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At least 433 records · Page 24

Satellite and terrestrial narrow-band propagation measurements at 2.05 GHz

A series of satellite and terrestrial propagation measurements were conducted on 15 and 16 Dec. 1994 in the vicinity of the Jet Propulsion Laboratory (JPL), Pasadena, California, in support of the VOA/JPL DBS-Radio Program. The reason for including terrestrial measurements was the possible use of terrestrial boosters to improve reception in some satellite digital audio broadcasting system service areas. The signal sources used were the NASA TDRS satellite located at 171 degrees West and a terrestrial transmitter located on a high point on JPL property. Both signals were unmodulated carriers near 2.05 GHz, spaced a few kHz apart so that both could be received simultaneously by a single receiver. An unmodulated signal was used in order to maximize the dynamic range of the signal strength measurement. A range of greater than 35 dB was achieved with the satellite signal, and over 50 dB was achieved with the terrestrial signal measurements. Three test courses were used to conduct the measurements: (1) a 33 km round trip drive from JPL through Pasadena was used to remeasure the propagation of the satellite signal over the path previously used in DBS-Radio experiments in mid 1994. A shortened portion of this test course, approximately 20 km, was used to measure the satellite and terrestrial signals simultaneously; (2) a 9 km round trip drive through JPL property, going behind buildings and other obstacles, was used to measure the satellite and terrestrial signals simultaneously; and (3) a path through one of the buildings at JPL, hand carrying the receiver, was also used to measure the satellite and terrestrial signals simultaneously.

Vaisnys, Arv↗

A virtual reality browser for Space Station models

The Graphics Analysis Facility at NASA/JSC has created a visualization and learning tool by merging its database of detailed geometric models with a virtual reality system. The system allows an interactive walk-through of models of the Space Station and other structures, providing detailed realistic stereo images. The user can activate audio messages describing the function and connectivity of selected components within his field of view. This paper presents the issues and trade-offs involved in the implementation of the VR system and discusses its suitability for its intended purposes.

Goldsby, Michael↗

FTDD973: A multimedia knowledge-based system and methodology for operator training and diagnostics

FTDD973 (973 Fabricator Training, Documentation, and Diagnostics) is an interactive multimedia knowledge based system and methodology for computer-aided training and certification of operators, as well as tool and process diagnostics in IBM's CMOS SGP fabrication line (building 973). FTDD973 is an example of what can be achieved with modern multimedia workstations. Knowledge-based systems, hypertext, hypergraphics, high resolution images, audio, motion video, and animation are technologies that in synergy can be far more useful than each by itself. FTDD973's modular and object-oriented architecture is also an example of how improvements in software engineering are finally making it possible to combine many software modules into one application. FTDD973 is developed in ExperMedia/2; and OS/2 multimedia expert system shell for domain experts.

Hekmatpour, Amir↗

Investigation of the High Latitude Magnetosphere and its Response to the Solar Wind

INSPIRE is a non-profit scientific, educational corporation whose objective is to bring the excitement of observing natural and manmade radio waves in the audio region to high school students. Stimulating students to learn and understand science and technology is the key to them fulfilling their potential in the best interests of our society. INSPIRE also is an innovative, unique opportunity for students to actively gather data that might be used in a basic research project. INSPIRE began with a test bed project, ACTIVE/HSGS, which involved 100 high schools, with a centerpiece of making observations of 10.5 kHz transmissions from the Soviet ACTIVE satellite. A large number of ground receiving sites was needed, both to enhance the probability of receiving the radio waves from ACTIVE, and to determine the propagation paths to the ground. The second major project was support to SEPAC (Space Experiments using Particle ACcelerators), a payload on the ATLAS I Spacelab mission, flown in March/April 1992. With its electron accelerator SEPAC performed many experiments in the ionosphere, including producing an artificial aurora and the electromagnetic waves produced by pulsing the electron beam. INSPIRE/SEPAC provided more than 1000 ground stations to receive the radio waves, and, at the same time, allowed high school students the opportunity to take data that would be used in a published basic research project. The third major project is to make observations of the effects of a pulsed electron beam and plasma generator on the MIR Space Station. On request, these instruments are operated over INSPIRE observers.

Taylor, William W. L.↗

Efficient Helicopter Aerodynamic and Aeroacoustic Predictions on Parallel Computers

This paper presents parallel implementations of two codes used in a combined CFD/Kirchhoff methodology to predict the aerodynamics and aeroacoustics properties of helicopters. The rotorcraft Navier-Stokes code, TURNS, computes the aerodynamic flowfield near the helicopter blades and the Kirchhoff acoustics code computes the noise in the far field, using the TURNS solution as input. The overall parallel strategy adds MPI message passing calls to the existing serial codes to allow for communication between processors. As a result, the total code modifications required for parallel execution are relatively small. The biggest bottleneck in running the TURNS code in parallel comes from the LU-SGS algorithm that solves the implicit system of equations. We use a new hybrid domain decomposition implementation of LU-SGS to obtain good parallel performance on the SP-2. TURNS demonstrates excellent parallel speedups for quasi-steady and unsteady three-dimensional calculations of a helicopter blade in forward flight. The execution rate attained by the code on 114 processors is six times faster than the same cases run on one processor of the Cray C-90. The parallel Kirchhoff code also shows excellent parallel speedups and fast execution rates. As a performance demonstration, unsteady acoustic pressures are computed at 1886 far-field observer locations for a sample acoustics problem. The calculation requires over two hundred hours of CPU time on one C-90 processor but takes only a few hours on 80 processors of the SP2. The resultant far-field acoustic field is analyzed with state of-the-art audio and video rendering of the propagating acoustic signals.

Wissink, Andrew M.↗

An object-oriented, technology-adaptive information model

The primary objective was to develop a computer information system for effectively presenting NASA's technologies to American industries, for appropriate commercialization. To this end a comprehensive information management model, applicable to a wide variety of situations, and immune to computer software/hardware technological gyrations, was developed. The model consists of four main elements: a DATA_STORE, a data PRODUCER/UPDATER_CLIENT and a data PRESENTATION_CLIENT, anchored to a central object-oriented SERVER engine. This server engine facilitates exchanges among the other model elements and safeguards the integrity of the DATA_STORE element. It is designed to support new technologies, as they become available, such as Object Linking and Embedding (OLE), on-demand audio-video data streaming with compression (such as is required for video conferencing), Worldwide Web (WWW) and other information services and browsing, fax-back data requests, presentation of information on CD-ROM, and regular in-house database management, regardless of the data model in place. The four components of this information model interact through a system of intelligent message agents which are customized to specific information exchange needs. This model is at the leading edge of modern information management models. It is independent of technological changes and can be implemented in a variety of ways to meet the specific needs of any communications situation. This summer a partial implementation of the model has been achieved. The structure of the DATA_STORE has been fully specified and successfully tested using Microsoft's FoxPro 2.6 database management system. Data PRODUCER/UPDATER and PRESENTATION architectures have been developed and also successfully implemented in FoxPro; and work has started on a full implementation of the SERVER engine. The model has also been successfully applied to a CD-ROM presentation of NASA's technologies in support of Langley Research Center's TAG efforts.

Anyiwo, Joshua C.↗

Multimode Data-Compression System

Data-compression system developed to satisfy need for high-speed, high-performance compression of data from sources as diverse as medical images, high-definition television images, audio signals, readouts from scientific instruments, and binary data files. Maximum data-transmission capability of communication channel or storage capacity of storage device multiplied by approximately compression ratio. Various combinations of lossless and lossy compression chosen to suit various data streams.

Fang, Wai-Chi↗

A wideband channel model for land mobile satellite systems

A wideband channel model for Land Mobile Satellite (LMS) services is presented which characterizes the time-varying transmission channel between a satellite and a mobile user terminal. The channel model statistic parameters are the results of fitting procedures to measured data. The data used for fitting have a time resolution of 33 ns corresponding to a bandwidth of 30 MHz. Thus, the model is capable to characterize the channel behaviour for a wide range of services e.g., voice transmission, digital audio broadcasting (DAB), and spread spectrum modulation schemes. The model is presented for different environments and scenarios. The model is derived for a quasi-mobile user with hand-held terminal being in two different environments: rural and urban. The parameters needed for the description are (a) the number of echoes, (b) the distribution of the echo power, and (c) the distribution of the echo delay. It is shown that the direct path follows a Rician distribution whereas the reflected paths are Rayleigh/lognormal distributed. The parameters are given for an elevation angle of 25 deg.

Jahn, Axel↗

Key design issues for user terminals operating with HEO satellites

Coverage of high-latitude areas in the northern hemisphere using geostationary satellites can not be achieved with good elevation angles, and highly inclined elliptical orbits (HEO) present one possible way to overcome this problem. The high elevation angles they achieve and the relative motion of the satellites across the sky, including satellite hand-over, present a specific set of requirements for the design of user terminals, be they for communication or broadcast-reception purposed. This paper reviews key design issues for user terminals operating with satellites in highly inclined elliptical orbits. While all aspects of user terminal design are broadly covered, special emphasis is given to the antenna and RF front-end design. The types of terminals discussed include communications terminals: the hand-held, the notebook, and the vehicle-mounted types, as well as the vehicle-mounted digital audio broadcasting (DAB) receiver terminal. A number of solutions are outlined, based on tradeoffs with respect to the most significant system interface parameters such as G/T and equivalent isotropically radiated power (EIRP). Candidate antenna and front-end configurations were studied, in particular patch and helical antennas with the principal aim of deriving low cost, yet effective solutions. Issues related to achieving best EIRP for the communications terminals are presented, taking into account radiation safety limits. The differences in the design of receive only versus receive/transmit RF front-ends for HEO system terminals are highlighted and solutions for both proposed. This paper summarizes the results of internal ESTEC studies and external ESA-sponsored work concerning major user terminal parameters and design aspects performed for Archimedes -- a HEO satellite constellation for multimedia broadcasting and communications.

Stojkovic, I.↗

How far away is plug 'n' play? Assessing the near-term potential of sonification and auditory display

The commercial music industry offers a broad range of plug 'n' play hardware and software scaled to music professionals and scaled to a broad consumer market. The principles of sound synthesis utilized in these products are relevant to application in virtual environments (VE). However, the closed architectures used in commercial music synthesizers are prohibitive to low-level control during real-time rendering, and the algorithms and sounds themselves are not standardized from product to product. To bring sound into VE requires a new generation of open architectures designed for human-controlled performance from interfaces embedded in immersive environments. This presentation addresses the state of the sonic arts in scientific computing and VE, analyzes research challenges facing sound computation, and offers suggestions regarding tools we might expect to become available during the next few years. A list of classes of audio functionality in VE includes sonification -- the use of sound to represent data from numerical models; 3D auditory display (spatialization and localization, also called externalization); navigation cues for positional orientation and for finding items or regions inside large spaces; voice recognition for controlling the computer; external communications between users in different spaces; and feedback to the user concerning his own actions or the state of the application interface. To effectively convey this considerable variety of signals, we apply principles of acoustic design to ensure the messages are neither confusing nor competing. We approach the design of auditory experience through a comprehensive structure for messages, and message interplay we refer to as an Automated Sound Environment. Our research addresses real-time sound synthesis, real-time signal processing and localization, interactive control of high-dimensional systems, and synchronization of sound and graphics.

Bargar, Robin↗

The CAVE (TM) automatic virtual environment: Characteristics and applications

Virtual reality may best be defined as the wide-field presentation of computer-generated, multi-sensory information that tracks a user in real time. In addition to the more well-known modes of virtual reality -- head-mounted displays and boom-mounted displays -- the Electronic Visualization Laboratory at the University of Illinois at Chicago recently introduced a third mode: a room constructed from large screens on which the graphics are projected on to three walls and the floor. The CAVE is a multi-person, room sized, high resolution, 3D video and audio environment. Graphics are rear projected in stereo onto three walls and the floor, and viewed with stereo glasses. As a viewer wearing a location sensor moves within its display boundaries, the correct perspective and stereo projections of the environment are updated, and the image moves with and surrounds the viewer. The other viewers in the CAVE are like passengers in a bus, along for the ride. 'CAVE,' the name selected for the virtual reality theater, is both a recursive acronym (Cave Automatic Virtual Environment) and a reference to 'The Simile of the Cave' found in Plato's 'Republic,' in which the philosopher explores the ideas of perception, reality, and illusion. Plato used the analogy of a person facing the back of a cave alive with shadows that are his/her only basis for ideas of what real objects are. Rather than having evolved from video games or flight simulation, the CAVE has its motivation rooted in scientific visualization and the SIGGRAPH 92 Showcase effort. The CAVE was designed to be a useful tool for scientific visualization. The Showcase event was an experiment; the Showcase chair and committee advocated an environment for computational scientists to interactively present their research at a major professional conference in a one-to-many format on high-end workstations attached to large projection screens. The CAVE was developed as a 'virtual reality theater' with scientific content and projection that met the criteria of Showcase.

Kenyon, Robert V.↗

Remote Monitor Alarm System

A remote monitor alarm system monitors discrete alarm and analog power supply voltage conditions at remotely located communications terminal equipment. A central monitoring unit (CMU) is connected via serial data links to each of a plurality of remote terminal units (RTUS) that monitor the alarm and power supply conditions of the remote terminal equipment. Each RTU can monitor and store condition information of both discrete alarm points and analog power supply voltage points in its associated communications terminal equipment. The stored alarm information is periodically transmitted to the CMU in response to sequential polling of the RTUS. The number of monitored alarm inputs and permissible voltage ranges for the analog inputs can be remotely configured at the CMU and downloaded into programmable memory at each RTU. The CMU includes a video display, a hard disk memory, a line printer and an audio alarm for communicating and storing the alarm information received from each RTU.

Stute, Robert A.↗

New Computational Methods for the Prediction and Analysis of Helicopter Noise

This paper describes several new methods to predict and analyze rotorcraft noise. These methods are: 1) a combined computational fluid dynamics and Kirchhoff scheme for far-field noise predictions, 2) parallel computer implementation of the Kirchhoff integrations, 3) audio and visual rendering of the computed acoustic predictions over large far-field regions, and 4) acoustic tracebacks to the Kirchhoff surface to pinpoint the sources of the rotor noise. The paper describes each method and presents sample results for three test cases. The first case consists of in-plane high-speed impulsive noise and the other two cases show idealized parallel and oblique blade-vortex interactions. The computed results show good agreement with available experimental data but convey much more information about the far-field noise propagation. When taken together, these new analysis methods exploit the power of new computer technologies and offer the potential to significantly improve our prediction and understanding of rotorcraft noise.

Strawn, Roger C.↗

Knowledge Engineering for Preservation and Future use of Institutional Knowledge

This Project has two main thrusts-preservation of special knowledge and its useful representation via computers. NASA is losing the expertise of its engineers and scientists who put together the great missions of the past. We no longer are landing men on the moon. Some of the equipment still used today (such as the RL-10 rocket) was designed decades ago by people who are now retiring. Furthermore, there has been a lack, in some areas of technology, of new projects that overlap with the old and that would have provided opportunities for monitoring by senior engineers of the young ones. We are studying this problem and trying out a couple of methods of soliciting and recording rare knowledge from experts. One method is that of Concept Maps which produces a graphical interface to knowledge even as it helps solicit that knowledge. We arranged for experienced help in this method from John Coffey of the Institute of Human and Machine Technology at the University of West Florida. A second method which we plan to try out in May, is a video-taped review of selected failed missions (e.g., the craft tumbled and blew up). Five senior engineers (most already retired from NASA) will, as a team, analyze available data, illustrating their thought processes as they try to solve the problem of why a space craft failed to complete its mission. The session will be captured in high quality audio and with at least two video cameras. The video can later be used to plan future concept mapping interviews and, in edited form, be a product in itself. Our computer representations of the amassed knowledge may eventually, via the methods of expert systems, be joined with other software being prepared as a suite of tools to aid future engineers designing rocket engines. In addition to representation by multimedia concept maps, we plan to consider linking vast bodies of text (and other media) by hypertexting methods.

Moreman, Douglas↗

Subjective Response to Simulated Sonic Booms in Homes

One of the environmental issues affecting the development of a second-generation supersonic commercial transport is the impact of sonic booms on people. Aircraft designers are attempting to design the transport to produce sonic boom signatures that will have minimum impact on the public. Current supersonic commercial aircraft produce an 'N-wave' sonic boom pressure signature that is considered unacceptable by the public. This has resulted in first-generation supersonic transports being banned from flying supersonic over land in the United States, a severe economic constraint. By tailoring aircraft volume and lift distributions, designers hope to produce sonic boom signatures having specific shapes other than 'N-wave' that may be more acceptable to the public. As part of the effort to develop a second-generation supersonic commercial transport, Langley Research Center is conducting research to study people's subjective response to sonic booms. As part of that research, a system was developed for performing studies of the subjective response of people to the occurrence of simulated sonic booms in their homes. The In-Home Noise Generation/Response System (IHONORS) provides a degree of situational realism not available in the laboratory and a degree of control over the noise exposure not found in community surveys. The computer-controlled audio system generates the simulated sonic booms, measures the noise levels, and records the subjects' ratings and can be placed and operated in individual homes for extended periods of time. The system was used to conduct an in-home study of subjective response to simulated sonic booms. The primary objective of the study was to determine the effect on annoyance of the number of sonic boom occurrences in a realistic environment. The effects on annoyance of several other parameters were also examined. Initially, data analyses were based on all the data collected. However, further analyser found that test subjects adapted to the sonic booms during the first few days of exposure. The first eight days of each testing period consisted of eight introductory exposures that were repeated on randomly selected days later in the testing period. Comparison of the introductory exposures with their repeats indicated that the test subjects adapted to the new sonic boom noise environment during the first days of the testing period. Because of the adaptation occurring, the introductory days were deleted from the ds set and the analyses redone. This paper presents the updated analyses. Elimination of the introductory days did not significantly affect the results and conclusions of the initial analyses. This paper also presents analyses of the effects on annoyance of additional factors in the study not previously examined.

McCurdy, David A.↗

Fade Measurements into Buildings from 500 to 3000 MHz

Slant-path fade measurements from 500 to 3000 MHz were made into six different buildings employing a vector network analyzer, a tower-mounted transmitting antenna and an automatically positioned receiving antenna. The objective of the measurements was to provide information for satellite audio broadcasting and personal communications satellite design on the correlation of fading inside buildings. Fades were measured with 5 cm spatial separation and every 0.2 percent of the frequency. Median fades ranged from 10 to 20 dB in woodframe houses with metal roofs and walls without and with an aluminum heat shield, respectively. The median decorrelation distance was from 0.5 to 1.1. m and was independent of frequency. The attenuation into the buildings increased only moderately with frequency in most of the buildings with a median slope of about 1 to 3 db/GHz, but increased fastest in the least attenuating building with a slope of 5 dB/GHz. The median decorrelation bandwidth ranged from 1.2 to 3.8 percent of frequency in five of the buildings, and was largest in the least attenuating building, with 20.2 percent of frequency.

Vogel, Wolfhard J.↗

Exploring the Environment and the Astronomy Village: NASA Classroom of the Future

Astronomy Village: Investigating the Universe is a CD-ROM based multimedia program that provides teachers and students with ten complete investigations in astronomy intended to complement and extend the science curriculum in 9th and 10th grade classes. Students, in teams of three, use the Astronomy Village software to conduct investigations in astronomy and lear about the nature of scientific inquiry. The Astronomy Village's interface is based on the village like appearence of major observatories on mountain tops. Tools available to students include an image processing program, a document reader, an image browser, a telecommunications program for accessing the world wide web, and various simulation programs. The simulation programs include a star life cycle simulator, an orbital simulator, and a 3-D star simulator. Other resources available on this CD for the student research teams include: digitized video clips, images from the Hubble Space Telescope and other instruments; audio clips of astronomers discussing their work; computer animation and graphics; and full text documents such as book chapters, NASA publications, and articles from astronomy journals and magazines.

Myers, Bob↗

Fade Measurements into Buildings from 500 to 3000 MHz

Slant-path fade measurements from 500 to 3000 MHz were made into six different buildings employing a vector network analyzer, a tower-mounted transmitting antenna and an automatically positioned receiving antenna. The objective of the measurements was to provide information for satellite audio broadcasting and personal communications satellite design on the correlation of fading inside buildings. Fades were measured with 5 cm spatial separation and every 0.2% of the frequency. Median fades ranged from 10 to 20 dB in woodframe houses with metal roofs and walls without and with an aluminum heatshield, respectively. The median decorrelation distance was from 0.5 to 1.1 m and was independent of frequency. The attenuation into the buildings increased only moderately with frequency in most of the buildings with a median slope of about 1 to 3 dB/GHz, but increased fastest in the least attenuating building with a slope of 5 dB/GHz. The median decorrelation bandwidth ranged from 1.2 to 3.8% of frequency in five of the buildings, and was largest in the least attenuating building, with 20.2% of frequency.

Vogel, Wolfhard J.↗