Search NASA⌕ Search

SEARCH · Search NASA

Results for “Moving interface”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 379 records · Page 21

The X-windows interactive navigation data editor

A new computer program called the X-Windows Interactive Data Editor (XIDE) was developed and demonstrated as a prototype application for editing radio metric data in the orbit-determination process. The program runs on a variety of workstations and employs pull-down menus and graphical displays, which allow users to easily inspect and edit radio metric data in the orbit data files received from the Deep Space Network (DSN). The XIDE program is based on the Open Software Foundation OSF/Motif Graphical User Interface (GUI) and has proven to be an efficient tool for editing radio metric data in the navigation operations environment. It was adopted by the Magellan Navigation Team as their primary data-editing tool. Because the software was designed from the beginning to be portable, the prototype was successfully moved to new workstation environments. It was also itegrated into the design of the next-generation software tool for DSN multimission navigation interactive launch support.

Rinker, G. C.↗

Geotail MCA Plasma Wave Investigation Data Analysis

The primary goals of the International Solar Terrestrial Physics/Global Geospace Science (ISTP/GGS) program are identifying, studying, and understanding the source, movement, and dissipation of plasma mass, momentum, and energy between the Sun and the Earth. The GEOTAIL spacecraft was built by the Japanese Institute of Space and Astronautical Science and has provided extensive measurements of entry, storage, acceleration, and transport in the geomagnetic tail and throughout the Earth's outer magnetosphere. GEOTAIL was launched on July 24, 1992, and began its scientific mission with eighteen extensions into the deep-tail region with apogees ranging from around 60 R(sub e) to more than 208 R(sub e) in the period up to late 1994. Due to the nature of the GEOTAIL trajectory which kept the spacecraft passing into the deep tail, GEOTAIL also made 'magnetopause skimming passes' which allowed measurements in the outer magnetosphere, magnetopause, magnetosheath, bow shock, and upstream solar wind regions as well as in the lobe, magnetosheath, boundary layers, and central plasma sheet regions of the tail. In late 1994, after spending nearly 30 months primarily traversing the deep tail region, GEOTAIL began its near-Earth phase. Perigee was reduced to 10 R(sub e) and apogee first to 50 R(sub e) and finally to 30 R(sub e) in early 1995. This orbit provides many more opportunities for GEOTAIL to explore the upstream solar wind, bow shock, magnetosheath, magnetopause, and outer magnetosphere as well as the near-Earth tail regions. The WIND spacecraft was launched on November 1, 1994 and the POLAR spacecraft was launched on February 24, 1996. These successful launches have dramatically increased the opportunities for GEOTAIL and the GGS spacecraft to be used to conduct the global research for which the ISTP program was designed. The measurement and study of plasma waves have made and will continue to make important contributions to reaching the ISTP/GGS goals and solving the significant problems of sun-earth connections. Plasma waves are involved in the energization and de-energization of plasma and energetic particles via numerous wave-particle interaction processes. Plasma waves in many instances are the source for the heating or cooling of the particles. They can cause particle precipitation by scattering particles into the loss cone. They move particles across boundaries in mass and energy dependent ways. Identifying the waves and the instabilities which produce them are thus crucial for understanding the plasma processes. Wave-particle interaction processes are especially important at various boundaries between the different regions of geospace including the bow shock, magnetopause, and interfaces in the geomagnetic tail between the magnetosheath, lobe, plasmasheet, boundary layers, and neutral sheet. In addition to identifying the characteristics of the instabilities and generation mechanisms encountered, plasma wave measurement are used in conjunction with other fields and particle measurements to identify the region of space the spacecraft is in or the boundary that is being crosed.

Anderson, Roger R.↗

What to Do Until the Money Runs Out: A Refinement Framework for Cognitive Engineering in the Real World

A case study is presented to illustrate some of the problems of applying cognitive science to complex human-machine systems. Disregard for facts about human cognition often undermines the safety, reliability, and cost-effectiveness of complex systems. Yet single-point methods (for example, better user-interface design), whether rooted in computer science or in experimental psychology, fall far short of addressing systems-level problems in a timely way using realistic resources. A model-based methodology is proposed for organizing and prioritizing the cognitive engineering effort, focusing appropriate expertise on major problems first, then moving to more sophisticated refinements if time and resources permit. This case study is based on a collaborative effort between the Human Factors Division at NASA-Ames and the Spaceborne Imaging Radar SIR-C/X-Band Synthetic Aperture Radar (SIR-C/X-SAR) Project at the Jet Propulsion Laboratory (JPL), California institute of Technology. The first SIR-C/X-SAR Shuttle mission flew successfully in April, 1994. A series of such missions is planned to provide radar data to study Earth's ecosystems, climatic and geological processes, hydrologic cycle, and ocean circulation. In addition to JPL and NASA personnel, the SIR-C/X-SAR operations team included Scientists and engineers from the German and Italian space agencies.

Shafto, Michael G.↗

Altair Lander Life Support: Requirement Analysis Cycles 1 and 2

Life support systems are a critical part of human exploration beyond low earth orbit. NASA s Altair Lunar Lander has unique missions to perform and will need a unique life support system to complete them. Initial work demonstrated a feasible minimally-functional Lander design. This work was completed in Design Analysis Cycles (DAC) 1, 2, and 3 were reported in a previous paper. On October 21, 2008, the Altair project completed the Mission Concept Review (MCR), moving the project into Phase A. In Phase A activities, the project is preparing for the System Requirements Review (SRR). Altair has conducted two Requirements Analysis Cycles (RACs) to begin this work. During this time, the life support team must examine the Altair mission concepts, Constellation Program level requirements, and interfaces with other vehicles and spacesuits to derive the right set of requirements for the new vehicle. The minimum functionality design meets some of these requirements already and can be easily adapted to meet others. But Altair must identify which will be more costly in mass, power, or other resources to meet. These especially costly requirements must be analyzed carefully to be sure they are truly necessary, and are the best way of explaining and meeting the true need. If they are necessary and clear, they become important mass threats to track at the vehicle level. If they are not clear or do not seem necessary to all stakeholders, Altair must work to redefine them or push back on the requirements writers. Additionally, the life support team is evaluating new technologies to see if they are more effective than the existing baseline design at performing necessary functions in Altair s life support system.

Anderson, Molly↗

Altair Lander Life Support: Requirements Analysis Cycles 1 and 2

Life support systems are a critical part of human exploration beyond low earth orbit. NASA's Altair Lunar Lander has unique missions to perform and will need a unique life support system to complete them. Initial work demonstrated a feasible minimally -functional Lander design. This work was completed in Design Analysis Cycles (DAC) 1, 2, and 3 were reported in a previous paper'. On October 21, 2008, the Altair project completed the Mission Concept Review (MCR), moving the project into Phase A. In Phase A activities, the project is preparing for the System Requirements Review (SRR). Altair has conducted two Requirements Analysis Cycles (RACs) to begin this work. During this time, the life support team must examine the Altair mission concepts, Constellation Program level requirements, and interfaces with other vehicles and spacesuits to derive the right set of requirements for the new vehicle. The minimum functionality design meets some of these requirements already and can be easily adapted to meet others. But Altair must identify which will be more costly in mass, power, or other resources to meet. These especially costly requirements must be analyzed carefully to be sure they are truly necessary, and are the best way of explaining and meeting the true need. If they are necessary and clear, they become important mass threats to track at the vehicle level. If they are not clear or do not seem necessary to all stakeholders, Altair must work to redefine them or push back on the requirements writers. Additionally, the life support team is evaluating new technologies to see if they are more effective than the existing baseline design at performing necessary functions in Altair's life support system.

Anderson, Molly↗

Propellant Savings during Soyuz Undock from the International Space Station

As a vehicle continuously orbiting Earth for over a decade, the International Space Station (ISS) must be conscious of ways to conserve consumables to maximize the efficiency of cargo flights to ISS. One such consumable is propellant. As part of an ongoing effort to minimize propellant usage onboard ISS and use control moment gyroscopes as much as possible for ISS control, an effort was made in late 2014 to allow Soyuz manned vehicle undockings without requiring the use of thrusters. This method, which has been used for four Soyuz undockings, saves up to 160 kg of propellant each year. Fiona completed a B.S. is Mechanical Engienering at Washington University in St. Louis in 2009, after which she moved to Houston, TX to begin working at NASA Johnson Space Center. She currently works in the Flight Operations Directorate as an ADCO (Attitude Determination and Control Officer) flight controller and MCG (Motion Control Group) instructor. Her responsibilities include operating the motion control systems of the ISS in Mission Control, interfacing with Russian colleagues, mentoring and teaching flight controller trainees, and training astronauts for their missions to ISS.

Turett, Fiona↗

MACHETE: Environment for Space Networking Evaluation

Space Exploration missions requires the design and implementation of space networking that differs from terrestrial networks. In a space networking architecture, interplanetary communication protocols need to be designed, validated and evaluated carefully to support different mission requirements. As actual systems are expensive to build, it is essential to have a low cost method to validate and verify mission/system designs and operations. This can be accomplished through simulation. Simulation can aid design decisions where alternative solutions are being considered, support trade-studies and enable fast study of what-if scenarios. It can be used to identify risks, verify system performance against requirements, and as an initial test environment as one moves towards emulation and actual hardware implementation of the systems. We describe the development of Multi-mission Advanced Communications Hybrid Environment for Test and Evaluation (MACHETE) and its use cases in supporting architecture trade studies, protocol performance and its role in hybrid simulation/emulation. The MACHETE environment contains various tools and interfaces such that users may select the set of tools tailored for the specific simulation end goal. The use cases illustrate tool combinations for simulating space networking in different mission scenarios. This simulation environment is useful in supporting space networking design for planned and future missions as well as evaluating performance of existing networks where non-determinism exist in data traffic and/or link conditions.

Jennings, Esther H.↗

CCD Camera Lens Interface for Real-Time Theodolite Alignment

Theodolites are a common instrument in the testing, alignment, and building of various systems ranging from a single optical component to an entire instrument. They provide a precise way to measure horizontal and vertical angles. They can be used to align multiple objects in a desired way at specific angles. They can also be used to reference a specific location or orientation of an object that has moved. Some systems may require a small margin of error in position of components. A theodolite can assist with accurately measuring and/or minimizing that error. The technology is an adapter for a CCD camera with lens to attach to a Leica Wild T3000 Theodolite eyepiece that enables viewing on a connected monitor, and thus can be utilized with multiple theodolites simultaneously. This technology removes a substantial part of human error by relying on the CCD camera and monitors. It also allows image recording of the alignment, and therefore provides a quantitative means to measure such error.

Wake, Shane↗

The design of a nine-string six-degree-of-freedom force-feedback joystick for telemanipulation

An overview is given of the design and controlling equations for a 6-degree-of-freedom force-feedback joystick for telemanipulation. The joystick has a parallel mechanical structure which allows all of its actuators to be fixed to a non-moving base. The low-inertia design is expected to provide an accurate force-feedback signal to the joystick operator without the need for closed-loop momentum compensation. The analysis describes the joystick's inputs and outputs in generalized Cartesian space, so the joystick can potentially be used as an interface for any 6-degree-of-freedom device.

Agronin, M. L.↗

Perceptual Fidelity Versus Engineering Compromises in Virtual Acoustic Displays

Immersive, three-dimensional displays are increasingly becoming a goal of advanced human-machine interfaces. While the technology for achieving truly useful multisensory environments is still being developed, techniques for generating three-dimensional sound are now both sophisticated and practical enough to be applied to acoustic displays. The ultimate goal of virtual acoustics is to simulate the complex acoustic field experienced by a listener freely moving around within an environment. Of course, such complexity, freedom of movement and interactivity is not always possible in a 'true' virtual environment, much less in lower-fidelity multimedia systems. However, many of the perceptual and engineering constraints (and frustrations) that researchers, engineers and listeners have experienced in virtual audio are relevant to multimedia. In fact, some of the problems that have been studied will be even more of an issue for lower fidelity systems that are attempting to address the requirements of a huge, diverse and ultimately unknown audience. Examples include individual differences in head-related transfer functions, A lack of real interactively (head-tracking) in many multimedia displays, and perceptual degradation due to low sampling rates and/or low-bit compression. This paper discusses some of the engineering constraints faced during implementation of virtual acoustic environments and the perceptual consequences of these constraints. Specific examples are given for NASA applications such as telerobotic control, aeronautical displays, and shuttle launch communications. An attempt will also be made to relate these issues to low-fidelity implementations such as the internet.

Wenzel, Elizabeth M.↗

Perceptual Fidelity vs. Engineering Compromises In Virtual Acoustic Displays

Immersive, three-dimensional displays are increasingly becoming a goal of advanced human-machine interfaces. While the technology for achieving truly useful multisensory environments is still being developed, techniques for generating three-dimensional sound are now both sophisticated and practical enough to be applied to acoustic displays. The ultimate goal of virtual acoustics is to simulate the complex acoustic field experienced by a listener freely moving around within an environment. Of course, such complexity, freedom of movement and interactively is not always possible in a "true" virtual environment, much less in lower-fidelity multimedia systems. However, many of the perceptual and engineering constraints (and frustrations) that researchers, engineers and listeners have experienced in virtual audio are relevant to multimedia. In fact, some of the problems that have been studied will be even more of an issue for lower fidelity systems that are attempting to address the requirements of a huge, diverse and ultimately unknown audience. Examples include individual differences in head-related transfer functions, a lack of real interactively (head-tracking) in many multimedia displays, and perceptual degradation due to low sampling rates and/or low-bit compression. This paper discusses some of the engineering Constraints faced during implementation of virtual acoustic environments and the perceptual consequences of these constraints. Specific examples are given for NASA applications such as telerobotic control, aeronautical displays, and shuttle launch communications. An attempt will also be made to relate these issues to low-fidelity implementations such as the internet.

Wenzel, Elizabeth M.↗

Evaluation of a pulse control law for flexible spacecraft

The following analytical and experimental studies were conducted: (1) A simple algorithm was developed to suppress the structural vibrations of 3-dimensional distributed parameter systems, subjected to interface motion and/or directly applied forces. The algorithm is designed to cope with structural oscillations superposed on top of rigid-body motion: a situation identical to that encountered by the SCOLE components. A significant feature of the method is that only local measurements of the structural displacements and velocities relative to the moving frame of reference are needed. (2) A numerical simulation study was conducted on a simple linear finite element model of a cantilevered plate which was subjected to test excitations consisting of impulsive base motion and of nonstationary wide-band random excitation applied at its root. In each situation, the aim was to suppress the vibrations of the plate relative to the moving base. (3) A small mechanical model resembling an aircraft wing was designed and fabricated to investigate the control algorithm under realistic laboratory conditions.

Source record↗

Visual analysis of fluid dynamics at NASA's numerical aerodynamic simulation facility

A study aimed at describing and illustrating visualization tools used in Computational Fluid Dynamics (CFD) and indicating how these tools are likely to change by showing a projected resolution of the human computer interface is presented. The following are outlined using a graphically based test format: the revolution of human computer environments for CFD research; comparison of current environments; current environments with the ideal; predictions for the future CFD environments; what can be done to accelerate the improvements. The following comments are given: when acquiring visualization tools, potential rapid changes must be considered; environmental changes over the next ten years due to human computer interface cannot be fathomed; data flow packages such as AVS, apE, Explorer and Data Explorer are easy to learn and use for small problems, excellent for prototyping, but not so efficient for large problems; the approximation techniques used in visualization software must be appropriate for the data; it has become more cost effective to move jobs that fit on workstations and run only memory intensive jobs on the supercomputer; use of three dimensional skills will be maximized when the three dimensional environment is built in from the start.

Watson, Velvin R.↗

Computer Simulations of Small Molecules in Membranes: Insights from Computer Simulations into the Interactions of Small Molecules with Lipid Bilayers

Two of Ernest Overton's lasting contributions to biology are the Meyer-Overton relationship between the potency of an anesthetic and its solubility in oil, and the Overton rule which relates the permeability of a membrane to the oil-water partition coefficient of the permeating molecule. A growing body of experimental evidence, however, cannot be reconciled with these theories. In particular, the molecular nature of membranes, unknown to Overton, needs to be included in any description of these phenomena. Computer simulations are ideally suited for providing atomic-level information about the behavior of small molecules in membranes. The authors discuss simulation studies relevant to Overton's ideas. Through simulations it was found that anesthetics tend to concentrate at interfaces and their anesthetic potency correlates better with solubility at the water-membrane interface than with solubility in oil. Simulation studies of membrane permeation revealed the anisotropic nature of the membranes, as evidenced, for example, by the highly nonuniform distribution of free volume in the bilayer. This, in turn, influences the diffusion rates of solutes, which increase with the depth in the membrane. Small solutes tend to move by hopping between voids in the bilayer, and this hopping motion may be responsible for the deviation from the Overton rule of the permeation rates of these molecules.

Pohorille, Andrew↗

Enceladus Vent Explorer Concept

Our concept, Enceladus Vent Explorer (EVE), is a robotic pathfinder mission to enter these doors. EVE's goals are to descend into erupting conduits up to ~2 km deep, characterize the unknown interior structure of the vent-conduit system, assess the accessibility to the subsurface ocean through the vent-conduit system, potentially reach the liquid interface, and perform astrobiology and volcanology observations in the vent-conduit system. EVE sends two types of modules: Surface Module (SM) and Descent Module (DM). SM is a lander that stays on the surface, while tens of small (~3 kg, 10 cm in width and 30 cm in length) DMs separate from SM, move to a vent, and descend into it. DMs rely on a power and communication link provided by SM through a cable. As the payload volume of DM is extremely limited, each DM can carry only a single miniaturized instrument. This limitation is complemented by heterogeneity. There are several types of DMs, all of which share the common mobility system but carry different instruments. For example, a "scout DM" creates a 3-D map of the geyser system with its stereo cameras and structured light. A "sample return DM" collects particles and ice cores in the vent and deliver them to the mass spectrometer in the SM. An "in-situ science DM" carries science instruments, such as a microscopic imager and a microfluidics chip for biosignature detection. DMs are sent either sequentially or in parallel.

Enceladus↗

Capaciflector-guided mechanisms

A plurality of capaciflector proximity sensors, one or more of which may be overlaid on each other, and at least one shield are mounted on a device guided by a robot so as to see a designated surface, hole or raised portion of an object, for example, in three dimensions. Individual current-measuring voltage follower circuits interface the sensors and shield to a common AC signal source. As the device approaches the object, the sensors respond by a change in the currents therethrough. The currents are detected by the respective current-measuring voltage follower circuits with the outputs thereof being fed to a robot controller. The device is caused to move under robot control in a predetermined pattern over the object while directly referencing each other without any offsets, whereupon by a process of minimization of the sensed currents, the device is dithered or wiggled into position for a soft touchdown or contact without any prior contact with the object.

Vranish, John M.↗

An Upgrade of the Aeroheating Software ''MINIVER''

Detailed computational modeling: CFO often used to create and execute computational domains. Increasing complexity when moving from 20 to 30 geometries. Computational time increased as finer grids are used (accuracy). Strong tool, but takes time to set up and run. MINIVER: Uses theoretical and empirical correlations. Orders of magnitude faster to set up and run. Not as accurate as CFO, but gives reasonable estimations. MINIVER's Drawbacks: Rigid command-line interface. Lackluster, unorganized documentation. No central control; multiple versions exist and have diverged.

Louderback, Pierce↗

Architectural Framework for Conceptualizing Exploration Class Medical Operations

Currently, discrete projects within NASA’s Human Research Program (HRP) take aim at providing future exploration missions with the capabilities necessary to operate within a progressively Earth-independent operative environment. Realizing an entire ecosystem that can accomplish these goals requires a clear visualization on how each project contributes to the overall objectives of Human Health and Performance (HH&P) in that context. The Exploration Medical Capability (ExMC) Element has developed an architectural framework for exploration class medical operations by utilizing a systems engineering approach using model-based systems engineering (MBSE). This model, a System of Systems Architecture (SoSA), captures a means of integrating various independent but related efforts into a comprehensive view associated with HRP’s goal of providing progressively Earth-Independent Medical Operations (EIMO). This level of visibility is realized by identifying interfaces between development efforts and existing programs that contribute to the overall mission of EIMO even if those extend past the traditional boundary of HRP. Potential interfaces that are considered important when constructing an architecture include program/project Needs, Goals, and Objectives (NGOs), capabilities, envisioned use cases/scenarios, and system/subsystem structure. This presentation will focus on the processes that were used to generate the SoSA along with a means to realize its utility amongst other MBSE products from ExMC. Evaluation of the best architecture moving forward can then be achieved that promotes cohesion between various functional areas of HH&P. Additionally, the SoSA is developed with a long-term vision for the dynamic integration of novel technological developments that may be implemented in the future. The SoSA is intended to enable Stakeholders the ability to view the broader interconnections that exist and begin to create avenues of communication between various efforts. The benefits of a SoSA provide an essential step towards addressing the unique challenges of attaining the goals of broader exploration class medical missions of the future.

Systems engineering↗