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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 235 records · Page 13

The Electrostatic Breakdown on Metal-Dielectric Junction Immersed in a Plasma

New results are presented of an experimental study and theoretical analysis of arcing on metal-dielectric junctions immersed in low-density plasmas. Two samples of conventional solar arrays and four different metal-quartz junctions have been used to investigate the effects of arcing within a wide range of neutral gas pressures, ion currents, and electron number densities. The effect of surface conditioning (decrease of arc rate due to outgassing) was clearly demonstrated. Moreover, a considerable increase in arc rate due to absorption of molecules from atmospheric air has been confirmed. It has been proved that the are inception mechanism in plasma is different from one in vacuum.

Vayner, Boris V.↗

Visualization of CFD Results in Immersive Virtual Environments

An object-oriented event-driven immersive virtual environment (VE) is described for the visualization of computational fluid dynamics (CFD) results. The VE incorporates the following types of primitive software objects: interface objects, support objects, geometric entities, and finite elements. The fluid domain is discretized using either a multi-block structured grid or an unstructured finite element mesh. The VE allows natural 'fly-through' visualization of the model, the CFD grid, and the model's surroundings. In order to help visualize the flow and its effects on the model, the VE incorporates the following objects: stream objects (lines, surface-restricted lines. ribbons. and volumes); colored surfaces; elevation surfaces; surface arrows; global and local iso-surfaces; vortex cores; and separation/attachment surfaces and lines. Most of these objects can be used for dynamically probing the flow. Particles and arrow animations can be displayed on top of stream objects. Primitive response quantities as well as derived quantities can be used. A recursive tree search algorithm is used for real-time point and value search in the CFD grid.

Wasfy, Tamer M.↗

The Neutral Gas Desorption and Breakdown on a Metal-Dielectric Junction Immersed in a Plasma

New results are presented of an experimental study and theoretical analysis of arcing on metal-dielectric junctions immersed in a low-density plasma. Two samples of conventional solar arrays have been used to investigate the effects of arcing within a wide range of neutral gas pressures, ion currents, and electron number densities. All data (except video) were obtained in digital form that allowed us to study the correlation between external parameters (plasma density, additional capacitance, bias voltage, etc) and arc characteristics (arc rate, arc current pulse width and amplitude, gas species partial pressures, intensities of spectral lines, and so on). Arc sites were determined by employing a video-camera, and it is shown that the most probable sites for arc inception are trip le-junctions, even though some arcs were initiated in gaps between cells. The effect of surface conditioning (decrease of arc rate due to outgassing) was clearly demonstrated. Moreover, a considerable increase in arc rate due to absorption of molecules from atmospheric air has been confirmed. The analysis of optical spectra (240-800 nm) reveals intense narrow atomic lines (Ag, H) and wide molecular bands (OH, CH, SiH, SiN) that confirm a complicated mechanism of arc plasma generation. The rate of plasma contamination due to arcing was measured by employing a mass-spectrometer. These measurements provided quite reliable data for the development of a theoretical model of plasma contamination, In conclusion, the arc threshold was increased to above 350 V (from 190 V) by keeping a sample in vacuum (20 micronTorr) for seven days. The results obtained are important for the understanding of the arc inception mechanism, which is absolutely essential for progress toward the design of high voltage solar arrays for space applications.

Vayner, Boris↗

New Laboratory Methods for Characterizing the Immersion Factors for Irradiance

The experimental determination of the immersion factor, I(sub f)(lambda), of irradiance collectors is a requirement of any in-water radiometer. The eighth SeaWiFS Intercalibration Round-Robin Experiment (SIRREX-8) showed different implementations, at different laboratories, of the same I(sub f)(lambda) measurement protocol. The different implementations make use of different setups, volumes, and water types. Consequently, they exhibit different accuracies and require different execution times for characterizing an irradiance sensor. In view of standardizing the characterization of I(sub f)(lambda) values for in-water radiometers, together with an increase in the accuracy of methods and a decrease in the execution time, alternative methods are presented, and assessed versus the traditional method. The proposed new laboratory methods include: a) the continuous method, in which optical measurements taken with discrete water depths are substituted by continuous profiles created by removing the water from the water vessel at a constant flow rate (which significantly reduces the time required for the characterization of a single radiometer); and b) the Compact Portable Advanced Characterization Tank (ComPACT) method, in which the commonly used large tanks are replaced by a small water vessel, thereby allowing the determination of I(sub f)(lambda) values with a small water volume, and more importantly, permitting I(sub f)(lambda) characterizations with pure water. Intercomparisons between the continuous and the traditional method showed results within the variance of I(sub f) (lambda) determinations. The use of the continuous method, however, showed a much shorter realization time. Intercomparisons between the ComPACT and the traditional method showed generally higher I(sub f)(lambda) values for the former. This is in agreement with the generalized expectations of a reduction in scattering effects, because of the use of pure water with the ComPACT method versus the use of tap water with the traditional method.

Hooker, Stanford B.↗

NASA Virtual Glovebox: An Immersive Virtual Desktop Environment for Training Astronauts in Life Science Experiments

The International Space Station will soon provide an unparalleled research facility for studying the near- and longer-term effects of microgravity on living systems. Using the Space Station Glovebox Facility - a compact, fully contained reach-in environment - astronauts will conduct technically challenging life sciences experiments. Virtual environment technologies are being developed at NASA Ames Research Center to help realize the scientific potential of this unique resource by facilitating the experimental hardware and protocol designs and by assisting the astronauts in training. The Virtual GloveboX (VGX) integrates high-fidelity graphics, force-feedback devices and real- time computer simulation engines to achieve an immersive training environment. Here, we describe the prototype VGX system, the distributed processing architecture used in the simulation environment, and modifications to the visualization pipeline required to accommodate the display configuration.

Twombly, I. Alexander↗

Wind Tunnel Data Fusion and Immersive Visualization: A Case Study

This case study describes the process of fusing the data from several wind tunnel experiments into a single coherent visualization. Each experiment was conducted independently and was designed to explore different flow features around airplane landing gear. In the past, it would have been very difficult to correlate results from the different experiments. However, with a single 3-D visualization representing the fusion of the three experiments, significant insight into the composite flowfield was observed that would have been extremely difficult to obtain by studying its component parts. The results are even more compelling when viewed in an immersive environment.

Severance, Kurt↗

Effects of characteristics of image quality in an immersive environment

Image quality issues such as field of view (FOV) and resolution are important for evaluating "presence" and simulator sickness (SS) in virtual environments (VEs). This research examined effects on postural stability of varying FOV, image resolution, and scene content in an immersive visual display. Two different scenes (a photograph of a fountain and a simple radial pattern) at two different resolutions were tested using six FOVs (30, 60, 90, 120, 150, and 180 deg.). Both postural stability, recorded by force plates, and subjective difficulty ratings varied as a function of FOV, scene content, and image resolution. Subjects exhibited more balance disturbance and reported more difficulty in maintaining posture in the wide-FOV, high-resolution, and natural scene conditions.

Non-NASA Center↗

Numerical Simulations Using the Immersed Boundary Technique

The immersed-boundary method can be used to simulate flows around complex geometries within a Cartesian grid. This method has been used quite extensively in low Reynolds-number flows, and is now being applied to turbulent flows more frequently. The technique will be discussed, and three applications of the method will be presented, with increasing complexity. to illustrate the potential and limitations of the method, and some of the directions for future work.

Piomelli, Ugo↗

Exercise thermoregulation after 6 h of chair rest, 6 degrees head-down bed-rest, and water immersion deconditioning in men

The purpose was to investigate the mechanism for the excessive exercise hyperthermia following deconditioning (reduction of physical fitness). Rectal (Tre) and mean skin (Tsk) temperatures and thermoregulatory responses were measured in six men [mean (SD) age, 32 (6) years; mass, 78.26 (5.80) kg; surface area, 1.95 (0.11) m2; maximum oxygen uptake (VO2max), 48 (6) ml.min-1.kg-1; whilst supine in air at dry bulb temperature 23.2 (0.6) degree C, relative humidity 31.1 (11.1)% and air speed 5.6 (0.1) m.min-1] during 70 min of leg cycle exercise [51 (4)% VO2max] in ambulatory control (AC), or following 6 h of chair rest (CR), 6 degree head-down bed rest (BR), and 20 degree (WI20) and 80 degree (WI80) foot-down water immersion [water temperature, 35.0 (0.1) degree C]. Compared with the AC exercise delta Tre [mean (SD) 0.77 (0.13) degree C (*P < 0.05), after WI80 0.96 (0.13) degree C*, and after WI20 1.03 (0.09) degree C*. All Tsk responded similarly to exercise: they decreased (NS) by 0.5-0.7 degree C in minutes 4-8 and equilibrated at +0.1 to +0.5 degree C at 60-70. Skin heat conductance was not different among the five conditions (range = 147-159 kJ.m-2.h-1.degree C-1). Results from an intercorrelation matrix suggested that total body sweat rate was more closely related to Tre at 70 min (Tre70) than limb sweat rate or blood flow. Only 36% of the variability in Tre70 could be accounted for by total sweating, and less than 10% from total body dehydration. It would appear that multiple factors are involved which may include change in sensitivity of thermo- and osmoreceptors.

NASA Discipline Regulatory Physiology↗

Light Scattering by Coated Sphere Immersed in Absorbing Medium: A Comparison between the FDTD and Analytic Solutions

A recently developed finite-difference time domain scheme is examined using the exact analytic solutions for light scattering by a coated sphere immersed in an absorbing medium. The relative differences are less than 1% in the extinction, scattering, and absorption efficiencies and less than 5% in the scattering phase functions. The definition of apparent single-scattering properties is also discussed. (C) 2003 Elsevier Ltd. All rights reserved.

Sun, W.↗

Development of Techniques for Visualization of Scalar and Vector Fields in the Immersive Environment

Visualization of scalar and vector fields in the immersive environment (CAVE - Cave Automated Virtual Environment) is important for its application to radiation shielding research at NASA Langley Research Center. A complete methodology and the underlying software for this purpose have been developed. The developed software has been put to use for the visualization of the earth s magnetic field, and in particular for the study of the South Atlantic Anomaly. The methodology has also been put to use for the visualization of geomagnetically trapped protons and electrons within Earth's magnetosphere.

Bidasaria, Hari B.↗

Using Immersive Virtual Environments for Certification

Immersive virtual environments (VEs) technology has matured to the point where it can be utilized as a scientific and engineering problem solving tool. In particular, VEs are starting to be used to design and evaluate safety-critical systems that involve human operators, such as flight and driving simulators, complex machinery training, and emergency rescue strategies.

virtual reality software certification human-compu↗

Adaptive Immersed Boundary Simulations for the Launch Environment

A high-fidelity computational fluid dynamics simulation of a next generation heavy lift space vehicle during launch is presented. The purpose of the simulation is to evaluate the acoustic overpressures during ignition to permit re-design of the launch site to safely handle heavy lift vehicles. The simulation is performed using the Launch, Ascent, and Vehicle Aerodynamics (LAVA) code, an immersed boundary block-structured Cartesian adaptive mesh refinement based solver. A verification and validation study of LAVA in the launch environment context is also performed, comparing to flight data and previous simulations of a Space Shuttle launch

Barad, Michael F.↗

Innovating Training through Immersive Environments: Generation Y, Exploratory Learning, and Serious Games

Over the next decade, those entering Service and Joint Staff positions within the military will come from a different generation than the current leadership. They will come from Generation Y and have differing preferences for learning. Immersive learning environments like serious games and virtual world initiatives can complement traditional training methods to provide a better overall training program for staffs. Generation Y members desire learning methods which are relevant and interactive, regardless of whether they are delivered over the internet or in person. This paper focuses on a project undertaken to assess alternative training methods to teach special operations staffs. It provides a summary of the needs analysis used to consider alternatives and to better posture the Department of Defense for future training development.

Gendron, Gerald↗

A Non-Cut Cell Immersed Boundary Method for Use in Icing Simulations

This paper describes a computational fluid dynamic method used for modelling changes in aircraft geometry due to icing. While an aircraft undergoes icing, the accumulated ice results in a geometric alteration of the aerodynamic surfaces. In computational simulations for icing, it is necessary that the corresponding geometric change is taken into consideration. The method used, herein, for the representation of the geometric change due to icing is a non-cut cell Immersed Boundary Method (IBM). Computational cells that are in a body fitted grid of a clean aerodynamic geometry that are inside a predicted ice formation are identified. An IBM is then used to change these cells from being active computational cells to having properties of viscous solid bodies. This method has been implemented in the NASA developed node centered, finite volume computational fluid dynamics code, FUN3D. The presented capability is tested for two-dimensional airfoils including a clean airfoil, an iced airfoil, and an airfoil in harmonic pitching motion about its quarter chord. For these simulations velocity contours, pressure distributions, coefficients of lift, coefficients of drag, and coefficients of pitching moment about the airfoil's quarter chord are computed and used for comparison against experimental results, a higher order panel method code with viscous effects, XFOIL, and the results from FUN3D's original solution process. The results of the IBM simulations show that the accuracy of the IBM compares satisfactorily with the experimental results, XFOIL results, and the results from FUN3D's original solution process.

Sarofeen, Christian M.↗

Magnetospheric Multiscale Mission Observations and Non-Force Free Modeling of a Flux Transfer Event Immersed in a Super-Alfvenic Flow

We analyze plasma, magnetic field, and electric field data for a flux transfer event (FTE) to highlight improvements in our understanding of these transient reconnection signatures resulting from high-resolution data. The approximate 20 s long, reverse FTE, which occurred south of the geomagnetic equator near dusk, was immersed in super-Alfvnic flow. The field line twist is illustrated by the behavior of flows parallel perpendicular to the magnetic field. Four-spacecraft timing and energetic particle pitch angle anisotropies indicate a flux rope (FR) connected to the Northern Hemisphere and moving southeast. The flow forces evidently overcame the magnetic tension. The high-speed flows inside the FR were different from those outside. The external flows were perpendicular to the field as expected for draping of the external field around the FR. Modeling the FR analytically, we adopt a non-force free approach since the current perpendicular to the field is nonzero. It reproduces many features of the observations.

Farrugia, C. J.↗

Immersive Simulations and Engineering Environment (iSEE)

In January 2017, the Immersive Simulations and Engineering Environment (iSEE), formally known as the Human Factor Tool (HFT), was brought back online. Since August, the lab had been operating at a nominal status, but with dated hardware. An evaluation was done on the present system so that the improvements and capabilities brought about by the upgrades can be quantified. Immediately following the analysis, evaluations with human factor engineers were performed and some upgrades were implemented. Due to a malfunction with a crucial piece of hardware, the lab was reconfigured temporarily. This allowed easy analysis and integration of various other components which improved the laboratories overall performance. Soon after, work began on creating a video to showcase the capabilities of the lab. This video not only served to show the actual functions of the lab, but also show the expanded capabilities the new hardware and software made available. Skills were acquired throughout the renovation process in various fields, all of which were crucial to not only implementing the updates to the lab, but understanding how they will improve it.

Motion Capture↗

Research and Development of The Immersive Simulations and Engineering Environment

March of 2018 marked the conclusion of the primary updates to the immersive Simulations and Engineering Environment (iSEE) at Kennedy Space Center (KSC). Many of the problems that had arisen during the previous semester have been addressed and rectified. These included the malfunction to one of the lab's primary routers, the inefficiency of the capture environment, and various interface issues in the analysis software, Jack. This semester was primarily research and development oriented with some focus on implementation of the new hardware and software that was received last semester. The new computers and cameras that arrived sometime during the winter were installed, and the lab received its second operation opportunity. The second operation was a major milestone for the lab, both in terms of what the abilities were and what can be learned from its use. The operation performed was a virtual simulation of a critical task that would occur, if it should be needed, in the Multi Payload Processing Facility. It was done to gather human factors data on its safety and process controls. The technicians were able to come to a number of conclusions about how to perform their task as a result of utilizing iSEE. Another key breakthrough this semester was the introduction to Jack Script, a scripting language built into our analysis software that further extend Jack capabilities. In addition to the aforementioned, many preparations were made for family day, an exposition for KSC families to come out and tour the spaceport. Due to family day being moved to the spring, the video made last fall had to be updated with recent environment changes in preparation for the Family Day demonstrations.

Motion Capture↗