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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 307 records · Page 17

Interactive atmospheric data access via high-speed networks

The VIS-5D system running on large workstations lets scientists interactively explore atmospheric simulation data sets containing up to 5 x 10(exp 7) points. A distributed version of VIS-5D running on a workstation and a supercomputer will make it possible to interactively explore data sets containing up to 10(exp 10) points. Wide area gigabit networks will bring this capability to scientists at most academic and research institutions. This software will help scientists to interactively develop numerical models of atmospheric phenomena.

Hibbard, William↗

SmaggIce 2.0: Additional Capabilities for Interactive Grid Generation of Iced Airfoils

The Surface Modeling and Grid Generation for Iced Airfoils (SmaggIce) software toolkit has been extended to allow interactive grid generation for multi-element iced airfoils. The essential phases of an icing effects study include geometry preparation, block creation and grid generation. SmaggIce Version 2.0 now includes these main capabilities for both single and multi-element airfoils, plus an improved flow solver interface and a variety of additional tools to enhance the efficiency and accuracy of icing effects studies. An overview of these features is given, especially the new multi-element blocking strategy using the multiple wakes method. Examples are given which illustrate the capabilities of SmaggIce for conducting an icing effects study for both single and multi-element airfoils.

Kreeger, Richard E.↗

Code inspection instructional validation

The Shuttle Data Systems Branch (SDSB) of the Flight Data Systems Division (FDSD) at Johnson Space Center contracted with Southwest Research Institute (SwRI) to validate the effectiveness of an interactive video course on the code inspection process. The purpose of this project was to determine if this course could be effective for teaching NASA analysts the process of code inspection. In addition, NASA was interested in the effectiveness of this unique type of instruction (Digital Video Interactive), for providing training on software processes. This study found the Carnegie Mellon course, 'A Cure for the Common Code', effective for teaching the process of code inspection. In addition, analysts prefer learning with this method of instruction, or this method in combination with other methods. As is, the course is definitely better than no course at all; however, findings indicate changes are needed. Following are conclusions of this study. (1) The course is instructionally effective. (2) The simulation has a positive effect on student's confidence in his ability to apply new knowledge. (3) Analysts like the course and prefer this method of training, or this method in combination with current methods of training in code inspection, over the way training is currently being conducted. (4) Analysts responded favorably to information presented through scenarios incorporating full motion video. (5) Some course content needs to be changed. (6) Some content needs to be added to the course. SwRI believes this study indicates interactive video instruction combined with simulation is effective for teaching software processes. Based on the conclusions of this study, SwRI has outlined seven options for NASA to consider. SwRI recommends the option which involves creation of new source code and data files, but uses much of the existing content and design from the current course. Although this option involves a significant software development effort, SwRI believes this option will produce the most effective results.

Orr, Kay↗

Computational and Experimental Study of Supersonic Nozzle Flow and Shock Interactions

This study focused on the capability of NASA Tetrahedral Unstructured Software System's CFD code USM3D capability to predict the interaction between a shock and supersonic plume flow. Previous studies, published in 2004, 2009 and 2013, investigated USM3D's supersonic plume flow results versus historical experimental data. This current study builds on that research by utilizing the best practices from the early papers for properly capturing the plume flow and then adding a wedge acting as a shock generator. This computational study is in conjunction with experimental tests conducted at the Glenn Research Center 1'x1' Supersonic Wind Tunnel. The comparison of the computational and experimental data shows good agreement for location and strength of the shocks although there are vertical shifts between the data sets that may be do to the measurement technique.

Carter, Melissa B.↗

A Java-Enabled Interactive Graphical Gas Turbine Propulsion System Simulator

This paper describes a gas turbine simulation system which utilizes the newly developed Java language environment software system. The system provides an interactive graphical environment which allows the quick and efficient construction and analysis of arbitrary gas turbine propulsion systems. The simulation system couples a graphical user interface, developed using the Java Abstract Window Toolkit, and a transient, space- averaged, aero-thermodynamic gas turbine analysis method, both entirely coded in the Java language. The combined package provides analytical, graphical and data management tools which allow the user to construct and control engine simulations by manipulating graphical objects on the computer display screen. Distributed simulations, including parallel processing and distributed database access across the Internet and World-Wide Web (WWW), are made possible through services provided by the Java environment.

Reed, John A.↗

Miniaturized Airborne Imaging Central Server System

In recent years, some remote-sensing applications require advanced airborne multi-sensor systems to provide high performance reflective and emissive spectral imaging measurement rapidly over large areas. The key or unique problem of characteristics is associated with a black box back-end system that operates a suite of cutting-edge imaging sensors to collect simultaneously the high throughput reflective and emissive spectral imaging data with precision georeference. This back-end system needs to be portable, easy-to-use, and reliable with advanced onboard processing. The innovation of the black box backend is a miniaturized airborne imaging central server system (MAICSS). MAICSS integrates a complex embedded system of systems with dedicated power and signal electronic circuits inside to serve a suite of configurable cutting-edge electro- optical (EO), long-wave infrared (LWIR), and medium-wave infrared (MWIR) cameras, a hyperspectral imaging scanner, and a GPS and inertial measurement unit (IMU) for atmospheric and surface remote sensing. Its compatible sensor packages include NASA s 1,024 1,024 pixel LWIR quantum well infrared photodetector (QWIP) imager; a 60.5 megapixel BuckEye EO camera; and a fast (e.g. 200+ scanlines/s) and wide swath-width (e.g., 1,920+ pixels) CCD/InGaAs imager-based visible/near infrared reflectance (VNIR) and shortwave infrared (SWIR) imaging spectrometer. MAICSS records continuous precision georeferenced and time-tagged multisensor throughputs to mass storage devices at a high aggregate rate, typically 60 MB/s for its LWIR/EO payload. MAICSS is a complete stand-alone imaging server instrument with an easy-to-use software package for either autonomous data collection or interactive airborne operation. Advanced multisensor data acquisition and onboard processing software features have been implemented for MAICSS. With the onboard processing for real time image development, correction, histogram-equalization, compression, georeference, and data organization, fast aerial imaging applications, including the real time LWIR image mosaic for Google Earth, have been realized for NASA fs LWIR QWIP instrument. MAICSS is a significant improvement and miniaturization of current multisensor technologies. Structurally, it has a complete modular and solid-state design. Without rotating hard drives and other moving parts, it is operational at high altitudes and survivable in high-vibration environments. It is assembled from a suite of miniaturized, precision-machined, standardized, and stackable interchangeable embedded instrument modules. These stackable modules can be bolted together with the interconnection wires inside for the maximal simplicity and portability. Multiple modules are electronically interconnected as stacked. Alternatively, these dedicated modules can be flexibly distributed to fit the space constraints of a flying vehicle. As a flexibly configurable system, MAICSS can be tailored to interface a variety of multisensor packages. For example, with a 1,024x1,024 pixel LWIR and a 8,984x6,732 pixel EO payload, the complete MAICSS volume is approximately 7x9x11 in. (=18x23x28 cm), with a weight of 25 lb (=11.4 kg).

Sun, Xiuhong↗

Flight Software Dictionary Development for the Mars2020 Rover

The Mars2020 project, developed and operated by the Jet Propulsion Laboratory (JPL), successfully landed the Perseverance rover and its flying companion Ingenuity on the surface of Mars on February 18th 2021. Perseverance combines heritage and cutting-edge flight software and hardware to accomplish crucial mission requirements related to Martian surface sampling. The design, development, and operation of NASA’s large strategic science missions require the ability to communicate spacecraft capabilities to hundreds of engineers across multiple disciplines. The interaction between flight and ground software development, Verification and Validation (V&V), Assembly, Test, and Launch Operations (ATLO), and management each demand quick understanding of unique slices of information for each discipline. This information includes the current capabilities of the flight system as well as future capabilities and their status as they are developed and tested. Despite the fundamental and critical nature of this information, the flight software dictionaries used to track it are a stumbling block for many projects. These dictionaries provide the cornerstone for the interpretation of data sent from the spacecraft, allowing for quick comprehension by engineers on the ground. During both spacecraft development and operations, flight software dictionary management includes significant challenges due to the large number of interfacing systems and the subtle yet distinct needs of each.The engineering of flight software dictionaries for Mars2020 had numerous challenges, most-notably: parallel dictionary development to support simultaneous separate flight software build campaigns for each mission phase (cruise and surface), managing requests for operations-enabling information without perturbing the heritage interface with the rover, and the introduction of new tools by the dictionary stakeholders that forced the dictionary team to innovate and redesign the heritage tool chain. These challenges generated guiding principles for the dictionary development effort: emphasize coding best practices and unit testing in the dictionary code development tool chain, use institutionally provided COTS (commercial-off-the-shelf) tools whenever possible, and maintain the heritage flight-ground interface all while advancing operations-enabling information via a loosely coupled interface.Throughout development and operations, the Mars2020 dictionary toolchain included IBM DOORS Next Generation, GitHub, Microsoft Excel, Docker, Jenkins, and a significant custom-built Python codebase. Significant interfaces included JPL’s command and control software, heritage flight software team tools and processes, and the many cloud-based ground tools developed for the mission.This paper will discuss the requirements for the Mars2020 dictionary development, the development team’s response to those requirements, lessons learned throughout the process, steps taken towards automated deliveries and continuous integration of stakeholder inputs, potential toolchain improvements for Mars2020, and key takeaways that could be applied to future missions.

Pyrzak, Guy↗

Object and Facial Recognition in Augmented and Virtual Reality: Investigation into Software, Hardware and Potential Uses

As augmented and virtual reality grows in popularity, and more researchers focus on its development, other fields of technology have grown in the hopes of integrating with the up-and-coming hardware currently on the market. Namely, there has been a focus on how to make an intuitive, hands-free human-computer interaction (HCI) utilizing AR and VR that allows users to control their technology with little to no physical interaction with hardware. Computer vision, which is utilized in devices such as the Microsoft Kinect, webcams and other similar hardware has shown potential in assisting with the development of a HCI system that requires next to no human interaction with computing hardware and software. Object and facial recognition are two subsets of computer vision, both of which can be applied to HCI systems in the fields of medicine, security, industrial development and other similar areas.

object recognition↗

Playbook Data Analysis Tool: Collecting Interaction Data from Extremely Remote Users

Typically, user tests for software tools are conducted in person. At NASA, the users may be located at the bottom of the ocean in a pressurized habitat, above the atmosphere in the International Space Station, or in an isolated capsule on a simulated asteroid mission. The Playbook Data Analysis Tool (P-DAT) is a human-computer interaction (HCI) evaluation tool that the NASA Ames HCI Group has developed to record user interactions with Playbook, the group's existing planning-and-execution software application. Once the remotely collected user interaction data makes its way back to Earth, researchers can use P-DAT for in-depth analysis. Since a critical component of the Playbook project is to understand how to develop more intuitive software tools for astronauts to plan in space, P-DAT helps guide us in the development of additional easy-to-use features for Playbook, informing the design of future crew autonomy tools.P-DAT has demonstrated the capability of discreetly capturing usability data in amanner that is transparent to Playbook’s end-users. In our experience, P-DAT data hasalready shown its utility, revealing potential usability patterns, helping diagnose softwarebugs, and identifying metrics and events that are pertinent to Playbook usage aswell as spaceflight operations. As we continue to develop this analysis tool, P-DATmay yet provide a method for long-duration, unobtrusive human performance collectionand evaluation for mission controllers back on Earth and researchers investigatingthe effects and mitigations related to future human spaceflight performance.

in-flight monitoring↗

Supporting Exploration Missions by Enabling Exploration Mission System Software

Future exploration missions will consist of a multitude of data sources, systems, and operators collaborating to complete mission objectives. Presently, NASA is instantiating the contractual mechanisms, such as the xEVAS and HLS contracts, to produce these mission assets. Architectural planning is also underway to establish the networking protocols and infrastructure to digitally create and connect mission elements, such as LunaNET. However, without new horizontally integrated data systems, these advancements will be limited in their ability to get mission data appropriately integrated into the plan, train, fly, explore workflow of the operations workforce. Here we describe several mission system software development efforts underway that are designed to support human spaceflight missions. We describe the current iterations of a suite of tools to support EVA procedure authoring and execution, for both ISS and Artemis missions, as well as a software solution to establish and interact with mission context and data products. These tools have been developed iteratively and continue to be tested in several NASA facilities such as the Neutral Buoyancy Lab (NBL), Artemis field testing, and in present-day International Space Station (ISS) operations on orbit. Our solutions demonstrate how software development can be aligned with ongoing operations development activities to discover the features that best support future human spaceflight missions.

EVA Mission System Software↗

GlennICE Manual 4.2.0

This manual is intended to provide the information necessary for an applications engineer to configure, compile, and execute the GlennICE software. The intent of this document is not to detail the algorithms of the software. The intent of this document is to detail how a user can interact and configure the algorithms of this software in order to produce a desired simulation.

GlennICE↗

Advanced flight software reconfiguraton

Information is given in viewgraph form on advanced flight software reconfiguration. Reconfiguration is defined as identifying mission and configuration specific requirements, controlling mission and configuration specific data, binding this information to the flight software code to perform specific missions, and the release and distribution of the flight software. The objectives are to develop, demonstrate, and validate advanced software reconfiguration tools and techniques; to demonstrate reconfiguration approaches on Space Station Freedom (SSF) onboard systems displays; and to interactively test onboard systems displays, flight software, and flight data.

Porcher, Bryan↗

Detecting Hidden Failure Modes in Critical, Embedded Software

This experience report describes a method that has been used successfully to detect hidden failure modes in critical, embedded spacecraft software. The method is an adaptation of an earlier, controversial approach called failure modes and effects analysis. The adapted method was found to be well-suited to identifying latent software design weaknesses involving complex system interactions and dependencies in the two applications described here. This experience may be useful for other high-integrity software systems in which the possibility of hidden failure modes is a major concern.

detecting software failure design analysis↗

SAVS: A Space Analysis and Visualization System

We propose to develop, test, demonstrate, and deliver to NASA a powerful and versatile data acquisition, manipulation, analysis and visualization system which will enhance scientific capabilities in the display and interpretation of diverse and distributed data within an integrated user-friendly environment. Our approach exploits existing technologies and combines three major elements into an easy-to-use interactive package: (1) innovative visualization software; (2) advanced database techniques; and (3) a rich set of mathematical and image processing tools. Visualization capabilities will include one-, two-, and three-dimensional displays, along with animation, compression, warping and slicing functions. Analysis tools will include generic mathematical and statistical techniques along with the ability to use large scale models for interactive interpretation of large volume data sets. Our system will be implemented on Sun and DEC UNIX workstations and on the Stardent Graphics Super computer. Our final deliverable will include complete documentation and a NASA/NSF-CDAW/SUNDIAL campaign demonstration.

Szuszczewicz, Edward P.↗

SAVS: A Space Analysis and Visualization System

We propose to develop, test, demonstrate, and deliver to NASA a powerful and versatile data acquisition, manipulation, analysis and visualization system which will enhance scientific capabilities in the display and interpretation of diverse and distributed data within an integrated user-friendly environment. Our approach exploits existing technologies and combines three major elements into an easy-to-use interactive package: (1) innovative visualization software; (2) advanced database techniques; and (3) a rich set of mathematical and image processing tools. Visualization capabilities will include one-, two-, and three-dimensinal displays, along with animation, compression, warping and slicing functions. Analysis tools will include generic mathematical and statistical techniques along with the ability to use large scale models for interactive interpretation of large volume data sets. Our system will be implemented on Sun and EC UNIX workstations and on the Stardent Graphics Supercomputer. Our final deliverable will include complete documentation and a NASA/NSF-CDAW/SUNDIAL campaign demonstration.

Szuszczewicz, Edward P.↗

Beyond the Prototype: The Design Evolution of a Deployed AI System

Our previous experiences with deployed intelligent control agents for NASA advanced life support systems (Schreckenghost et al., 2002) inspired us to develop the Distributed Collaboration and Interaction (DCI) system to help humans and mostly-autonomous software agents work together. We discovered many unaddressed needs for human interaction with control agents that operate continuously over months to years to monitor and perform process control for regenerative life support systems. These systems recover usable water or air from the waste products created by biological systems over time. Through the DCI project, we have addressed the needs for interaction between humans and autonomous control systems. This paper describes the software engineering aspects of our experiences, first, in designing and developing a prototype of the DCI system, and later, in adjusting the implementation to make the leap from initial prototype to a system ready to be applied under varying circumstances to meet different needs. The details in the paper focus primarily on the second stage of development. The DCI system is currently deployed, operating 24/7, to assist humans to interact with an advanced Water Recovery System (WRS). In addition, we have demonstrated an application of DCI to support ground personnel in mission support roles.

Martin, C.↗

Beyond the Prototype: The Design Evolution of a Deployed AI System

Our previous experiences with deployed intelligent control agents for NASA advanced life support systems (Schreckenghost et al., 2002) inspired us to develop the Distributed Collaboration and Interaction (DCI) system to help humans and mostly-autonomous software agents work together. We discovered many unaddressed needs for human interaction with control agents that operate continuously over months to years to monitor and perform process control for regenerative life support systems. These systems recover usable water or air from the waste products created by biological systems over time. Through the DCI project, we have addressed the needs for interaction between humans and autonomous control systems. This paper describes the software engineering aspects of our experiences, first, in designing and developing a prototype of the DCI system, and later, in adjusting the implementation to make the leap from initial prototype to a system ready to be applied under varying circumstances to meet different needs. The details in the paper focus primarily on the second stage of development. The DCI system is currently deployed, operating 24/7, to assist humans to interact with an advanced Water Recovery System (WRS). In addition, we have demonstrated an application of DCI to support ground personnel in mission support roles.

Martin, Cheryl↗

Recent developments in the ROAMS planetary rover simulation environment

This paper describes recent developments in the ROAMS physics-based simulator for planetary surface exploration rover vehicles. ROAMS includes models for various subsystems and components of the robotic vehicle including its mechanical subsystem, sensors, on-board resources, on-board control software, the terrain environment and terrain/vehicle interactions. The ROAMS simulator can be used for stand-alone simulation, closed-loop simulations with on-board software or for operator-in-the-loop simulations.

Sohl, G.↗