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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 19 records

Visual task analysis /VISTA/

Computer system VISTA, automatically plots selective PERT networks in order to develop accurate, standardized scheduling documentation as an essential element to project planning. This automation of plotting networks generates standardized networks due to a priority scheme adopted for calculating paths between events.

Burkes, T.↗

A piloted simulator investigation of side-stick controller/stability and control augmentation system requirements for helicopter visual flight tasks

A piloted simulator experiment was conducted to assess the effects of side-stick controller characteristics and level of stability and control augmentation on handling qualities for several low-altitude control tasks. Visual flight tasks were simulated using four-window computer-generated imagery depicting either a nap-of-the-earth course or a runway with obstacles positioned to provide a slalom course. Both low speed and forward flight control laws were implemented, and a method for automatically switching control modes was developed. Variations in force-deflection characteristics and the number of axes controlled through an integrated side-stick were investigated. With high levels of stability and control augmentation, a four-axis controller with small-deflection in all four axes achieved satisfactory handling qualities for low-speed tasks.

Landis, K. H.↗

Effect of field of view on performing a low altitude maneuvering task

Visual systems with a single window display are often utilized in ground based simulators used to study helicopter flying qualities during visual low altitude maneuvering tasks. The effects of this limited field of view (FOV) on pilot assessments of flying qualities are uncertain. A study was conducted using a variable stability UH-1H helicopter to compare restricted and unrestricted FOV for a range of flying qualities. With the restricted FOV, the pilots reported reduced ground track precision owing to loss of visual contact with the course markers. However, the predictable ground track of the repeated S-turn task with no obstacles made it easy for them to anticipate their maneuvers, and resulted in only a slight degradation of pilot ratings. This degradation was not sensitive to large changes in helicopter flying qualities.

Carico, Dean↗

The elusive tradeoff - Speed vs accuracy in visual discrimination tasks.

Explicit payoffs were used to control pressures for speed and accuracy in experiments seeking tradeoffs for difficult visual discrimination tasks. The experiments involved stimuli on a cathode ray tube display controlled by a PDP-1 computer, with the subjects performing increasingly complex discrimination tasks and their earnings increasing with their performance. Models for discrimination under time pressure are proposed on the basis of the results.

Swensson, R. G.↗

Roll-Tilt Perception Using a Somatosensory Bar Task

Visual estimates of roll-tilt perception during static roll-tilt are confounded by an offset due to the ocular counterroll that simultaneously occurs. An alternative, non-visual ('somatosensory') measure of roll-tilt perception was developed which is not contaminated by this offset. The aims of this study were to determine: 1) inter-subject variability of somatosensory settings across test session in normal subjects and patients with unilateral or bilateral vestibular loss and 2) intra-subject variability of settings across test session in normal subjects.

Black, F. O.↗

Application of a laser scanner to three dimensional visual sensing tasks

The issues are described which are associated with using a laser scanner for visual sensing and the methods developed by the author to address them. A laser scanner is a device that controls the direction of a laser beam by deflecting it through a pair of orthogonal mirrors, the orientations of which are specified by a computer. If a calibrated laser scanner is combined with a calibrated camera, it is possible to perform three dimensional sensing by directing the laser at objects within the field of view of the camera. There are several issues associated with using a laser scanner for three dimensional visual sensing that must be addressed in order to use the laser scanner effectively. First, methods are needed to calibrate the laser scanner and estimate three dimensional points. Second, methods to estimate three dimensional points using a calibrated camera and laser scanner are required. Third, methods are required for locating the laser spot in a cluttered image. Fourth, mathematical models that predict the laser scanner's performance and provide structure for three dimensional data points are necessary. Several methods were developed to address each of these and has evaluated them to determine how and when they should be applied. The theoretical development, implementation, and results when used in a dual arm eighteen degree of freedom robotic system for space assembly is described.

Ryan, Arthur M.↗

Full-Body Gaze Control Mechanisms Elicited During Locomotion: Effects Of VOR Adaptation

Control of locomotion requires precise interaction between several sensorimotor subsystems. During locomotion the performer must satisfy two performance criteria: maintain stable forward translation and to stabilize gaze (McDonald, et al., 1997). Precise coordination demands integration of multiple sensorimotor subsystems for fulfilling both criteria. In order to test the general hypothesis that the whole body can serve as an integrated gaze stabilization system, we have previously investigated how the multiple, interdependent full-body sensorimotor subsystems respond to changes in gaze stabilization task constraints during locomotion (Mulavara and Bloomberg, 2003). The results suggest that the full body contributes to gaze stabilization during locomotion, and that its different functional elements respond to changes in visual task constraints. The goal of this study was to determine how the multiple, interdependent, full-body sensorimotor subsystems aiding gaze stabilization during locomotion are functionally coordinated after the vestibulo-ocular reflex (VOR) gain has been altered. We investigated the potential of adaptive remodeling of the full-body gaze control system following exposure to visual-vestibular conflict known to adaptively reduce the VOR. Subjects (n=14) walked (6.4 km/h) on the treadmill before and after they were exposed to 0.5X manifying lenses worn for 30 minutes during self-generated sinusoidal vertical head rotations performed while seated. In this study we measured: temporal parameters of gait, full body sagittal plane segmental kinematics of the head, trunk, thigh, shank and foot, accelerations along the vertical axis at the head and the shank, and the vertical forces acting on the support surface. Results indicate that, following exposure to the 0.5X minifying lenses, there was a significant increase in the duration of stance and stride times, alteration in the amplitude of head movement with respect to space and a significant increase in the amount of knee flexion during the initial stance phase of the gait cycle. This study provides further evidence that the full body contributes to gaze stabilization during locomotion, and that different functional elements are responsive to changes in visual task constraints and are subject to adaptive alteration following exposure to visual-vestibular conflict.

Mulavara, A. P.↗

A preliminary empirical evaluation of virtual reality as an instructional medium for visual-spatial tasks

We explored the training potential of Virtual Reality (VR) technology. Thirty-one adults were trained and tested on spatial skills in a VR. They learned a sequence of button and knob responses on a VR console and performed flawlessly on the same console. Half were trained with a rote strategy; the rest used a meaningful strategy. Response times were equivalent for both groups and decreased significantly over five test trials indicating that learning continued on VR tests. The same subjects practiced navigating through a VR building, which had three floors with four rooms on each floor. The dependent measure was the number of rooms traversed on routes that differed from training routes. Many subjects completed tests in the fewest rooms possible. All subjects learned configurational knowledge according to the criterion of taking paths that were significantly shorter than those predicted by a random walk as determined by a Monte Carlo analysis. The results were discussed as a departure point for empirically testing the training potential of VR technology.

Regian, J. Wesley↗

Time-sharing visual and auditory tracking tasks

An experiment is described which examined the benefits of distributing the input demands of two tracking tasks as a function of task integrality. Visual and auditory compensatory tracking tasks were utilized. Results indicate that presenting the two tracking signals in two input modalities did not improve time-sharing efficiency. This was attributed to the difficulty insensitivity phenomenon.

Tsang, Pamela S.↗

Effect of contrast on the active control of a moving line

In many passive visual tasks, human perceptual judgments are contrast dependent. To explore whether these contrast dependencies of visual perception also affect closed-loop manual control tasks, we examined visuomotor performance as humans actively controlled a moving luminance-defined line over a range of contrasts. Four subjects were asked to use a joystick to keep a horizontal line centered on a display as its vertical position was perturbed by a sum of sinusoids under two control regimes. The total root mean square (RMS) position error decreased quasi-linearly with increasing log contrast across the tested range (mean slope across subjects: -8.0 and -7.7% per log2 contrast, for the two control regimes, respectively). Frequency-response (Bode) plots showed a systematic increase in open-loop gain (mean slope: 1.44 and 1.30 dB per log2 contrast, respectively), and decrease in phase lag with increasing contrast, which can be accounted for by a decrease in response time delay (mean slope: 32 and 40 ms per log2 contrast, respectively). The performance data are well fit by a Crossover Model proposed by McRuer and Krendel, which allowed us to identify both visual position and motion cues driving performance. This analysis revealed that the position and motion cues used to support manual control under both control regimes appear equally sensitive to changes in stimulus contrast. In conclusion, our data show that active control of a moving visual stimulus is as dependent on contrast as passive perception and suggest that this effect is attributed to a shared contrast sensitivity early in the visual pathway, before any specialization for motion processing.

Contrast Sensitivity/physiology↗

Codes and modalities in multiple resources - A success and a qualification

The relevance of codes and modalities in a multiple-resource model to the prediction of task interference was investigated in an experiment in which either verbal or spatial decision tasks, responded to with either voice or key press, were time-shared with second-order tracking. Results indicate the importance of the dichotomy between verbal and spatial processing codes in accounting for task interference. Interference with tracking was consistently greater, and difficulty/performance trade-offs were stronger, when the spatial decision task was performed and the manual response was used. A review of the literature on the interference between a continuous visual task and a discrete task whose modality is either auditory or visual suggests that scanning produces a dominant cost to intramodal configurations when visual channels are separated in space. In absence of visual separation, the differences between cross-modal and intramodal performance may be best accounted for by a mechanism of preemption.

Wickens, Christopher D.↗

Visualization and Tracking of Parallel CFD Simulations

We describe a system for interactive visualization and tracking of a 3-D unsteady computational fluid dynamics (CFD) simulation on a parallel computer. CM/AVS, a distributed, parallel implementation of a visualization environment (AVS) runs on the CM-5 parallel supercomputer. A CFD solver is run as a CM/AVS module on the CM-5. Data communication between the solver, other parallel visualization modules, and a graphics workstation, which is running AVS, are handled by CM/AVS. Partitioning of the visualization task, between CM-5 and the workstation, can be done interactively in the visual programming environment provided by AVS. Flow solver parameters can also be altered by programmable interactive widgets. This system partially removes the requirement of storing large solution files at frequent time steps, a characteristic of the traditional 'simulate (yields) store (yields) visualize' post-processing approach.

Vaziri, Arsi↗

Safety Analysis of FMS/CTAS Interactions During Aircraft Arrivals

This grant funded research on human-computer interaction design and analysis techniques, using future ATC environments as a testbed. The basic approach was to model the nominal behavior of both the automated and human procedures and then to apply safety analysis techniques to these models. Our previous modeling language, RSML, had been used to specify the system requirements for TCAS II for the FAA. Using the lessons learned from this experience, we designed a new modeling language that (among other things) incorporates features to assist in designing less error-prone human-computer interactions and interfaces and in detecting potential HCI problems, such as mode confusion. The new language, SpecTRM-RL, uses "intent" abstractions, based on Rasmussen's abstraction hierarchy, and includes both informal (English and graphical) specifications and formal, executable models for specifying various aspects of the system. One of the goals for our language was to highlight the system modes and mode changes to assist in identifying the potential for mode confusion. Three published papers resulted from this research. The first builds on the work of Degani on mode confusion to identify aspects of the system design that could lead to potential hazards. We defined and modeled modes differently than Degani and also defined design criteria for SpecTRM-RL models. Our design criteria include the Degani criteria but extend them to include more potential problems. In a second paper, Leveson and Palmer showed how the criteria for indirect mode transitions could be applied to a mode confusion problem found in several ASRS reports for the MD-88. In addition, we defined a visual task modeling language that can be used by system designers to model human-computer interaction. The visual models can be translated into SpecTRM-RL models, and then the SpecTRM-RL suite of analysis tools can be used to perform formal and informal safety analyses on the task model in isolation or integrated with the rest of the modeled system. We had hoped to be able to apply these modeling languages and analysis tools to a TAP air/ground trajectory negotiation scenario, but the development of the tools took more time than we anticipated.

Nancy G. Leveson↗

Behavioral indicators of pilot workload

Using a technique that requires a subject to consult an imagined or remembered spatial array while performing a visual task, a reliable reduction in the number of directed eye movements that are available for the acquisition of visual information is shown.

Galanter, E.↗

Behavioral indicators of pilot workload

Using a technique that requires a subject to consult an imagined or remembered spatial array while performing a visual task, a reliable reduction in the number of directed eye movements that are available for the acquisition of visual information is shown.

Galanter, E.↗