplines directly benefiting several aerospace programs and flight safety, including the design and development of flight control systems for the Joint Strike Fighter, Space Shuttle Orbiter, and rotorcraft. It continues to be used for researching new vehicle configurations, vehicle control and safety, transfer-of-training, etc., by NASA, other government agencies, and Industry.The CVSRF includes two motion-based flight simulators: a Boeing 747-400 full flight simulator and the reconfigurable Advanced Concepts Flight Simulator (ACFS). These simulators are primarily used to research air-traffic management concepts and procedures, advanced navigation and avionics concepts, and cockpit human factors. FFC is a full-sized control tower simulator with a 360-degree external field-of-view display system and reconfigurable system architecture. FFC and the ATC simulators are used for testing air-traffic management automation and decision support tools and demonstrate their feasibility in a realistic environment prior to technology transfer for implementation in the National Airspace System (NAS).To support integrated simulations and flight-tests for NASA's Unmanned Aircraft Systems (UAS) in the National Airspace System (NAS) Project, NASA developed a distributed test environment incorporating Live, Virtual, Constructive, (LVC) concepts. Development of the software enabling the LVC is conducted primarily at the Distributed Simulation Research Lab (DSRL) at NASA Ames. The LVC components provide the core infrastructure supporting simulation of UAS operations by integrating live and virtual aircraft in a realistic air traffic environment. This provides the ability to conduct tests more efficiently by promoting the use of existing distributed assets. The LVC infrastructure was used in several human-in-the-loop simulations to evaluate acceptance of Detect and Avoid (DAA) advisories used by UAS pilots to maintain well clear of other virtual traffic and to negotiate maneuvers with air traffic control. It is currently being used to support testing of self-separation algorithms between unmanned and manned aircraft in live flight. Further simulations with more comprehensive air traffic scenarios mixing live and virtual aircraft is planned.In the current fiscal environment, maintaining and upgrading these high-fidelity simulation assets and retaining the skilled workforce necessary to meet future research needs is the primary non-technical challenge.

CVSRF↗

Overview of the Research Aircraft for eVTOL Enabling techNologies (RAVEN) Activity

The Research Aircraft for eVTOL Enabling techNologies (RAVEN) activity is a collaboration between Georgia Tech and NASA to design and develop a 1,000 lb gross weight class eVTOL research aircraft. The vision for RAVEN is that the aircraft will serve as a “flying laboratory” for enduring research and technology development applications across the realm of eVTOL technologies. A major goal of RAVEN is to disseminate the aircraft design geometry and data from flight tests for the benefit of the broader aeronautics community. Initial research applications will include flight dynamics, controls, acoustics, and automation/autonomy. The aircraft is based on the airframe of a fixed-wing experimental homebuilt airplane that will be modified to incorporate a distributed propulsion system, battery system, fly-by-wire flight control system, and avionics to enable remotely piloted operation. The aircraft is being designed to use commercial off-the-shelf components to the maximum extent practicable to save costs and to accelerate the development schedule without compromising the goal of publishing design geometry and test data. The RAVEN activity is also focused on workforce development by training the next generation of aerospace engineers in eVTOL technologies.

eVTOL↗

Game Based Learning For Earth Science Applications Training

Current NASA Earth capacity development programs employ mechanisms ranging from online resource sharing, and virtual and in-person trainings to share knowledge. While these programs are highly successful at engaging individuals around the world – in 2018, over 8000 individuals and over 2000 institutions from all 50 US states and over 140 countries were engaged through over 150 projects and trainings – user feedback has highlighted the desire for expanded hands-on, practical experiences in incorporating NASA EO insights with localized data and actions. We aim to address this gap by leveraging the benefits of game-based learning to build user skills in integrating NASA and local EO data to guide decisions for climate resiliency and hazard planning. This project is being executed as a two-phase crowdsourced challenge: 1) Phase 1 will require a well-researched product concept that reflects an understanding of NASA’s Earth data and tools and user needs, and proposes an innovative and interactive game or extended reality experience to train users in identifying relevant NASA data and applying insights to their climate resiliency decisions; 2) Winners of Phase 1 will be provided seed funding to develop a working prototype of the product. We aim to award 1-3 final winners to support the development of more than one game, thereby ensuring that NASA's diverse audiences around the world can access training games that best suit their needs and capabilities. This EO training game project fits in the NASA Earth Science Applied Sciences Program’s Capacity Development Program, contributing to the program mission of “helping people around the world better understand [NASA’s Earth] data and find ways to use them” (https://appliedsciences.nasa.gov/what-we-do/capacity-building). The final training game will complement existing programmatic activities of workforce development, trainings, and collaborative projects, while providing the unique value of providing interactive experiences to users and collecting real-time data and feedback to improve NASA’s Earth applications’ products and services related to climate resilience.

Human centered design↗

Creating a Prototype Web Application for Spacecraft Real-Time Data Visualization on Mobile Devices

Mobile devices (smart phones, tablets) have become commonplace among almost all sectors of the workforce, especially in the technical and scientific communities. These devices provide individuals the ability to be constantly connected to any area of interest they may have, whenever and wherever they are located. The Huntsville Operations Support Center (HOSC) is attempting to take advantage of this constant connectivity to extend the data visualization component of the Payload Operations and Integration Center (POIC) to a person's mobile device. POIC users currently have a rather unique capability to create custom user interfaces in order to view International Space Station (ISS) payload health and status telemetry. These displays are used at various console positions within the POIC. The Software Engineering team has created a Mobile Display capability that will allow authenticated users to view the same displays created for the console positions on the mobile device of their choice. Utilizing modern technologies including ASP.net, JavaScript, and HTML5, we have created a web application that renders the user's displays in any modern desktop or mobile web browser, regardless of the operating system on the device. Additionally, the application is device aware which enables it to render its configuration and selection menus with themes that correspond to the particular device. The Mobile Display application uses a communication mechanism known as signalR to push updates to the web client. This communication mechanism automatically detects the best communication protocol between the client and server and also manages disconnections and reconnections of the client to the server. One benefit of this application is that the user can monitor important telemetry even while away from their console position. If expanded to the scientific community, this application would allow a scientist to view a snapshot of the state of their particular experiment at any time or place. Because the web application renders the displays that can currently be created with the POIC ground system, the user can tailor their displays for a particular device using tools that they are already trained to use.

Lang, Jeremy S.↗

Supporting Exploration Missions by Enabling Exploration Mission System Software

Future exploration missions will consist of a multitude of data sources, systems, and operators collaborating to complete mission objectives. Presently, NASA is instantiating the contractual mechanisms, such as the xEVAS and HLS contracts, to produce these mission assets. Architectural planning is also underway to establish the networking protocols and infrastructure to digitally create and connect mission elements, such as LunaNET. However, without new horizontally integrated data systems, these advancements will be limited in their ability to get mission data appropriately integrated into the plan, train, fly, explore workflow of the operations workforce. Here we describe several mission system software development efforts underway that are designed to support human spaceflight missions. We describe the current iterations of a suite of tools to support EVA procedure authoring and execution, for both ISS and Artemis missions, as well as a software solution to establish and interact with mission context and data products. These tools have been developed iteratively and continue to be tested in several NASA facilities such as the Neutral Buoyancy Lab (NBL), Artemis field testing, and in present-day International Space Station (ISS) operations on orbit. Our solutions demonstrate how software development can be aligned with ongoing operations development activities to discover the features that best support future human spaceflight missions.

EVA Mission System Software↗

Resource Management in the Microgravity Science Division

In the Microgravity Science Division, the primary responsibilities of the Business Management Office are resource management and data collection. Resource management involves working with a budget to do a number of specific projects, while data collection involves collecting information such as the status of projects and workforce hours. This summer in the Business Management Office I assisted Margie Allen with resource planning and the implementation of specific microgravity projects. One of the main duties of a Project Control Specialists, such as my mentor, is to monitor and analyze project manager s financial plans. Project managers work from the bottom up to determine how much money their project will cost. They then set up a twelve month operating plan which shows when money will be spent. I assisted my mentor in checking for variances in her data against those of the project managers. In order to successfully check for those variances, we had to understand: where the project is including plans vs. actual performance, why it is in its present condition, and what the future impact will be based on known budgetary parameters. Our objective was to make sure that the plan, or estimated resources input, are a valid reflection of the actual cost. To help with my understanding of the process, over the course of my tenure I had to obtain skills in Microsoft Excel and Microsoft Access.

Casselle, Justine↗

NASA's Digital Transformation (DT) Initiative

NASA's Digital Transformation (DT) Initiative will dramatically enhance NASA's mission impact by reinventing mission and mission support processes, products, and capabilities, enabled by an innovation culture, digital-savvy workforce, and advanced digital technologies, building on a foundation of modern data management and IT security. This presentation, as part of a conference panel, provides an overview of NASA's DT Initiative, and describes how the Initiative supports an "antidisciplinary" future, where the greatest mission transformation opportunities will be found at the intersections and mergers of multiple disciplines.

Biegel, Bryan↗

Workforce for the Future Development of Space Access Vehicles

The development of advanced vehicles that will travel between planetary surfaces with atmospheres and space requires the availability of experimental and computational capabilities that accomplish the research leading to new technologies and the development, test, and evaluation (RDT&E) of new flight systems. The United States is at risk of not having the required RDT&E workforce – qualified and in sufficient numbers – in place and ready to meet the future market’s commercial and defense needs. Systemic challenges include uncertain Federal budgets that limit and interrupt government research and development, the projectized nature of new space access systems that drive boom/bust cycles, an aging aerospace workforce (compounded by a mid-age demographic gap), limited to declining investment in sustaining and advancing experimental and computational tools infrastructure, lack of standards for sharing (and leveraging) data, dramatically changing technologies, changing social norms, and potentially large increases in commercial market needs. Flight systems have mission-based trajectories to and from space and designers must ensure risk is properly assessed across the entire trajectory. Thus, physics questions must be answered at each stage of flight, which requires a suite of experimental and computational tools. The RDT&E workforce utilizing these tools include subject matter experts from the producers, interested in acquiring data and information on the product, and from the capabilities being utilized, interested in addressing the product customer’s needs (providing robust data collection techniques, data quality, timeliness – available when needed, efficient with cost management, and teaming on data analysis). This requires a range of skills – in addition to aerospace, other engineers, and software developers, a highly trained and certified craft and technician workforce is critical to future success. This paper will present a human resources construct that addresses the system of needs for people – including, but more than just technical skills and an application of that construct in the hypersonic Test and Evaluation (T&E) community. This is part of a larger AIAA effort to document challenges and associated best practices for the aerospace RDT&E workforce.

Steven C Dunn↗

Using Arcane Data: Past Performance in NASA Science’s Principal Investigator (PI) Development Programs and Improving Future Peer Review for Space Flight Missions

This panel will explore challenges and initial findings from three qualitative studies that use the National Aeronautics and Space Administration's (NASA) Science Mission Directorate's(SMD) internal administrative data to begin to assess program effectiveness and document outputs and outcomes. SMD has funded both at and outside NASA, projects that promotethe development of SMD's future principal investigators (PI) workforce and science and technology investigations on space flight missions that advance the high priority science,technology, and exploration objectives. NASA's internal administrative data are arcane because they developed outside of relational databases. The studies reveal unique challenges to locating and using these data to document effective program processes, i.e.,peer review criteria for large flight missions, and results from the PI-development projects,e.g. the Hands-On Project Experience (HOPE) Training Opportunity solicitations limited to NASA Centers the Jet Propulsion Laboratory; and graduate student/postdoctoral opportunities at higher education institutions.

Sladek, Mary Frances↗

When Failure Means Success: Accepting Risk in Aerospace Development

Over the last three decades, NASA has been diligent in qualifying systems for human space flight. As the Agency transitions from operating the Space Shuttle, its employees must learn to accept higher risk levels to generate the data needed to certify its next human space flight system. The Marshall Center s Engineering workforce is developing the Ares I crew launch vehicle and designing the Ares V cargo launch vehicle for safety, reliability, and cost-effective operations. This presentation will provide a risk retrospective, using first-hand examples from the Delta Clipper-Experimental Advanced (DC-XA) and the X-33 single-stage-to-orbit flight demonstrators, while looking ahead to the upcoming Ares I-X uncrewed test flight. The DC-XA was successfully flown twice in 26 hours, setting a new turnaround-time record. Later, one of its 3 landing gears did not deploy, it tipped over, and was destroyed. During structural testing, the X-33 s advanced composite tanks were unable to withstand the forces to which it was subjected and the project was later cancelled. These are examples of successful failures, as the data generated are captured in databases used by vehicle designers today. More recently, the Ares I-X flight readiness review process was streamlined in keeping with the mission's objectives, since human lives are not at stake, which reflects the beginning of a cultural change. Failures are acceptable during testing, as they provide the lessons that actually lead to mission success. These and other examples will stimulate the discussion of when to accept risk in aerospace projects.

Dumbacher, Daniel L.↗

The Effects of Development Team Skill on Software Product Quality

This paper provides an analysis of the effect of the skill/experience of the software development team on the quality of the final software product. A method for the assessment of software development team skill and experience is proposed, and was derived from a workforce management tool currently in use by the National Aeronautics and Space Administration. Using data from 26 smallscale software development projects, the team skill measures are correlated to 5 software product quality metrics from the ISO/IEC 9126 Software Engineering Product Quality standard. in the analysis of the results, development team skill is found to be a significant factor in the adequacy of the design and implementation. In addition, the results imply that inexperienced software developers are tasked with responsibilities ill-suited to their skill level, and thus have a significant adverse effect on the quality of the software product. Keywords: software quality, development skill, software metrics

Beaver, Justin M.↗

NASA DEVELOP’s Communication Strategy for Sharing Applied Science Outcomes

NASA’s DEVELOP Program conducts rapid feasibility projects that enable the future workforce and current decision makers to collaborate and build capacity to use Earth science data to enhance environmental management. The program communicates its results and applications to a broad audience through multiple methods: social media, website blog posts, print materials, short project videos, an “Ambassador Corps,” scientific and policy conference presentations, community engagement activities, end-of-project presentations, project “hand-offs,” traditional publications (both gray literature and peer-reviewed), and a project archive gallery. This presentation will describe the various methods employed by DEVELOP to communicate the program’s scientific outputs, target audiences, general statistics, community response, and lessons learned.

Capacity Building↗

Supporting Exploration Missions by Enabling Exploration Mission System Software

Future exploration missions will consist of a multitude of data sources, systems, and operators collaborating to complete mission objectives. Presently, NASA is instantiating the contractual mechanisms, such as the Exploration Extravehicular Activity Services (xEVAS) and Human Landing System (HLS) contracts, to produce these mission assets. Architectural planning is also underway to establish the networking protocols and infrastructure to digitally create and connect mission elements, such as LunaNET. However, without new horizontally integrated data systems, these advancements will be limited in their ability to get mission data appropriately integrated into the plan, train, fly, explore workflow of the flight operations workforce. Here we describe several mission system software development efforts underway that are designed to support human spaceflight missions. This paper describes the current iterations of a suite of tools to support EVA procedure authoring and execution, and mission context creation for both International Space Station (ISS) and Artemis missions. These tools have been developed iteratively and continue to be used in present-day ISS operations on orbit and in several NASA facilities such as the Neutral Buoyancy Lab (NBL) and Artemis field testing. These solutions demonstrate how software development can be aligned with ongoing operations development activities to discover the features that best support both current and future human spaceflight missions.

Matthew J. Miller↗

Supporting Exploration Missions by Enabling Exploration Mission System Software

Future exploration missions will consist of a multitude of data sources, systems, and operators collaborating to complete mission objectives. Presently, NASA is instantiating the contractual mechanisms, such as the Exploration Extravehicular Activity Services (xEVAS) and Human Landing System (HLS) contracts, to produce these mission assets. Architectural planning is also underway to establish the networking protocols and infrastructure to digitally create and connect mission elements, such as LunaNET. However, without new horizontally integrated data systems, these advancements will be limited in their ability to get mission data appropriately integrated into the plan, train, fly, explore workflow of the flight operations workforce. Here we describe several mission system software development efforts underway that are designed to support human spaceflight missions. This paper describes the current iterations of a suite of tools to support EVA procedure authoring and execution, and mission context creation for both International Space Station (ISS) and Artemis missions. These tools have been developed iteratively and continue to be used in present-day ISS operations on orbit and in several NASA facilities such as the Neutral Buoyancy Lab (NBL) and Artemis field testing. These solutions demonstrate how software development can be aligned with ongoing operations development activities to discover the features that best support both current and future human spaceflight missions.

Matthew Miller↗