NASA NTRS · 20230017256
Interactive Mars: A Direct-Experience Mission
Abstract
As NASA prepares to explore Mars, we describe an innovative architecture that could be based on public-private partnerships to offset the costs of such a mission, while demonstrating many of the key technologies—propulsion, communications, autonomy, and landing systems—that will be needed for future human exploration. We propose that NASA could use this capability to deliver dozens of small rovers to several sites on Mars to enable the creation of interactive games that would be operated commercially and sponsored privately. NASA would get a reduced cost to demonstrate a portion of the infrastructure needed for human exploration, and the private sector would get access to a new market and sponsorship opportunities for a broadly popular activity. In addition, our proposed architecture could enable a new, intuitive means for scientists to interpret data and conduct ground operations. This proposal is to broadly develop the overall concept, while focusing on the design of the novel communications system, developing requirements for the software architecture needed to control the rovers and implement gaming, and developing gaming concepts.
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Carolyn R. Mercer, Jeremy D. Frank, James M. Budinger, Steven R. Oleson, Geoffrey Landis, Norman F. Prokop, Martin Melicharek. Interactive Mars: A Direct-Experience Mission. https://ntrs.nasa.gov/citations/20230017256
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