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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 109 records · Page 6

A simulation of the instrument pointing system for the Astro-1 mission

NASA has recently completed a shuttle-borne stellar ultraviolet astronomy mission known as Astro-1. A three axis instrument pointing system (IPS) was employed to accurately point the science instruments. In order to analyze the pointing control system and verify pointing performance, a simulation of the IPS was developed using the multibody dynamics software TREETOPS. The TREETOPS IPS simulation is capable of accurately modeling the multibody IPS system undergoing large angle, nonlinear motion. The simulation is documented and example cases are presented demonstrating disturbance rejection, fine pointing operations, and multiple target pointing and slewing of the IPS.

Whorton, M.↗

High-Performance Modeling and Simulation of Anchoring in Granular Media for NEO Applications

NASA is interested in designing a spacecraft capable of visiting a near-Earth object (NEO), performing experiments, and then returning safely. Certain periods of this mission would require the spacecraft to remain stationary relative to the NEO, in an environment characterized by very low gravity levels; such situations require an anchoring mechanism that is compact, easy to deploy, and upon mission completion, easy to remove. The design philosophy used in this task relies on the simulation capability of a high-performance multibody dynamics physics engine. On Earth, it is difficult to create low-gravity conditions, and testing in low-gravity environments, whether artificial or in space, can be costly and very difficult to achieve. Through simulation, the effect of gravity can be controlled with great accuracy, making it ideally suited to analyze the problem at hand. Using Chrono::Engine, a simulation pack age capable of utilizing massively parallel Graphic Processing Unit (GPU) hardware, several validation experiments were performed. Modeling of the regolith interaction has been carried out, after which the anchor penetration tests were performed and analyzed. The regolith was modeled by a granular medium composed of very large numbers of convex three-dimensional rigid bodies, subject to microgravity levels and interacting with each other with contact, friction, and cohesional forces. The multibody dynamics simulation approach used for simulating anchors penetrating a soil uses a differential variational inequality (DVI) methodology to solve the contact problem posed as a linear complementarity method (LCP). Implemented within a GPU processing environment, collision detection is greatly accelerated compared to traditional CPU (central processing unit)- based collision detection. Hence, systems of millions of particles interacting with complex dynamic systems can be efficiently analyzed, and design recommendations can be made in a much shorter time. The figure shows an example of this capability where the Brazil Nut problem is simulated: as the container full of granular material is vibrated, the large ball slowly moves upwards. This capability was expanded to account for anchors of different shapes and penetration velocities, interacting with granular soils.

Quadrelli, Marco B.↗

Granular Simulation of NEO Anchoring

NASA is interested in designing a spacecraft capable of visiting a Near Earth Object (NEO), performing experiments, and then returning safely. Certain periods of this mission will require the spacecraft to remain stationary relative to the NEO. Such situations require an anchoring mechanism that is compact, easy to deploy and upon mission completion, easily removed. The design philosophy used in the project relies on the simulation capability of a multibody dynamics physics engine. On Earth it is difficult to create low gravity conditions and testing in low gravity environments, whether artificial or in space is costly and therefore not feasible. Through simulation, gravity can be controlled with great accuracy, making it ideally suited to analyze the problem at hand. Using Chrono::Engine [1], a simulation package capable of utilizing massively parallel GPU hardware, several validation experiments will be performed. Once there is sufficient confidence, modeling of the NEO regolith interaction will begin after which the anchor tests will be performed and analyzed. The outcome of this task is a study with an analysis of several different anchor designs, along with a recommendation on which anchor is better suited to the task of anchoring. With the anchors tested against a range of parameters relating to soil, environment and anchor penetration angles/velocities on a NEO.

multibody dynamics↗

Multibody instantly centered moving Lagrangian observer schemes. I - Formulation. II - Application to vehicular simulations

A finite element modeling method employing an instantly centered moving Lagrangian observer is proposed to solve multibody problems involving several rotating components, each with its own rotational history. The present technique allows the steady-state behavior of the problem simulation to be rendered stationary and time independent. In the second part, the method is extended to model the steady and transient response of ground-based automotive-type vehicular systems, including the modeling of vehicular obstruction rollover events.

Padovan, Joseph↗

Numerical methods for multibody systems

This article gives a brief summary of some results obtained by Nasser on modeling and simulation of inequality problems in multibody dynamics. In particular, the augmented Lagrangian method discussed here is applied to a constrained motion problem with impulsive inequality constraints. A fundamental characteristic of the multibody dynamics problem is the lack of global convexity of its Lagrangian. The problem is transformed into a convex analysis problem by localization (piecewise linearization), where the augmented Lagrangian has been successfully used. A model test problem is considered and a set of numerical experiments is presented.

Glowinski, Roland↗

Projection and assembly method for multibody component model reduction

The problem addressed is that of obtaining reduced-order component models for use in simulating the dynamics of a multibody system. In certain cases, nonlinear system models may be constructed using linear dynamic models for each component, but allowing large angle motion between components. Without some form of model reduction, system models constructed in this manner may be too large for use in control system design and simulation trades. This paper analyzes one method of component model reduction that allows systems level requirements (e.g., capturing the effect of body 1 reaction wheel noise on body 2 camera pointing) to aid in the selection of the reduced-order component models. Briefly stated, important modes are selected at the system level and projected onto the components, and reduced-order components are then assembled into a reduced-order system model that retains the projected modes.

Bernard, Douglas E.↗

Dynamic analysis of flexible mechanical systems using LATDYN

A 3-D, finite element based simulation tool for flexible multibody systems is presented. Hinge degrees-of-freedom is built into equations of motion to reduce geometric constraints. The approach avoids the difficulty in selecting deformation modes for flexible components by using assumed mode method. The tool is applied to simulate a practical space structure deployment problem. Results of examples demonstrate the capability of the code and approach.

Wu, Shih-Chin↗

On the use of the consistent mass matrix in flexible multibody systems

Two different methods are used in finite element structural analysis to define element mass distribution: consistent and lumped mass approximations. The lumped mass method is currently favored in multibody dynamics software packages because of its computational efficiency. This paper, however, presents a multibody dynamics formulation based on the consistent mass approach which should prove to be as computationally efficient as the lumped mass approach. It is shown that when component flexibility is modelled using modal coordinates, the equations of motion, as formulated by these two methods, are very similar in appearance, thereby facilitating their comparison. It is also shown, through simulation of a simple multibody system, that a system formulated with the lumped mass approximation will often require more finite elements and smaller integration step sizes than the corresponding consistent mass system.

Anthony, Tobin C.↗

The design of a precision pointing contol system for the Space Infrared Telescope Facility

The design and performance simulation of the Space Infrared Telescope Facility pointing and control system are described. The system design is constrained by such considerations as image stability, maneuver capability, cryogen lifetime, and structural flexibility. The primary design driver is the requirement to rapidly execute small angle reorientations of the telescope's optical axis. The flexibility of the spacecraft was simulated using a simplified multibody model which provided an approximation of the primary bending modes. The rather conventional attitude control system design of PID type with a 0.5 Hz bandwidth was enhanced to meet the small angle maneuver requirements by the use of three techniques: (1) a feedforward loop to improve the time response; (2) torque shaping to minimize structural excitation; and (3) active image stabilization to remove residual pointing error and jitter. Simulation results indicate that the system has the desired performance and can be designed using techniques and hardware well within the state-of-the-art.

Sridhar, B.↗

Hydrodynamic characterization of the coastal pioneer array ocean observing system

Ocean observation buoys require relatively small amounts of power, yet traditionally necessitate costly resupply trips for battery replacement. With the offshore location of the buoys and small power requirements, wave energy may be an effective solution for providing consistent and reliable power to support the buoy instrumentation. The US National Science Foundation Ocean Observatories Initiative (OOI) includes arrays of point absorber-like buoy systems used for ocean observation that have been deployed at multiple locations including the Southern Mid-Atlantic Bight. A study is currently underway to design a pitch resonator wave energy converter to supplement existing renewable energy generation for powering observation instrumentation. This paper details field measurements from surface moorings of the OOI Coastal Pioneer Array, which informs the subsequent development of a numerical model for the moored observation system. The model is developed in Wave Energy Converter Simulator (WEC-Sim), which leverages the Simscape multibody solver within the MATLAB/Simulink framework and linear potential flow theory to simulate the hydrodynamic interactions and multibody dynamics in 6 degrees of freedom. Multiple tuning variables are considered to produce a model for the system that matches well with empirical data (about 8% error). In conclusion, the WEC-Sim model will serve as a platform for integrating the pitch resonator wave energy converter concept and deployment preparation (detailed design including power take-off and control systems, response evaluation, etc.).

hydrodynamic modeling↗

Order (n) DISCOS for multibody systems with gear reduction

Recent developments in O(n) algorithms (where n is the number of bodies in the system) and parallel processing have drastically reduced the computer time needed to simulate systems involving many bodies. This paper presents a gear-reduction model for the O(n) version of DISCOS, a standard software package for simulation and analysis of flexible multibody systems. The gear-reduction model allows the accurate modeling of harmonic drives, which are commonly used in robot joints. The formulation has been implemented and validated with known results. The gear model can also be used for gear-train, rack-and-pinion, and screw joints.

Chun, Hon M.↗

Simulation of Heavy Lift Airship dynamics over large ranges of incidence and speed

A nonlinear, multibody, six-degrees-of-freedom digital simulation has been developed to study generic Heavy Lift Airship (HLA) dynamics and control. The basic aerodynamic functions developed to model the hull, tail, and rotor loads continuously over all incidence ranges are reviewed and applied to a Quadrotor HLA with a low fineness ratio hull and a small vee-tail. Trim calculations for a test vehicle suggest control power deficiencies in crosswind stationkeeping for the unloaded vehicle. Gust responses show the importance of correctly calculating loads due to accelerated relative motion of air and hull. Numerically linearized dynamics for the test vehicle show the existence of a divergent yaw mode, and an oscillatory pitch mode whose stability characteristics are sensitive to flight speed. A considerable improvement in the vehicle's stability and response results from a simple multi-axis closed-loop control system operating on the rotors and propeller blades.

Tischler, M. B.↗

Computational Control Workstation: Users' perspectives

A Workstation has been designed and constructed for rapidly simulating motions of rigid and elastic multibody systems. We examine the Workstation from the point of view of analysts who use the machine in an industrial setting. Two aspects of the device distinguish it from other simulation programs. First, one uses a series of windows and menus on a computer terminal, together with a keyboard and mouse, to provide a mathematical and geometrical description of the system under consideration. The second hallmark is a facility for animating simulation results. An assessment of the amount of effort required to numerically describe a system to the Workstation is made by comparing the process to that used with other multibody software. The apparatus for displaying results as a motion picture is critiqued as well. In an effort to establish confidence in the algorithms that derive, encode, and solve equations of motion, simulation results from the Workstation are compared to answers obtained with other multibody programs. Our study includes measurements of computational speed.

Roithmayr, Carlos M.↗

Dynamic analysis of astronaut motions in microgravity: Applications for Extravehicular Activity (EVA)

Simulations of astronaut motions during extravehicular activity (EVA) tasks were performed using computational multibody dynamics methods. The application of computational dynamic simulation to EVA was prompted by the realization that physical microgravity simulators have inherent limitations: viscosity in neutral buoyancy tanks; friction in air bearing floors; short duration for parabolic aircraft; and inertia and friction in suspension mechanisms. These limitations can mask critical dynamic effects that later cause problems during actual EVA's performed in space. Methods of formulating dynamic equations of motion for multibody systems are discussed with emphasis on Kane's method, which forms the basis of the simulations presented herein. Formulation of the equations of motion for a two degree of freedom arm is presented as an explicit example. The four basic steps in creating the computational simulations were: system description, in which the geometry, mass properties, and interconnection of system bodies are input to the computer; equation formulation based on the system description; inverse kinematics, in which the angles, velocities, and accelerations of joints are calculated for prescribed motion of the endpoint (hand) of the arm; and inverse dynamics, in which joint torques are calculated for a prescribed motion. A graphical animation and data plotting program, EVADS (EVA Dynamics Simulation), was developed and used to analyze the results of the simulations that were performed on a Silicon Graphics Indigo2 computer. EVA tasks involving manipulation of the Spartan 204 free flying astronomy payload, as performed during Space Shuttle mission STS-63 (February 1995), served as the subject for two dynamic simulations. An EVA crewmember was modeled as a seven segment system with an eighth segment representing the massive payload attached to the hand. For both simulations, the initial configuration of the lower body (trunk, upper leg, and lower leg) was a neutral microgravity posture. In the first simulation, the payload was manipulated around a circular trajectory of 0.15 m radius in 10 seconds. It was found that the wrist joint theoretically exceeded its ulnal deviation limit by as much as 49. 8 deg and was required to exert torques as high as 26 N-m to accomplish the task, well in excess of the wrist physiological limit of 12 N-m. The largest torque in the first simulation, 52 N-m, occurred in the ankle joint. To avoid these problems, the second simulation placed the arm in a more comfortable initial position and the radius and speed of the circular trajectory were reduced by half. As a result, the joint angles and torques were reduced to values well within their physiological limits. In particular, the maximum wrist torque for the second simulation was only 3 N-m and the maximum ankle torque was only 6 N-m.

Newman, Dava J.↗

Flexible Electronics-Based Transformers for Extreme Environments

This paper provides a survey of the use of modular multifunctional systems, called Flexible Transformers, to facilitate the exploration of extreme and previously inaccessible environments. A novel dynamics and control model of a modular algorithm for assembly, folding, and unfolding of these innovative structural systems is also described, together with the control model and the simulation results.

dynamics↗

Verification of a Constraint Force Equation Methodology for Modeling Multi-Body Stage Separation

This paper discusses the verification of the Constraint Force Equation (CFE) methodology and its implementation in the Program to Optimize Simulated Trajectories II (POST2) for multibody separation problems using three specially designed test cases. The first test case involves two rigid bodies connected by a fixed joint; the second case involves two rigid bodies connected with a universal joint; and the third test case is that of Mach 7 separation of the Hyper-X vehicle. For the first two cases, the POST2/CFE solutions compared well with those obtained using industry standard benchmark codes, namely AUTOLEV and ADAMS. For the Hyper-X case, the POST2/CFE solutions were in reasonable agreement with the flight test data. The CFE implementation in POST2 facilitates the analysis and simulation of stage separation as an integral part of POST2 for seamless end-to-end simulations of launch vehicle trajectories.

Tartabini, Paul V.↗